What are the good points of a human PB?


Airhammer

 

Posted

I know all the good stuff Warshades can bring, even human (my Brazilian friend's purpled out human shade farms BM at +4/+8 w/ bosses, believe me, he PLs other ppl from the SG with that, and it's FAST - only saw it twice because I'm not into being PL'ed past 15-20).

I know PBs aren't suitable for farming but I have this urge to make one.

What are the PB's strenghts? I was thinking of making an Human form and getting Dwarf, just slotting the form with res, the heal and taunt in case I need a 'breakfree' and off tanking for a short time.

But.. aside from Incandescent Strike, which does more damage than Disembowel and Incinerate for scrappers... I'm kinda meh on the numbers especially for AoE.

What powers are considered the best for an offensive mostly human PB, both AoE and ST? G. Bolt and the eye beam seem to have about the same dps. I don't need opinions on the other powers like the self heals, BU and light form. Just wanna know how to be an effective damage dealer with a PB without Nova and Dwarf attacks.

Thanks!


 

Posted

To be an effective damage dealer as a Human Form peacebringer, you need to load up on +damage global bonuses from IO sets and +recharge from the same.

You will still not be as damaging as a Warshade. Humanform Peacebringer's strength is endurance and single target damage with the melee attacks.


 

Posted

I honestly dont see any bonus in being an all human pb. Iwould suggest if you wanted to do that, be a scrapper, its stronger. Tri form is where the real strength lies in kelds


 

Posted

My mother told me often, "If you don't have something nice to say, don't say anything at all."

When it comes to PBs, I think this time I'll listen to her.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Kioshi View Post
...I know PBs aren't suitable for farming but I have this urge to make one.

What are the PB's strenghts? I was thinking of making an Human form and getting Dwarf, just slotting the form with res, the heal and taunt in case I need a 'breakfree' and off tanking for a short time.

What powers are considered the best for an offensive mostly human PB, both AoE and ST? G. Bolt and the eye beam seem to have about the same dps. I don't need opinions on the other powers like the self heals, BU and light form. Just wanna know how to be an effective damage dealer with a PB without Nova and Dwarf attacks.

Thanks!
Quote:
Originally Posted by Starcloud View Post
To be an effective damage dealer as a Human Form peacebringer, you need to load up on +damage global bonuses from IO sets and +recharge from the same.

You will still not be as damaging as a Warshade. Humanform Peacebringer's strength is endurance and single target damage with the melee attacks.
Quote:
Originally Posted by treydawg View Post
I honestly dont see any bonus in being an all human pb. Iwould suggest if you wanted to do that, be a scrapper, its stronger. Tri form is where the real strength lies in kelds
How about if we hear from someone who has actually Played a purely Human-form PB?

The Strength of the human-form PB is that he is Flexible. He can do a little bit of everything (without resorting to Power-Pools) and do it relatively well.

You can Blast, and you have both Single-target and AoE attacks. Later in the build, you pick us some powerful melee attacks that allow you to Scrap - a little. And you have Shields, to give you some protection while you do it. Later still, you get a PBAoE and TWO nukes. You also have a Dull Pain clone, a Reconstruction clone, and a fairly unique ranged Heal Other. Finally, Light Form is your 'temporary god-mode'.

You have Other powers, which I find situational and unsuited to My playstyle, but which you may enjoy.

The other main strength of a Peacebringers, in general, is that they are self-contained and consistent. A Warshade's power fluctuates and depends on the availability of nearby bodies, while a PB needs no external factor to make him powerful. Every attack and ability is going to precisely as strong as the last time you used it.

The play-style that works for me, is to mix it all up. Blast at range, Scrap with the 'leakers' that make the mistake up running up to melee with you, Toss out the occasional 'fill-in heal', change ranges and Blast again, and if you see a tasty-looking pile of enemy, dash in and drop a Nuke on them. If you consider the Tankers and Scrappers to be line-of-scrimmage specialists, while the Blasters and Defenders do their thing from the rear-echelon, the human-form PB is the utility mid-fielder who keeps an eye on everything that's happening and fills in the breaks as needed.

Solo, it's more of the same, basically a 'Blapper', with the addition of shields and self-heals.

However, that brings up another issue - Kheldians are Much Stronger when they are on a team. A Peacebringer's inherent team-buff Balances his team. Low-damage teammates, like Tankers and Defenders boost a PB's Damage output, so a trio, with Tanker, Defender, and PB makes the PB a 'real Blaster'. Low-resistance teammates, like Scrappers and Blasters boost the PB's damage Resistance and making them even tougher. Teaming with a Controller gives the PB some Mez Protection and teaming with another Kheldian gives Slow/Recharge resistance.

Warshades are Reinforced by their teammates, getting Damage from Scrappers and Blasters and Resistance from Tankers and Defenders, while the effects of Controllers and other Kheldians remain the same.

Finally, and perhaps Best, as a pure Human-form Peacebringer you actually have enough slots to enhance all of your powers!!

If you chose to add the Dwarf-form, then you're not a 'Human PB', but a bi-form Human/Dwarf, which is still a Fine choice! If all you want is Mez protection, invest in a stock of Break Frees.

Now, as to this 'suitable for farming' question, I'd say that's entirely a matter of playstyle and other choices. Pick an enemy that is weak to Energy damage and build the right team, and you may be able to farm yourself crazy. Not being in the least bit interested in farming, I can't advise you, there.

Be Well!
Fireheart

PS: To assuage any curiosity you may feel, here is the build I'm currently using for my Human PB - he's only up to level 32.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Starlight Saint: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Acc(3), EndRdx(5), Dmg(21), Dmg(40)
Level 1: Incandescence -- ResDam(A)
Level 2: Glinting Eye -- Acc(A), Acc(3), EndRdx(9), Dmg(21), Dmg(40)
Level 4: Gleaming Blast -- Acc(A), Acc(5), EndRdx(11), Dmg(23), Dmg(40)
Level 6: Shining Shield -- EndRdx(A), ResDam(7), ResDam(7), ResDam(13)
Level 8: Radiant Strike -- Acc(A), Acc(9), EndRdx(13), Dmg(34), Dmg(43)
Level 10: Essence Boost -- RechRdx(A), Heal(11), RechRdx(29), Heal(34)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Proton Scatter -- Acc(A), Acc(15), EndRdx(15), Dmg(34), Dmg(43)
Level 16: Luminous Detonation -- Acc(A), Acc(17), EndRdx(17), Dmg(37), Dmg(45)
Level 18: Incandescent Strike -- Acc(A), Acc(19), EndRdx(19), Dmg(23), Dmg(45)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A), Heal(37), Heal(43), Empty(50)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25), Empty(50)
Level 26: Reform Essence -- RechRdx(A), Heal(27), RechRdx(27), Heal(37)
Level 28: Glowing Touch -- RechRdx(A), Heal(29)
Level 30: Solar Flare -- Acc(A), Acc(31), EndRdx(31), Dmg(31), Dmg(46)
Level 32: Quantum Shield -- EndRdx(A), ResDam(33), ResDam(33), ResDam(33)
Level 35: Photon Seekers -- Acc(A), Acc(36), EndRdx(36), Dmg(36), Dmg(46)
Level 38: Dawn Strike -- Acc(A), Acc(39), EndRdx(39), Dmg(39), Dmg(46)
Level 41: Light Form -- RechRdx(A), ResDam(42), RechRdx(42), ResDam(42)
Level 44: Build Up -- RechRdx(A), ToHit(45), RechRdx(48), ToHit(48)
Level 47: Conserve Energy -- RechRdx(A), RechRdx(48)
Level 49: Thermal Shield -- ResDam(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight(A), Flight(50)
Level 10: Combat Flight -- Flight(A)
------------



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Posted

Quote:
Originally Posted by Fireheart View Post
Now, as to this 'suitable for farming' question, I'd say that's entirely a matter of playstyle and other choices. Pick an enemy that is weak to Energy damage and build the right team, and you may be able to farm yourself crazy. Not being in the least bit interested in farming, I can't advise you, there.
Unai Kemmen has a banished pantheon mission. The zombies are vulnerable to energy and very wimpy. As long as you can handle the shamans. Fortunately, the combo of ranged attacks and nukes should give you that ability.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:

The Strength of the human-form PB is that he is Flexible. He can do a little bit of everything (without resorting to Power-Pools) and do it relatively well.

You can Blast, and you have both Single-target and AoE attacks. Later in the build, you pick us some powerful melee attacks that allow you to Scrap - a little. And you have Shields, to give you some protection while you do it. Later still, you get a PBAoE and TWO nukes. You also have a Dull Pain clone, a Reconstruction clone, and a fairly unique ranged Heal Other. Finally, Light Form is your 'temporary god-mode'.

You have Other powers, which I find situational and unsuited to My playstyle, but which you may enjoy.

The other main strength of a Peacebringers, in general, is that they are self-contained and consistent. A Warshade's power fluctuates and depends on the availability of nearby bodies, while a PB needs no external factor to make him powerful. Every attack and ability is going to precisely as strong as the last time you used it.

The play-style that works for me, is to mix it all up. Blast at range, Scrap with the 'leakers' that make the mistake up running up to melee with you, Toss out the occasional 'fill-in heal', change ranges and Blast again, and if you see a tasty-looking pile of enemy, dash in and drop a Nuke on them. If you consider the Tankers and Scrappers to be line-of-scrimmage specialists, while the Blasters and Defenders do their thing from the rear-echelon, the human-form PB is the utility mid-fielder who keeps an eye on everything that's happening and fills in the breaks as needed.

Solo, it's more of the same, basically a 'Blapper', with the addition of shields and self-heals.

However, that brings up another issue - Kheldians are Much Stronger when they are on a team. A Peacebringer's inherent team-buff Balances his team. Low-damage teammates, like Tankers and Defenders boost a PB's Damage output, so a trio, with Tanker, Defender, and PB makes the PB a 'real Blaster'. Low-resistance teammates, like Scrappers and Blasters boost the PB's damage Resistance and making them even tougher. Teaming with a Controller gives the PB some Mez Protection and teaming with another Kheldian gives Slow/Recharge resistance.

Warshades are Reinforced by their teammates, getting Damage from Scrappers and Blasters and Resistance from Tankers and Defenders, while the effects of Controllers and other Kheldians remain the same.

Finally, and perhaps Best, as a pure Human-form Peacebringer you actually have enough slots to enhance all of your powers!!

YES !!! EXCELLENT RESPONSE !!!!!

If Solar Flare was knockdown instead of KnockBack I would be in sheer heaven with my all human PB..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Whenever I play my PB, the main benefit I have is that I'm enormously self-sufficient and that I provide damage alongside group utility. There's four powers that really define the experience:

-Pulsar. A Mag 2 Daze with a 50% chance for a Mag 3. It'll lock down minions and has a good enough chance of locking down Lieutenants, as well.

-Glowing Touch. A hefty heal other on a ridiculously short cooldown. Bubble Defenders and me get along very well, since I cover anything that gets through his shields and he stops me from being hit the majority of the time.

-Dawn Strike/Photon Seekers. Both very good spawn clearers, with Photon Seekers regularly obliterating a tight group with only a few enhancements stuck into it.

-Cosmic Balance. On Scrapper/Blaster-heavy teams, I'm pretty well near invincible if I play smart, while Defender/Tank heavy teams puts me on even footing with most other melee ATs.

Granted, I will say that, as a guy who also has a Fortunata, Fortunatas do the whole melee hybrid thing a lot better than human PBs do. Human PBs trade damage for survivability, in comparison, but I'm not sure if it's an entirely equitable trade.

Also since it's a human PB thread: please change the KB on Solar Flare to Knockup!! Thanks devs.


 

Posted

Thanks for the responses. Well looking at the #s I kinda agree a bit with Bill, but she will be part of a R. Offenders themed team with defs, trollers... So I'll always be buffed or protected somehow. I'll skip Dwarf.

I just mentioned farming to say 'hey I know human WSs can do crazy stuff what about PBs?', won't be farming with this one.

But I can get good s/l/e/ne resists with Incandescence (basically Tough for e/ne), the shields and Tough. Just debating going either Provoke/other power or Assault/Tactics as the 4th pool.

Since Proton Scatter looks like garbage, I'm thinking about something like that so I can do both good melee and ranged damage (she's level 6 now and I really like that I can spam Gleaming Bolt and give-def, btw do these stack? Just saw that Bolt gives -9% while others like Blast and Eye, which I'm not taking because I hate the sfx, give --18%).

Well probably won't I Oher so much unless I get to really enjoy her and do a lot of TFs, but here's an attempt:

Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

01 pb human provoke: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting

Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Incandescence -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(7), S'fstPrt-ResDam/Def+(9)
Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Shining Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam(15)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 8: Swift -- Run-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), Achilles-ResDeb%(27)
Level 14: Quantum Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-ResDam(29)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), KinCrsh-Rechg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 26: Solar Flare -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), FrcFbk-Rechg%(39)
Level 28: Essence Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 30: Glowing Touch -- Heal-I(A), Heal-I(42)
Level 32: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(46)
Level 35: Dawn Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 41: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Acc/Rchg(46), Zinger-Taunt/Rchg/Rng(46), Zinger-Taunt(50)
Level 44: Boxing -- KntkC'bat-Knock%(A)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- Empty(A)
------------



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Posted

Luminous Detonation is pretty much the worst. It's got horribly anemic damage on top of a massive knockback. Scrap it and rearrange your powers a bit so you can get Pulsar. It's great on teams and well-near necessary for soloing, since you're not the sturdiest without Cosmic Balance backing you up.

Your only truly reliable AoE is Solar Flare, which compares favorably with Foot Stomp, aside from the KB component stuck into it. If you're in a group with Controllers who have an AoE immob, you can use it care-free, but if you don't, you're going to have to do the Solar Flare Shuffle. This is where you try to find a point where you can minimize the harm of knockback (usually by knocking outliers in towards the melee) while maximizing the number of targets you can actually hit with it.

I wouldn't bother with Provoke, to be honest. While PBs have some similarities with Scrappers, you're still squishy in spots, and likely won't survive the extra aggro that Provoke brings. I'd personally go with Combat Jumping, instead, since it's a great place to slot the Kismet bonus and provides Immobilization protection, which is always useful. Leadership isn't a bad option, but it's not spectacular, either, and you're already going to be guzzling endurance with Pulsar/IS/Solar Flare.

Here's an example build. It's roughly what I'm planning to do with my PB.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Gleaming Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), ShldBrk-%Dam(7), Achilles-ResDeb%(7), LdyGrey-%Dam(45)
Level 1: Incandescence -- S'fstPrt-ResKB(A), Aegis-Psi/Status(9)
Level 2: Gleaming Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Dmg/EndRdx(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(46)
Level 4: Shining Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(5), ImpSkn-EndRdx/Rchg(5), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-Status(43)
Level 6: Essence Boost -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(13), Mrcl-Heal/Rchg(15), H'zdH-Heal/Rchg(15)
Level 8: Radiant Strike -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg(19), Mako-Acc/EndRdx/Rchg(50)
Level 10: Swift -- Flight-I(A)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(21)
Level 14: Quantum Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(23), ImpSkn-ResDam/EndRdx/Rchg(42), ImpSkn-Status(42)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), LdyGrey-Rchg/EndRdx(27)
Level 20: Pulsar -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/EndRdx(29), Stpfy-Acc/Rchg(29), Stpfy-EndRdx/Stun(31), Stpfy-Stun/Rng(31), Rope-EndRdx/Stun(46)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(46)
Level 24: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(42)
Level 26: Glowing Touch -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(50), Dct'dW-Heal(50)
Level 28: Solar Flare -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(39)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx(33)
Level 35: Photon Seekers -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(40), C'Arms-Dmg/EndRdx(40), C'Arms-Acc/Dmg/Rchg(40), C'Arms-EndRdx/Dmg/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Combat Jumping -- Ksmt-ToHit+(A)
Level 44: Conserve Energy -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Dawn Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(48), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 49: White Dwarf -- ResDam-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- Krma-ResKB(A)
------------
Level 49: White Dwarf Strike -- Empty(A)
Level 49: White Dwarf Smite -- Empty(A)
Level 49: White Dwarf Flare -- Empty(A)
Level 49: White Dwarf Sublimation -- Heal-I(A)
Level 49: White Dwarf Antagonize -- Empty(A)
Level 49: White Dwarf Step -- Empty(A)

I don't really like Light Form, but you can scrap something and put it in if you want. I put in White Dwarf there because it's another great self-heal if things start going to hell. I mainly focused on recharge and max HP for set bonuses.


 

Posted

Thank you Vermain, I had completely forgotten about immob protection, essential on a melee/ranged build.

I'll keep L. Form because I wanna experience the godmode.

Provoke would be good when I'm playing with the specialized team, because they're mostly squishies who buff, last time I played melee with them I was on a 24 spines/dark on SOs (not even kb prot) and because of ID (kb prot) and SB I could use Spine Burst near perma and Dark regen liberally, I could easily tank if I had provoke, but not in the plans for that scrapper.

I'll think about Proton Scatter or L. Detonation (KB won't be an issue on this team). L. Det is kinda like the energy blaster AoE right? Power something?

I don't want Pulsar. Mag 2 only, 60% base acc. I hate powers like these with penalties and minion-only. If it were mag 3 i'd consider since the 60% acc can be gotten around.

But your build gave me some ideas, thanks a lot I'll skip dwarf because I"ll be buffed most of the time anyway.

For a toon that I see as kinda 'gimped' looking at numbers (human PB - that's why I made her primarily for a team that will have a lot of support) I'm not doing bad, duo'ed with an earth troller and killed stuff quite fast with bolt/blast/radiant strike. Not blaster fast but I'm happy with her so far.

Mids numbers are smaller than in game (and I mean solo, at the power selection thing), guess they didn't update that.


 

Posted

If you want a taunt, you could always grab White Dwarf and just slot up Antagonize. Pop in quickly, taunt, turn back into a human and smack them around. In principle, it's not entirely human-only when you play a human-form build, just one that focuses primarily on human-form. Downside is you'd have to snap your defenses back on quickly every time you do this. You don't need Combat Jumping, especially if you're with a lot of Controllers who can buff up your Cosmic Balance resists, but I've found it handy. Personal preference. You should be carrying around two slots full of Break Frees eventually, so it's not like you'd be entirely helpless if you didn't take it.

If you want another AoE, I'd do Luminous Detonation over Proton Scatter. Both are really middling, but LD's better solely for the AoE. Proton Scatter's too hard to try and set up properly in melee.

Pulsar's only mag 2, but it's also got a 50% chance for an additional mag, so you can lock down a good portion of a spawn. I mainly use it to put annoying minions out of commission and, when grouped with other people with massed dazes, can lock down an entire spawn easily. My smoothest runs are always with a Fire Controller: double AoE daze nullifies the spawn and Fire Cages lets me Solar Flare to my heart's content.

Regardless of all that, glad to hear PB's working out well for you! It can start out slow since you don't really get any truly earthshattering attacks until Incandescent Strike (and even then its endurance usage will make Dark Armor look like Willpower by comparison), but once you slot in some KB protection and can get SOs, it's wonderful. Definitely my favorite character to play.


 

Posted

Good info Vermain. I checked CoData, Pulsar is a bit better than it looks.

But well I've been thinking... I have a much easier time building for recharge than going for some def (latest build had 21% ranged def, which is meh to me).

I won't take Dwarf because it'd be the same thing as Provoke.. I'd end up using 4 slots for acc, taunt and rech, like 4 slots of perfect zinger. And anyway, the squishie teams formed by the Repeat Offenders usually steamroll and have no problems with aggro, and I'm not going to play tank anyway when I'm pugging (which will be a lot since the team is like twice per week, I have little playtime and I wanna get to SOs asap because I'm enjoying her).

I had a WS I took to 35, deleted him (when it took ages to get to 35) because I felt I had to do too much to accomplish things (yeah I could feel how awesome the shade can get, but you know... targetting dead mobs for the pets and mininuke, all the form shifting and double mire + attack to do decent damage... I can do this much more simply on my scrappers, even my favorite, the dm/da, and /da shares some powers with WSs - and if I wanna farm I want a simple toon because farms are boring, so levleing a fm/sd for that because it's just insps + kill kill kill, I can't even stand to farm with my io'ed fire/kin who I also played the entire way to 50 and enjoyed him).

Soooo I think I'll plan for rech. I'll still skip Pulsar because there will be controllers and defenders with me anyway, but I think I finally came up with a build I like the recharge, the net end recovery and maxhp although it has no defenses anymore.

Ok maybe I'll change some things (like putting Hasten instead of Leadership - this build is a bit expensive for a toon I barely know the powers, a few uniques, but affordable if I get to like her) , but I'm happy with my power choices till 32 at least. I have this tendency to plan too much before playing a set.

Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

01 PB recharge: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Incandescence -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(7), ResDam-I(9), Empty(9)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Shining Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(17)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Swift -- Flight-I(A)
Level 12: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25), Achilles-ResDeb%(25)
Level 14: Quantum Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(27), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx/Rchg(29)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), KinCrsh-Rechg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), FrcFbk-Rechg%(40)
Level 28: Glowing Touch -- Numna-Heal(A), Numna-Heal/Rchg(40), Numna-Heal/EndRdx(50)
Level 30: Essence Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 32: Photon Seekers -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Acc/Dmg(43), C'Arms-Acc/Rchg(43), C'Arms-EndRdx/Dmg/Rchg(43), S'bndAl-Dmg/Rchg(45)
Level 35: Boxing -- Empty(A)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(46), Aegis-ResDam/EndRdx(46)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- Srng-EndRdx/Fly(A), Zephyr-Travel/EndRdx(50)
------------



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Posted

Quote:
Originally Posted by Fireheart View Post
The play-style that works for me, is to mix it all up. Blast at range, Scrap with the 'leakers' that make the mistake up running up to melee with you, Toss out the occasional 'fill-in heal', change ranges and Blast again, and if you see a tasty-looking pile of enemy, dash in and drop a Nuke on them. If you consider the Tankers and Scrappers to be line-of-scrimmage specialists, while the Blasters and Defenders do their thing from the rear-echelon, the human-form PB is the utility mid-fielder who keeps an eye on everything that's happening and fills in the breaks as needed.
I agree with this whole heartedly. Took an all human WS to 50 first, then an all human PB. They were both awesome, like nothing I'd ever played before. I sketched out general builds for them in Mid's but threw out the plans probably around level 20. PLAY the character, see what it can do, and what it can't do. Build the character as you go along. I honestly couldn't tell you what powers I took on my PB, what IO's I used, the character just was. If I saw that a certain power was working well, I built it up, powers that I found myself not using went unslotted. Let the character be organic and grow and change.

My all human PB, to me, played like a blasting scrapper. I usually stayed in the background, blasting away, but woe betide any "leakers" that came my way. I solo'd a bit, probably about 20% of the time, but I'm a teamer at heart so I look for teams no matter which character I'm on but it's not possible to find a team 100% fo the time, especially if you play at odd hours like I do.

My all human PB and WS were some of the best characters that I took to 50. I had a ball playing with them, no grand designs or pre-planned path to 50, just took the powers as they came, some worked, some didn't, but it was all good. I did a respec or 2 on each of them, mostly to upgrade IO's to higher levels as I started IO'ing them out at 30, and probably respecced them around 40-45 to take advantage of higher level IO's. I *did* use Mid's for the respecs to tweak some powers, adjust some slotting, and MOSTLY to keep what was working exactly the same.

Enjoy, and most of all, have fun.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Ok maybe I'll change some things (like putting Hasten instead of Leadership - this build is a bit expensive for a toon I barely know the powers, a few uniques, but affordable if I get to like her) , but I'm happy with my power choices till 32 at least. I have this tendency to plan too much before playing a set.
I'd definitely go with Hasten. Just messing around with it, I can bring Reform Essence down to 18s with another LotG (which is impressive, to say the least), as well as making Essence Boost permanent. You also come within moderate spitting distance of perma-Hasten if you're willing to commit the millions of Inf required. It also frees up two slots, allowing you to get Dawn Strike and something else like Reform Essence or Quantum Flight (which is a great escape power).


 

Posted

Quote:
Originally Posted by Vermain View Post
I'd definitely go with Hasten...

...It also frees up two slots, allowing you to get Dawn Strike and something else like Reform Essence or Quantum Flight (which is a great escape power).
Curious - what two slots does it free?

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
Curious - what two slots does it free?

Be Well!
Fireheart
In the latest build I posted, it frees up 2 slots from tactics (use five there).

Then I put another fly/end in Hover, another LoTG too, Hasten 3-slotted and got 2 powers that don't need extra slots like this:

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Posted

Hey, off topic lol, but don't wanna start a new thread (althoug PB thread are kinda rare even in the Kheldian forums which are almost as deserted as my beloved Stlker forums). I found it easier to make a triformer than a human, weirdly enough (last 2 powers are only placeholders for lotgs).

I know I'll do a triformer second build at least for dark astoria Nova hunting, because I make millions there with a lot of my toons (except when I tried on my WS... poor thing with his neg damage against the BP lol).

I IO out all the builds I plan but doesn't mean I'll get them all, because this triformer looks a bit expensive - but I think it looks good...


This *looks* end sustainable to me in forms, I don't know.

EDIT: I though Nova form blasts did more damage than human, but Gleaming Blast outperforms the ST Nova blasts in raw dmg values...

Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

01 PB triform: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Gleaming Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5), LdyGrey-%Dam(5), Achilles-ResDeb%(7)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Shining Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7)
Level 4: Essence Boost -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(9), Mrcl-Heal/Rchg(9), H'zdH-Heal/Rchg(46)
Level 6: Bright Nova -- EndMod-I(A)
Level 8: Swift -- Flight-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Quantum Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(29)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: White Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
Level 22: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34)
Level 24: Stamina -- EndMod-I(A)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(37)
Level 28: Glowing Touch -- Heal-I(A), Heal-I(36)
Level 30: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 32: Photon Seekers -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Acc/Rchg(50), ExRmnt-Acc/Dmg(50)
Level 35: Dawn Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Dmg/EndRdx/Rchg(48)
Level 38: Light Form -- ImpArm-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(46), Aegis-ResDam/Rchg(46)
Level 41: Quantum Flight -- EndRdx-I(A)
Level 44: Restore Essence -- RechRdx-I(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 4: Ninja Run -- Empty(A)
Level 10: Combat Flight -- Ksmt-ToHit+(A), LkGmblr-Rchg+(11)
------------
Level 6: Bright Nova Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 6: Bright Nova Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19)
Level 6: Bright Nova Scatter -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23)
Level 6: Bright Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dam%(13), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27)
Level 20: White Dwarf Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), Mako-Acc/Dmg(39)
Level 20: White Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), Mako-Acc/Dmg(40)
Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 20: White Dwarf Sublimation -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(43), Mrcl-Heal/Rchg(43)
Level 20: White Dwarf Antagonize -- Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Acc/Rchg(45)
Level 20: White Dwarf Step -- Jnt-EndRdx/Rng(A)



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Posted

After playing a humanform PB extensively (my actual live build is posted below), I have this to say: the human-only PB has the illusion of flexibility, but ultimately that's all it is, an illusion.

The reason for this is because powers in this game do one or more of only three things - cause damage in battle, extend your survival in battle, or reduce downtime between battles. There are multiple paths to each of these ends, but all those paths end in the same place. For example, a control power and an armor toggle do it differently, but they both end up letting you live longer in a battle.

How this applies to humanform PBs is this: they have powers that take many paths, but all those paths converge to the same places (damage, survivability, and downtime reduction) as everyone else's more focused power selections. Whether or not you like it this way is a matter of taste - alot of people think it's fun, and I've been known to enjoy it myself. But other than that, there aren't really any 'good points.'

There is however a serious 'bad point': in return for having several methods of damage and survivability, PBs suffer by being less effective at each than base ATs, and are further penalized by have a melee-centric design without effective status protection. The net result is that the humanform PB is a character who's got basic survivability comparable to a scrapper, basic offense comparable to a tanker, and a few gimmick powers plus cosmic balance to try and make up the difference. And then who's just plain hamstrung in practice compared to actual tankers or scrappers, by the lack of an efficient solution to the status protection problem. You end up being less than the sum of your parts, because a key part, that all the other parts would otherwise rely on, is missing.

To preemptively deflect a frequent criticism: my opinion about status protection is based more on 'time spent mezzed cuts down one's offense' than on 'being mezzed can sometimes make you dead.' My humanform PB has historically survived being mezzed most of the time, but the time it takes up cuts into my DPS.

To preemptively deflect another: human PBs would still be relatively weak even if they had effective status protection, because they have defender-level hitpoints (about 300 less than a scrapper and 800 less thank a tanker), and require atrocious amounts of +recharge bonus to bring together an attack chain that isn't heavily filled by tier 1 blasts.

To preemptively deflect a third: if dwarf form's only worth it for status protection and not for tanking, the problem's with tanking and white dwarf form's pathetic offense (I guesstimate that thinking offensively, you'd have to be mezzed for more than 10 seconds to justify shifting to white dwarf as opposed to just waiting it out), not with status protection in human form.

Here's my human PB's live build. Most of the powers would stay the same, and even in the same order, if I didn't have any IOs.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), LdyGrey-%Dam(37)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46), Aegis-Psi/Status(48)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Achilles-ResDeb%(36)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 6: Radiant Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(11), Hectmb-Dmg/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(17)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(25), Numna-Heal(25), Mrcl-Heal(50)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(21), C'ngImp-Acc/Dmg/Rchg(23), RechRdx-I(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(50)
Level 22: Reform Essence -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 24: Pulsar -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(33), Amaze-EndRdx/Stun(33), Stpfy-Acc/Stun/Rchg(34)
Level 26: Shining Shield -- ResDam-I(A), ResDam-I(43)
Level 28: Proton Scatter -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39), Achilles-ResDeb%(48)
Level 30: Glowing Touch -- HO:Golgi(A)
Level 32: Dawn Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(40), Armgdn-Acc/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dmg/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(48)
Level 35: Solar Flare -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Achilles-ResDeb%(50)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(45)
Level 41: Quantum Shield -- ResDam-I(A)
Level 44: Photon Seekers -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Acc/Rchg(46), S'bndAl-Dmg/EndRdx(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
------------



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"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

While I'm not a fan of your power pick order for leveling and some of your slotting (but hey, it's your build, and since it's a very expensive one you must have played it a lot and it must work very well for you since you spent so much on it), I really liked your post.

Very solid and constructive opinions, and you provided answers to my OP (what's good about human PBs) that are very relevant for me, especially the part about being unable to have a very good attack chain without a lot of +rech (that's why I want Solar Flare and another AoE in my build, she's still level 7 lol, the time I was gonna play her I spent trying to solve my Intel GPU bugs brought by i17 - meaning fugly graphics), so thanks a lot!

I'm still gonna go ahead with my PB, had good fun last time (ended the night duoing several missions with an Earth troller, and we were hitting everything even at TO levels because we both had -def).

And of course I'm no PB expert, I know all the numbers and stuff, but even finding a PB to team is rarer than an /EA stalker (which I have and love btw lol) - but anyway I think only a human PB 'fanboy' would criticize your points, I find them very pertinent.


 

Posted

That's not quite the same build I used levelling (I created and levelled the character years ago, before inventions existed), but it's actually fairly close. Most of what I've changed over the years is in the 35+ level range.

The reasons I don't put much emphasis on shields is are twofold. One is partially just habit - when I was levelling, and for years after, they'd be detoggled by mez anyway. There wasn't alot of point in having them back then, my real survivability when I was levelling up, came from essence boost, reform essence, and pulsar. This is still somewhat the case, because of the prevalence of mez attacks in the upper levels, your shields do end up suppressed a lot.

The other reason is relevant to all characters however - at low levels, endurance is at a premium. A modest amount of damage resistance isn't as valuable as not running out of endurance in the middle of a fight. Defensive toggles were rebalanced in issue 5's Global Defense Nerf to consider stamina and SO enhancers. Most of my characters run 'armorless' up to the mid teens or early 20s, not turning on toggles even if I take them, until I've got SOs slotted into them and simply relying on damage output and inspirations for winning.

Solar Flare I use relatively rarely, because of the knockback it causes, unless there's a controller using a -kb AOE immobilize, using it in a team is counterproductive as it scatters a spawn around. That's why I picked proton scatter and put it relatively early, it's the only 'team friendly' AOE available to a human form PB.

If I were going to re-update the build for the modern day, I'd drop the aegis status resistance (it does nothing) and shift my KB prot to BOTZ in energy flight. I might do a few other things, but I doubt it. As far as PBs go, I'm happy with its performance. Being frank, it's nowhere near as good as my brute, my night widow, my scrapper, or my defender, who have equally-expensive builds (actually, the defender's is much cheaper, but dark/sonic is a power combo), but it's fun and it looks pretty.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

PBs really need to be brought up to the level of Fortunatas, at least in human-wise. They're basically human-form Peacebringers that are better in every conceivable way. Pulsar can lock down minions, sure, but Scramble Thoughts will one-hit daze bosses. The team buffs are phenomenal, and their damage is just as high, if not higher. They also get crazy status protection and are relatively easy to hit the softcap with, though they're lacking in HP and defense debuff resist.