Suggestions for Electric/Super Reflexes Brute
I love my elec/SR, but I don't need a /cold corruptor to softcap me. What I would do if I knew I was always going to team with that toon would be to slot sets purely for recovery, regen and recharge. Use their shields to softcap you (check they're going to take them, some don't), let frostwork boost your hits. No need for weave although I might take tough. Your aim would be to get lightning rod recharging as fast as possible.
Elec melee gives you some nice AoE and mitigation, it's one of my favourite brute/stalker sets. It dovetails pretty well with /SR in that if you need time to fire off aid self or take some insps due to a couple of lucky hits, you have tools to buy you the time.
Dark is not the ideal primary for your mate's corruptor btw, you don't need the -to-hit, many other things would be better.
It's true. This game is NOT rocket surgery. - BillZBubba
I agree with Minotaur. If it isn't too late to re-roll or if you have additional slots, roll something resistance based. If you want something exotic, go dark armor or fiery aura. Both of these would benefit much more from the +def of your cold dom friend.
A lot of people do enjoy elec/fire for its AoE goodness, and again, you would be quite powerful from a low lvl with buffs from your friend.
To reiterate, Elec melee is very AoEcentric and weak in the Single target department, but it is still a strong set.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I agree with Minotaur. If it isn't too late to re-roll or if you have additional slots, roll something resistance based. If you want something exotic, go dark armor or fiery aura. Both of these would benefit much more from the +def of your cold dom friend.
A lot of people do enjoy elec/fire for its AoE goodness, and again, you would be quite powerful from a low lvl with buffs from your friend. To reiterate, Elec melee is very AoEcentric and weak in the Single target department, but it is still a strong set. |
If you are prepared to invest a sizable sum, then /fire or /elec will rock, but otherwise go with a defence based one and slot for added offence/recharge.
It's true. This game is NOT rocket surgery. - BillZBubba
Both were created on a "What do I want to play" tag. He's fairly new to CoX and as such, I have a decent sway in his power picks (not going to poke him about enhancements unless he asks me). I like SR and from the little I've played of Electric Melee, it's been pretty fun. The major problem being that SR takes a while to mature into the "I don't get touched" type playstyle it is.
On the one side with me being able to do loads with my +Def personally and his blasts, he may be able to respec out of the shields (taking them right now). As such he won't have to worry so much about me in that department and only worry about Frostwork and debuffing/attacking and thus will stay focused on that aspect. On the other side, it is added defense especially if we go against higher conned enemies.
As for build ideas on my side (since I have a general idea of what he should and should not take). From the looks of it, it seems all/nearly all the SR is what I'll want and enough of the attacks to make me chaining. From the Mids build I have tentatively going had Elude up nearly perm and lightning rod up ever 15-20 seconds without Hasten... Then again, it'll also cost me my soul and body and everything I own to get the actual build but hey, I can dream...
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Actually I'd disagree with this, take a defence based scrapper (elec/shield would be even more awesome) and slot as an offensive powerhouse using the cold shields to cap you. A /fire scrapper would take considerable effort and slotting to get decent defences to get you close to the softcap with the shields (which add maybe 18% slotted out), although it can be done.
If you are prepared to invest a sizable sum, then /fire or /elec will rock, but otherwise go with a defence based one and slot for added offence/recharge. |
I agree that taking a resist based set and going to a respectable amount of defense could be arduous task, but the work is very much worth it. I have a /FA with resists around 53%, defense around 25% positional, recharge at 137.5% for fast HF action, and she is still an offensive powerhouse. That said, if there is a cold, bubbler, or widow near (with leadership) I am essentially perma softcapped for defense and I still have strong resists to back me up in case any hits manage to land. I find that to be much more effective than taking a /SR, /EA, or even /SD with already respectable defense values and piling on more defense still.
To put it simply, I would rather have a thermal or sonic to duo with my /SR than a cold.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
There seems to be a misunderstanding of how defence works.
90%+ of the time, there is no need to have more than 45% def. None of my 4 softcapped /SRs have elude at all.
Why ?
Well to simplify, the to-hit equation is (50% - (def - def debuffs) + to-hit (buffs - debuffs)) clamped min 5% max 95% x multipliers.
The multipliers are things like accuracy and level difference and mob rank.
Unless there are defence debuffs or to-hit buffs involved, 45% is the same as 145%.
Level difference is irrelevant until you get up to +6s where a to-hit buff gets added.
A slotted out /SR will have 90%+ defence debuff resistance, so slightly over 45% will prevent problems with defence debuffs. My elec/SR has happily tanked the ITF where almost all attacks debuff def.
It's true. This game is NOT rocket surgery. - BillZBubba
I take elude on all of my SR toons just for those oh **** moments. My Elec/SR is a great toon to play as I can practically run all day without needing to eat too many blues. The issue I have is getting full fury going which is usually accomplished by merely jumping into the mob, taking the alpha to get going and then hitting either lightning rod or thunderstrike to get me a little room before I fire off aid self. I run fully slotted tough, weave and combat jumping in addition to the full spectrum of the SR set...didn't take any of the patron powers nor did I take too many of the attacks except for charged brawl, thunderstrike, chained lightning, jacobs ladder and lightning rod but I'm able to get away with that due to having all the veteran attacks.
I'd encourage him to take and keep the shields. First you'll soft cap much earlier and easier with the shields to buff you, by 30th is readily doable. Second the shields will be available for teammates and teaming for strike forces or normal missions. And third they are an excellent place for sets to help his build overall.
If you are /SR and a lucky hit lands keep in mind you have scaling resists. If it doesn't hurt enough to kick in the resists it's likely not a threat either. On that note even with shields available I'd still be looking to soft cap on my own. As they say stuff happens, he eats carpet and shields timeout while he gets back in action, he gets scrapperlocked shields go down while neither of you are looking. If not softcapped those few moments without shields and you are much more likely to be faceplanting.
My /SR's would take any of the sets in a duo. Cold offers (just as the others do) far, far more than just shields. Foes hit by Benumb are at -50% damage debuff and a whole array of ugly debuffs. Their dps takes further hits with the -spd and -rech offered by Infrigidate and Snow Storm. Heat Loss offers massive +recovery potential, more -rech, -resist, and -spd. Sleet for even more -resist, -spd, -rech, -def, etc. etc.. In many ways while the shields are quite desirable they are perhaps the least important thing brought to the duo by a /cold paired with /SR.
As for build ideas on my side (since I have a general idea of what he should and should not take). From the looks of it, it seems all/nearly all the SR is what I'll want and enough of the attacks to make me chaining. From the Mids build I have tentatively going had Elude up nearly perm and lightning rod up ever 15-20 seconds without Hasten... Then again, it'll also cost me my soul and body and everything I own to get the actual build but hey, I can dream...
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It's much cheaper to softcap your build than to try making elude perma. But you'll be softcapped with SOs coupled with a cold corr anyway.
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1000 second rech / 1+(400% rech) = 200 sec recharge - 180 sec duration = 20 second downtime.
As 400% rech is the cap, you'd have to achieve 210% global recharge bonuses on a SR with quickness and hasten to hit the recharge cap. That isn't going to happen.
This is meant more for the OP. I apologize ahead of time if I sound condescending.
Elude cannot be made perma.
1000 second rech / 1+(400% rech) = 200 sec recharge - 180 sec duration = 20 second downtime. As 400% rech is the cap, you'd have to achieve 210% global recharge bonuses on a SR with quickness and hasten to hit the recharge cap. That isn't going to happen. This is meant more for the OP. I apologize ahead of time if I sound condescending. |
So... I decided that I wanted a change of pace. As such, I've made a Electric/SR Brute to run around with my friend's Dark Blast/Cold Dom Corruptor. I was then messing around with Mid's and something hit me. I don't know how to build this character at all. I somehow managed to get some interesting things with recharge times, but I wanted to know any pro's, con's, etc. of the two sets together. Any thoughts would be appreciated. I'm used to Defenders and Controllers so it's quite far from my element.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec