Hindenburg

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  1. how do you know if someone is using TO's or SO's?
  2. here ya go buddy.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(40), Achilles-ResDeb%(46)
    Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A)
    Level 2: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(15), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(29), ImpSkn-Status(29)
    Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-EndRdx/Rchg(9)
    Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(7), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39)
    Level 8: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(40), ULeap-Stlth(43), Jump-I(43)
    Level 10: Resist Elements -- Aegis-Psi/Status(A)
    Level 12: Confront -- Acc-I(A), Mocking-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg/Rng(13)
    Level 14: Stealth -- LkGmblr-Rchg+(A), SW-Def/EndRdx(15), SW-Def/EndRdx/Rchg(23), SW-Def/Rchg(25)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), SW-Def/EndRdx(17), SW-Def/EndRdx/Rchg(19), SW-Def/Rchg(19)
    Level 18: Unyielding -- EndRdx-I(A)
    Level 20: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Build%(21), Rec'dRet-Pcptn(31)
    Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng(39), Winter-ResSlow(46)
    Level 28: Resist Energies -- S'fstPrt-ResDam/Def+(A)
    Level 30: Invincibility -- LkGmblr-Rchg+(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(31), SW-Def/Rchg(34)
    Level 32: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dam%(34), GS-%Dam(34)
    Level 35: Head Splitter -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/EndRdx(36), Armgdn-Dmg/Rchg(36), Armgdn-Dam%(36), Armgdn-Acc/Dmg/Rchg(37), ExStrk-Dam%(37)
    Level 38: Tough Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
    Level 41: Char -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(42), Apoc-Dmg(42), HO:Centri(42), GJ-Dam%(43), UbrkCons-Dam%(50)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/Rchg(45), GJ-Acc/Dmg(45), GJ-Dam%(46), Apoc-Dam%(50)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(50)
    Level 49: Phase Shift -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Run-I(A), Run-I(3)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(40)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run-I(A), Run-I(23)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  3. Quote:
    Originally Posted by Tocharon View Post
    ..mind and illusion are the only sets on live with a ST Confuse or Sleep.
    fix't
  4. Quote:
    Originally Posted by UnicyclePeon View Post
    Ack! I have 7 controllers. Ok I am up to an "even" 13 now. Stupid math!

    Lewis
    Bakers dozen yo.

    Maestro, I never get tired of your avatar.
  5. Quote:
    Originally Posted by EnigmaBlack View Post
    ...Also getting the IO ranged defense bonuses require 6 slotting in many of your powers where as slotting for S/L bonuses only require 3-4
    this.

    One good thing about building for ranged is the secondary energy def you'll end up with. Apparently there's alot of energy damage on the itrials. Thunderstrikes are king for these builds.
  6. Quote:
    Originally Posted by Oedipus_Tex View Post
    It's a nice nudge if nothing else.

    One thing I would like them to do at some point actually is take a look at Defender modifiers for mezzes in general. IMO Defenders should have the same modifiers as Controllers when it comes to mezz values. This won't turn Defenders into Controllers or Dominators because what holds them back is access to actual Control powers and their big AoEs and durations. What it does allow is better justification for the Control-y buff/debuff sets to be more justified as a primary set. That's not exactly a direct buff to Trick Arrow, but it would help even out some issues across the board that arise when a very control-y set gets ported and ends up "better" as a secondary than it was as a primary.

    My take on it is, essentially, when a mezz shows up in a buff/debuff set its a mezz acting as a buff/debuff, and Defenders should be very good at that.
    hmm, I was gonna disagree with you. Controller's should be better at controlling.

    but I guess Controllers would still have the edge with critical holds.
  7. --You can scale down the size of all your UI, if that helps..

    Default is 100%. I only lower it to 95% since I have a small monitor.

    --I've never used binds for healing (too lazy), but I'm not sure how much easier it could possibly be than simply clicking the targets name (with right hand) and hit 2 (with the left hand).

    Advanced technique lol is click name, hit F, hit space, hit 2.

    I haven't heard of the Focus Group thingy..that sounds cool!

    --Some sort of range boost for Heal Other is recommended.

    --I guess you already know about the lil triangles for expanding/shrinking the league window?

    It bugs me they didn't use that triangle on the +10 enhancement trays
  8. -there's no longer a lvl requirement for Striga right?

