Tonality

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  1. Quote:
    Originally Posted by SpittingTrashcan View Post
    Weird. That hasn't been my experience at all.

    Well, carry on.
    What level of difficulty do you run your elec at? If you're fighting +2 or +3's, you will not be able to easily sap enemies in one application.
  2. I like the idea, but I'm having a hard time rationalizing a tailor in breakout for redside. The last thing I want to do during a jailbreak is ...

    WAIT a minute!

    Why not make the tailor part of the stop for the villain tutorial? You're in the orange prison jumpsuit, and part of the escape is to get out of that jumpsuit.
  3. Quote:
    Originally Posted by TalesofDawn View Post
    1. I'm currently playing an Elec/Elec Brute, because I really like the sound of /Elec. I'm an RPer, so Elec/ was a given. *shrugs* Is Elec/Elec any good? Do I need to start over?
    There have been a lot of recent topics on the brute forum about electric armor, and a few on elec/elec/mu brutes. Take a look through them and glean what you can.
  4. Quote:
    Originally Posted by Smilin_Joe View Post
    I was messing around with Guassian Synchronized Fire Control: Rech/End recipes redside, buying up all that came available. In 2 days I managed to push the price from 45ish mil to around 60mil, but couldn't keep the price that high, after all my bids filled the price just plummetted down to about 30 mil.

    I'm now sitting on about 40 of the same recipe and down about 1.6 bil. It was fun. I'm not sure what to do with them all though. I really would like to see if any would sell if i put them all back up for sale at once at a ridiculously high price seeing there's never more than about 2 for sale at any given time.
    Hey, thanks. I had a gold roll pull a rech/end and was shocked to see the spike on the market. Yeah, I listed mine at around 55mil and it sold in about 20 minutes.
  5. Quote:
    Originally Posted by Kioshi View Post
    It's much cheaper to softcap your build than to try making elude perma. But you'll be softcapped with SOs coupled with a cold corr anyway.
    Elude cannot be made perma.
    1000 second rech / 1+(400% rech) = 200 sec recharge - 180 sec duration = 20 second downtime.

    As 400% rech is the cap, you'd have to achieve 210% global recharge bonuses on a SR with quickness and hasten to hit the recharge cap. That isn't going to happen.

    This is meant more for the OP. I apologize ahead of time if I sound condescending.
  6. Quote:
    Originally Posted by Ghost_Ripper View Post
    I made a Claws/WP brute to take on an AV; however, his Defence isn't capped, and it's actually kind of low. Can his regen and HP make the diffrence in survival?
    It would depend on the AV you choose to fight. You would not stand much of a chance against any of the patrons, or their counterparts. However, minor AVs would be soloable.

    I don't see the regen being enough to mitigate the incoming damage for a drawn out fight.
  7. Have you considered what enemy types you are facing on your lowbie elec/elec brute?

    Starting out, you are looking at very poor mitigation from electric melee, coupled with an armor currently that offers no means to recover health and no layered mitigation until you get powersink (and then it's only partial at certain difficulty levels).

    In the teens, you encounter the circle of thorns, which if you start running into ghosts, you will be torn to shreds, due to electric armor's poor negative resistance. I would avoid that group in particular for a while.
  8. Your brute will be squishy for quite some time without good corruptor/MM buffs. This is due to the late-blooming nature of your primary, coupled with a secondary that boasts excellent endurance management to boost the primary.

    Once you hit the 30s, you'll be relying on lightning rod for your alpha. By teleporting in and knocking everyone down, you can reduce the massive alpha strike that decimates elec/elec/mu brutes often. Until then, it's going to be painful.

    Until then, get on a team that has things that buff you.
  9. Quote:
    Originally Posted by LadyRaven View Post
    Ok but what about the damage and survivability does anyone have a build that i could have a look at
    1) 31.4% Melee defense + 15% defense from a [Luck] = softcap defense if needed.
    2) AoE centric attack chain with ball lightning, electric fences, chain induction, lightning rod, thunderstrike, jacob's ladder (in no particular order). All are slotted for good damage output.
    3) Decent recharge bonuses give energize an 8 second downtime. LR fires every 28 seconds.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Charged Brawl
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (19) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 1: Charged Armor
    • (A) Titanium Coating - Endurance
    • (5) Titanium Coating - Resistance
    • (15) Titanium Coating - Resistance/Endurance
    • (37) Titanium Coating - Resistance/Recharge
    • (40) Titanium Coating - Endurance/Recharge
    • (43) Titanium Coating - Resistance/Endurance/Recharge
    Level 2: Jacobs Ladder
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Recharge
    • (15) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (43) Titanium Coating - Endurance
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Thunder Strike
    • (A) Obliteration - Chance for Smashing Damage
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Damage
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 14: Super Speed
    • (A) Endurance Reduction IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    • (50) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Endurance
    Level 18: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection
    Level 20: Static Shield
    • (A) HamiO:Ribosome Exposure
    Level 22: Chain Induction
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (23) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Crushing Impact - Damage/Recharge
    • (25) Crushing Impact - Damage/Endurance
    Level 24: Lightning Reflexes
    • (A) Run Speed IO
    Level 26: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Resistance/Recharge
    • (27) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (46) Titanium Coating - Endurance
    Level 28: Energize
    • (A) Doctored Wounds - Recharge
    • (29) Doctored Wounds - Heal
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Endurance/Recharge
    Level 30: Build Up
    • (A) Adjusted Targeting - Recharge
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Recharge Reduction IO
    Level 32: Lightning Rod
    • (A) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Endurance
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 38: Lightning Field
    • (A) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Multi Strike - Damage/Endurance
    • (39) Multi Strike - Accuracy/Damage/Endurance
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (42) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    Level 44: Ball Lightning
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Accuracy/Damage
    Level 47: Weave
    • (A) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    Level 49: Power Surge
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) HamiO:Nucleolus Exposure
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Fury
  10. Quote:
    Originally Posted by Flarecrow View Post
    Well, near soft capped positional defenses, if possible, would be nice, but I want to do respectable damage for a brute.
    While it is possible to soft-cap a resistance set, you will have gimped yourself in the process, sacrificing attacks and efficient slotting for unique set bonuses.

    Instead of seeking to softcap, aim for about half of that so that you can softcap your defense with a single inspiration when you need it.

    Quote:
    EDIT: I guess since it's a resistance based AT, the best bet would probably be resistance cap, right? I really don't know too much about IO'ing builds, I'm still learning! I just want something that can survive and do a lot of damage.
    IO sets are not very helpful at increasing resistance. Therefore, there are three routes players go with electric armor:

    1) Layered defense by adding S/L or Melee defense. This works great until you run into defense debuffs. Just track it with the combat attributes monitor and know when to run.
    2) Significant HP and Regen bonuses. If you have enough health and regen, you can last a bit longer - hopefully long enough for teammates to help.
    3) Significant recharge. If you have attacks that are good for mitigation, such as footstomp, you can reduce the incoming damage by being able to fire your attacks more frequently.

    For your powerset combination, the third option is not a good option.

    Here is a build done in my modified version of mids (so it probably won't open properly). It's designed for a tremendous amount of AoE capability. It sports 31.4% melee defense, which will be safely soft-capped with a single luck. What makes this build highly unusual is I have chosen to drop stamina in favor of energize and powersink. Power Surge is there for fun at times, and I usually never bother with it. I suppose you could switch it out for taunt if you wanted.

    You want that Knockback IO in grounded if you like firing lightning rod and jumping.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Charged Brawl
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (19) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 1: Charged Armor
    • (A) Titanium Coating - Endurance
    • (5) Titanium Coating - Resistance
    • (15) Titanium Coating - Resistance/Endurance
    • (37) Titanium Coating - Resistance/Recharge
    • (40) Titanium Coating - Endurance/Recharge
    • (43) Titanium Coating - Resistance/Endurance/Recharge
    Level 2: Jacobs Ladder
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Recharge
    • (15) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (43) Titanium Coating - Endurance
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Thunder Strike
    • (A) Obliteration - Chance for Smashing Damage
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Damage
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 14: Super Speed
    • (A) Endurance Reduction IO
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    • (50) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Endurance
    Level 18: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Steadfast Protection - Knockback Protection
    Level 20: Static Shield
    • (A) HamiO:Ribosome Exposure
    Level 22: Chain Induction
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (23) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Crushing Impact - Damage/Recharge
    • (25) Crushing Impact - Damage/Endurance
    Level 24: Lightning Reflexes
    • (A) Run Speed IO
    Level 26: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Resistance/Recharge
    • (27) Titanium Coating - Endurance/Recharge
    • (37) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (46) Titanium Coating - Endurance
    Level 28: Energize
    • (A) Doctored Wounds - Recharge
    • (29) Doctored Wounds - Heal
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Endurance/Recharge
    Level 30: Build Up
    • (A) Adjusted Targeting - Recharge
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Recharge Reduction IO
    Level 32: Lightning Rod
    • (A) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Endurance
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 38: Lightning Field
    • (A) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Multi Strike - Damage/Endurance
    • (39) Multi Strike - Accuracy/Damage/Endurance
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (42) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    Level 44: Ball Lightning
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Accuracy/Damage
    Level 47: Weave
    • (A) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    • (48) HamiO:Cytoskeleton Exposure
    Level 49: Power Surge
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) HamiO:Nucleolus Exposure
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Fury
  11. Quote:
    Originally Posted by Blue_Lightnin View Post
    My scrapper is only earning 1/2 of the influence that everyone else on the team is earning. I thought it my have been a bug with the SG so i quit my SG and still was earning less. I switched toons and logged onto the same mish and got full infl. I tried switching back to my original scrapper and was still only earning 1/2 influence.

    I went solo and killed a few, still only 1/2 earned of the normal rate.

    What gives?? Did an AE nerf only kick in on my Shield/BS scrapper?

    I encountered this bug once. I have not been able to reproduce it, nor has any attempt by Pohsyb been able to discover it.

    For my case, it was two level 50s, and one was earning twice the inf of the other. Logging in a different character solved the issue, and when I teamed with him later, the problem no longer existed.
  12. Tonality

    Overalls?

    Quote:
    Originally Posted by BBQ_Pork View Post
    Well, if the Ebil ones get thier top-hat and monacles, then the Farmers surely need an outfit as well.

    Shall we ask for a bAEbies unlockable outfit as well?
    Unlocked by: Go from L1-50 training only in Cap Au Diable or Atlas Park.
    Tights w/skin option: Puffy version of the "briefs" pattern.
    I have wanted diapers for quite some time now. I'm guessing however, that my plan to have my planned AE mission of taking candy from babies would not be 'working as intended'.
  13. Quote:
    Originally Posted by MadJack View Post
    I started this guy a few years ago on a 14 day trial and have just started playing the game full time a couple of weeks ago.
    Welcome to the game!

    Quote:
    I'm up to level 15, almost 16 and was looking for some advice as to what powers I should take in the future.
    Sure, but let's see what you have so far.

    Quote:
    Right now I've got Punch, Hay maker, Jab and Knockout Blow from SS.
    You will have difficulty planning your build if you take both punch and jab. Decide which one you like better and head over to the arbiter and switch to your second build so you can redo it.

    Quote:
    I've got Dark Embrace and Death Shroud from DA.
    Death Shroud could be put off until you get Stamina. You really do want murky cloud to deal with fire/cold/nrg/neg damage, which will start appearing more frequently.

    Quote:
    I also have Hover, Air Superiority and Fly from Flight. I think I'll eventually respec Hover out of there but I grabbed it when it first came up.
    Is it safe to assume you still want to keep Air Superiority and Flight? Okay, then. Most players seek to make rage permanent. Often, the easy solution is to pick up hasten on the way. However, since you seem really fond of air superiority and fly, you can do the same thing by four-slotting rage with recharge IOs. This is what I did.

    To begin with, you need stamina, and have not even opened up the pool. Brutes thrive on fury and stopping to rest every 30 seconds isn't going to help your cause. So, with that in mind, I have a 1-50 build for you, given your choices.

    Quote:
    I'd like to farm with this guy but I also like joining teams and doing missions so I would like to be versitile.
    Well, dark armor isn't exactly the farmer's first choice. I recommend looking at farming carnies.

    I designed this build with cheaper IO sets in mind to allow this to be affordable. As you get more familiar with the game, you can seek out a more expensive build, but right now, you need efficiency.

    So, let's do this in stages:

    1) Level 22 and SO range. At this point you can purchase Single Origin enhancements which are twice as effective as the dual origin enhancements. You will want to buy these and keep them relatively updated up until the 30's.
    2) Level ~35 range. At this point, we can talk about IOs, which brings us to our first IO build. This build should happily take you to level 50, where you can look at your final build. Here it is:

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 37 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Dark Armor
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting

    Villain Profile:
    Level 1: Punch
    • (A) Focused Smite - Accuracy/Damage/Recharge
    • (3) Focused Smite - Accuracy/Endurance/Recharge
    • (11) Bruising Blow - Accuracy/Damage
    • (15) Bruising Blow - Damage/Endurance
    • (19) Smashing Haymaker - Damage/Endurance/Recharge
    Level 1: Dark Embrace
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance
    • (36) Titanium Coating - Endurance
    Level 2: Haymaker
    • (A) Focused Smite - Accuracy/Damage/Recharge
    • (3) Focused Smite - Accuracy/Endurance/Recharge
    • (11) Smashing Haymaker - Damage/Endurance/Recharge
    • (15) Bruising Blow - Accuracy/Damage
    • (19) Bruising Blow - Damage/Endurance
    Level 4: Murky Cloud
    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance
    • (36) Titanium Coating - Endurance
    Level 6: Air Superiority
    • (A) Focused Smite - Accuracy/Damage/Recharge
    • (7) Focused Smite - Accuracy/Endurance/Recharge
    • (7) Smashing Haymaker - Damage/Endurance/Recharge
    • (13) Bruising Blow - Damage/Endurance
    • (17) Bruising Blow - Accuracy/Damage
    Level 8: Knockout Blow
    • (A) Focused Smite - Accuracy/Damage/Recharge
    • (9) Focused Smite - Accuracy/Endurance/Recharge
    • (9) Smashing Haymaker - Damage/Endurance
    • (13) Mocking Beratement - Accuracy/Recharge
    • (17) Mocking Beratement - Recharge
    Level 10: Swift
    • (A) Empty
    Level 12: Obsidian Shield
    • (A) Titanium Coating - Endurance
    • (37) Titanium Coating - Resistance/Endurance
    Level 14: Fly
    • (A) Empty
    Level 16: Health
    • (A) Healing IO
    • (37) Healing IO
    Level 18: Rage
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (23) Theft of Essence - Accuracy/Endurance/Healing
    • (23) Theft of Essence - Accuracy/Endurance/Recharge
    • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 24: Cloak of Darkness
    • (A) Endurance Reduction IO
    Level 26: Boxing
    • (A) Empty
    Level 28: Cloak of Fear
    • (A) Nightmare - Accuracy/Endurance
    • (29) Nightmare - Endurance/Fear
    • (29) Horror - Endurance/Fear
    • (34) Horror - Accuracy/Endurance
    • (37) Accuracy IO
    Level 30: Death Shroud
    • (A) Multi Strike - Damage/Endurance
    • (31) Multi Strike - Accuracy/Damage/Endurance
    • (31) Cleaving Blow - Damage/Endurance
    • (31) Cleaving Blow - Accuracy/Damage
    Level 32: Foot Stomp
    • (A) Multi Strike - Accuracy/Damage/Endurance
    • (33) Multi Strike - Damage/Endurance/Recharge
    • (33) Cleaving Blow - Accuracy/Recharge
    • (33) Cleaving Blow - Damage/Endurance
    • (34) Cleaving Blow - Accuracy/Damage
    • (34) Multi Strike - Damage/Recharge
    Level 35: Oppressive Gloom
    • (A) Rope A Dope - Accuracy/Stun
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury



    I have consciously chosen a lot of IO sets you can by for very affordable amounts. Most of them do not require rare salvage, although if I remember correctly, cleaving blow will. You can decide to gradually switch over from SOs to IOs if you wish, but on your way to 50, you can be purchasing cheap IOs to achieve the best modifiers on your build.

    There is one IO in that build I strongly recommend, and that is the theft of essence chance for +endurance in dark regeneration. It has a chance to give you endurance back, which increases with more targets being hit. It helps take the edge off the heavy endurance cost of this power.

    3) Level 50 Affordable Build:

    At this point, we're done. I figured you would like to grab soul mastery for dark attacks (though you can pick another). There are still many things you can choose to do with your build, but I wanted something you could use to start out with that wouldn't bankrupt you. Take your time in slotting the new IOs. The previous build still works well, but it's time to start looking at better things. Eventually, you'll come up with a more efficient build, most likely either focusing on endurance recovery and recharge or going for some defense to stack on top of your current build.

    One last thing: Knockback will probably annoy you, so you'll want to buy a knockback IO. The cheapest ones tend to be steadfast and karma, so be on the lookout for those.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Dark Armor
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Accuracy/Damage
    Level 1: Dark Embrace
    • (A) Titanium Coating - Resistance
    • (5) Titanium Coating - Endurance
    • (36) Titanium Coating - Resistance/Endurance
    • (40) Aegis - Resistance/Endurance
    Level 2: Haymaker
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Damage/Endurance
    Level 4: Murky Cloud
    • (A) Titanium Coating - Resistance
    • (5) Titanium Coating - Endurance
    • (36) Titanium Coating - Resistance/Endurance
    • (39) Aegis - Resistance/Endurance
    Level 6: Air Superiority
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Accuracy/Damage
    Level 8: Knockout Blow
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Damage/Endurance
    Level 10: Swift
    • (A) Empty
    Level 12: Obsidian Shield
    • (A) Titanium Coating - Resistance
    • (36) Titanium Coating - Resistance/Endurance
    • (37) Titanium Coating - Endurance
    • (40) Aegis - Resistance/Endurance
    Level 14: Fly
    • (A) Soaring - Endurance/FlySpeed
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Miracle - +Recovery
    • (43) Miracle - Heal
    • (50) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Endurance
    Level 18: Rage
    • (A) Adjusted Targeting - Recharge
    • (25) Adjusted Targeting - To Hit Buff/Recharge
    • (25) Recharge Reduction IO
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    Level 22: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (23) Theft of Essence - Accuracy/Endurance/Healing
    • (23) Theft of Essence - Accuracy/Endurance/Recharge
    • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 24: Cloak of Darkness
    • (A) Red Fortune - Defense/Endurance
    • (46) Serendipity - Defense/Endurance
    • (48) Karma - Knockback Protection
    Level 26: Boxing
    • (A) Empty
    Level 28: Cloak of Fear
    • (A) Glimpse of the Abyss - Accuracy/Endurance
    • (29) Glimpse of the Abyss - Endurance/Fear
    • (29) Nightmare - Accuracy/Endurance
    • (34) Nightmare - Endurance/Fear
    • (37) Nightmare - Accuracy/Fear
    Level 30: Death Shroud
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (31) Scirocco's Dervish - Damage/Endurance
    • (31) Multi Strike - Accuracy/Damage/Endurance
    • (31) Multi Strike - Damage/Endurance
    Level 32: Foot Stomp
    • (A) Multi Strike - Damage/Endurance/Recharge
    • (33) Multi Strike - Accuracy/Damage/Endurance
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (33) Scirocco's Dervish - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Oppressive Gloom
    • (A) Stupefy - Endurance/Stun
    • (46) Stupefy - Accuracy/Endurance
    Level 38: Tough
    • (A) Titanium Coating - Resistance
    • (39) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Endurance
    • (40) Aegis - Resistance/Endurance
    Level 41: Gloom
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 44: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (48) Endurance Reduction IO
    Level 47: Soul Transfer
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Taunt
    • (A) Mocking Beratement - Recharge
    • (50) Mocking Beratement - Taunt/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
  14. Personally, I'd go with elec/elec/mu, but I wanted to let you know of possible options to go with and how they might work. Darkest Night certainly isn't to be used on every spawn, but it can be helpful if you run into something you know will give you trouble.

    If you're looking for an AoE monster, Elec/Elec/Mu has a lot of potential with electric fences, ball lightning, lightning rod, chain induction, jacob's ladder, and thunderstrike.
  15. Quote:
    Originally Posted by sydney View Post
    Every 20 seconds!

    Is it time for a reboot at HQ or something? ...cause this is absolutly worthless.
    It would help us if you told us your server and your region, and whether anyone else on your server is experiencing the problem.
  16. Quote:
    Originally Posted by LadyRaven View Post
    also what would be a good patron for this build?
    Thematically, Scirocco works nicely, giving you several different ranged electric attacks to choose from. Whether you choose to go with two AoEs in the form of Electric Fences and Ball Lightning or a single target in Mu Lightning and another AoE is up to you.

    You can also choose Ghost Widow. One of the biggest struggles with electric armor is the lack of layered defenses compared to other sets. If you grabbed darkest night, combined with your handy endurance tools, with some careful choices of your anchor, you could drastically reduce your incoming damage, especially on a defensive IO build. In addition, gloom is a very good attack.

    These are the two I would suggest considering.
  17. Quote:
    Originally Posted by DD400 View Post
    I have a lvl 50 elec/stoner and I want to use her to farm AE missions. I want to use her to pl my SS/fire brute on my 2nd account so I can use that one for farming instead (irony).
    How much are you willing to invest? An Elec/Stone build gets very expensive when you start focusing on negating the recharge penalty. In short, I wouldn't farm with a stoner with less than about 1.5 billion inf invested:

    1) LOTG 7.5/GOTA 7.5 in Rock Armor, Weave, Crystal Armor, Minerals (750 mil)
    2) Obliteration in Thunderstrike (150 mil)
    3) Numina Unique, Miracle Unique in health (200 mil)
    4) Kinetic Combat in Charged Brawl and Chain Induction (300 mil)

    That's usually a good start toward good survability, dealing with your -rech penalty and your -runspeed penalty.

    Now, if you have a kin that's a friend, that's a whole different story.
  18. I would suggest that some aspects of this guide may need to be held off depending on the impact of issue 16, as some of these new features may radically redefine droprates, and potentially the market.

    Currently, flipping uncommon salvage is an excellent method for making inf starting out. This may change, but a player with under 30 million inf available can quickly double and later redouble that by simply flipping uncommon salvage. I do this with all my lowbies.

    Learning to bid competitively is essential to flipping. There are cases where aggressive bidding to obtain temporary control of an item is possible, and this method can reap rewards quickly, but this usually dries up. However, there is typically a better way to bid by appearing innocuous.

    Once a particular item has been identified and a determination has been made that a flipper is active, you are faced with a few choices:

    1) The invader. This guarantees that you will get the item over your competitor, but also informs your competitor that there is another aggressive flipper. If your competition is active, you may quickly be engaged in a slowly escalating contest over who can outbid the other. If you have the time and patience, you may be able to win out.
    2) The innocuous bid. This bid is intended to appear as if you aren't a flipper. So you won't be bidding a number like 65,413 for say unquenchable flame, but will bid 100,000, a nice round number. This number does not necessarily look too threatening to the flipper, yet guarantees your purchase of the item. If overdone, the flipper will see through your trick, but you may be able to easily skim off some profit when you resell that 100k item for 200k+.
    3) The clone. If you want to enter into a market without alerting the flipper, you can choose to match the flipper's price. Likely, the flipper will never discover you have joined in on this, especially if this is a faster moving item. You will share the spoils with the current flipper, but you likely will not have to worry about altering your bid until you are discovered or a more aggressive flipper arrives.

    There is an art to flipping, and brute force may work, but it negates the long-term viability of an item. I will refrain from naming the IO to avoid blowing my niche, which may still have some profit left to give.

    Recently, the going rate of a level 50 IO recipe was slightly under 20 million. I saw that the crafted rate was consistently around 40 million, and that impatient buyers would even pay upwards of 50 million for the recipe alone. So, I decided to move in on this recipe.

    I started out by investing about 800 million inf into this market, placing 40 bids of 20 million each across four characters. This number was a round number, typical of a common player. It did not appear that I was intentionally attempting to purchase large amounts of these IOs to craft or resell at a significant markup.

    I was able to sustain this ruse for about one week before aggressive flippers moved in and began to drive up the price above 20 million. Currently, the aggressive flipper price is slightly over 25 million, negating my next innocuous bid choice, and I have chosen to abandon this IO until the price calms down.

    In every one of these processes, the player is seeking to buy and sell over a longer period of time rather than a single playing session. Often bids are bought and sold overnight, allowing for a regular cycle of buying and selling. In all cases, the buyer must consider:

    1) Profit margins
    2) Frequency of sales (will your item move quickly enough to be worth it?)
    3) Potential Competition

    edit:

    Quote:
    I want to compile & document via screenshots a collection of idiot-proof inf earning methods for the absolute market know-nothing.
    Oh. Take my suggestions with a grain of salt then.
  19. Quote:
    Originally Posted by DamnationXpress View Post
    Having a lvl 50 ELM brute I would say that the scrapper would do much better as the benefits from crits outweigh fury, especially since ELM is more geared towards taking out mobs vice bosses. Don't get me wrong in that my brute lays waste with full fury and its easy to get and maintain, but its frustrating to hit a boss and have them look at me with a 'was that supposed to hurt' expression.
    I don't think you will notice a substantial increase in single target damage from an ElM scrapper, especially since I believe both Lightning Rod and Shield Charge will not crit.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    hey... everyone in here dumping on Xyzyx for his statement...

    Please carry on.

    As to the change in XP, it's been a long time coming. No surprise there.
    I had no idea freaks gave better rewards. I farmed them at times because they were more fun for me, and looked cool.

    I think I got my farming license revoked.

    Oh well, I farm redside anyway. There aren't many freaks to farm in the 50's there.
  21. Quote:
    Originally Posted by LadyRaven View Post
    Oh yea im in my mid 30s now with my brute and i have bad end issues. I get to used my attacks maybe 3 times before i run out of end and yes i have stamina. Maybe im not slotted right or something any help would be greatly appriceated
    In the 30s, you should still rely on endurance reduction SO's or IOs. It makes a huge difference.

    The best advice actually is to dig around on the market in the mid 30's looking for cheap IO sets you can frankenslot. There are many IOs at this level you can buy for less than a SO if you look around.

    For longer recharging attacks, look at two slotting mocking beratement rech and rech/acc, which gives you a 1.88% increase to total endurance, and is also dirt cheap.

    In general, if you buy uncommon recipes (yellows), you can avoid needing to use rare salvage, and can find some very good deals. Also, not all uncommon salvage in this range is expensive.
  22. Quote:
    Originally Posted by Bill Z Bubba View Post
    I found that it wasn't enough to fix the overall squishiness of the set. Recharge is just too long.

    Now... on a scrapper with tough/weave/cj/steadfast/physical perfection/all the heal uniques... it'd probably work.
    Thanks, Bill Z.

    That's not what I wanted to hear. Whomever is actively testing, I would encourage a bit more feedback.
  23. Quote:
    Originally Posted by Dersk View Post
    Against all odds (and build-up) add proportionally more damage to a scrapper than a brute. However, both lightning rod and shield charge have the same base damage on both archetypes, so they'd be more likely to do more damage on a brute due to fury. Neither crits, as far as I can recall. Shield doesn't make use of the brutes' higher resistance cap, so there's no survivability difference beyond brutes' higher base health.
    Given that the base damage for brutes, tanks, and scrappers is the same on Shield Charge and Lightning Rod, the best build might actually be the tank. This takes into account the easier ability to softcap, given the higher defense modifiers, allowing a build without weave, which allows for more offensive powers.

    The brute will probably outperform a scrapper due to the fury mechanic as it guarantees each time you fire SC and LR you'll be capped.

    I was looking forward to a ElM/SD scrapper until I realized the base damage was the same.
  24. Quote:
    Originally Posted by Neg_rogue View Post
    but I didn't take charge brawl and I'm kind of regretting it.
    I prefer charged brawl over havoc punch for the faster animation time, which can help build fury faster.

    Quote:
    Right now I have HP, Jacobs Ladder, and Thunderstrike but Jacobs Ladder is starting to get on my nerves a bit. I'm having to use it mainly as a single target attack to fill in my chain, and I don't really like using it that way, but using it as a cone is kind of a pain because the narrowness of the cone means I usually have to almost line up my targets back to back to hit both and sometimes the one in the back is just that one hair too far away, or I clip the guy in front trying to line it up and it stops me and I don't get positioned properly and "waste" it. So I kinda wish I had taken CB instead...
    Actually, jacob's ladder is a fraction slower than havoc punch, but deals better damage. If anything, I'd drop havoc punch. I don't know why, but Jacob's ladder always feels slow to me, but it really isn't.

    Quote:
    I'd still probably take Stamina until I could get Power Sink but respec out of it after that if I felt I didn't need it.
    I like stamina on my current elec/elec/mu brute. You can burn through endurance quickly enough if you run enough AoE attacks. Try seeing how much endurance ball lightning adds to the picture.

    Quote:
    Actually I have a cool vampire concept for my character so I was thinking of maybe switching to Elec/Dark but then I saw that guide called "WHY YOU SHOULD NOT PLAY DA" and the whole CoF/OG reducing fury generation kinda turns me off (although I've heard the same things about Power Sink's -end reducing fury generation). Anyone have any opinions on that combo?
    End drain does not prevent enemies from completely attacking. The lower-end cost attacks will still be available, but the harder hitting attacks that cost more end can potentially not happen (not always the case). So, you'll still get attacked for fury, but you won't be hit as hard.

    End drain used offensively in some circumstances works very well. It doesn't always work, and certain difficulty settings prevent it from working well enough to ensure survivability, but it is an aspect that a good sapper knows how to rely on at times.

    Quote:
    Sorry if I keep bouncing around all over the place. I really like the concept of this brute so I'm just trying to find what I like best to fit him...
    There's nothing wrong with rolling and re-rolling characters. Keep on trying things until you find something you like. I have 3 electric armor brutes, and I know there are others that have more than I do.