Kheldians take more damage?


Bill Z Bubba

 

Posted

There's a line in the kheldian description during character creation that says they take more damage than normal, but I can't find any other info about this or even any other references to it.

Do kheldians take extra damage? How much? To what degree is this offset by human-form shields and dwarf-form? Was this changed at some point and just left in the description?


 

Posted

Squishy in Nova form and we used to get really killed by Voids, Quantums and Cysts. Not really any more.


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Posted

Quote:
Originally Posted by SwellGuy View Post
Squishy in Nova form and we used to get really killed by Voids, Quantums and Cysts. Not really any more.
I know they've tweaked Voids, etc., and obviously Nova form lacks the shields. Also, Kheldians seem to have really low base HP.

But what I'm really asking about is whether or not (in human form especially) a kheldian automatically takes more damage than normal from all attacks.


 

Posted

I seem to recall with Issue 3 they did but that was taken out.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I seem to recall with Issue 3 they did but that was taken out.
This. I think it was a 30% dam-res debuff out of the box. It... sucked.


Be well, people of CoH.

 

Posted

It would probably be very enlightening for someone to post the dev changes to Kheldians over the years. We lost some things but I believe overall we are much better off.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

From what I've read SwellGuy and Bill are right. In addition to taking special Quantum damage from Quantum Array Guns Kheldians also suffered from an automatic Resistance debuff against all attacks. It was intended as another drawback to balance their utility but the Devs realized it was just crippling and removed it a long time ago.


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Posted

They still do take much more damage than other people seem to take from Quantum rifles. I've been hit by them on a Warshade and a Blaster, amongst others, and I know which one took the most damage...


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
They still do take much more damage than other people seem to take from Quantum rifles. I've been hit by them on a Warshade and a Blaster, amongst others, and I know which one took the most damage...
True but now it's resistible Negative Energy damage. Used to be special Quantum damage that couldn't be resisted.


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Posted

I was surprised to see how low the HP cap is for Khelds (esp. considering having dull pain and the increased HP in dwarf form). It's the one thing which I think will hold back an IOed Kheld from shining like a scrapper or tank.


Sermon
@sermon
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Posted

Quote:
Originally Posted by Sermon View Post
I was surprised to see how low the HP cap is for Khelds (esp. considering having dull pain and the increased HP in dwarf form). It's the one thing which I think will hold back an IOed Kheld from shining like a scrapper or tank.
Wut? It's the same HP cap as scrappers and VEATs, 2409. Only Tankers and Brutes are higher.

I have a build with decent +maxhp (human only), if I add essence-boosted Dwarf (dull pain), it only goes 100 hp past the cap (like 2520, capped at 2409). Basically the same as a Scrapper with Dull Pain + accolades.