A little help w/ my SS/DA Brute
I started this guy a few years ago on a 14 day trial and have just started playing the game full time a couple of weeks ago.
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I'm up to level 15, almost 16 and was looking for some advice as to what powers I should take in the future. |
Right now I've got Punch, Hay maker, Jab and Knockout Blow from SS. |
I've got Dark Embrace and Death Shroud from DA. |
I also have Hover, Air Superiority and Fly from Flight. I think I'll eventually respec Hover out of there but I grabbed it when it first came up. |
To begin with, you need stamina, and have not even opened up the pool. Brutes thrive on fury and stopping to rest every 30 seconds isn't going to help your cause. So, with that in mind, I have a 1-50 build for you, given your choices.
I'd like to farm with this guy but I also like joining teams and doing missions so I would like to be versitile. |
I designed this build with cheaper IO sets in mind to allow this to be affordable. As you get more familiar with the game, you can seek out a more expensive build, but right now, you need efficiency.
So, let's do this in stages:
1) Level 22 and SO range. At this point you can purchase Single Origin enhancements which are twice as effective as the dual origin enhancements. You will want to buy these and keep them relatively updated up until the 30's.
2) Level ~35 range. At this point, we can talk about IOs, which brings us to our first IO build. This build should happily take you to level 50, where you can look at your final build. Here it is:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 37 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
Level 1: Punch
- (A) Focused Smite - Accuracy/Damage/Recharge
- (3) Focused Smite - Accuracy/Endurance/Recharge
- (11) Bruising Blow - Accuracy/Damage
- (15) Bruising Blow - Damage/Endurance
- (19) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance
- (36) Titanium Coating - Endurance
- (A) Focused Smite - Accuracy/Damage/Recharge
- (3) Focused Smite - Accuracy/Endurance/Recharge
- (11) Smashing Haymaker - Damage/Endurance/Recharge
- (15) Bruising Blow - Accuracy/Damage
- (19) Bruising Blow - Damage/Endurance
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance
- (36) Titanium Coating - Endurance
- (A) Focused Smite - Accuracy/Damage/Recharge
- (7) Focused Smite - Accuracy/Endurance/Recharge
- (7) Smashing Haymaker - Damage/Endurance/Recharge
- (13) Bruising Blow - Damage/Endurance
- (17) Bruising Blow - Accuracy/Damage
- (A) Focused Smite - Accuracy/Damage/Recharge
- (9) Focused Smite - Accuracy/Endurance/Recharge
- (9) Smashing Haymaker - Damage/Endurance
- (13) Mocking Beratement - Accuracy/Recharge
- (17) Mocking Beratement - Recharge
- (A) Empty
- (A) Titanium Coating - Endurance
- (37) Titanium Coating - Resistance/Endurance
- (A) Empty
- (A) Healing IO
- (37) Healing IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Theft of Essence - Chance for +Endurance
- (23) Theft of Essence - Accuracy/Endurance/Healing
- (23) Theft of Essence - Accuracy/Endurance/Recharge
- (27) Touch of the Nictus - Accuracy/Endurance/Recharge
- (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Endurance Reduction IO
- (A) Empty
- (A) Nightmare - Accuracy/Endurance
- (29) Nightmare - Endurance/Fear
- (29) Horror - Endurance/Fear
- (34) Horror - Accuracy/Endurance
- (37) Accuracy IO
- (A) Multi Strike - Damage/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (31) Cleaving Blow - Damage/Endurance
- (31) Cleaving Blow - Accuracy/Damage
- (A) Multi Strike - Accuracy/Damage/Endurance
- (33) Multi Strike - Damage/Endurance/Recharge
- (33) Cleaving Blow - Accuracy/Recharge
- (33) Cleaving Blow - Damage/Endurance
- (34) Cleaving Blow - Accuracy/Damage
- (34) Multi Strike - Damage/Recharge
- (A) Rope A Dope - Accuracy/Stun
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
I have consciously chosen a lot of IO sets you can by for very affordable amounts. Most of them do not require rare salvage, although if I remember correctly, cleaving blow will. You can decide to gradually switch over from SOs to IOs if you wish, but on your way to 50, you can be purchasing cheap IOs to achieve the best modifiers on your build.
