Largo

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  1. Quote:
    Originally Posted by Syntax42 View Post
    Status resistance reduces the duration of effects.
    So what you're saying is for a power like the knives caltrops, i'd never notice it anyway, because the slow lasts until caltrops wears off, but Id feel it if I was hit with an ice blast because that applies a timed duration slow effect?
  2. Well the slow resistance is not enhanceable anyway, so I guess I could stck another +KB in there, but that shouldnt change the fact that we cannot tell if the slow resistance is even working, through looking at the combat attributes numbers.

    Its one of those things that Fire tankers never took the power, and now with inherent fitness they are taking it, and maybe a few will now notice its not resisting slows at all. Did they ever remove slow resist from it and just never changed the information on the power? I'd bug it if I knew how to prove it wasnt helping, but I dont know how to check that, other than by feel.
  3. Is it working properly? Its supposed to give 20% Slow resistance. I have a Winter Gift Slow resistance for it to stack with. I am noticing no resistance to slows. When I look at the real numbers, I see that these 2 powers are stacking to give me 40% Recharge Time resistance, but I cannot find slow(meaning movement speed resistance) listed anywhere in the Combat Attributes.

    How can we find out if this power is really working to resist slows.

    I just did 2 tip missions(set to 0, +6), one with Arachnoids and one with Knives and they both slowed me drastically.

    EDIT: Im not expecting the slow resistance I get as an Ice tank or as an SR scrapper, but it should at least be noticeable. I think the powers broken, myself.
  4. I don't have mids where I am now. How do you have clobber slotted? They dramatically increased the end usage of that power when they increased its damage a ways back. The only way I was able to get SOME end rdx into it was the use of hamis and one purple IO. Otherwise its probably your biggest sapper of endurance in your build. I suggest sacrificing some damage for endrdx in that one power, until you get to 50 then you can really play with the enhancements at 50.

    EDIT: Also, dont forget you can get your Atlas Medalion add +10 to your maximum end with that one accolade.
  5. My Mind/Rad controller is pretty fast paced and has to be quick in his decision-making to survive. One-hecuva boss killer though, as long as its not Carnies. He gets owned by them.
  6. Respecs with inherent fitness make regular hero setups more like Warshades and Peacebringers in their difficulty. I don't relish the though of respeccing my Warshade, that has Sprint, Hurdle, Stamina already...and picking 3 new powers for her. Yeesh...overwhelming.
  7. Im not in any hurry to do anything, including the incarnate stuff. Maybe one tank and one blaster. Im still trying to get all my respecs done. They don't call me Largo for nothing.
  8. Best thread of the weekend..hands down. And its only Saturday.
  9. My favorite teammates:
    Inv/WM tanks, AR/Dev blasters, Fire/fire blasters, Ice/fire tanks, Fire/WM tanks, AR/EM blasters, Rad/Rad defenders, Dark/Dark stalkers, Warshades, MA/SR scrappers, Energy/Fire blasters, just to name a few.
    Least favorite teammates:
    Those who stand by the door and go AFK.
  10. Largo

    clock

    Quote:
    Originally Posted by Master-Blade View Post
    /bind KEY localtime

    Then press the KEY you designated any time you want to see what time it is. The time from your computer's clock will appear in your chat window.
    Can you macro that with the wait emote and have the time display in a chat bubble? That would be neato. I would use that on every character I have.
  11. There are some attacks..like electric, that drain endurance and therefore take end mod enhancements. Be forewarned though it wont stun anything other than a minion unless you stack it with another stun power. Then you can never enhance the stun duration either. Its kinda weak IMO.

    Also, you dont want to stick it in stamina, or you will end up stunning yourself.
  12. Largo

    Boxing vs Kick

    I used Kick on my old, old MA/SR scrapper to mule 6-slotted Force Feedback to achieve capped positional defenses after the Blessing of the Zephyr nerf.

    (This scrapper doesn't use Weave either., just Maneuvers)

    I chose Boxing on my Inv/SS tanker because it fit thematically.
  13. Largo

    Scrappers

    Conspiracy theorize much?
  14. Thank everyone for the replies. It is now evident that if I switch these 2 special IOs around they will work like I want them to. I will wait until I19 and respec.

    I do not have CJ on this special character which is parked at level 27, has been for over a year, no XP option, which I farm with. With I19 and inherent fitness I may be able to pick it up in replacement of sprint and hurdle.
  15. OK I just found out through slotting it, that Kismet: +6% Acc is useless to me slotted in invisibility because even though it says it grants a bonus for 120 seconds it doesn't, it shuts off as soon as I un-toggle the power, and can actually attack something.

    My question is: if I move this unique to Grant Invisibility, will it still give me the 6% bonus? Or will it give the bonus to the person Im casting it on?

    I currently have a Karma: +KB resist in Grant Invis, and it gives me just enough resistance for my rad/MM blaster, If I move it to invisibility, will it not give me the +KB resistance when Im not invisible?
  16. Its better than it used to be.

    Before you'd get a brand new contact and start an arc which seemed really interesting. Then you'd get invited to a team of level 50s, go join them for a few missions, gain 2 levels, come back to your contact and all his missions conned green to you. And you still had to do those missions to clear out the contact so you could get a new contact.

    Yes you miss alot of info when you are teaming and not the mission holder, but dont fret you can always go to the ice crystal and redo those missions for yourself and read the content. OR you can turn of XP while teaming and just collect double influence, but most people dont do that. The lure of advancing and getting new powers is always more powerful.
  17. I definately still use Consume on my FA/WM/EM tank. It is a great aggro tool because of its huge radius. The power I seem to not be using much is Focused Accuracy. I might drop Energy mastery altogether and just go Pyre, I could use Char more I think.
  18. I agree with Sam, that stalkers should be rewarded for breaking line of sight. Im not sure what that reward should be. If it makes you untargettable to ST attacks immediately (meaning a targetted AoE attack could still get you) does that break the game?
  19. Thanks for the ideas mauk2. This was a big help.

    Im liking the LotG 7.5% recharge idea on both the Inv/Mace secondary build and the Ice/Fire.

    The Invul/Mace could use some additional global recharge to get DP recharged faster, since unstoppable is not available prior to 30, DP is even more important. And faster recharging ST attacks will help the attack chain.

    The Ice/Fire needs some additional recharge to get EA back up faster, this will help. He has more attacks than he can use, but it would be nice to get Fireball to recharge quicker and into the chain more.

    BTW, I dont have 5 LotG on any of my characters, I think the most I have is 2 on one scrapper. I might have 5 total, Ill have to look.
  20. I have 3 tanks at lvl 50 that I will be respecing to make their builds better, I hope.

    Let me run these ideas past you, with questions, to see if I am thinking correctly about this change.

    My 50 Inv/Mace currently has Swift (1 slot), Health (3), and Stamina (3) in his primary build, set up for fighting at lvl 50. With inherent fitness Im still going to place those 4 additional slots there, and pick up 3 powers to use with just the base slots. I'll add RPD, REn, and REl, which in addition to tough and weave (already have these 5 slotted) will make that build slightly better, no doubt.

    His secondary build is geared to fighting exemplared, under lvl 30 mostly. I already have RPD, REl, and REn, so those choices are out. I am stumped what I can take, additionally to make his build better. He has 6 additional slots in his fitness pool powers, and Im putting them all back. Having to choose 3 powers with just minimal slotting to be beneficial prior to lvl 30 wont be easy.

    My 50 Fire/Mace I am excited about picking up 3 additional powers. I have chosen Temp Protection, Fly, and Weave. Weave I will just use to mule my 3rd KB resist IO to give me +12. I will never toggle on Weave and spend that endurance for just base slotted defense on a resistance based tank.

    My 50 Ice/Fire choices are very limited, I have all the Ice Armor powers except Icicles, but I dont think I'd even use it with just one slot. Since I have Pyre mastery, I have an abundance of attacks, so even though I dont have Fire Sword and Breath of Fire from the secondary, I will not have a need for them. I guess I could pick up Melt Armor, but my question is, will it be any good with one slot? Im thinking Ill just put a lvl 50 Acc IO in it.

    I guess my main question is what powers am I not considering that will be good with just 1 slot, because I dont really want to move slots around.
  21. Largo

    Satisfaction...

    I invented resting. Before that, all the players just kept trying to attack
  22. Youre not going to be without stamina in I19. You'll have it inherently. So maybe a better question is, how is it with just base slotted stamina.

    I have a lvl 27 Rad/MM without stamina, and he does just fine, but he does have to rest every 2nd or 3rd group. Im thinking that goes away after I19. But its just a guess.
  23. There should be a "Too much stuffing" temp power that expands your waistline to max, applies a sleep hold to the user, and for 120 seconds after the sleep wears off you're slowed to a crawl. The only way to escape the slow is Jumping Jack emote for 20 seconds.

    Using this temp power in mission would be a bad idea, unless you're a stalker.
  24. I think the key to having "fun" with that mission is using all your vet powers and temp powers that you've collected. Hand grenade, pistol, baseball bat, sledgehammer, break out the whole tool kit. Bow and Arrow and the iron sword from croatoa red cap missions also work.
  25. Doesn't sound like strange tank behavior to me. Sounds like strange brute behavior. Why wouldnt you just fight side by side with the tank? You could have turned those breakfrees into reds and added even more damage. Cant brutes eat reds too? Or is it some unwritten law that they need full fury bar all the time to feel all warm and fuzzy?

    Teaming means compromise. You dont get full fury, the tank doesnt get everyone punching him, the defender doesnt get to heal everyone, the blaster doesnt get the last shot in, the controller doesnt get to use immob every group, the scrapper crit gets wasted on some minion with 10% health. Its easier when you dont have to work at 100% of your potential the entire mission. Running as a group means less chance for catastrophe, when an unseen boss, unexpected patrol, or even a kheldian crystal show up unannounced because you once had a warshade on the team 3 missions back.