Will Controllers ever see...


Airhammer

 

Posted

While this seems to be a common thing as of late I'm curious about something. While powers left and right have been pass along to other ATs, is there ever the possibility of having Dark Miasma as a secondary for Controllers? I haven't been here long enough (both as a poster and player) to see any other topics on this subject.

I have a /dark MM and love it tremendously; the versatility of the powerset is just wonderful and I would love to have my resurrected hero-zombie running about with fiery imps!

Seriously though, why has this not happened? Is it a dev thing or are there other reasons? I hope it's a Soon(tm) rather than a never sort of thing!


"I solo'd the invisible AV with the targeting reticle turned off in under two minutes with no temp powers or inspirations armed only with a spork."

-Ultimus, the day after I11 goes live.


By Zombie_Man

 

Posted

I have been waiting for Dark for Controllers ever since they announced the very first proliferation.
I would make an Illusion/Dark in a heartbeat.

What has been commonly said to me when brought up is that Dark Miasma would make a better primary than a secondary. Many people believe that controllers will likely get Dark Control rather than Dark Miasma.

Personally, I would prefer it as a secondary. Its exactly what sets like Illusion and Gravity need to boost up their control abilities, and the only "unbalanced" aspect of the set for controllers would be the powerful "pet". Maybe the loss of "Dark Servant" has been the main hold-up. Only guessing really.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

My guess is that it would be to much "control" on one toon, plus the addition of another pet. With a stun/fear/rez aoe, a cone fear, a st hold, and the addition of fluffy-- that's a lot of control. I think the devs have already demonstrated what they think about too much control.


 

Posted

Trick Arrow already gets a second hold to allow it to quickly stack a hold on Bosses, so Petrifying Gaze isn't really an issue.

Fire/Storm, for example, can Stun a group of Bosses in two moves, so any arguments about Mind/Dark fearing a group of Bosses is kind of moot.

So I don't think its setting any new precedents for too much control.


 

Posted

Wasn't there a dev comment a while back about the miasma possibility? If I remember right they said something to the effect that if it is ever ported over, there will be significant changes to the set, and they have been porting over the sets that require fewer changes first. I also think they gave some of the reasoning behind the changes and they weren't the "obvious" ones usually stated in the "will we get dark?" threads.


[My memory could be totally off, but I seem to remember something]


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

It was something Synapse (I think) said, about how all of the various dark-themed sets were interrelated and they needed to think carefully about how best to do it. I'll see if I can find the post.

Edit: Ah, it was actually Sunstorm. Post: http://boards.cityofheroes.com/showt...63#post1311463

Basically, dark miasma being ported to controllers is problematic because dark miasma, dark control, dark assault, dark blast, and dark manipulation (all of which they apparently hope to do eventually) would all be mixing and matching from a similar pool of powers, and you need to avoid overlap. Dark blast would need to avoid overlap with dark manipulation, which would share a lot of powers with dark assault, which would need to mesh with dark control, which would need to avoid duplicating stuff from dark miasma, which is already set up to avoid duplications with dark blast. That sounds like a thorny task.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by MentalMaden View Post
Wasn't there a dev comment a while back about the miasma possibility? If I remember right they said something to the effect that if it is ever ported over, there will be significant changes to the set, and they have been porting over the sets that require fewer changes first. I also think they gave some of the reasoning behind the changes and they weren't the "obvious" ones usually stated in the "will we get dark?" threads.


[My memory could be totally off, but I seem to remember something]

I seem to recall Synapse saying that the problem wasn't Dark Miasma, but all the other things they would 'have' to do along with it. he mentioned Dark Control and Dark Assault.


 

Posted

Quote:
Originally Posted by MentalMaden View Post
Wasn't there a dev comment a while back about the miasma possibility? If I remember right they said something to the effect that if it is ever ported over, there will be significant changes to the set, and they have been porting over the sets that require fewer changes first. I also think they gave some of the reasoning behind the changes and they weren't the "obvious" ones usually stated in the "will we get dark?" threads.


[My memory could be totally off, but I seem to remember something]
No your memory is correct.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Trick Arrow already gets a second hold to allow it to quickly stack a hold on Bosses, so Petrifying Gaze isn't really an issue.

Fire/Storm, for example, can Stun a group of Bosses in two moves, so any arguments about Mind/Dark fearing a group of Bosses is kind of moot.

So I don't think its setting any new precedents for too much control.
* Storms stun is close up. Dark gets a ranged cone fear (with tasty debuff) and a ranged, auto-hit AOE stun (which also brings people back from the dead). And neither Storm or TA have an AOE heal and a healing pet in them.

It could be brought across but you'd probably have to see severe reworkings of some powers in order to do so (see Fissure and Mud Pots on Domis).*

I've a feeling Dark Blast will go to Blasters first and we might see a Dark Control set before Dark Miasma gets ported to controllers and if and when it is it'll be very closely looked at and rebalanced.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I've a feeling Dark Blast will go to Blasters first and we might see a Dark Control set before Dark Miasma gets ported to controllers and if and when it is it'll be very closely looked at and rebalanced.
AoE -to hit debuffs, paired with team defense buffs? Dark Control/Cold Doms and Dark/Bubblers could become a team favorite.


My Virtue Projects

AE: 38959 - Invasion of the Dark Realm

 

Posted

Would it, Dark Miasma, really create such unbalance? I really don't see how it could considering that there are a few sets that have similar powers, not exactly the same mind you, but similar. Using the /storm example before and the whole '/dark not given to controllers because of the pet,' /storm has two pseudo pets (right?). Judging by this information, having the pet from dark miasma ported over really shouldn't be such an issue. Sure, it's a rather strong pet but so can Lighting Storm and Tornado be with the right sets. There are perhaps other examples but this comes to mind first.


While the idea of Dark Manipulation sounds interesting, I would rather have it be put on hold and looked at for perhaps a later powerset addition in the future. Dark Miasma first in my opinion.


"I solo'd the invisible AV with the targeting reticle turned off in under two minutes with no temp powers or inspirations armed only with a spork."

-Ultimus, the day after I11 goes live.


By Zombie_Man

 

Posted

I think you missed the explanation, Neg.

It's not an overpower issue, its the fact when they look at how they are going to put together ALL the dark themed sets, there are issues of overlap that have to be resolved.

Example: When looking at adding dark to ATs that haven't gotten it yet they hope to put in a dark control set. Well dark miasma already has many powers that would be obvious choices for dark control, therefore more of an overhaul would be required for dark miasma (or whatever the dark buff/debuff set for controllers would be called if its radically changed) and the sets being proliferated now don't require that amount of overhaul.

In other words they aren't so concerned about overpoweredness they actually want to make MORE for us, but that takes time.

(I welcome any corrections if that is inaccurate)


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

I would think Earth/Dark would be pretty over powered. Quick Sand and a Tar Patch would not only floor the recharge of mobs, but practically neuter them with all that -def and -resist.


 

Posted

Quote:
Originally Posted by MentalMaden View Post
I think you missed the explanation, Neg.

It's not an overpower issue, its the fact when they look at how they are going to put together ALL the dark themed sets, there are issues of overlap that have to be resolved.

Example: When looking at adding dark to ATs that haven't gotten it yet they hope to put in a dark control set. Well dark miasma already has many powers that would be obvious choices for dark control, therefore more of an overhaul would be required for dark miasma (or whatever the dark buff/debuff set for controllers would be called if its radically changed) and the sets being proliferated now don't require that amount of overhaul.

In other words they aren't so concerned about overpoweredness they actually want to make MORE for us, but that takes time.

(I welcome any corrections if that is inaccurate)
Ah, I probably should have read a bit more before throwing up my response. I -did- read through what the explanation and now I just want to ask one more question just for clarification:

There's a chance that Dark Miasma will come around onto the Controllers side but it won't be much like the Dark Miasma of a MM correct?


"I solo'd the invisible AV with the targeting reticle turned off in under two minutes with no temp powers or inspirations armed only with a spork."

-Ultimus, the day after I11 goes live.


By Zombie_Man

 

Posted

Quote:
Originally Posted by Neg_Let View Post
Ah, I probably should have read a bit more before throwing up my response. I -did- read through what the explanation and now I just want to ask one more question just for clarification:

There's a chance that Dark Miasma will come around onto the Controllers side but it won't be much like the Dark Miasma of a MM correct?
Guessing from dev response it won't be like any incarnation of dark miasma...my guess is it will be almost a totally different set (if they do also create a dark control) with just the few existing buff/debuff powers and some new.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Judging from the responses, Dark Miasma as it stands would a much more difficult set to port over to Controllers than other possible ports (including Controllers and all other AT's). Thusly the devs prioritize by working on the easier sets to port over, because they can knock those out quickly. Essentially, because of all of the "control" overlap Dark Miasma would have (as a secondary), the devs would have to rework the set to replace around half of the powers, perhaps going as far as introducing powers that have yet to be included in the game, just so the set can be "balanced" with the other Controller secondaries.


My Virtue Projects

AE: 38959 - Invasion of the Dark Realm

 

Posted

IMO the only seriously overpowering element of /Dark for Controllers is the cone fear, mainly because of its stacking with Mind's fear cone and the longer mezz durations we usually get. The extra pet is really not that big a deal considering Dark Miasma is already available to Masterminds, of all overpowered things.

All other powers in Dark are a 1-for-1 match with something from another set, even if it's not immediately obvious. Even the stun stacking happens in other sets (Dark/Dark Defenders and Corruptors for example). Meanwhile, Dark lacks endurance recovery and recharge, two things that set Kinetics and Radiation apart.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
IMO the only seriously overpowering element of /Dark for Controllers is the cone fear, mainly because of its stacking with Mind's fear cone and the longer mezz durations we usually get. The extra pet is really not that big a deal considering Dark Miasma is already available to Masterminds, of all overpowered things.

All other powers in Dark are a 1-for-1 match with something from another set, even if it's not immediately obvious. Even the stun stacking happens in other sets (Dark/Dark Defenders and Corruptors for example). Meanwhile, Dark lacks endurance recovery and recharge, two things that set Kinetics and Radiation apart.
Like has been stated, it's not a matter of being over powered.

It's a matter of them not wanting to port over Dark Miasma NOW, because they may want to take powers in Dark Miasma, and put them into a Dark Control set, then they'd have to look over what was left in Dark Miasma, and make new powers for it.

Ie...

They may want to take Fearsome Stare, Petrifying Gaze, and Dark Servant, and put them into Dark Control.

They'd then need to replace those three powers in Dark Miasma, for Trollers.

As for it being OPed if ported as is now. Hmmm...I don't think it would be to much different than Radiation Emission in power, but it would still play a bit different.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Biospark View Post
I have been waiting for Dark for Controllers ever since they announced the very first proliferation.
I would make an Illusion/Dark in a heartbeat.

What has been commonly said to me when brought up is that Dark Miasma would make a better primary than a secondary. Many people believe that controllers will likely get Dark Control rather than Dark Miasma.

Personally, I would prefer it as a secondary. Its exactly what sets like Illusion and Gravity need to boost up their control abilities, and the only "unbalanced" aspect of the set for controllers would be the powerful "pet". Maybe the loss of "Dark Servant" has been the main hold-up. Only guessing really.
But they don't elimninate the Dark Servant for MMs and that is one of the BIG advantages for an MM taking DM.. the ability to have 7 not 6 pets. Also keep in mind an MMs pets don't disappear after X amount of time while the Illusionist has one pet, the Phantasm, that stays until dismissed. Phantom Army lasts a few minutes and then you wait for recharge before it's available again. So I really don't see that as a viable reason for not giving DM to Controllers and definately see no reason to eliminate the Dark Servant.

As for it being a better Primary than a secondary...It's a secondary for an MM as well but it seems to do an outstanding job and is a very popular powerset for them. LOL I know cause my 50 level MM is a Thugs/Dm and the debuffs, etc do a great job. I don't see any reason NOT to make it an option for Controllers.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by BrandX View Post
Like has been stated, it's not a matter of being over powered.

It's a matter of them not wanting to port over Dark Miasma NOW, because they may want to take powers in Dark Miasma, and put them into a Dark Control set, then they'd have to look over what was left in Dark Miasma, and make new powers for it.

Ie...

They may want to take Fearsome Stare, Petrifying Gaze, and Dark Servant, and put them into Dark Control.

They'd then need to replace those three powers in Dark Miasma, for Trollers.

As for it being OPed if ported as is now. Hmmm...I don't think it would be to much different than Radiation Emission in power, but it would still play a bit different.

I see what your syaing BrandX I it make sense, sort of, in the way the dev's often think things thru but to me it seems a little strange.. Okay you are creating a Dark Control powerset and you don't want to give Controllers DM now cause you are thinking of adding some of the DM powers to DC. Then once you finish that you will go in and retool DM minus those powers you added to DC before giving it to a Controller? Here's an idea leave DM alone and give it to the Trollers now and then use the time you saved to come up with 3-4 new powers to add to DC instead of throwing powers from DM into it. Seems like it would take about the same amount of time. Plus your not confusing a player that has been using DM for years with his or her MMs and now has to learn several New Powers in a set using the exact same name as the one the Master Mind has had since they got the original. Does that make sense to anyone besides me? LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

I don't think it would be too hard to learn a few extra things.

And you assume that it will even be called Dark Miasma.....that could change as well.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

I do see the issue with interconnection. As far as stacking controls goes, I don't think it's significantly worse than /cold or /storm can get. The biggest balance issue it has imo is that people would no longer be able to point to stacked holds as a reason to consider Trick Arrow acceptable in its current form.


 

Posted

Personally, I hope DM gets ported without a Dark Control set. Yes, Dark Control would be cool, but with power Customization, doesn't Black Illusion of MC do basically the same thing?


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
I see what your syaing BrandX I it make sense, sort of, in the way the dev's often think things thru but to me it seems a little strange.. Okay you are creating a Dark Control powerset and you don't want to give Controllers DM now cause you are thinking of adding some of the DM powers to DC. Then once you finish that you will go in and retool DM minus those powers you added to DC before giving it to a Controller? Here's an idea leave DM alone and give it to the Trollers now and then use the time you saved to come up with 3-4 new powers to add to DC instead of throwing powers from DM into it. Seems like it would take about the same amount of time. Plus your not confusing a player that has been using DM for years with his or her MMs and now has to learn several New Powers in a set using the exact same name as the one the Master Mind has had since they got the original. Does that make sense to anyone besides me? LOL

This is pretty much my feeling about it as well. The only reason to do it differently would be to try to get Dark Control to Dominators, I guess.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
This is pretty much my feeling about it as well. The only reason to do it differently would be to try to get Dark Control to Dominators, I guess.
Ding ding ding....and there is the missing piece of the conversation. Nice catch, Tex.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff