Elec/SD simple SO build


BigOleDru

 

Posted

Edit: Decided to go with Elec/Elec. See below...


 

Posted

Or maybe I should make him /Elec instead? GRR I CAN'T DECIDE -.-

Edit: Well I made a simple Elec/Elec build as well. :P

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Acc(A), Dmg(3), Dmg(5), Dmg(15), EndRdx(19), RechRdx(43)
Level 1: Charged Armor -- EndRdx(A), ResDam(7), ResDam(11), ResDam(29)
Level 2: Jacobs Ladder -- Acc(A), Dmg(3), Dmg(5), Dmg(13), EndRdx(19), RechRdx(46)
Level 4: Conductive Shield -- EndRdx(A), ResDam(7), ResDam(11), ResDam(29)
Level 6: Hurdle -- Jump(A)
Level 8: Thunder Strike -- Acc(A), Dmg(9), Dmg(9), Dmg(13), EndRdx(17), RechRdx(37)
Level 10: Static Shield -- EndRdx(A), ResDam(15), ResDam(17), ResDam(36)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Grounded -- ResDam(A)
Level 18: Health -- Heal(A), Heal(48), Heal(48)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Chain Induction -- Acc(A), Dmg(23), Dmg(23), Dmg(25), EndRdx(25), RechRdx(37)
Level 24: Lightning Reflexes -- Run(A)
Level 26: Lightning Field -- EndRdx(A), Acc(27), EndRdx(27), Dmg(37), Dmg(40), Dmg(48)
Level 28: Build Up -- RechRdx(A), RechRdx(31), RechRdx(34)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Lightning Rod -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Conserve Power -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Power Surge -- RechRdx(A), RechRdx(39), RechRdx(39), ResDam(39), ResDam(40), ResDam(40)
Level 41: Mu Lightning -- Acc(A), Dmg(42), Dmg(42), Dmg(42), EndRdx(43), RechRdx(43)
Level 44: Ball Lightning -- Acc(A), Dmg(45), Dmg(45), Dmg(45), EndRdx(46), RechRdx(46)
Level 47: Boxing -- Acc(A)
Level 49: Tough -- EndRdx(A), ResDam(50), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Well either my build has no glaring problems or nobody cares xD

Anyway, I guess I'll ask a more specific question then instead of just throwing a build out there.

The big decision I had to make was Conserve Power or Power Sink. I went with Conserve Power because I read that Power Sink can reduce fury generation due to mobs not hitting you as much.

However, I just read somewhere else that Elec/Elec is pretty "meh" unless you build it as like a sapper, so that makes me second guess my decision to take Conserve Power over Power Sink...

I don't really see anything else in my build I could drop in order to take both. Hasten probably isn't as crucial for an Elec/Elec as it is for other builds since Lightning Reflexes pretty much is like giving me an extra recharge enhancement in every power, but it's still useful of course.

So basically what I'm wondering is which course of action would be best?


 

Posted

I think the new forums have slowed down responses generally, and the I16 Beta being Open Beta now is also killing activity.

Anyway, I'm no brute expert. However, I am thinking that you may have some issues.

1) Despite the fact that Conserve Power will become Energize, which will have some (40%?) end reduction effects, skipping Power Sink is a bit awkward. Power Sink is going to let you refill you endurance pretty much as needed. I dont think Energize will. I'd take both Power Sink and Energize. Also, I'd want 4 slots on Energize (Conserve Power) anyway. Maybe 6 if you really plan to stick to SOs.

2) Your attacks seem weird. I mean, I dunno, I wouldnt skip Charged Brawl, and I dont care if you do have Havoc Punch, Jacob's Ladder, Chain Induction and Mu Lightning. I mean, I can understand why you did it. Considering that you want Ball Lightning, you had to get Mu Lightning. But I would have almost been tempted to take Electric Fences as my BL pre-req. Anyway, it seems awkward that your single target attack chain may suck until level 43. I guess you can just throw in the AoEs as singles, out of necessity. It just looks awkward to actually play up that way.

Anyway, those 2 issues feel slightly weird to me, especially #1. But again, I'm no expert.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

#2 was a concern to me, but I'm lvl 10 now and really with Havoc Punch, Jacobs Ladder, and Thunderstrike my attack chain doesn't feel too bad really, and I'm surprised my endurance issues aren't really that bad either. Yeah, I have to use Jacob's Ladder as a single target attack at times and it's probably not very end efficient to use it that way, but it's not too bad. Plus if I did take charged brawl that's an extra power choice and my build is pretty tight on power picks as it is, especially with /Elec needing almost all the powers it seems.

What would you suggest I drop to be able to take Power Sink along with Conserve Power (Energize)? The only thing I could really think of was Hasten which, while always useful, doesn't seem as necessary since I have Lightning Reflexes, but like you I'm no expert so I don't really know...


 

Posted

My /Elec Brute is level 39 or 40, and I ( so far) have skipped Power Surge. I didnt even try it because Mid's planner suggests it has a nasty crash. Unless you really want to be able to go the extra mile, you could replace Power Surge with Power Sink. You could get by with just 5 slots total in Power Sink, which would let you throw another slot on Energize/CP.

But I can understand why you might want Power Surge. I just tend to dislike crash powers.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
My /Elec Brute is level 39 or 40, and I ( so far) have skipped Power Surge. I didnt even try it because Mid's planner suggests it has a nasty crash. Unless you really want to be able to go the extra mile, you could replace Power Surge with Power Sink. You could get by with just 5 slots total in Power Sink, which would let you throw another slot on Energize/CP.

But I can understand why you might want Power Surge. I just tend to dislike crash powers.

Lewis
Well, I haven't really ever played with a crash power, but I'd bet I would find it a bit annoying. At the same though I do like having a panic button for when the poo hits the fan.

Also Why 4 slots in CP/Energize? I guess for Energize I could see the need for more slots but what else would I want in CP besides recharge, or are you just stating that in preperation for Energize? Sorry, I think my brain is having a slow day lol.


 

Posted

I was thinking in preparation for Energize. With set IOs, 4 slots would eventually let you max real and recharge in 4 slots (4 level 40 and 50 heal/rech IOs). With SOs, you'd want 6 slots I suppose.

I believe they are swapping places (level availability) between Energize/CP and something else, so you may need to respec anyway to take it sooner. Maybe.

Anyway, dentist appt time. Good luck to both of us!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Well best thing to probably do is just play it up and try out the powers for myself and discover what I feel I need or don't need and go from there. It doesn't seem anyone has any glaring problems with the build I posted for leveling so it's not like I'll have an unplayable character or anything.


 

Posted

Another question has come to mind.

My Elec/Elec is now level 11 and while I realize that's very low he just feels really squishy. I know /Elec is a resist set but I've played a Fire Aura tanker up into the 30s and he felt much more durable even at the lower levels.

Yes, I know tankers are more apt at taking damage than brutes but I always thought the only reason for that was because brute's defensive set was its secondary instead of its primary so they don't get their defensive powers as quickly as tankers, but I figured at the end of the day when both ATs are at 50 and slotted out they'd be very similar.

Anyway, it may just be the lack of a self heal which I know is being corrected in I16 but I just wanted to know how /Elec fairs survivability wise later on and if things will vastly improve after SOs (well, things always vastly improve after SOs but you know what I mean...). Basically, I don't want to get this guy to 50 only to realize I'm basically a big hulking piece of glass and faceplanting left and right and/or popping more respites than a crack addict because /Elec doesn't cut it in the survival department.

I mean, I was just soloing a few missions earlier trying to access a mission arc and I'd jump into a spawn of like 1 Lt and 1 or two minions and they'd almost take me out, but even on like a scrapper blue side I'd be able to handle that no problem, and I always figured Scrappers to be less resilient than Brutes. I just don't know what the deal is...


 

Posted

Quote:
Originally Posted by Neg_rogue View Post
#What would you suggest I drop to be able to take Power Sink along with Conserve Power (Energize)? The only thing I could really think of was Hasten which, while always useful, doesn't seem as necessary since I have Lightning Reflexes, but like you I'm no expert so I don't really know...
Fitness. No, I'm not kidding. Even on a SO build, fitness is becoming a very marginal pick on /elec IMO. Nice, but not necessary. Even without considering hasten, recharge slotting and lightning reflexes mean that energize will be up more than half the time. Power sink should be more than sufficient in that period, and the other benefits of fitness are actually replicated quite well by /elec anyway.

Hasten, on the other hand, is not something I'd be willing to give up. Dropping fitness gives you power sink and two free picks that could go to tough, aid self, or whatever else you want.

Quote:
Originally Posted by Neg_rogue View Post
My Elec/Elec is now level 11 and while I realize that's very low he just feels really squishy...
One thing to keep in mind is that at this level, any secondary will leave you feeling squishy. I think a lot of people try to make up for this by pumping more powers and slots into their secondary, and paradoxically ending up making themselves less survivable since they lack well-slotted attacks and the endurance to use them. It's even more true in the lower levels than later on that the best mitigation is a swift defeat.

Elec melee isn't known as a fantastic ST set though, so to help you out you may want to pick up another attack. Can always respec it out later once you have a more rounded character.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

I love my Elec/Elec.
Having tested out multiple builds with very varied survivability and damage.
For lower levels, you'll really have a hard time. But, using CB, HP, Air Sup, and Boxing make for a nice fast low level ST chain that can still be used high level. You really will need to stock up on greens though, untill you're able to slot him out some defence.
The fun thing with Elec Melee is most of the attacks will drain end, and give some back to you. Not very important later, but was helpful for early levels.

I'm not gonna lie, I gave up on my elec/elec for a while because he was just too darned squishy. Got him to his 30's and left him to rot.

Focus on energy damage baddies. I repeat, Focus on energy damage baddies.

And with i16 comes a huge plus to survivabiltiy in the form of Energize.
We get a heal, finally!

Would suggest slotting for melee or s/l defence.
I ran a build with 38% melee def. Made him much more survivable, but i wasn't pleased with his damage output after focusing on defence.

After 50, i started on his second build, which is a recharge intensive build. For farming. No defence, just +recharge. With perma-hasten i'm running 168% global recharge, with 70-80% in each aoe attack. They die, I live. I die, too, so I stock up on greens. Energize will fix that problem.


And as for Stamina/Fitness. If you slot Power Sink. You'll be spamming aoe attacks so often, that fitness alone will make no impact on your end. I'm planning to drop Stamina in place for Energize. It's exciting to see my blue bar drained in a matter of 30 seconds, only to click Power Sink and be full again. Stamina will not hep there. Only thing stamina might help with is to offset your toggles end usage.

My Elec/Elec build. Cheap +recharge slotting, no purples or LOTG. And surprisingly, CB and HP w/o damage enhancement, still do decent damage due to their massive recharge.



Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Mocking Beratement - Taunt
  • (3) Mocking Beratement - Taunt/Recharge
  • (3) Mocking Beratement - Taunt/Recharge/Range
  • (5) Mocking Beratement - Accuracy/Recharge
  • (5) Mocking Beratement - Taunt/Range
  • (7) Mocking Beratement - Recharge
Level 1: Charged Armor
  • (A) Resist Damage IO
  • (43) Resist Damage IO
  • (46) Titanium Coating - Resistance/Endurance
Level 2: Charged Brawl
  • (A) Mocking Beratement - Taunt
  • (7) Mocking Beratement - Taunt/Recharge
  • (9) Mocking Beratement - Taunt/Recharge/Range
  • (9) Mocking Beratement - Accuracy/Recharge
  • (11) Mocking Beratement - Taunt/Range
  • (11) Mocking Beratement - Recharge
Level 4: Lightning Field
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (15) Obliteration - Chance for Smashing Damage
Level 6: Conductive Shield
  • (A) Resist Damage IO
  • (46) Resist Damage IO
  • (48) Titanium Coating - Resistance/Endurance
Level 8: Build Up
  • (A) Recharge Reduction IO
Level 10: Thunder Strike
  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (19) Obliteration - Chance for Smashing Damage
Level 12: Jacobs Ladder
  • (A) Obliteration - Chance for Smashing Damage
  • (21) Obliteration - Damage
  • (21) Obliteration - Accuracy/Recharge
  • (23) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
Level 14: Taunt
  • (A) Mocking Beratement - Taunt
  • (25) Mocking Beratement - Taunt/Recharge
  • (25) Mocking Beratement - Taunt/Recharge/Range
  • (27) Mocking Beratement - Accuracy/Recharge
  • (27) Mocking Beratement - Taunt/Range
  • (29) Mocking Beratement - Recharge
Level 16: Static Shield
  • (A) Endurance Reduction IO
Level 18: Grounded
  • (A) Resist Damage IO
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Boxing
  • (A) Stupefy - Chance of Knockback
  • (29) Stupefy - Accuracy/Recharge
  • (37) Stupefy - Endurance/Stun
  • (40) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Stun/Range
Level 24: Tough
  • (A) Resist Damage IO
  • (48) Resist Damage IO
  • (48) Titanium Coating - Resistance/Endurance
Level 26: Swift
  • (A) Run Speed IO
Level 28: Health
  • (A) Empty
Level 30: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (31) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod
  • (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
Level 32: Lightning Rod
  • (A) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (50) Multi Strike - Damage/Endurance/Recharge
Level 35: Power Sink
  • (A) Mocking Beratement - Taunt
  • (36) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Recharge
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Recharge Reduction IO
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Recharge Reduction IO
Level 47: Recall Friend
  • (A) Endurance Reduction IO
Level 49: Super Speed
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 10% Defense(Smashing)
  • 10% Defense(Lethal)
  • 12.5% Defense(Fire)
  • 12.5% Defense(Cold)
  • 5% Defense(Melee)
  • 6.25% Defense(AoE)
  • 7.2% Max End
  • 3% Enhancement(Stun)
  • 73.8% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 45 HP (3%) HitPoints
  • MezResist(Held) 11%
  • MezResist(Stun) 8.8%
  • 9% (0.15 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)



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Posted

Thanks guys.

I'm actually tempted to remake my brute because I already used both of my builds (I took Lightning Field at 10 but realized it's end cost so decided to put it off till later, and used my other build to pick Static Shield instead), but I didn't take charge brawl and I'm kind of regretting it.

Right now I have HP, Jacobs Ladder, and Thunderstrike but Jacobs Ladder is starting to get on my nerves a bit. I'm having to use it mainly as a single target attack to fill in my chain, and I don't really like using it that way, but using it as a cone is kind of a pain because the narrowness of the cone means I usually have to almost line up my targets back to back to hit both and sometimes the one in the back is just that one hair too far away, or I clip the guy in front trying to line it up and it stops me and I don't get positioned properly and "waste" it. So I kinda wish I had taken CB instead...


It's easier to use on big teams though and I can usually hit 3+ with it when the mob is herded together so I like it for that, it's just a bit lackluster solo although I'll probably spend a lot more time on teams than I will solo.

I'd still probably take Stamina until I could get Power Sink but respec out of it after that if I felt I didn't need it.

Actually I have a cool vampire concept for my character so I was thinking of maybe switching to Elec/Dark but then I saw that guide called "WHY YOU SHOULD NOT PLAY DA" and the whole CoF/OG reducing fury generation kinda turns me off (although I've heard the same things about Power Sink's -end reducing fury generation). Anyone have any opinions on that combo?

Sorry if I keep bouncing around all over the place. I really like the concept of this brute so I'm just trying to find what I like best to fit him...


 

Posted

Quote:
Originally Posted by Neg_rogue View Post
but I didn't take charge brawl and I'm kind of regretting it.
I prefer charged brawl over havoc punch for the faster animation time, which can help build fury faster.

Quote:
Right now I have HP, Jacobs Ladder, and Thunderstrike but Jacobs Ladder is starting to get on my nerves a bit. I'm having to use it mainly as a single target attack to fill in my chain, and I don't really like using it that way, but using it as a cone is kind of a pain because the narrowness of the cone means I usually have to almost line up my targets back to back to hit both and sometimes the one in the back is just that one hair too far away, or I clip the guy in front trying to line it up and it stops me and I don't get positioned properly and "waste" it. So I kinda wish I had taken CB instead...
Actually, jacob's ladder is a fraction slower than havoc punch, but deals better damage. If anything, I'd drop havoc punch. I don't know why, but Jacob's ladder always feels slow to me, but it really isn't.

Quote:
I'd still probably take Stamina until I could get Power Sink but respec out of it after that if I felt I didn't need it.
I like stamina on my current elec/elec/mu brute. You can burn through endurance quickly enough if you run enough AoE attacks. Try seeing how much endurance ball lightning adds to the picture.

Quote:
Actually I have a cool vampire concept for my character so I was thinking of maybe switching to Elec/Dark but then I saw that guide called "WHY YOU SHOULD NOT PLAY DA" and the whole CoF/OG reducing fury generation kinda turns me off (although I've heard the same things about Power Sink's -end reducing fury generation). Anyone have any opinions on that combo?
End drain does not prevent enemies from completely attacking. The lower-end cost attacks will still be available, but the harder hitting attacks that cost more end can potentially not happen (not always the case). So, you'll still get attacked for fury, but you won't be hit as hard.

End drain used offensively in some circumstances works very well. It doesn't always work, and certain difficulty settings prevent it from working well enough to ensure survivability, but it is an aspect that a good sapper knows how to rely on at times.

Quote:
Sorry if I keep bouncing around all over the place. I really like the concept of this brute so I'm just trying to find what I like best to fit him...
There's nothing wrong with rolling and re-rolling characters. Keep on trying things until you find something you like. I have 3 electric armor brutes, and I know there are others that have more than I do.


 

Posted

Huh..I didn't notice that about Jacobs Ladder...so about the only thing HP has up on it is lower end cost and faster recharge, but even that isn't much different, and when you factor JL's potential for AoE damage I'd say it far outshines HP, but that's just going by logic, not experience.

Anyone have any comments on how effective Elec/Dark would be?


 

Posted

How much experience do you have with melee cones? They take a bit of getting used to but can be very effective at times. They are also not for everyone though, and many find the fiddly nature of trying to line them up simply isn't worth the time used. Actually, they tend to be that much more difficult to use if your enemies are stunned, the way they are likely to be with a higher level /dark brute.

I've never played dark armor on a brute, but I've brought it to 50 on both a scrapper and a tank, and I'll say that it's a tricky set to play and build but can be very effective. It does tend to favor sweeping large groups of relatively weak enemies, which is also a strength of elec, so it should go quite well from that perspective. I think the combination would feel a lot more fluid if you're willing to invest in IOs for endurance recovery as that may be an issue.

As for fury generation, I think it's probably overstated. Many sets, both primary and secondary, use controls that will lessen incoming attacks and still do just fine. Developing your attacks should allow to generate and maintain fury without too much difficulty. I've always found that a fast-moving team (or soloer of course) is far more important to fury than any particular power choices.

You mentioned damage auras, so on that note I think it's worth saying that they are expensive, but in many cases they can result in dramatically better DPE than other attacks. In the low levels they almost always require toggle management though. They should usually be turned off between groups or when down to only one opponent. There is certainly a justification on waiting to take them if you solo frequently or don't want to bother managing it.

Edit: meant to also say that taking stamina on elec/elec and then respeccing it out later is the way I would go. I also would not personally skip fitness with the I16 changes, but even a modest amount of recharge will keep Energize up the majority of the time, so I'm expecting that it will be more than sufficient with Power Sink if the current version goes live.

Second edit: that should say without the I16 changes. Explained in later post. My bad; sorry for the confusion.


Dark Armor/Stone Melee Tank Guide [I12]

 

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Originally Posted by Pyromantic View Post
How much experience do you have with melee cones? They take a bit of getting used to but can be very effective at times. They are also not for everyone though, and many find the fiddly nature of trying to line them up simply isn't worth the time used. Actually, they tend to be that much more difficult to use if your enemies are stunned, the way they are likely to be with a higher level /dark brute.
My experience goes about as far as my brute. I have played a couple tankers but the melee sets I used (SS and EM) didn't have cones IIRC.

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I've never played dark armor on a brute, but I've brought it to 50 on both a scrapper and a tank, and I'll say that it's a tricky set to play and build but can be very effective. It does tend to favor sweeping large groups of relatively weak enemies, which is also a strength of elec, so it should go quite well from that perspective. I think the combination would feel a lot more fluid if you're willing to invest in IOs for endurance recovery as that may be an issue.
My only big beef with DA (and FA as well for that matter) is the lack of KB protection, but that can be offset a bit with the use of IOs (though said IOs can be a tad expensive).

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As for fury generation, I think it's probably overstated. Many sets, both primary and secondary, use controls that will lessen incoming attacks and still do just fine. Developing your attacks should allow to generate and maintain fury without too much difficulty. I've always found that a fast-moving team (or soloer of course) is far more important to fury than any particular power choices.
I've already found that setting Brawl to auto in the lower levels really helps with fury generation, even solo, but I'm sure speed is also a big (probably bigger) factor.

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Edit: meant to also say that taking stamina on elec/elec and then respeccing it out later is the way I would go. I also would not personally skip fitness with the I16 changes, but even a modest amount of recharge will keep Energize up the majority of the time, so I'm expecting that it will be more than sufficient with Power Sink if the current version goes live.
By not skip the fitness pool do you mean you would drop Stamina but keep the other powers from the pool, or you would just not personally run w/o stamina?


 

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Edit: just realized the woopsie. I meant to say without the I16 changes, i.e. while some may feel stamina is necessary based on their experience to this point, the proposed version is different enough from live that it dramatically alters my opinion. I never considered conserve power effective enough to replace fitness, especially since the set also benefits quite a lot from health, but energize strikes me as a more than adequate replacement for both.

I'd drop the pool entirely myself.

While I'm very partial to swift, or hurdle used with CJ (my warshade actually has swift as the only power from the pool), lightning reflexes covers that role.

Health is far less critical to the set once it receives its own heal and regen bonus.

There would be nothing wrong with taking as much of the fitness pool as you wanted but it certainly has nowhere near the critical function it could have for other builds. Everything I'd want it for should be adequately covered by elec armor, and it's really amazing how much a build opens up without having to devote those three powers to fitness.


Dark Armor/Stone Melee Tank Guide [I12]

 

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Well I have paid a little more attention to Dark Armor but I have a bit of a dilemma with it which is basically a case of I can't have my cake and eat it too it seems.

Basically with my Elec/Dark build I'll have no immob protection because I don't really want to take Cloak of Darkness due to me not wanting my costume obscured. I tried to look up a picture or a short video that might show what Cloak of Darkness actually looks like so I could see for myself how bad it is but I couldn't find anything. I'm assuming it's similar to Steamy Mist?

Anyway, no problem because I can get my immob protection from CJ right? Well, yeah, if I wasn't dead set on taking flight for conceptual reasons.

So I'm sure you can see why this is a bit of a dilemma. I'll probably just take CoD and use it "sparingly" so I only hide my precious costume when necessary :P

I dunno. I still don't know whether I wanna go with ELA or DA. The main reason I'd like DA is for concept and because I find thematical sets (i.e. Elec/Elec, Dark/Dark, NRG/NRG, etc.) a bit boring because it's basically the same thing twice.

But on the other hand ELA is less end intensive, is getting a good boost from Energize in I16, and comes with KB protection which saves me a few mil of inf.