There is one IO in that build I strongly recommend, and that is the theft of essence chance for +endurance in dark regeneration. It has a chance to give you endurance back, which increases with more targets being hit. It helps take the edge off the heavy endurance cost of this power.
3) Level 50 Affordable Build:
At this point, we're done. I figured you would like to grab soul mastery for dark attacks (though you can pick another). There are still many things you can choose to do with your build, but I wanted something you could use to start out with that wouldn't bankrupt you. Take your time in slotting the new IOs. The previous build still works well, but it's time to start looking at better things. Eventually, you'll come up with a more efficient build, most likely either focusing on endurance recovery and recharge or going for some defense to stack on top of your current build.
One last thing: Knockback will probably annoy you, so you'll want to buy a knockback IO. The cheapest ones tend to be steadfast and karma, so be on the lookout for those.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Damage/Endurance
- (19) Crushing Impact - Accuracy/Damage
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Endurance
- (36) Titanium Coating - Resistance/Endurance
- (40) Aegis - Resistance/Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (3) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Damage/Endurance
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Endurance
- (36) Titanium Coating - Resistance/Endurance
- (39) Aegis - Resistance/Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Accuracy/Damage
- (A) Crushing Impact - Damage/Endurance/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Damage/Endurance
- (A) Empty
- (A) Titanium Coating - Resistance
- (36) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Endurance
- (40) Aegis - Resistance/Endurance
- (A) Soaring - Endurance/FlySpeed
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Miracle - +Recovery
- (43) Miracle - Heal
- (50) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance
- (A) Adjusted Targeting - Recharge
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (25) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (A) Theft of Essence - Chance for +Endurance
- (23) Theft of Essence - Accuracy/Endurance/Healing
- (23) Theft of Essence - Accuracy/Endurance/Recharge
- (27) Touch of the Nictus - Accuracy/Endurance/Recharge
- (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Red Fortune - Defense/Endurance
- (46) Serendipity - Defense/Endurance
- (48) Karma - Knockback Protection
- (A) Empty
- (A) Glimpse of the Abyss - Accuracy/Endurance
- (29) Glimpse of the Abyss - Endurance/Fear
- (29) Nightmare - Accuracy/Endurance
- (34) Nightmare - Endurance/Fear
- (37) Nightmare - Accuracy/Fear
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (31) Multi Strike - Damage/Endurance
- (A) Multi Strike - Damage/Endurance/Recharge
- (33) Multi Strike - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Stupefy - Endurance/Stun
- (46) Stupefy - Accuracy/Endurance
- (A) Titanium Coating - Resistance
- (39) Titanium Coating - Resistance/Endurance
- (39) Titanium Coating - Endurance
- (40) Aegis - Resistance/Endurance
- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage
- (43) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (48) Endurance Reduction IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Mocking Beratement - Recharge
- (50) Mocking Beratement - Taunt/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
WOW, somehow just saying thank you doesn't seem quite adequate. This is way more info then I could have ever expected to see. I am extremely grateful.
Don't forget to slot a shedload of endurance cost reduction enhances while levelling up, as SS/DA is pretty much the biggest end hog in the game, in fact I remember a lot of my old mates laughing when I told them I had one at 50, but with enough IO love, its end is fine now, especially if I use effective toggle management (say I'm fighting guys with only guns and swords, I turn off murky cloud, or if I'm fighting like air thorn casters I'll probably turn off dark embrace and certainly turn off tough as that's the biggest end hog for what it does.
Oh and don't forget to manage use of Oppressive Gloom and Cloak of Fear to suit your needs, as if you don't need them on they'll actually hurt your fury if you leave them on (not to mention the massive end drain that cloak of fear puts on your system) as enemies that can't fight you generate no fury for you to hit them harder.
@Rooks
"You should come inside the box... Then you'll know what I mean."
I'll throw a couple of things in here based on my experience with both sets (I have a SS/WP 50 and a Ele/DA 50)
For superstrength:
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- Keep in mind that as of right now, Brawl will have no endurance cost come issue 16. That will make it a great fury-builder. Nothing to worry about right now, obviously.
- As was suggested earlier, drop either punch or jab for one of the attack powers from your power pools.
- For your fury-building attack chain, you really should only have 3 attack powers. More than that, and you'll start to stretch yourself extremely thin on slots.
On my SS/WP Brute, I went with: Boxing > Punch > Haymaker
- What may hang you up is taking attack powers from both Fighting and Flight. Again, be wary of too many attack powers. If you're not married to Flight for your travel power, consider Leaping. You can pick up Combat Jumping (minor defense boost and immobilize protection, negligible endurance cost) and Super Jump, which is a fast and fun travel power.
Combat Jumping will allow you to skip Cloak of Darkness in Dark Armor if you want (see below regarding dark armor).
For Dark Armor:
--------------
- As mentioned above, slot 2 endurance reduction IOs/SOs before you start slotting for damage resist. These powers are endurance hogs.
- Skip Death shroud until after you get Stamina (also mentioned above). The end cost is 0.50/sec base, which is ridiculous.
- Cloak of Darkness is a great power if you want to have some defense in your build (I had good success with this), but bear in mind that it makes your character very difficult to see on your screen, even with particle effects turned up to max. It doesn't use the typical stealth effect -- it turns you into a floating cloud of shadowy dust, and you stay that way whether or not you're in combat.
- Oppressive Gloom and Cloak of Fear are not great for brutes. They will severely impact your fury generation, because they will prevent mobs from attacking you altogether, and maintaining high levels of fury without being constantly swung at is difficult, to say the least.
Additionally, they are magnitude 2 and 3, respectively. Which means that they will work reliably against minions but not lieutenants and bosses.
Hope some of that helped. Ultimately you're going to find your own way through the build through practical use and general knowledge of game mechanics, but the forum nerds are a great resource, all the same.
Oh, also: Soul Mastery loves you.
Open a fight with Darkest night > Dark Obliteration, and if you have Cloak of darkness running (along with combat jumping, minor though it is), you really won't get hit very often. When you do, Dark Regeneration will easily take care of it.
CoF and OG are easily skippable. After you hit 50, and start getting cash loaded up, and start thinking about IOs, combat jumping and cloak of darkness will make your life a lot easier.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I have a SS/DA it was my first COV character and after I hit 40 I stopped playing it for a year. I would try everynow and again and get a level but the END costs were too frustrating.
IO's helped fix a lot of that. Plus a few accolades. The problem was I wanted to Speed Brutes. But DA plays slower for me. Not to mention what happens to your END when Rage and hasten crashes happen close together. Then tag on 17 END from a Dark Regen and you have dipped pretty low.
My advice is be careful with the timing and END use of certain powers. Shut down what you don't need.
And get a -4 KB IO recipe slotted in there.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
Death Shroud is skippable until after Stamina, but don't put it of too long: ove time, it will be your single greatest source of damage, and the most END-efficient once you get it slotted up.
You'll want the fitness pool for health and stamina, and probably the fighting pool for tough and weave. Since fighting forces you to take either boxing or kick anyway, I'd recommend picking boxing up as a filler attack. Brawl, with 0-END cost after I16, should help a lot.
I don't run OG or CoF on my dark/dark brute. I tried them, but they interfere with building fury too much. If you plan on teaming a lot, put either one into a secondary build that is more geared towards survival and less towards damage, if you enjoy tanking for a team. DA takes a big investment to make it a tanking build, but it can be done. With SS, OG is probably your better choice: lower END cost, and the ability to stack stuns.
119088 - Outcasts Overcharged. Heroic.
I almost forgot it had been so long.
For a short time I tanked for a few stalkers. Run in COF on and gather up a few and it was AS city. They loved it I would get the slow kill on which came to be called the Freak Cook Out they would mop up and I would mitigate quite a bit.
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
OK, don't start by saying delete and redo with something like SS/WP, it's not going to happen. I started this guy a few years ago on a 14 day trial and have just started playing the game full time a couple of weeks ago. I'm up to level 15, almost 16 and was looking for some advice as to what powers I should take in the future. Right now I've got Punch, Hay maker, Jab and Knockout Blow from SS. I've got Dark Embrace and Death Shroud from DA. I also have Hover, Air Superiority and Fly from Flight. I think I'll eventually respec Hover out of there but I grabbed it when it first came up. I'd like to farm with this guy but I also like joining teams and doing missions so I would like to be versitile.