    -At lvl 25 I always do the first arc in Croatoa. This will further your Croatoa hunts and there's a ghost mission you can save. (you'd give up the nice arc bonus if you save it tho)

    -At lvl 40~44 try to get introduced to Madaline Casey in FF. Her second mission is a outdoor Carnie map with a billion Masters. The mish name is "2nd performance". I prefer doing this at 50 so everythings grey.

    fyi, the illusions only need to be damaged...once they despawn you'll get credit. Melee's with damage aura's can set a Master on follow and go afk "/up 1" is your friend
  9. Hindenburg

    Kat/dark

    very nice.

    your accuracy is a tad low, but thats no big deal.

    I'd remove the slots from CJ.

    cheers
  10. I'd try to increase your HP (i.e. a third Sheild Wall in PS).

    You might decide if your gonna use ATO's and where.


    -Your sm/leth is well over 45%..I remember hearing something about defense and/or resist caps are increased with incarnate content? (DA)

    Does that mean the 45% "soft cap" is too low? (for trials and DA)

    Does Cloaks' defense surpress?

    If 45% is still the goal, then its pretty easy to soft cap s/l/f/c/e


    Click this DataLink to open the build!
  11. I'd like to repeat what EJI said..you want the dam/rng in Fistful.

    I prefer to drop the dam/end instead of dam/rech.

    you might slap a ATO %fire/rech proc in FoA
  12. howa bout this?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Darkfist Bloodfire: Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Kinetic Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Frozen Armor -- S'dpty-Def(A), S'dpty-Def/EndRdx(3), GftotA-Def(3), GftotA-Def/EndRdx(5)
    Level 1: Quick Strike -- FrcFbk-Rechg%(A)
    Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 4: Chilling Embrace -- P'ngTtl--Rchg%(A), ImpSwft-Dam%(5), EndRdx-I(7)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(11), H'zdH-Heal/Rchg(17), H'zdH-Heal/EndRdx/Rchg(17), Tr'ge-Heal/Rchg(19)
    Level 10: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(11), Mocking-Taunt/Rng(25), Mocking-Taunt(46)
    Level 12: Icicles -- Erad-Acc/Rchg(A), Erad-%Dam(13), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(15), Sciroc-Dam%(15), EndRdx-I(19)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42)
    Level 16: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(39)
    Level 18: Glacial Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def(27), RedFtn-EndRdx(27), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(36)
    Level 20: Power Siphon -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(43)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Energy Absorption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(34), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 28: Burst -- Erad-Dmg(A), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(31)
    Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(33), RedFtn-EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(37)
    Level 35: Hibernate -- Heal-I(A)
    Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
    Level 49: Summon Widow -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Dmg(50)
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(21), Numna-Heal(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(25)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



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  13. looks like you got the idea.

    you might swap places of the resist uniques and you've got 6 12% regen's.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    you still need to find a place for the ATO's

    more input Fhttp://www.youtube.com/watch?v=Pj-qBUWOYfE
  14. I made a ice/cold controller awhile back for pvp. I lost interest in it because (iirc) it would reach capped slows after 2-3 applications. Basically, my primary or secondary could cap slows on a target so there was no need to take both (ice and cold).

    Does this seem correct?

    If my whole purpose was to slow, then this build is a failure, right?
    (I know there's plenty of excellent tools in the build, but I'm talking about slows only)

    In short, the 2 types of slows is a waste and I should reroll into a primary or secondary thats not slow related like a cold/rad or a cold/TA controller.

    Anyone agree with this comment? or have any advice for me?

    also, Power Boost doesn't affect slows according to Mid's. Is that correct?
  15. I'd remove a slot from Disrupter Blast and slap it in Envenom.

    I'd remove 2 slots from CJ.

    looks like a fun combo

    I decided to steal your idea! I'll be using mind/poison tho

    EDIT: build changed 3/5, minor tweeks.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dr. Anode: Level 50 Science Controller
    Primary Power Set: Electric Control
    Secondary Power Set: Poison
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Rchg/Hold(37)
    Level 1: Alkaloid -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(5), Mrcl-Heal(7)
    Level 2: Envenom -- Achilles-ResDeb%(A), LdyGrey-%Dam(3), ShldBrk-%Dam(3), ShldBrk-Acc/DefDeb(17), RechRdx-I(36)
    Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 6: Weaken -- Cloud-%Dam(A), DefEgo-RecDeb%(7)
    Level 8: Jolting Chain -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(15)
    Level 10: Conductive Aura -- Efficacy-EndMod/Rchg(A)
    Level 12: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(21), Enf'dOp-Acc/Immob(21)
    Level 14: Boxing -- KntkC'bat-Acc/Dmg(A)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23), S'fstPrt-ResKB(23), Aegis-Psi/Status(46)
    Level 18: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(34)
    Level 20: Assault -- EndRdx-I(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 24: Super Speed -- Clrty-Stlth(A)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
    Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
    Level 30: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(40)
    Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Build%(33), S'bndAl-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(33)
    Level 35: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(40), LkGmblr-Def/EndRdx/Rchg(46)
    Level 38: Venomous Gas -- Achilles-ResDeb%(A), LdyGrey-%Dam(39), DefEgo-RecDeb%(39), DarkWD-ToHitDeb/EndRdx(39), DarkWD-ToHitDeb(40), EndRdx-I(43)
    Level 41: Poisonous Ray -- Achilles-ResDeb%(A), ShldBrk-%Dam(42), LdyGrey-%Dam(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Dmg/Rchg(43)
    Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Elixir of Life -- RechRdx-I(A)
    Level 50: Nerve Radial Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(15)

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  16. it might ruin your pocket book.

    I understand why its expensive (cause its hard to come by), but 3% resist to all isn't gonna do much for the money.

    /2¢
  17. I wouldn't take Torrent.

    I wouldn't take Assault on this build just to save on endurance.

    Dark Miasma is too powerful so you really can't go wrong no matter how you slot it :P

    I changed a few things...I'm still not happy with it.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!
  18. I'd remove a Acc from HE.
    you could save another slot by putting the stealth proc in Sprint.

    As far as your dps..It'd be nice if you could "proc-out" Bolt.
  19. for the time spent, Time Bomb should do enough damage to kill even lvl bosses.
    (about the same damage as Aim+BU+blaster nuke (@1,700))


    doubling the damage on TB shouldn't take more than 20mins to code?
  20. It's not a huge deal but you've broken the "rule of five" a few times. You've got 1.88% hp seven times and 2.5% recovery seven times.

    It looks like you're grabbing a little of everything for defense (positional and typed), so I'm not real sure what kind of defense you prefer if any.

    -I'm not a fan of Impervium: psi resist but YMMV.
    -You'll want some end reduction in Lightning Field.
    -I pretty sure the PerfShift proc gives end to the mobs when slotted in Lightning Field and Power Sink.

    I added some thoughts to your build.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Quantumshock altered: Level 50 Science Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery


    Code:
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  21. I'd start something like this. A early Kismet will help.

    Level 12 Technology Brute

    Level 1: Smite
    • (A) Accuracy
    • (5) Accuracy
    Level 1: Rock Armor
    • (A) Endurance Reduction
    • (3) Endurance Reduction
    • (7) Endurance Reduction
    Level 2: Shadow Maul
    • (A) Accuracy
    • (3) Accuracy
    • (5) Recharge Reduction
    • (7) Recharge Reduction
    • (9) Recharge Reduction
    Level 4: Stone Skin
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 6: Combat Jumping
    • (A) Kismet - Accuracy +6%
    Level 8: Siphon Life
    • (A) Accuracy
    • (9) Accuracy
    • (11) Recharge Reduction
    Level 10: Hasten
    • (A) Recharge Reduction
    • (11) Recharge Reduction
    Level 12: [Empty]
    Level 14: [Empty]
    Level 16: [Empty]
    Level 18: [Empty]

    around lvl 32 I'd build similar to this

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    level 32: Level 49 Technology Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Villain Profile:
    Level 1: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Endurance/Recharge
    • (7) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Shadow Maul
    • (A) Eradication - Accuracy/Recharge
    • (9) Eradication - Accuracy/Damage/Recharge
    • (9) Eradication - Damage/Recharge
    • (11) Eradication - Damage
    • (11) Multi Strike - Accuracy/Damage/Endurance
    • (13) Multi Strike - Damage/Recharge
    Level 4: Stone Skin
    • (A) Steadfast Protection - Knockback Protection
    Level 6: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (34) Luck of the Gambler - Recharge Speed
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Touch of the Nictus - Accuracy/Healing
    • (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 12: Earth's Embrace
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Rooted
    • (A) Endurance Reduction IO
    Level 18: Dark Consumption
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (19) Efficacy Adaptor - Accuracy/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (21) Recharge Reduction IO
    Level 20: Brimstone Armor
    • (A) Titanium Coating - Resistance/Endurance
    • (23) Titanium Coating - Endurance
    • (23) Titanium Coating - Resistance/Endurance/Recharge
    Level 22: Mud Pots
    • (A) Multi Strike - Accuracy/Damage/Endurance
    • (25) Multi Strike - Accuracy/Endurance
    • (25) Multi Strike - Damage/Endurance
    • (27) Cleaving Blow - Damage/Endurance
    Level 24: Spring Attack
    • (A) Eradication - Damage
    • (27) Eradication - Accuracy/Recharge
    • (29) Eradication - Damage/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    Level 26: Soul Drain
    • (A) Eradication - Accuracy/Recharge
    • (31) Eradication - Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 28: Crystal Armor
    • (A) Endurance Reduction IO
    • (31) Red Fortune - Defense/Endurance
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Endurance Reduction IO
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]

