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Much better, you now have a better ST attack chain with Fire Blast-F. Touch-F. Fists, and perma hoarfrost with the recharge and Hasten.
But Chilling Embrace really doesn't need a Taunt enhancement. Things like the second steadfast could be removed, you have energy absorption, you don't need to waste slots for recovery bonuses. A range IO in Frost could be used instead of the taunt in CE. Mobs already stick to you with CE+Icicles even with CE slotted with one endredux.
Also, click on 'View Active Sets' in Mids. You're capped (more than five) on a LOT of bonuses, like the hp ones. You could use for example performance shifters in E> Absorption instead of E. Adaptors, you don't need a lot of recovery bonuses.
My Ice/Fire tanker stopped having endurance problems when he was still on SO and EA was slotted with 1 recharge SO only. No need for extra slots for tiny recov bonuses like the one in Steadfast, that's the kind of thing you do with Dark Armor -
Quote:Even if it were a PvP build (which isn't because he has AoEs and powers that would be useless in PvP, plus no SS and SJ), he would need zero kb protection.I don't know but if it is PvP then I think about 18.7+ mag in KB prot is all ya really ultimately should go for otomh but few will see it as worth it and I'll agree as it's pretty much only the FFers that pull that.
Most toons with built in KB prot (Wet Ice in this case) also have 1000% res to KB (or 10k %). Only toons with no native kb prot (fire armor, dark armor, ninjitsu, squishies, etc) need 35-41, some would say 45, points of KB prot. in PvP. -
Quote:Yeah, I've been a bit frustrated, I'm 27 now heh, like you when you felt it. Dull pain takes too long to recharge so basically I'm like my /nin without the defenses but with some passive regen (Integration and Health), since the basic heal (Recon / Kuji in Sha) is the same. I'm always packing purple insps.I am trying to remember, but it was a long time ago... but I think I went through a brief period in the mid-late 20's as well where things got a bit tough for me. It was after 30 that the scale tipped again. I may be mistaken, but I do seem to remember being a bit frustrated around level 27 or so.
My philosophy when I first rolled this stalker way back in I7 was to treat regen as my primary and claws as my secondary. That philosophy served me very well, with my taking and slotting the regen powers preferentially over attacks. I choose IOs with high bonuses to heals, regen, and the like over anything else.
These days, I'm working on finishing my IO collection for him. Still need a couple of Miracles yet.
And Thunderstrike which I just got requires way more attention to use thnan Total Focus (same animation) on my Em/Nin because I can be easily killed in the middle of a mob.
At least, after being so frustrated with my 50 elm brute damage, I'm liking the Stalker's ST damage. Managed to solo a pink EB set for 8 (team of 7 demon MMs and me, lol - Barracuda used her psy scream and AoE psionic stuff and wiped all the 100 pets and MMs, I had to solo her but used some purps, I'd have used less on a nin since her psi attacks have positional components, but anyway, making this toon for pvp too and not trying to compare the two sets, just find /Nin so much smoother - but I should know already, I've seen TONS of IO'ed regen scrappers, which are tougher than stalkers, trying to take alphas and dying in 2 seconds, so I know I won't pseudotank on this one like I did sometimes on my /nin).
I already altered the planned build because of that, originally I had Mu Mastery for ball lightning but now I know I'll love Shadow Meld when I get it. And since I'm good with cones (can easily hit 3 with J. Ladder), I got enough AoE with Jacob's, Chain Ind, TS and will have L. Rod soon.
But unlike you, on my PvE build I'll slot for some def and recharge, then regen. The 32% melee and 24% ranged will help me a lot more I think (that's what the scrapper regen experts do anyway, this is my first regen - or they go katana to cap melee with parry/divine avalanche and get more ranged/aoe), and 40 hp/sec when dull pain is active sounds good enough to me.
And the sets have some synergy. Elec has mitigation in TS and L. Rod, L. Rod doesn't unhide you, and on a /regen it's too risky to placate and AS when there are 2-3 mobs around you because you get interrupted much more often than on a defense-based Stalker, so TS makes for a great followup for Placate since the ST part always crits (the splash AoE has 50% chance), as well as Chain Induction.
It's kinda weird to play a melee toon that only has one toggle so far lol (Integration). -
PLEASE post the data chunk, some people (like me) hate having to download stuff to see builds.
And Aett said everything already. And why chase so many recovery bonuses when your end problems disappear at 26 with 1 rech io slotted in EA?
I'd do something like this: same regen, less recovery (you don't need much but this build has enough), less hp but dull pain, i mean hoarfrost only has a 9 sec downtime and caps your hp, 80% recharge (with these numbers I'd personally try to fit Hasten in - I take Taunt on all my Tankers too, both of them lol, but kept your powers the same, just rearranged the power order and slotting):
Edited the build because there were two redundant 9% acc bonuses:
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(23)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11), Range-I(13)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17)
Level 14: Health -- Numna-Heal/Rchg(A), Numna-Regen/Rcvry+(46), Numna-Heal(46), RgnTis-Regen+(50)
Level 16: Boxing -- Empty(A)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(19), LkGmblr-Def(19), LkGmblr-Rchg+(21)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(23)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Icicles -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Dmg/Rchg(27), M'Strk-Acc/Dmg/EndRdx(27), EndRdx-I(29)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-Def(34), LkGmblr-Rchg+(34), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36)
Level 28: Freezing Touch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), Lock-EndRdx/Rchg/Hold(34)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(37)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(33), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 35: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit(43), AdjTgt-Rchg(43)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Shiver -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(45), CtlSpd-Acc/EndRdx(45), CtlSpd-Rng/Slow(45), CtlSpd-EndRdx/Rchg/Slow(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Quote:Tenzhi, I'm leveling a fm/sd, she's 31 now. When she was 25 or 26, I went to Dark Astoria and decimated blue, green and white con mobs. With the salvage I got (lots of rares) I got like 20 million per hour selling to the markets, and useful recipes (of course a lot of trash too I just deleted). I got my steadfast and kismet unique in like 2 hours of 'work' by selling salvage in the market and bidding on those recipes for both the claws/sr and fm/sd.100M? I might have half that between all 27 of my characters on Virtue.
I suppose if someone can buy F-117s on a regular basis, Ferraris seem eminently affordable.
That's using SOs (and insps when needed, they rain anyway when you're farming).
I also did this with my claws/sr and db/elec but iirc the banished pantheon are weak to fire so it kills faster (fire melee kills so fast anyway, my fire/dev blaster also did that a long time ago). I know they're weak to energy so an elec scrapper will do fine too, my PB will certainly go there soon (she'sa only level 7 now).
And if you need more cash later, exemp to 28-30 in ouro and go kill green-blue mobs (faster than white, but whites/yellows are good too, xp you know). Avoid the grey ones since you don't get insps, xp or drops from them.
I think the mobs in Dark Astoria go up to level 30 depending on the location. -
Only Blaster and Troller numbers are incorrect. In PvE and PvP, so don't plan out trollers and blasters now, even for pve, ALL the numbers are bugged. Like for example (PvE mode) Blaster and Trollers getting 5% base off Weave which is the Tanker value and also getting the base Defender value for Maneuvers, the highest ones.
I found it when my 45.5% s/l def firekin farmer showed up 50% defenses, after investigating I saw everything was borked for those two ATs.
PvP mode: BU+ dmg slotted Flurry on a Blaster = 19k damage lol.
Oh and my fire/kin with Earth's Embrace active has 45k hp -
Yeah it's capped. Latest MId's version has the new Zephyr numbers.
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I didn't like how often the procs activated in my aura. I used this in AA (a non-damage aura) once to check:
Villain Plan by Mids' Villain Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 11 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Villain Profile:
Level 1: [Empty]
Level 1: Stone Spears -- Empty(A)
Level 2: [Empty]
Level 4: [Empty]
Level 6: Arctic Air -- ImpSwft-Dam%(A), Abys-Dam%(7), Mlais-Dam%(7), C'phny-Dam%(9), EndRdx-I(9), EndRdx-I
I think that they only may have value on fire/kins (hotfeet) at high levels with global recharge bonuses, since with 2x FS you're at the damage cap for hotfeet and then the procs will ocasionally add extra. -
Mac Mini Core Duo 1.66 2gb RAM
WinXP SP3
Product Detected : Mobile IntelĀ® 945 Express Chipset Family
Current Driver Installed 6.14.0010.4926
(Intel website says it's the latest)
My options are greyed out the same as Dispari's on live AND Test (including shadows, I don't have access to shadows like she says she does on test), MAYBE my toon has improved a bit, but still game looking like crap. my toon and the npc (the hot dog vendor next to her) have no shading or reflections like they used to in i16.
This are some test screenshot from 10 minutes ago with the gfx setting menu.
http://img691.yfrog.com/img691/3541/...erpatchi17.png
http://img101.imageshack.us/img101/9...rpatchi171.png
And here you can see the difference in an Enforcer uniform, i16 (first pic) and i17 (second pic, just now)
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Hey, off topic lol, but don't wanna start a new thread (althoug PB thread are kinda rare even in the Kheldian forums which are almost as deserted as my beloved Stlker forums). I found it easier to make a triformer than a human, weirdly enough (last 2 powers are only placeholders for lotgs).
I know I'll do a triformer second build at least for dark astoria Nova hunting, because I make millions there with a lot of my toons (except when I tried on my WS... poor thing with his neg damage against the BP lol).
I IO out all the builds I plan but doesn't mean I'll get them all, because this triformer looks a bit expensive - but I think it looks good...
This *looks* end sustainable to me in forms, I don't know.
EDIT: I though Nova form blasts did more damage than human, but Gleaming Blast outperforms the ST Nova blasts in raw dmg values...
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
01 PB triform: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Hero Profile:
Level 1: Gleaming Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5), LdyGrey-%Dam(5), Achilles-ResDeb%(7)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Shining Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7)
Level 4: Essence Boost -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(9), Mrcl-Heal/Rchg(9), H'zdH-Heal/Rchg(46)
Level 6: Bright Nova -- EndMod-I(A)
Level 8: Swift -- Flight-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Quantum Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(29)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: White Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 22: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34)
Level 24: Stamina -- EndMod-I(A)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(37)
Level 28: Glowing Touch -- Heal-I(A), Heal-I(36)
Level 30: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 32: Photon Seekers -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Acc/Rchg(50), ExRmnt-Acc/Dmg(50)
Level 35: Dawn Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 38: Light Form -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(46), Aegis-ResDam/Rchg(46)
Level 41: Quantum Flight -- EndRdx-I(A)
Level 44: Restore Essence -- RechRdx-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 4: Ninja Run -- Empty(A)
Level 10: Combat Flight -- Ksmt-ToHit+(A), LkGmblr-Rchg+(11)
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Level 6: Bright Nova Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 6: Bright Nova Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19)
Level 6: Bright Nova Scatter -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
Level 6: Bright Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dam%(13), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27)
Level 20: White Dwarf Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), Mako-Acc/Dmg(39)
Level 20: White Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), Mako-Acc/Dmg(40)
Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 20: White Dwarf Sublimation -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(43), Mrcl-Heal/Rchg(43)
Level 20: White Dwarf Antagonize -- Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Acc/Rchg(45)
Level 20: White Dwarf Step -- Jnt-EndRdx/Rng(A)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;766;1532;HEX;| |78DA65945B5312611CC6DF855D08580444124F890A229224771D2E1ACDA9B14165B| |2E9AA32D02577061763D1A9BB6EBAEB2BD8E92B749EAEFA007D90A6CCCAA6C3A46D| |EFFB7F5E050766787EBBCF3EEFF9BF3B77774667ECFE79A6745EA8966C7BA968949| |68D72DDB46E1B75EF7CA9B1512F558393F944713AD1A89B955A7DCDCB184BB5C696| |162A15C3B2CD4D2357D85833ADDA86BD34CD3B6B248FA4668CB6D414EF3D326BAD1| |A75C36AE40E2EF462AD56CD5D341B9661DB7EBA595C378C95105D168CD28A51B757| |CDF508DDCF5A9BA66D96CDAAD9B8C7E27C6E19FEFFA331F97334B6C59167AE47C01| |382FA0CF8E012F0BCE788B2ED662BC6E20A6303EC0BB714588A92E45769E61923EC| |F0276E7AE4B8DD738AE8E6D8227089021353843D9ED364A75A8246D5F8167AA5E51| |D216B98DFFBE438BE2C597E802F8005E493002C1DF8C69F04E59320E6D68FB97979| |6F213940E832598A87B1082C35728BDAF7970927968115C020EC6A6243B0BA28FA4| |EA4803480917EF05C4C761B2BD0F27B8B8421ECC9D03CB080ADE113EB9613EBC666| |A87C623DF2A87AFED2718CEC01FB84E43FC0011E10DCBC559F5C7B5F923A1A91F08| |A73C310031E1C2F0F0FCAC50C7E272BBF0BEC005F091ACF0DCBDCF04797E8E7D427| |E033B04DF8CD179D42CE95C2AE4C64697D1379C24F1E189373181BA269FDE256565| |A599C5F84CF3427AD5C8C1A06B93529AD4958FD6A4B513AFCC70A6D4E513DAC52A6| |90738232C2731C5F9857EA91FCA2DA526DFB4CACC98FD1FCEA61B5BA35BC381D787| |13A9E12C278717CEDB9F0634227729DC8E9CD9CAA3D27ABEB05F09270FC15F09A10| |688FEB6F0871B48AA3552FE271B5A54A51C6A3A8DF5154F36805BDB7E650FC69E4D| |2C8A5918B35736A14B598412D66508B19D4E2386AB1A719774551EEE3F8048CE313| |D0D53AAE456D4ED68075E00EA1BB9963519DACB7FAC121FBAEF8B95E155214724DC| |875213784DC1452125216B22CC47977D83A745A54C2192167859C1312E315C11E8A| |A4577C5A0242742141211D424242C242A2427A856C0971FE038790ECD6| |-------------------------------------------------------------------|
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In the latest build I posted, it frees up 2 slots from tactics (use five there).
Then I put another fly/end in Hover, another LoTG too, Hasten 3-slotted and got 2 powers that don't need extra slots like this:
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Quote:Exactly. Here is a build I like, that I built to try to help Silas. Good defense, good recovery. Uses purples because he asked but you don't need to. You might wanna check out the entire thread because I say some things about the playstyle of /DA (Fire Melee is just damage - but AWESOME damage - no need for discussion), some of it is about farming but I think there's useful info there - now the build:this could be said to any secondary paired with FM since it does nothing but damage.
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7), HO:Ribo(9)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(15), HO:Ribo(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 16: Dark Regeneration -- Theft-Heal/Rchg(A), Theft-Acc/EndRdx/Rchg(21), Theft-+End%(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Death Shroud -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(39)
Level 28: Boxing -- Empty(A)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(40), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42)
Level 35: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Might wanna take a look in this thread. It's about fm and elec/sd scrappers, but the cheap builds listed there might give you an idea, modifying them for SS (especially since even the cheap build there uses at least one touch of death sets which are very expensive redside compared to blue). I can't think of a cheap SS/SD build right now (sleepy).
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Fire Melee is good. Nice power progression, as WP like S_T mentioned. And good end usage. Claws and DB are good in this aspect too, but not smashy at all. DM is awesome, but no significant AoE and not very smashy either. Not that Fire Melee is 'smashy' but burning people feels just as good.
SS is far from smooth to level. I love my SS/Fire but you get KO blow at 8, feel super, rage at 18, feel better but already think 'I wish I had another attack) and then you feel 'meh' from 20 to... 33 when you put some slots in Foot Stomp, your only AoE. I parked both my SS toons at 24 because of that, then I decided to level my SS/Fire (found WP too boring, the other one I had at 24, I like damage auras and interactive secondaries like Fire, Dark, Elec - although I find /Dark counterproductive to fury if you keep oppressive gloom turned on, so I play /dark on scrappers).
SS is not a huge end hog like Stone Melee, it's much more manageable. I like Stone Melee a lot, great tools and damage, but prepare for end problems like no tomorrow. The AoE is not very good tho.
From what you cited... EM is too St oriented because the AoE is meh and you only get your heavy hitters at 26 and 32, I only like it on Stalkers. Elec's ST damage is pitiful, I have one at 50. I'm playing a ELM Stalker and it's much better (crits - a LOT of crits on teams, A. Strike, LR won't pull me out of hide when I have it, Thunderstrike always crits - the ST part at least), so Stalker ELM can do fine on ST damage. I hate my 50 ELM brute St damage and shelved him because of that.
You might wanna look at Mace too since it was buffed sometime ago. You get Clobber, a great attack, at 8, then a PbAOE, then another great ST attack and a great 180 degree cone at the end. Axe is alike, but Mace looks more powerful since the buffs. -
Trollers are better than defenders. I find them more powerful even with reduced debuffs.
As for controls, damages, pets....
Storm gets a Stun, heal and two very damaging pets that work better on a troller with immobs than a def/corr.
Rad gets the best AoE hold in the game, rez, heal, all kinds of buffs and debuffs. Fire/Rads and Ill/Rads solo GMs, scrappers can't do that.
TA I find a weak set, except on trollers because of the extra hold and EMP Arrow. And Glue Arrow stacks already with things like Ice's Shiver and A. Air for example. You can stack immobs too if you take your primary st immob on most troller pairings.
/Dark MMs get Dark Servant too, so what's the issue? Stacking fears? Only Mind and Ill can do that with /dark.
It's not about balancing, but about someone said that they want to make Dark powersets for 'everything'. -
Quote:Fire Blast isn't a primary.Other than Fire Blast, I don't believe there is any other set to be proliferated to Defenders.
They said 'every at is getting a new powerset in GR', not a primary, a powerset. That includes DP and DS which will be available to many only when GR comes out unless they preorder like some of you did:
Tankers, Scraps, Stalks, Brutes: Kin Melee
Blaster, Corrs, Defs: DP
MMs: DS
Controllers, Doms: Electric Control. -
Res debuff doesn't make sense to me in a set called kinetic melee.
Not worried about KB, I'm sure it will be all KD as shown in the vid (only one guy got kb'ed after some AoE), I'm worried it will have 5 or 6 moves that take as long to animate as Energy Transfer and the like. -
On my 25 (now 27) elec/regen stalker I soloed Barracuda as a pink EB because she wiped all the 7 MMs on the team with her psi aoes (yes I was teamed with 7 DS MMs lol).
My defs were 46% to all (insps) and nothing hit me. Barracuda wasn't alone, lots of freaks with her. -
I'd say heroes outnumber villains in Virtue even more than Freedom. Ppl seem to like heroes even more there.
But it's still very active, I'd never even think of playing redside out of F and V. -
Quote:Swift augments your speed so little I don't even find it worth, compared to hurdle's jump speed, but if you like it, keep it, NR would be even faster (but just a little) than my NR+Hurdle+Sprint+Quickness setup.LOL, sorry, i guess I forgot to change that. My build doesn't use SJ either, but he has all 4 fitness powers. Wanted the kinda "natural" ish type feel, I honestly wouldn't need aid self so i'd never get it anyways. I love eviscerate So I couldn't do without it. And I wanted the fast feel during combat too on all fronts, and I really didn't have any other power I'd want that wouldn't take up slots anyways.
I'd still like the swift + quickness combat speed, but I suppose I could always get stealth, boost me past that like .2% under the cap I am to aoe, .1% to ranged, and a couple percentages over for debuffs meh. I'll play around with that but I really don't like the -speed stealth gives too. Really wish they'd get rid of that its pretty unnecessary and is just a bad QoL issue, especially since they nerfed its its defenseBut would give a cool stealth killer type feel.
I also don't need Aid Self. My toon is level 30 and has 33% defs to m/r. I can pop a purple and she's softcapped to these two, and AoE is rare at this level.
I just want an unkillable machine to solo crazy stuff without insps when I get to level her to 50 and IO her. -
Quote:This takes at least triple the time that you can get to 8 in the sewers.It does, the entirety of Mercy and Oaks are a sewer run. Seriously, take your level 2 right out of the tutorial villain and walk to the black market (on Monday when it is back up). Kill everythign you see on the way. By the time you arrive you will be level 4. Gank a few wolf spiders and skuls around town until you hit 5 and then go to oaks. Do your 3 paper missions and get your rocket pack. congrats, you are now level 6 possibly 7. I find doing this is faster than joining up with "bank farm" groups.
Once you have your rocket pack head to Cap and join any random team that will take you. Sharkhead is also a good place to find teams. -
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Good info Vermain. I checked CoData, Pulsar is a bit better than it looks.
But well I've been thinking... I have a much easier time building for recharge than going for some def (latest build had 21% ranged def, which is meh to me).
I won't take Dwarf because it'd be the same thing as Provoke.. I'd end up using 4 slots for acc, taunt and rech, like 4 slots of perfect zinger. And anyway, the squishie teams formed by the Repeat Offenders usually steamroll and have no problems with aggro, and I'm not going to play tank anyway when I'm pugging (which will be a lot since the team is like twice per week, I have little playtime and I wanna get to SOs asap because I'm enjoying her).
I had a WS I took to 35, deleted him (when it took ages to get to 35) because I felt I had to do too much to accomplish things (yeah I could feel how awesome the shade can get, but you know... targetting dead mobs for the pets and mininuke, all the form shifting and double mire + attack to do decent damage... I can do this much more simply on my scrappers, even my favorite, the dm/da, and /da shares some powers with WSs - and if I wanna farm I want a simple toon because farms are boring, so levleing a fm/sd for that because it's just insps + kill kill kill, I can't even stand to farm with my io'ed fire/kin who I also played the entire way to 50 and enjoyed him).
Soooo I think I'll plan for rech. I'll still skip Pulsar because there will be controllers and defenders with me anyway, but I think I finally came up with a build I like the recharge, the net end recovery and maxhp although it has no defenses anymore.
Ok maybe I'll change some things (like putting Hasten instead of Leadership - this build is a bit expensive for a toon I barely know the powers, a few uniques, but affordable if I get to like her) , but I'm happy with my power choices till 32 at least. I have this tendency to plan too much before playing a set.
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
01 PB recharge: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Incandescence -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(7), ResDam-I(9), Empty(9)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Shining Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(17)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Swift -- Flight-I(A)
Level 12: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), Achilles-ResDeb%(25)
Level 14: Quantum Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(27), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx/Rchg(29)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), KinCrsh-Rechg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), FrcFbk-Rechg%(40)
Level 28: Glowing Touch -- Numna-Heal(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx(50)
Level 30: Essence Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 32: Photon Seekers -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Acc/Dmg(43), C'Arms-Acc/Rchg(43), C'Arms-EndRdx/Dmg/Rchg(43), S'bndAl-Dmg/Rchg(45)
Level 35: Boxing -- Empty(A)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(46), Aegis-ResDam/EndRdx(46)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- Srng-EndRdx/Fly(A), Zephyr-Travel/EndRdx(50)
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Quote:Wut? It's the same HP cap as scrappers and VEATs, 2409. Only Tankers and Brutes are higher.I was surprised to see how low the HP cap is for Khelds (esp. considering having dull pain and the increased HP in dwarf form). It's the one thing which I think will hold back an IOed Kheld from shining like a scrapper or tank.
I have a build with decent +maxhp (human only), if I add essence-boosted Dwarf (dull pain), it only goes 100 hp past the cap (like 2520, capped at 2409). Basically the same as a Scrapper with Dull Pain + accolades.