I need a good farming build for elec/stone


DD400

 

Posted

I have a lvl 50 elec/stoner and I want to use her to farm AE missions. I want to use her to pl my SS/fire brute on my 2nd account so I can use that one for farming instead (irony).


lvl 50 dm/regen
lvl 50 em/inv
lvl 50 elec/stoner
lvl 50spine/regen
lvl 40 ill/rad
And many many more....

 

Posted

Quote:
Originally Posted by DD400 View Post
I have a lvl 50 elec/stoner and I want to use her to farm AE missions. I want to use her to pl my SS/fire brute on my 2nd account so I can use that one for farming instead (irony).
How much are you willing to invest? An Elec/Stone build gets very expensive when you start focusing on negating the recharge penalty. In short, I wouldn't farm with a stoner with less than about 1.5 billion inf invested:

1) LOTG 7.5/GOTA 7.5 in Rock Armor, Weave, Crystal Armor, Minerals (750 mil)
2) Obliteration in Thunderstrike (150 mil)
3) Numina Unique, Miracle Unique in health (200 mil)
4) Kinetic Combat in Charged Brawl and Chain Induction (300 mil)

That's usually a good start toward good survability, dealing with your -rech penalty and your -runspeed penalty.

Now, if you have a kin that's a friend, that's a whole different story.


 

Posted

Yeah, get a kin. I made this build for my elec/stoner but never completed it on live... The low ST damage of elec melee made me think it's not worth it.

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Glam Rocker 2: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx/Rchg:50(5)
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), GftotA-Def/EndRdx:40(7), GftotA-Run+:40(9)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(13)
Level 4: Earth's Embrace -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(15), Dct'dW-Rchg:50(15), Dct'dW-Heal:50(17)
Level 6: Recall Friend -- Range-I:50(A)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Rchg:50(21), KinCrsh-Rechg/EndRdx:50(46)
Level 10: Stone Skin -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(27)
Level 12: Swift -- Run-I:50(A), Run-I:50(21), Run-I:50(23)
Level 14: Teleport -- Jnt-EndRdx/Rng:50(A)
Level 16: Rooted -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/Rchg:30(23), Numna-Heal:50(25), Numna-Heal/EndRdx:50(25), Numna-EndRdx/Rchg:50(27)
Level 18: Health -- RgnTis-Heal/EndRdx:30(A), RgnTis-Regen+:30(29), Mrcl-Rcvry+:40(29), Numna-Regen/Rcvry+:40(31), Numna-Heal:50(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(40)
Level 22: Chain Induction -- Mako-Dmg/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(36)
Level 24: Mud Pots -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Acc/Dmg/EndRdx:50(34), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(37), ImpArm-ResDam/EndRdx:40(37), ImpArm-ResDam:40(39)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), GftotA-Run+:40(34), LkGmblr-Rchg+:50(40), GftotA-Def/EndRdx:40(42)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(39)
Level 38: Granite Armor -- DefBuff-I:50(A), LkGmblr-Rchg+:50(39), GftotA-Run+:40(40), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam:50(46), HO:Ribo(46)
Level 41: Taunt -- Zinger-Taunt/Rchg:50(A)
Level 44: Minerals -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(45), GftotA-Run+:40(45)
Level 47: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 49: Build Up -- GSFC-ToHit/Rchg/EndRdx:50(A), GSFC-ToHit/Rchg:50(50), GSFC-Rchg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2,25% Max End
  • 32% Enhancement(Accuracy)
  • 61,3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 174,3 HP (11,6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 12,7%
  • MezResist(Sleep) 1,65%
  • MezResist(Stun) 4,4%
  • MezResist(Terrorized) 2,2%
  • 11% (0,18 End/sec) Recovery
  • 54% (3,38 HP/sec) Regeneration
  • 1,26% Resistance(Fire)
  • 1,26% Resistance(Cold)
  • 58% RunSpeed



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