Procs in Damage Shields


dave_p

 

Posted

I'm working on some slotting for damage auras and it occured to me that I don't really know exactly how procs work in the auras. Is there a roll ever 10 seconds or every tick of damage? Does it roll for each target in range individually? etc..

Also, if anyone has a recommended slotting for damage shields I'd like to know what you chose and why.

Thanks.

edit: I should have said damage aura in the title.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I'm working on some slotting for damage auras and it occured to me that I don't really know exactly how procs work in the auras. Is there a roll ever 10 seconds or every tick of damage? Does it roll for each target in range individually? etc..

Also, if anyone has a recommended slotting for damage shields I'd like to know what you chose and why.

Thanks.
There is a rule and I do not remember what the numbers where but all the post I remember reading about said not worth it so I only put them in damage auras for set bonuses.

On damage auras I slot two ways depending on where in the build this go back to early days where I seem to get the best results

For SO's I run 2 end 2 acc and 2 damage (I like to be able to run higher lvl mobs)
if not I suggest 2 end 1 acc 3 damage

On IO's I always recommend multistrike for several reasons it cost like 6-8 million to slot up, it gives 70% acc 95% damage and 88% end reduction on lvl 45 ones (that is the rough numbers) plus the 5 and 6 slot give 1.88 defense to melee and aoe.

Now some auras take other sets (example EIA IO takes end but I always prefer pushing to damage IO's) Because the amount of damage output may seem small but it is better than most think

From our good friend Umbral


Re: "Chance for Damage" + Damage Auras
Quote:

Also, is this a viable, useful strategy to use? If I invested in the four "chance for damage" IOs and put them in a PBAoE damage aura, would it deal the insane amount of damage that I think it would?
Procs check once per 10 seconds per activation per proc. This means that, in a toggle which is on at all times, it will check against every target in range of that aura (and this can be either the primary or secondary effect of the toggle, depending upon which effect the toggle is "riding" on)
once every 10 seconds. If you have 4 damage procs in it, once every 10 seconds, whenever the aura ticks, it will attempt to hit every enemy affected by the aura with every proc in the power. In general, you don't get much benefit of procs out of toggles simply because it's not checking that often.

Link here
http://boards.cityofheroes.com/showt...s+damage+auras


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Yep, every ten seconds, so you can do the math from there. Worth it if you're already slotted out for damage, and you're chasing after every last bit of damage you can get. Otherwise a waste of slots.

As for general slotting, I don't put two endurance reducers in a damage aura any more than I put two endurance reducers in a typical attack. Damage auras are already endurance efficient. When going for sets, it's worth keeping endurance reduction in mind, of course. In my Katana/Dark build, though, I ended up with an Eradication set, which only has 15% endurance reduction. I needed the set bonuses more than I needed additional endurance efficiency in that attack. Obliterations are also good, but have the same lack of endurance reduction. Anyway, just slot it like any other attack, I'd say.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Yep, every ten seconds, so you can do the math from there. Worth it if you're already slotted out for damage, and you're chasing after every last bit of damage you can get. Otherwise a waste of slots.

As for general slotting, I don't put two endurance reducers in a damage aura any more than I put two endurance reducers in a typical attack. Damage auras are already endurance efficient. When going for sets, it's worth keeping endurance reduction in mind, of course. In my Katana/Dark build, though, I ended up with an Eradication set, which only has 15% endurance reduction. I needed the set bonuses more than I needed additional endurance efficiency in that attack. Obliterations are also good, but have the same lack of endurance reduction. Anyway, just slot it like any other attack, I'd say.
Just for those as naive as I recently was---this can't be said of the very special Quills, which is an endurance drainer.


Current Triumph Server Fifties:
Jim Pinrail (energy/kin defender), James van der Helm (ill/ff controller), Jim Jab (db/sr scrapper), Golden Chalice (emp/rad defender), Exclamation (dm/sd scrapper), Jim-El (elm/sd scrapper), Riparian (spines/wp scrapper), Psychiatric Solution (mind/psi dominator), Tricky Pick (night widow), Hypohipster (km/wp scrapper)

 

Posted

I find that when I six slot an aura I can usually squeak one proc in while still getting good values in other attributes.

You can slot two procs and still get capped damage with decent accuracy if you Frankenslot, but then you forgo set bonuses, obviously.

You can slot 3 procs, one Damage enhancer, and two Acc/Dam enhancers (one or two Nucleolus work best, but you might get a set bonus if you use one IO set) to still have capped damage, but then you get no end reduction.

3 Nucleolus and 3 procs also works.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

FWIW, when I ran Herostats w/Mud Pots maxed for damage & 1 dam proc, the dam proc did about 16.66% overall damage, which is worth about 1 SO's worth of damage. That figure was pretty consistent through various gaming sessions, so I always plugged that in my head. Of course the proc will be worth proportionally less on higher damaging auras. e.g. Blazing Aura, but it's prolly pretty close. So yeah, ED max, then add procs.


An Offensive Guide to Ice Melee

 

Posted

I didn't like how often the procs activated in my aura. I used this in AA (a non-damage aura) once to check:


Villain Plan by Mids' Villain Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 11 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault

Villain Profile:
Level 1: [Empty]
Level 1: Stone Spears -- Empty(A)
Level 2: [Empty]
Level 4: [Empty]
Level 6: Arctic Air -- ImpSwft-Dam%(A), Abys-Dam%(7), Mlais-Dam%(7), C'phny-Dam%(9), EndRdx-I(9), EndRdx-I

I think that they only may have value on fire/kins (hotfeet) at high levels with global recharge bonuses, since with 2x FS you're at the damage cap for hotfeet and then the procs will ocasionally add extra.


 

Posted

it does a check when you engage a mob, then it's every 10 seconds after that as everyone else has said


 

Posted

In my Spines/Dark I don't have the endurance to spare for any procs in quills or death shroud


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by pinrail View Post
Just for those as naive as I recently was---this can't be said of the very special Quills, which is an endurance drainer.
Interesting. I knew Fire was better than the others, but I didn't know that Quills was worse:
Quills: 10.3 damage per two seconds, 0.52 EPS, 9.9 DPE
Death Shroud: 12.5 damage per two seconds, 0.52 EPS, 12.0 DPE
Lightning Field: 12.5 damage per two seconds, 0.52 EPS, 12.0 DPE
Blazing Aura: 13.8 damage per two seconds, 0.52 DPS, 13.3 DPE
Still, Quills is more endurance efficient than normal PBAoEs:
Spine Burst: 82 damage, 15.2 endurance, 5.4 DPE
Fire Sword Circle: 126.7 damage, 18.5 endurance, 6.8 DPE
The Lotus Drops: 91.3 damage, 13 endurance, 7.0 DPE
So I didn't know the specifics, but I'll give the same advice. Don't slot any more endurance in Quills than you would in other attacks. It's already very endurance efficient.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Werner! Now I have to go rework my build! Again

Gah: Yeah can't do that, adding in a set of Obliteration into Quills adds another .2 end/s use on my Spines/Dark and the poor guy is already sucking wind after a few groups lol


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Werner View Post
Interesting. I knew Fire was better than the others, but I didn't know that Quills was worse:
Quills: 10.3 damage per two seconds, 0.52 EPS, 9.9 DPE
Death Shroud: 12.5 damage per two seconds, 0.52 EPS, 12.0 DPE
Lightning Field: 12.5 damage per two seconds, 0.52 EPS, 12.0 DPE
Blazing Aura: 13.8 damage per two seconds, 0.52 DPS, 13.3 DPE
Still, Quills is more endurance efficient than normal PBAoEs:
Spine Burst: 82 damage, 15.2 endurance, 5.4 DPE
Fire Sword Circle: 126.7 damage, 18.5 endurance, 6.8 DPE
The Lotus Drops: 91.3 damage, 13 endurance, 7.0 DPE
So I didn't know the specifics, but I'll give the same advice. Don't slot any more endurance in Quills than you would in other attacks. It's already very endurance efficient.
Those lists makes me sadder about Blaster Blazing Aura only having 7.13 DPE.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Santorican View Post
Werner! Now I have to go rework my build! Again

Gah: Yeah can't do that, adding in a set of Obliteration into Quills adds another .2 end/s use on my Spines/Dark and the poor guy is already sucking wind after a few groups lol
Yeah, I'm certainly not saying they don't burn a lot of endurance. They do. Just like any other attack. So you'll probably need some decent endurance reduction. Just like any other attack. And they have the down side of burning endurance when you aren't fighting, slowing your between-fight recovery. But they have the up side of not taking any activation time during a fight.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Those lists makes me sadder about Blaster Blazing Aura only having 7.13 DPE.
Not to mention how lame it is versus blaster Lightning Field.


 

Posted

Quote:
Originally Posted by Werner View Post
Interesting. I knew Fire was better than the others, but I didn't know that Quills was worse:
Quills: 10.3 damage per two seconds, 0.52 EPS, 9.9 DPE
Death Shroud: 12.5 damage per two seconds, 0.52 EPS, 12.0 DPE
Lightning Field: 12.5 damage per two seconds, 0.52 EPS, 12.0 DPE
Blazing Aura: 13.8 damage per two seconds, 0.52 DPS, 13.3 DPE
I knew Quills did less damage, but it's the only damage aura that crits. Maybe it gets closer to the others because of that?


 

Posted

Quote:
Originally Posted by Kioshi View Post
I knew Quills did less damage, but it's the only damage aura that crits. Maybe it gets closer to the others because of that?
I think the 10.3 already includes a ~10% crit rate.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Not to mention how lame it is versus blaster Lightning Field.
Aye. I keep trying to talk the powers team into the following changes for blaster Blazing Aura:
Activate period: 1 second
End Cost: 0.78
Radius: 15 feet
Damage: 0.1 scale


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Werner View Post
It includes whatever Mids' is including as average unslotted damage. I'm pretty sure it includes criticals. Can't remember which rate. I like using 10% personally, since I don't care about minions except as fuel.
You're right, according to CoData on Quills:

9.38 Lethal damage

+3.576s Immobilize (mag 0.33) PvE only

FlySpeed, RunSpeed, SpeedJumping -0.16 for 3s

JumpHeight -16% for 3s [Ignores Enhancements & Buffs]

9.38 Lethal damage (5% chance) If target is a minion

9.38 Lethal damage (10% chance) If target is not a minion or player


 

Posted

Quote:
Originally Posted by Kioshi View Post
I knew Quills did less damage, but it's the only damage aura that crits. Maybe it gets closer to the others because of that?
Quills crits?! Since when?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Wow really? I have a 32 Spines/Dark, it crits all the time. And I played her very little, like once per month or so.

Ok I also have a 33 spines/fire but she's an AE baby when I was abandoning the game. level 33, no enhancements, 200 million and a lotg +rech in her inventory I have no idea where I got lol.


 

Posted

Damage PROCs in damage auras is generally a bad idea for scrappers. I specify for scrappers as I can see a valid argument for using them on some other ATs.

When IOs initially launched, I ran a lot of Hero Stat numbers and concluded Damage PROCs in my auras was a waste because their overall contribution to my damage output bordered on insignificant (about 0.05%). This is due largely to the damage scale of scrappers. I've never run the numbers but I'd suspect the same would hold true for blasters, fury brutes, or any AT that rack up damage output.

On ATs with lower damage scales, Damage PROCs in Auras would constitute a higher contribution to their overall damage output.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Santorican View Post
Quills crits?! Since when?
Since crits existed the reason it crits is because it is in the primary and not the secondary

Odd I know


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA