treydawg

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  1. As a WP/SS tank, it is most effective I think to max out your regen and +hp. here is my tank's build. it is relatively inexpensive except for a few enh's here and there that you can live without

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal/EndRdx(3), Numna-Heal(3), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam(5), TtmC'tng-ResDam/Rchg(7)
    Level 1: Jab -- Dmg-I(A)
    Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(9), Numna-Regen/Rcvry+(13), RgnTis-Regen+(13)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 6: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(46)
    Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/Rchg(17), DarkWD-ToHitDeb(21), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitdeb/Rchg/EndRdx(25)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/EndRdx(15), Efficacy-EndMod/Acc(23)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Heal/Rchg(19)
    Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23)
    Level 24: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(25), TtmC'tng-ResDam/Rchg(33), ResDam-I(33)
    Level 26: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
    Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
    Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(33), Zinger-Taunt/Rchg/Rng(34), Zinger-Dam%(34), Zinger-Taunt/Rng(34)
    Level 32: Boxing -- Dmg-I(A)
    Level 35: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(36), TtmC'tng-ResDam/Rchg(36), ResDam-I(36)
    Level 38: Foot Stomp -- Sciroc-Dmg/Rchg(A), Sciroc-Dam%(40), M'Strk-Dmg/Rchg(40), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), Zinger-Dam%(42)
    Level 41: Char -- Lock-%Hold(A), Lock-Acc/Hold(43), G'Wdw-Acc/Hold/Rchg(43), G'Wdw-Dam%(43), G'Wdw-EndRdx/Hold(45), G'Wdw-Acc/EndRdx(46)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
    Level 49: Weave -- DefBuff-I(A), RedFtn-Def/EndRdx(50), S'dpty-Def/EndRdx(50), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 30% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 43% Enhancement(Accuracy)
    • 428.7 HP (22.9%) HitPoints
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 6.6%
    • MezResist(Terrorized) 2.75%
    • 7.5% (0.13 End/sec) Recovery
    • 110% (8.61 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed



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  2. So I have been told that pb's nova form does not suffer from fight suppression in pvp, however i feel that it does, can somene clarify for me? Thanks
  3. I honestly dont see any bonus in being an all human pb. Iwould suggest if you wanted to do that, be a scrapper, its stronger. Tri form is where the real strength lies in kelds
  4. treydawg

    Base Raiding

    Oh how I miss base raiding. Dark Fallen on Freedom was king. As I can recall, record was 140-0-2, probably higher, thats just the number i remember it at last. It was a great time. The removal of the base raids killed the sg. What a sad day. Hopefully they come back
  5. treydawg

    Demon/Thermal

    ok, im not sold on the attacks, but besides that, how does this look?

    Villain Plan by Mids' Villain Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
    Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(23)
    Level 4: Cauterize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
    Level 6: Enchant Demon -- EndRdx-I(A), EndRdx-I(43)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/Rchg(25)
    Level 12: Summon Demons -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(13), BldM'dt-Acc(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Acc/Dmg/EndRdx(17)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46)
    Level 16: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Hell on Earth -- RechRdx-I(A), RechRdx-I(19), ExRmnt-+Res(Pets)(19), EdctM'r-PetDef(21), C'Arms-+Def(Pets)(21), SvgnRt-PetResDam(23)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(43), Zephyr-Travel(43)
    Level 22: Hurdle -- Jump-I(A)
    Level 24: Health -- Numna-Regen/Rcvry+(A)
    Level 26: Summon Demon Prince -- BldM'dt-Acc(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg(29), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(31)
    Level 28: Forge -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 30: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(40)
    Level 32: Abyssal Empowerment -- EndRdx-I(A), EndRdx-I(46)
    Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36)
    Level 38: Melt Armor -- Achilles-ResDeb%(A), RechRdx-I(39), RechRdx-I(39), Acc-I(40), UndDef-Rchg/EndRdx(40)
    Level 41: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-EndRdx(42), ResDam-I(42)
    Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(50)
    Level 47: Soul Storm -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(48), Lock-Acc/Hold(48), Lock-Acc/Rchg(48), Lock-Rchg/Hold(50), Lock-EndRdx/Rchg/Hold(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Supremacy
    Level 1: Ninja Run



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  6. treydawg

    Demon/Thermal

    yea i was aiming for +rech to get melt armor, head exhaustion and forge at as low of a rech time as possible for maximum usage of them. also. what about +dmg procs in pets? are they useful or pretty much useless
  7. treydawg

    Demon/Thermal

    How is the pet slotting? Havent played a MM in a while. Also its my first /thermal toon. All critique is welcome.

    Villain Plan by Mids' Villain Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Thermal Radiation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Fitness
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- Dmg-I(A), Dmg-I(3), Acc-I(3), SvgnRt-PetResDam(5), EdctM'r-PetDef(5), ImpSwft-Dam%(7)
    Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
    Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(11), S'fstPrt-ResDam/Def+(23)
    Level 4: Cauterize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/Rchg(25)
    Level 12: Summon Demons -- Dmg-I(A), Dmg-I(13), BldM'dt-Acc/Dmg(13), Heal-I(15), Heal-I(15), ExStrk-Dam%(17)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), ExRmnt-+Res(Pets)(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Dmg(21), ExRmnt-Acc/Dmg/Rchg(21), RechRdx-I(23)
    Level 20: Recall Friend -- EndRdx-I(A)
    Level 22: Hurdle -- Jump-I(A)
    Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
    Level 26: Summon Demon Prince -- Dmg-I(A), Dmg-I(27), BldM'dt-Acc/Dmg(27), G'Wdw-Dam%(29), NrncSD-Dam%(29), UbrkCons-Dam%(31)
    Level 28: Forge -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
    Level 30: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Acc-I(36)
    Level 38: Melt Armor -- Achilles-ResDeb%(A), LdyGrey-%Dam(39), LdyGrey-Rchg/EndRdx(39), RechRdx-I(40), LdyGrey-DefDeb/Rchg(40)
    Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
    Level 44: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(45), LkGmblr-Rchg+(46)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), EndRdx-I(50)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Supremacy
    Level 1: Ninja Run



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  8. treydawg

    PvP MM

    why thugs, why not mercs cause they are more ranged based, minus the fact that they do only lethal dmg
  9. treydawg

    PvP MM

    I've been playin some in RV on my peacebringer, yes thats right, a peacebringer and I've had some trouble getting at some MM's so i thought about rolling one. Whats a good combo for it?
  10. so i have a bane build and crab build on same chacter with the use of dual builds. is there anyway to remove the crab backpack when im using my bane build?
  11. yea, you might wanna repost the build cause it didnt come out right
  12. treydawg

    Base raids

    Are base raids ever coming back? Am i the only one that misses them?
  13. your explanation about pb's should only be played as a blapper is very biased. i think pb's are very useful triform. you might want to check that out
  14. is there a guide anywhere that tells of all the IO's and what set bonuses that each carry? id appreciate a link if someone has one