Fm/da


bAss_ackwards

 

Posted

So I've been browsing the forums and was considering making a FM/DA scrapper, but I can't seem to find anyone else whose made this on the forums. I was just wondering if there was any reason for this?

Also would anyone mind helping me out with these two sets, have read about both of them seperate, but don't even know where to begin with them together.


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

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Not great but I playd with it for a while and this is what I got.


 

Posted

The main problem with FM DA is that the sets have absolutely no synergy. DA is a set that shines with synergy from the primary, without it it's pretty rough.

The look of FM DA is basically what is awesome, you're the friggin smoke monster going from mob to mob setting people on fire.

Other than that it can be a painful experience to level one up.

I did have a build that focused on stacking Cloak of Fear with Invoke panic which was extremely expensive and still sufferred fom the CoF low accuraccy. Even that is better achieved through other primaries besides FA.


 

Posted

I was going to work on a katana/wp I have that build was going to focus on living a long long time just for fun.I may add this to my list of scrappers to build and see how hard I can push the build. I will need another project until kinetic melee comes out my db/eia is at 42 and I am starting his IO build


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by GeminiProject View Post
The main problem with FM DA is that the sets have absolutely no synergy.
this could be said to any secondary paired with FM since it does nothing but damage.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
this could be said to any secondary paired with FM since it does nothing but damage.
Exactly. Here is a build I like, that I built to try to help Silas. Good defense, good recovery. Uses purples because he asked but you don't need to. You might wanna check out the entire thread because I say some things about the playstyle of /DA (Fire Melee is just damage - but AWESOME damage - no need for discussion), some of it is about farming but I think there's useful info there - now the build:

Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7), HO:Ribo(9)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(15), HO:Ribo(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 16: Dark Regeneration -- Theft-Heal/Rchg(A), Theft-Acc/EndRdx/Rchg(21), Theft-+End%(23), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 22: Death Shroud -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(39)
Level 28: Boxing -- Empty(A)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(40), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42)
Level 35: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
this could be said to any secondary paired with FM since it does nothing but damage.
Yes, but some secondaries do extremely well without synergy or benefit minimally from it.

For Example: Fm/SR plays just fine, SR gets miniscule benefit from the primary and the -tohit in DM is usually overkill for SR.

As I said in my post, DA shines with synergy, without it it's... run of the mill

Both SM and DM have great tool that help DA immensely, a SS/DA, DM/DA or an SM/DA is orders of magnitude more survivable than most other /DA's (in my play experience).


 

Posted

Quote:
Originally Posted by GeminiProject View Post
Yes, but some secondaries do extremely well without synergy or benefit minimally from it.

For Example: Fm/SR plays just fine, SR gets miniscule benefit from the primary and the -tohit in DM is usually overkill for SR.

As I said in my post, DA shines with synergy, without it it's... run of the mill

Both SM and DM have great tool that help DA immensely, a SS/DA, DM/DA or an SM/DA is orders of magnitude more survivable than most other /DA's (in my play experience).
Actually I am looking at an IO build right now putting me at 34% to all three positions which is better than I could do with my elec build and there is a s synergy.

Death Shroud rarely resisted damage, fire rarely resisted damage watch things die


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA