icemanstryketh

Apprentice
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  1. icemanstryketh

    Pet AI Potential

    Quote:
    Originally Posted by Awesome_Clawsome View Post
    your reply is a troll post lol ;-)

    I have two level 50 MMs and have never had a problem with either one of them...maybe its just that I don't expect them to be what they weren't intended to be.

    I didnt make the sig, I found it...and I never realized MM wasn't on there until you pointed it out...my MMs are staying put, in my regular rotation ;-)
    Lol
  2. Quote:
    Originally Posted by RadDidIt View Post
    I have 165% global after Hasten.

    By the way, Staff on Brutes is excellent. Really fun, decent damage, good utility. On Tanks its so bad I'm going to delete this toon. At 50. I've never done that before.
  3. Quote:
    Originally Posted by MentalMaden View Post
    Remember that controllers and doms while there is some overlap, are different ATs therefore play differently.

    Doms are control/damage a more offensive set, whereas the controller is control/buff-debuff a more defensive/support set. And just because that "terrible" word support is there it doesn't mean wimpy. On the contrary, controllers can be some of the nastiest toons in Coh/v. Since your teaming, I wouldn't worry too much about picking up damage powers (unless you do a fair share of soloing) and think about making your character a good balance of primary and secondary. Early game your more offensive AT'd friends will be able to dish out way more damage than you, but you will make them gods of damage while you make your enemies statues (or idiots shooting each other in plants case ). Eventually when you get into your epics you can start really thinking about damage and resists/defense as your build should be fairly well rounded by then. At that point you'll "get" what it is so many of us love about the AT.
    Why not pick up damage for teaming? Clearing higher difficulty missions more efficiently not appealing enough?
  4. icemanstryketh

    Cold Domination?

    Quote:
    Originally Posted by Mad Grim View Post
    The only problem I see with the port is the +health buff. It is static, not a percent, so it could wind up doubling your pets' health. Might need to be taken down a few notches. Pets with double health running around, as well as soft capped defense and ridiculous debuffs? No more force field, ever, unless you really hate the ice shields' looks.
    God forbid there ever be a use for Frostworks.
  5. Quote:
    Originally Posted by Chill_Out View Post
    I've been playing masterminds since the launch of com. If I just ran regular.instances and solo missions id be okay, but its terribly frustrating to run trials and task forces on top of the already existing pet behaviors. So much so that I have shelved my main mm characters. Even more frustrating is the lack of rrresponse by the devs to pet feedback since iss ue 19.
    I know that feel.
  6. Quote:
    Originally Posted by Xiang Shao View Post
    I dont think it's a bug, I think thats just normal.

    And Im fine with that.
    No.
  7. Quote:
    Originally Posted by Darth_Khasei View Post
    IDK, what is going on but the pet AI on MM's, Trollers etc... is broken and needs to be addressed.

    I suggest that we all get together and hit the next ustream sit through 55 minutes of banter and belching into the mic to get to the Q&A part, then BOMBARD them with when are you going to fix the pet AI?

    How can they not know it is broken with these threads? How is it that is has not been acknowledged and worked on?

    People of Pummit get some face time with these dudes and pin them down to something ffs, this is crazy.
    Seconded, we can't go on being ignored.
  8. Quote:
    Originally Posted by Little_Whorn View Post
    Alright, point taken. I'm still relatively new to contributing to these boards, so I still take most people here seriously. Hence, the effort But I get it. Moving on. Nothing to see here >.>
    No we need people like you, because it's easy for new people to get influenced by bullshitters. Never stop. Ail, don't be a **** disturber.
  9. Quote:
    Originally Posted by Auroxis View Post
    If everyone does more DPS, having DPS specialists isn't as important.
    They are still doing proportionally more damage though. I don't think it's a valid comparison. It's only really applicable, I guess, to solo/small teams, but I thought we were talking about iTrials.
  10. Quote:
    Originally Posted by Auroxis View Post
    Empathy still has RA's for leagues, and while Fort and AB lose a bit of their shine, they're still awesome powers if used wisely.

    As for incarnate slots themselves, Destiny hit all buffers pretty hard. However, damage dealers were hit just as hard by Lore, Interface, and Judgement.
    Uh what? How is increased DPS a hit? Killing things too fast?
  11. This is a huge injustice against the Archetype. Is there anything we can do to get in contact with someone about this?
  12. Quote:
    Originally Posted by Thirty-Seven View Post
    On topic: these and the Demon noises are the first sounds that have ever bothered me enough to silence them.


    An Archetype's what?
    How stupid do you have to be if you can't even grammar-nazi correctly?

    http://www.grammar-monster.com/lesso...reviations.htm
  13. Quote:
    Originally Posted by Darth_Khasei View Post
    That would be which AT?
    Blasters and Masterminds.
  14. Let's find inane things to ***** about when entire AT's are broken.
  15. Quote:
    Originally Posted by detroitfrost View Post
    Thugs, one of the best debuffs in the game, Sonic Disruption goes well on the Bruiser since he is always in mele.
    ...as if all pets aren't always in melee.
  16. Quote:
    Originally Posted by MaestroMavius View Post
    The problem is Masterminds were balanced for years around the 'bug' both before the Dev's even realized the code was messed up and the whole time after up until GR.

    So it isn't that they won't fix MM pet ai, it's that the can't.
    As far as the Dev's are concerned, pet ai is WAI.

    It would be far to costly to re-balance over 5 years of balance passes by totally removing the messed up ai and giving MM's the true control we were always meant to have. So they have no choice but to change the internal stance from "It's a bug we're dilegently working on" to "Here's how you do that properly."

    I wasn't just blowing smoke or making stuff up in the other threads. I was one of the biggest supporters for 100% MM control years back. Until I used reasoning and logic to realize what happend, (When Demons were in Beta, everything became clear.) Suffice it to say, I had to man up and roll with it at that point.

    The reason why I've been so adamant about pointing this out in all the recent threads about it, as I knew they were coming, isn't because I like that the pet ai is considered WAI, but rather because I want the community to be going at this the right way, to avoid wasted energy and creativity on our part.

    If we can finally realize that the Dev's no longer consider this a problem needing to be fixed, we can start to mobilize options for reversing that stance first, then move on to solutions...

    *Head desk* I hope someone gets this finally. Be my guest, PM any and all Red's you want asking for clarification that pet ai is bugged. It will never come. Pet ai is WAI...

    Lets figure out how to change that viewpoint first please.
    Except that theory doesn't explain why phantasms, who have no melee attacks, do the same thing. Does it?


    Quote:
    Originally Posted by Delmain View Post
    Makes sense, but now the pet ai is no longer WAI. Pets running into the the thick of things? Not what I'm talking about.

    I am talking about the fact that pets and henchmen are now charging in to attack recently spawned enemies. Not just in Itrials. My Mastermind is near useless in the TPN trial because my henchmen desire to kill all the telepaths and citizens (unless in passive). They go after any of wade's freshly spawned minions. They also charge Siege despite him being too far away, as in my henchmen teleport back to me because they get too far away. If the devs try to pull this off as WAI, they will probably lose a whole lot of mm players until they actually decide to fix that little bit.
    This is Actually a NEW problem.
    More Proof:
    1. Make a new MM.
    2. Go into the Tutorial.
    3. Summon your pet.
    4. Pet hauls *** into Shivans.
    5. Put it into passive mode.
    6. Pet hauls *** into Shivans.

    wut.
  17. Seconded, the link is broken. I use to use the hell out of these binds on my older machine!
  18. icemanstryketh

    Bomb/Devices Dom

    Tier Nine, paper bag on-fire with dog poop in it.
  19. Quote:
    Originally Posted by Oedipus_Tex View Post
    I would have the initial burst of damage be non-notify (they may know they've been hit, but they don't know where it came from), and only make the target/group aware of the strike several seconds after the initial shot. You would thus get a "free" attack on a difficult enemy before starting the fight, but still be able to open with something else.

    PS I agree they should do more damage.
    Signed.
  20. icemanstryketh

    Pet AI Potential

    Quote:
    Originally Posted by Awesome_Clawsome View Post
    So sad that so many people, or so few (depending on how you look at it), want MMs to become OP.

    First of all, MMs are original villains. There are no hero bosses...just heroes and superheroes...and since villains always lose in the end, they all need to have some type of weakness, lol.

    Fixxing these so called problems they might as well make all stalkers' attacks AS's...all controllers' holds 10 secs...all scrappers' attacks critical 100%...etc.

    A Mastermind is a boss, not a Master Controller (which would be sooo OP)...and NO boss gets everything they ask for from their employees/minions, lol.

    BTW, it is just a game...have fun.

    Troll post from someone who overtly doesn't play Masterminds. (check the sig)
    1/10 because it made me laugh.
  21. From a Freedom Friday in November. He kept trying to get an answer but was shrugged off. He persisted and....well...got AN answer...