Dark Blast/Dark Miasma Corruptor advice
I wouldn't take Torrent.
I wouldn't take Assault on this build just to save on endurance.
Dark Miasma is too powerful so you really can't go wrong no matter how you slot it :P
I changed a few things...I'm still not happy with it.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
perma jump is ---> /up 1
Yeah, I'm not often in trouble in PvE, no matter how low I'm exemplared. I do enjoy these powers. Your changes boost my global recharge by twice what I had, which is nice for stacking the -To Hit and -Regen from the main attacks and the dark heals. I'll go ahead and throw these enhances into a second build and play around with it. That HO you made me think about others for the build I made, I'll have to see what I can find. Thanks for the help!
This build has been working out great for me.
Replaced Night Fall's slotting with ATOs though.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Gloom
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal
- (9) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (11) Accuracy IO
- (A) Recharge Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (13) Dark Watcher's Despair - To Hit Debuff/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (15) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (19) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (23) Cloud Senses - Chance for Negative Energy Damage
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Chance of Damage(Energy)
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Cloud Senses - Chance for Negative Energy Damage
- (A) Decimation - Accuracy/Damage
- (29) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (31) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
- (34) Karma - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (34) Kismet - Accuracy +6%
- (A) Siphon Insight - ToHit Debuff
- (34) Siphon Insight - Accuracy/ToHit Debuff
- (36) Siphon Insight - Accuracy/Recharge
- (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (36) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Decimation - Accuracy/Damage
- (37) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (39) Decimation - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Endurance
- (A) Cloud Senses - ToHit Debuff
- (45) Cloud Senses - Accuracy/ToHitDebuff
- (45) Cloud Senses - Accuracy/Endurance/Recharge
- (46) Cloud Senses - Chance for Negative Energy Damage
- (46) Cloud Senses - Accuracy/Recharge
- (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (A) Absolute Amazement - Stun/Recharge
- (48) Absolute Amazement - Stun
- (48) Absolute Amazement - Accuracy/Stun/Recharge
- (48) Absolute Amazement - Accuracy/Recharge
- (50) Absolute Amazement - Endurance/Stun
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Eradication - Damage
- (50) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Eradication - Accuracy/Damage/Recharge
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
------------
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (13) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Tons of ideas, indeed. The thing I'm not getting though is the need for Dark Pit. With Tar Patch, Fearsome Stare, Tenebrous Tentacles, and Howling Twilight, I can control most crowds already. Does it do anything in particular that I don't already?
This is just my take on things. If you feel better with other power choices that is totally cool. For me, I like the good numbers to most things. And I tend to use Howling Twilight as a weapon as often as I can. Maybe I am silly that way.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dark Blast
- (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage: Level 50
- (31) Thunderstrike - Damage/Endurance: Level 50
- (33) Thunderstrike - Damage/Recharge: Level 50
- (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (33) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (A) Touch of the Nictus - Accuracy/Healing: Level 50
- (3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (27) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (3) Endurance Reduction IO: Level 50
- (A) Sting of the Manticore - Accuracy/Damage: Level 50
- (5) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
- (5) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
- (7) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
- (7) Sting of the Manticore - Damage/Endurance: Level 50
- (A) Empty
- (A) Trap of the Hunter - Accuracy/Recharge: Level 50
- (9) Trap of the Hunter - Endurance/Immobilize: Level 50
- (9) Trap of the Hunter - Accuracy/Endurance: Level 50
- (27) Trap of the Hunter - Immobilize/Accuracy: Level 50
- (29) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
- (29) Trap of the Hunter - Chance of Damage(Lethal): Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (11) Stupefy - Endurance/Stun: Level 50
- (11) Stupefy - Accuracy/Endurance: Level 50
- (13) Stupefy - Chance of Knockback: Level 50
- (15) Stupefy - Stun/Range: Level 50
- (15) Stupefy - Accuracy/Stun/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (17) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Aegis - Resistance/Endurance: Level 50
- (25) Aegis - Resistance: Level 50
- (25) Aegis - Resistance/Recharge: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (19) Aegis - Resistance: Level 50
- (19) Aegis - Resistance/Recharge: Level 50
- (21) Steadfast Protection - Resistance/+Def 3%: Level 30
- (31) Steadfast Protection - Knockback Protection: Level 30
- (A) Siphon Insight - ToHit Debuff: Level 50
- (36) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (43) Siphon Insight - Accuracy/Recharge: Level 50
- (43) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (46) Siphon Insight - Chance for +ToHit: Level 50
- (46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (36) Thunderstrike - Damage/Endurance: Level 50
- (40) Thunderstrike - Damage/Recharge: Level 50
- (40) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (34) Basilisk's Gaze - Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Lockdown - Accuracy/Hold: Level 50
- (39) Lockdown - Accuracy/Recharge: Level 50
- (39) Lockdown - Recharge/Hold: Level 50
- (39) Lockdown - Endurance/Recharge/Hold: Level 50
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (46) Lockdown - Chance for +2 Mag Hold: Level 50
- (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (42) Basilisk's Gaze - Accuracy/Hold: Level 30
- (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (42) Basilisk's Gaze - Recharge/Hold: Level 30
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (45) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (45) Expedient Reinforcement - Accuracy/Damage: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (48) Scirocco's Dervish - Damage/Endurance: Level 50
- (48) Scirocco's Dervish - Damage/Recharge: Level 50
- (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Healing IO: Level 50
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (50) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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210 50s and still counting!
I like the defenses on yours Charnage, but my preferred travel power is Fly. My outfits always have wings, and why have them if you don't use them? :P
Tons of ideas, indeed. The thing I'm not getting though is the need for Dark Pit. With Tar Patch, Fearsome Stare, Tenebrous Tentacles, and Howling Twilight, I can control most crowds already. Does it do anything in particular that I don't already?
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Also a convenient place to pick up a set of purple bonuses.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I like the defenses on yours Charnage, but my preferred travel power is Fly. My outfits always have wings, and why have them if you don't use them? :P
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Well..switch out superspeed for fly, and combat jumping for hover. no real loss.
Just, I like superspeed paired with shadowfall for the good stealth. But you can find ways to get that. So no big deal. Have fun with whatever you pick to do!
Nevermind. Better yet. Take out Superspeed, combat jumping and Super Jump. Replace with Flight, Hover and Afterburner. Put the Stealth io in Afterburner. And you are done..woot...i am a SUPER GENIUS!
210 50s and still counting!
Hmm... I'll have to play with these many useful ideas. Maybe drop Torrent and Hasten for Dark Pit and Dark Servant. I only use Torrent for street sweeping anyway. :P I'm reluctant to leave Soul Mastery, considering my concepts, but I'll take a look at the animation for Scorpion Shield, maybe it'll fit better. A shame I can't remove boxing and still get the useful Fighting powers, but I'll start messing around with these things.
This is the build I've been using for some time now, and I was wondering if there was any improvements I could make on it. A couple people have said I can't really do too much more with it, and while I trust them I don't see that more opinions could possibly hurt. Oh, and since Mids' doesn't have ATO data yet, consider that Gloom has a full set of Superior Malice of the Corruptor in it.
Being new to the forums, please tell me if I'm messing up somewhere in the post.
http://www.cohplanner.com/mids/downl...D1FF0302DFCD21