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    building a lvl 50 stoner require's more information as to what yer looking for. There's plenty of Stone Armor builds floating around. I prefer to not use granite except in rare cases so my build would look alot different from someone who's in granite most the time.

    fyi, Rooted detoggles travel powers including CJ. (I'd only use Rooted as needed)
    and Granite detoggles RA, BA, CA, and Minerals (a 50 could skip these sheilds)
  22. Not sure if this is a improvement.

    went ahead and grabbed some Energy defense.

    This is capped with Stealth but the defense will surpress below the soft cap once you start attacking. Flash Arrow should compensate.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Trick Arrow
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg/Rchg(33)
    Level 1: Entangling Arrow -- Acc-I(A)
    Level 2: Flash Arrow -- Acc-I(A)
    Level 4: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(7), G'Wdw-Acc/Rchg(40)
    Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 8: Crushing Field -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(13), TotHntr-Dam%(13), ImpSwft-Dam%(15), GravAnch-Hold%(15), Posi-Dam%(17)
    Level 10: Boxing -- Empty(A)
    Level 12: Hover -- Zephyr-Travel/EndRdx(A), LkGmblr-Rchg+(25), Zephyr-Travel(31), LkGmblr-Def(50)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 16: Super Speed -- EndRdx-I(A)
    Level 18: Gravity Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-Acc/Rchg(19), Lock-%Hold(21), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(46)
    Level 20: Acid Arrow -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(45), AnWeak-Acc/Rchg/EndRdx(48)
    Level 22: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx(25), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx/Rchg(48)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Stpfy-KB%(31)
    Level 28: Disruption Arrow -- RechRdx-I(A)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-EndRdx/Rchg(34)
    Level 32: Singularity -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(43), BldM'dt-Acc(43), BldM'dt-Dmg(45)
    Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rng(37)
    Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
    Level 47: Rise of the Phoenix -- Erad-Dmg(A), Erad-Dmg/Rchg(48), Erad-Acc/Dmg/Rchg(50)
    Level 49: Glue Arrow -- RechRdx-I(A)
    Level 50: Agility Radial Boost
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  23. each of your attacks (except RT) has a secondary effect of 25% dam boost and -7% dam on target.

    Now, that secondary effect isn't "turned on" until you pop Power Siphon.

    but your question was about Mid's..yeah it looks like the slider bar isn't adding up the damage buff.
  24. this is a challenging min/max cause yer using lvl 35 IO's and cause Phalanx Fighting is kinda new to me.

    This build has soft cap melee without Phalanx Fighting,
    soft cap ranged with one person within range of PF,
    and soft cap AoE with two people in range of PF.

    (btw, I consider AoE defense a low priority for this build).

    If the lvl 35 thing was a accident then ignore this build lol.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg(45)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(15)
    Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Dam%(11), T'Death-Dmg/EndRdx/Rchg(11)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15)
    Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-Build%(21), GSFC-ToHit/EndRdx(29)
    Level 8: Crane Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(27), Heal-I(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(31)
    Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx(31), T'Death-Dam%(33), T'Death-Dmg/EndRdx/Rchg(33)
    Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/Rchg(34)
    Level 22: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(36), ExStrk-Dam%(45)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(46)
    Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 28: Grant Cover -- Krma-ResKB(A)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
    Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
    Level 47: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(48)
    Level 49: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(50), JavVoll-Dam/End/Rech(50)
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  25. looks great.

    I would replace 2 Enzymes with 2 Dark Watcher's.

    Enzymes are way over priced, they should not be more than Cyto's..ever.

    with DW's your defense debuff would go from -50% to -41% (whoopty-do), but you'd gain 600mil and some HP.

    of course opinions are like.., everybodies got one

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!