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Posts
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As a WP/SS tank, it is most effective I think to max out your regen and +hp. here is my tank's build. it is relatively inexpensive except for a few enh's here and there that you can live without
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(3), Numna-Heal(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam(5), TtmC'tng-ResDam/Rchg(7)
Level 1: Jab -- Dmg-I(A)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(9), Numna-Regen/Rcvry+(13), RgnTis-Regen+(13)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 6: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(46)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/Rchg(17), DarkWD-ToHitDeb(21), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/EndRdx(15), Efficacy-EndMod/Acc(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Heal/Rchg(19)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23)
Level 24: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(25), TtmC'tng-ResDam/Rchg(33), ResDam-I(33)
Level 26: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(33), Zinger-Taunt/Rchg/Rng(34), Zinger-Dam%(34), Zinger-Taunt/Rng(34)
Level 32: Boxing -- Dmg-I(A)
Level 35: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(36), TtmC'tng-ResDam/Rchg(36), ResDam-I(36)
Level 38: Foot Stomp -- Sciroc-Dmg/Rchg(A), Sciroc-Dam%(40), M'Strk-Dmg/Rchg(40), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), Zinger-Dam%(42)
Level 41: Char -- Lock-%Hold(A), Lock-Acc/Hold(43), G'Wdw-Acc/Hold/Rchg(43), G'Wdw-Dam%(43), G'Wdw-EndRdx/Hold(45), G'Wdw-Acc/EndRdx(46)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Weave -- DefBuff-I(A), RedFtn-Def/EndRdx(50), S'dpty-Def/EndRdx(50), EndRdx-I(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 30% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 43% Enhancement(Accuracy)
- 428.7 HP (22.9%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 6.6%
- MezResist(Terrorized) 2.75%
- 7.5% (0.13 End/sec) Recovery
- 110% (8.61 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;707;1414;HEX;| |78DA9D93C96E134110867BEC711CDBE3D88EE3D8D93742F6498C38B04870202021C| |592C1215C8030713AB683195BB61189B8F000418207605380170022961701CEEC77| |2E1C18AAEBEF20C49191A6BEEE9AEABFFF5E26B7B5680971FBA430AC5355A7D95C5| |D76DC6BB211C839A54A5104851019645617E586749BD2BE58A956EBB59BB2D1A73F| |E464554ABB70A34EED42AB21DD52AB9C38EB9625355BF67EC3CAD76A557B493AF58| |A5B42E74CA5E5CA6633AA3BA5728B3E85B957A84BB99E385DAF14EDFC7643AEE69C| |664B36B633E4678ADE8F210A06BDC20B8834350684EF1C212B7C1718E6346033DA6| |618B361A11F4F8D50EF67123220641A506883427B8161AD002778129B14FC50F0FB| |3784FA72A00494814DC617920D68D94017F4E28C70124830E6528CAF541E641B5E2| |0081771B888C345D79E8FF1869179C5E8A6D30961121182D037128A20E58FEC7055| |C71DE01EC6DC65A4696854EF4474922D072815D36AB1394E05299540CA9780AD4ED| |8EA84AD2C6D47123266F22A8F39E8006B409131B1CE6827BD14F48C14DC75C3DD27| |F29DD6BED338B3CC3C631847373CCB0ADFA9AE47D7F560437BB193BDD8D77E6CF62| |132D6870D35FB1EF014FD0F19838F80C7C02E633E8CFBA0CA075C4E0DD7182375A0| |09341806AD6348EFDED0001BF3536A541B1BC502C6B080312C600C0B384C338D636| |8607C0B9B730B6830A65CA00A60DE7774E726F5A8C99F9C9AFE0154597DFA3A2E78| |05B76A93F19E46CDE8CB3AB3CB7AB34F80A78CB9678C0F5467EB3AFB39A7E65F002| |F813D86496B5CD06B5C1814EAE8B361DC835FD49B10D911AEEB37FFF9CDB262E9EF| |94478FC89BFA07A68CC19929F3CF3FED85E25C2950FC5FCF6B6B5F2E745EFDF7CB2| |AE429182BAA754985CBAA7B45B51CD55A53A1A8BADE5B6BDF70EC88F2755485632A| |1C572145FEC48EAA0C46284454B05488AAD0A1424C85B80A49157A55B8AF82F71BC| |A15F23C| |-------------------------------------------------------------------|
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So I have been told that pb's nova form does not suffer from fight suppression in pvp, however i feel that it does, can somene clarify for me? Thanks
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I honestly dont see any bonus in being an all human pb. Iwould suggest if you wanted to do that, be a scrapper, its stronger. Tri form is where the real strength lies in kelds
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Oh how I miss base raiding. Dark Fallen on Freedom was king. As I can recall, record was 140-0-2, probably higher, thats just the number i remember it at last. It was a great time. The removal of the base raids killed the sg. What a sad day. Hopefully they come back
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ok, im not sold on the attacks, but besides that, how does this look?
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(23)
Level 4: Cauterize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 6: Enchant Demon -- EndRdx-I(A), EndRdx-I(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/Rchg(25)
Level 12: Summon Demons -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(13), BldM'dt-Acc(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(17)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 18: Hell on Earth -- RechRdx-I(A), RechRdx-I(19), ExRmnt-+Res(Pets)(19), EdctM'r-PetDef(21), C'Arms-+Def(Pets)(21), SvgnRt-PetResDam(23)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(43), Zephyr-Travel(43)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg(29), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(31)
Level 28: Forge -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 30: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(40)
Level 32: Abyssal Empowerment -- EndRdx-I(A), EndRdx-I(46)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36)
Level 38: Melt Armor -- Achilles-ResDeb%(A), RechRdx-I(39), RechRdx-I(39), Acc-I(40), UndDef-Rchg/EndRdx(40)
Level 41: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-EndRdx(42), ResDam-I(42)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(50)
Level 47: Soul Storm -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(48), Lock-Acc/Hold(48), Lock-Acc/Rchg(48), Lock-Rchg/Hold(50), Lock-EndRdx/Rchg/Hold(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 1: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;714;1428;HEX;| |78DA9D934B4F135114C7EFF44129B4F445A194F22A85420B03DDF95898289A18A95| |6F1153536133AC02465DA3025D19D1FC0A54191A02E7C7E05D00448FC12BA73A780| |6CC4D7A69EC76D81AD4DFAFFCD3DF7BCEEB933D97B131E211E9C128AFF4C51B3AC7| |C56B32AFAC2BC61169C596DD698162E2144DF81353FB5383F5F32D5091D542E0C73| |F6B0C7E9C59919F5EA1CACB462FE8A5630B48A513203E74D30E96645AD3D34E54AA| |5A23A55D6F5828F1E2775ADA02F587346D9535B9721372FCE191553B7ACD8D9B231| |AD1EEEA7B458945DDF8F40AFC3F05FF60BF9AB3AC5774046D8BE31B6015DC2B1074| |80AC70EA161978C6BDE7A94435C52D0BD2947E8BEC0C8127A2F12D6C15D6177BBA2| |92A921C55169425BBB8269DF839F5DA6B54FD24E82B327386D82D30E72DA15E8DDC| |9EE8AB38F9A4E31E270152EAA58B5B9D2646A3C820F50C9CDA136377714E18E22DC| |D12AE46E967369DEA318CF3683C7D3C2C36AE1B9F8712E11D10F75BDB223EF671B3| |A8C7E220461C7C71D293E6ED2CF78069502B252204DE30D7293C11F14DAFA954AB4| |7EB1E15EDB3EEDB541BE903C61284C2DA7B8608A0B368043981D447888625C606A9| |7A6F6EB14F31C8A77C8E21D7CA2281F33CAC78CF1D9633BD458F72EAD36E08C9D32| |AAF32595EB7DC57843E87BCD78CB78476884F25D72045D4B644A3E22BC802E7AE4D| |87A782AA38C4DA814976F4E9CA7D27F1451C216F80DC8376760139286C4203B4824| |D92FF9910A6EC05B36C4ADD887F8FA87F9FA87C718235C1EFCD2F2A0E925DA1979C| |C78C258268C3E256456085B10A5CA28F50F151CFBCBD867FC24647E317E1302309E| |718E12E37CA33147FD33C3E9A369124DF20E859D02738EFAD725143E6DF620B0EA3| |EF8C2FFF7B7E6A9A5705F6E029D42B9867203E526CA2D94DB287750EEA2E451AAEB| |F568DF31ECEB38CA0994932861ECEF217ABAF0836B46F1A078515A507C287E94104| |A146515A5FA0FC3BF0563| |-------------------------------------------------------------------|
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yea i was aiming for +rech to get melt armor, head exhaustion and forge at as low of a rech time as possible for maximum usage of them. also. what about +dmg procs in pets? are they useful or pretty much useless
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How is the pet slotting? Havent played a MM in a while. Also its my first /thermal toon. All critique is welcome.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- Dmg-I(A), Dmg-I(3), Acc-I(3), SvgnRt-PetResDam(5), EdctM'r-PetDef(5), ImpSwft-Dam%(7)
Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(23)
Level 4: Cauterize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/Rchg(25)
Level 12: Summon Demons -- Dmg-I(A), Dmg-I(13), BldM'dt-Acc/Dmg(13), Heal-I(15), Heal-I(15), ExStrk-Dam%(17)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Dmg(21), ExRmnt-Acc/Dmg/Rchg(21), RechRdx-I(23)
Level 20: Recall Friend -- EndRdx-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 26: Summon Demon Prince -- Dmg-I(A), Dmg-I(27), BldM'dt-Acc/Dmg(27), G'Wdw-Dam%(29), NrncSD-Dam%(29), UbrkCons-Dam%(31)
Level 28: Forge -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 30: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36)
Level 38: Melt Armor -- Achilles-ResDeb%(A), LdyGrey-%Dam(39), LdyGrey-Rchg/EndRdx(39), RechRdx-I(40), LdyGrey-DefDeb/Rchg(40)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(45), LkGmblr-Rchg+(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), EndRdx-I(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 1: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1435;708;1416;HEX;| |78DA9D94596F125114C7EFB094B21528A5A514BA522860C7F2E6F260A2D5A45AB44| |A5DA2463229D376121808D0C4BEF901EAF6684C1735F133985613EB9B317E89BEE9| |83312ECF78965B965749F8FF9833E79EF33F73E7927B38EF11E2D139A1F82F94B47| |ABD90D3EA0DBD5636CCA23DA7AD192BC221849868470BF98D72B962AAF33AA8BC30| |CCB5CE8CF31BABABEAF23A5C69A5C20DAD68680DA36206164C08E966433DFEE15AA| |A544A6ABEAAEB451FFD5CD4B5A25EABAF1BD57EBA5ED64B7AB5526BD07A0F852E19| |0D53AFD7A317ABC68ADAD133A7ADE8D2FB66181CA7E0FBC22FE4A76917314056582| |4228098B0FD052485ED1BA1E7AD82C17D6F6B954D5C5330DDB54418BDC2C811C6AF| |120E205DE174ABA252A827CDAB3284C1212AFB1EF2ACB2AC7591EEC4B97A9CCBC6B| |96C82CBBE04EF764E17F609323D093BE1A0564D8B2343A1DE2E7C80164E5E6371B2| |95305B09B3956D28EA960FC4CD4FC223F19DD017EF847FD32244504C415FAFB4E27| |55AF04E3F847C6C45F1B13B3F63075A04648BC0910527EFFFC36B7E13067E327E11| |06D9F9B4031B718B2017EA8150885B88D00C851C101A925D876EF1265C5670EB76A| |1EBB0EC3ACC13452478B06899D2A31AEDC5E80235FF08538DC82D19794DA1F15DC2| |C41EE315E30DA117DAC7B8BD3DB645A1E47342FA31E30961F629E319610FAC8DC9D| |1C678B443E83B295F99497E0053DD88103E41DEB4F4377D487B91F84A45135FB83D| |A7273FD35510FCCDB03FDBCC0E85523C4E8AC749F138691EF51DBC8D19999EE9A3C| |773C2C570337C84D9102100D55599AE72E8A49F31C00810B23CE30FF8579993EFE2| |1CDBCC76216A6B1D33210FE7626788B77CC9D63A5D42E185B97656D3D93EE1FFFBD| |9F71C97705E7781E6516EA2DC46B9837217E51ECA7D9407280594E6416BB5EF14FA| |3A8D7206E52C4A08FD6D61A603CF9D1BC583E245E943F1A1F851822811946D94E63| |F4247F876| |-------------------------------------------------------------------|
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why thugs, why not mercs cause they are more ranged based, minus the fact that they do only lethal dmg
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I've been playin some in RV on my peacebringer, yes thats right, a peacebringer and I've had some trouble getting at some MM's so i thought about rolling one. Whats a good combo for it?
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so i have a bane build and crab build on same chacter with the use of dual builds. is there anyway to remove the crab backpack when im using my bane build?
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yea, you might wanna repost the build cause it didnt come out right
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Are base raids ever coming back? Am i the only one that misses them?
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your explanation about pb's should only be played as a blapper is very biased. i think pb's are very useful triform. you might want to check that out
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is there a guide anywhere that tells of all the IO's and what set bonuses that each carry? id appreciate a link if someone has one