Dark Blast/Dark Miasma Corruptor advice


Charnage

 

Posted

This is the build I've been using for some time now, and I was wondering if there was any improvements I could make on it. A couple people have said I can't really do too much more with it, and while I trust them I don't see that more opinions could possibly hurt. Oh, and since Mids' doesn't have ATO data yet, consider that Gloom has a full set of Superior Malice of the Corruptor in it.

Being new to the forums, please tell me if I'm messing up somewhere in the post.

http://www.cohplanner.com/mids/downl...D1FF0302DFCD21


 

Posted

I wouldn't take Torrent.

I wouldn't take Assault on this build just to save on endurance.

Dark Miasma is too powerful so you really can't go wrong no matter how you slot it :P

I changed a few things...I'm still not happy with it.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!


perma jump is ---> /up 1

 

Posted

Yeah, I'm not often in trouble in PvE, no matter how low I'm exemplared. I do enjoy these powers. Your changes boost my global recharge by twice what I had, which is nice for stacking the -To Hit and -Regen from the main attacks and the dark heals. I'll go ahead and throw these enhances into a second build and play around with it. That HO you made me think about others for the build I made, I'll have to see what I can find. Thanks for the help!


 

Posted

This build has been working out great for me.

Replaced Night Fall's slotting with ATOs though.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Gloom

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Accuracy IO
Level 2: Tar Patch
  • (A) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Chance for Recharge Slow
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Tenebrous Tentacles
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (19) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (23) Cloud Senses - Chance for Negative Energy Damage
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
Level 12: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Cloud Senses - Chance for Negative Energy Damage
Level 14: Dark Blast
  • (A) Decimation - Accuracy/Damage
  • (29) Decimation - Damage/Endurance
  • (29) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Accuracy/Damage/Recharge
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (33) Steadfast Protection - Knockback Protection
  • (34) Karma - Knockback Protection
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Kismet - Accuracy +6%
Level 20: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (34) Siphon Insight - Accuracy/ToHit Debuff
  • (36) Siphon Insight - Accuracy/Recharge
  • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (36) Siphon Insight - Accuracy/Endurance/Recharge
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 24: Boxing
  • (A) Empty
Level 26: Life Drain
  • (A) Decimation - Accuracy/Damage
  • (37) Decimation - Damage/Endurance
  • (39) Decimation - Damage/Recharge
  • (39) Decimation - Accuracy/Endurance/Recharge
  • (39) Decimation - Accuracy/Damage/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Knockback Protection
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
Level 32: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 35: Scorpion Shield
  • (A) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Endurance
Level 38: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (45) Cloud Senses - Accuracy/ToHitDebuff
  • (45) Cloud Senses - Accuracy/Endurance/Recharge
  • (46) Cloud Senses - Chance for Negative Energy Damage
  • (46) Cloud Senses - Accuracy/Recharge
  • (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 41: Dark Pit
  • (A) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Stun
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Recharge
  • (50) Absolute Amazement - Endurance/Stun
Level 44: Assault
  • (A) Endurance Reduction IO
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Blackstar
  • (A) Eradication - Damage
  • (50) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
Level 50: Musculature Radial Paragon
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



Code:
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Tons of ideas, indeed. The thing I'm not getting though is the need for Dark Pit. With Tar Patch, Fearsome Stare, Tenebrous Tentacles, and Howling Twilight, I can control most crowds already. Does it do anything in particular that I don't already?


 

Posted

This is just my take on things. If you feel better with other power choices that is totally cool. For me, I like the good numbers to most things. And I tend to use Howling Twilight as a weapon as often as I can. Maybe I am silly that way.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:

Level 1: Dark Blast

  • (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage: Level 50
  • (31) Thunderstrike - Damage/Endurance: Level 50
  • (33) Thunderstrike - Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Accuracy/Healing: Level 50
  • (3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Tar Patch
  • (A) Recharge Reduction IO: Level 50
  • (3) Endurance Reduction IO: Level 50
Level 4: Moonbeam
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (5) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (5) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (7) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
  • (7) Sting of the Manticore - Damage/Endurance: Level 50
Level 6: Boxing
  • (A) Empty
Level 8: Tenebrous Tentacles
  • (A) Trap of the Hunter - Accuracy/Recharge: Level 50
  • (9) Trap of the Hunter - Endurance/Immobilize: Level 50
  • (9) Trap of the Hunter - Accuracy/Endurance: Level 50
  • (27) Trap of the Hunter - Immobilize/Accuracy: Level 50
  • (29) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
  • (29) Trap of the Hunter - Chance of Damage(Lethal): Level 50
Level 10: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (11) Stupefy - Endurance/Stun: Level 50
  • (11) Stupefy - Accuracy/Endurance: Level 50
  • (13) Stupefy - Chance of Knockback: Level 50
  • (15) Stupefy - Stun/Range: Level 50
  • (15) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (17) Luck of the Gambler - Defense: Level 50
  • (17) Luck of the Gambler - Defense/Endurance: Level 50
  • (21) Aegis - Resistance/Endurance: Level 50
  • (25) Aegis - Resistance: Level 50
  • (25) Aegis - Resistance/Recharge: Level 50
Level 18: Tough
  • (A) Aegis - Resistance/Endurance: Level 50
  • (19) Aegis - Resistance: Level 50
  • (19) Aegis - Resistance/Recharge: Level 50
  • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (31) Steadfast Protection - Knockback Protection: Level 30
Level 20: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff: Level 50
  • (36) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (43) Siphon Insight - Accuracy/Recharge: Level 50
  • (43) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (46) Siphon Insight - Chance for +ToHit: Level 50
  • (46) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (23) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Life Drain
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (36) Thunderstrike - Damage/Endurance: Level 50
  • (40) Thunderstrike - Damage/Recharge: Level 50
  • (40) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (43) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 28: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (34) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (34) Basilisk's Gaze - Recharge/Hold: Level 30
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 35: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Dark Servant
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (39) Lockdown - Accuracy/Recharge: Level 50
  • (39) Lockdown - Recharge/Hold: Level 50
  • (39) Lockdown - Endurance/Recharge/Hold: Level 50
  • (40) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (46) Lockdown - Chance for +2 Mag Hold: Level 50
Level 41: Web Cocoon
  • (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (42) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (42) Basilisk's Gaze - Recharge/Hold: Level 30
Level 44: Summon Disruptor
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (45) Expedient Reinforcement - Accuracy/Damage: Level 50
Level 47: Blackstar
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (48) Scirocco's Dervish - Damage/Endurance: Level 50
  • (48) Scirocco's Dervish - Damage/Recharge: Level 50
  • (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (50) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
------------

Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Healing IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Scourge

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

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210 50s and still counting!

 

Posted

I like the defenses on yours Charnage, but my preferred travel power is Fly. My outfits always have wings, and why have them if you don't use them? :P


 

Posted

Quote:
Originally Posted by Prism Almidu View Post
Tons of ideas, indeed. The thing I'm not getting though is the need for Dark Pit. With Tar Patch, Fearsome Stare, Tenebrous Tentacles, and Howling Twilight, I can control most crowds already. Does it do anything in particular that I don't already?
Dark Pit + Howling Twilight = Mag 4 stun.

Also a convenient place to pick up a set of purple bonuses.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Prism Almidu View Post
I like the defenses on yours Charnage, but my preferred travel power is Fly. My outfits always have wings, and why have them if you don't use them? :P

Well..switch out superspeed for fly, and combat jumping for hover. no real loss.

Just, I like superspeed paired with shadowfall for the good stealth. But you can find ways to get that. So no big deal. Have fun with whatever you pick to do!

Nevermind. Better yet. Take out Superspeed, combat jumping and Super Jump. Replace with Flight, Hover and Afterburner. Put the Stealth io in Afterburner. And you are done..woot...i am a SUPER GENIUS!


210 50s and still counting!

 

Posted

Hmm... I'll have to play with these many useful ideas. Maybe drop Torrent and Hasten for Dark Pit and Dark Servant. I only use Torrent for street sweeping anyway. :P I'm reluctant to leave Soul Mastery, considering my concepts, but I'll take a look at the animation for Scorpion Shield, maybe it'll fit better. A shame I can't remove boxing and still get the useful Fighting powers, but I'll start messing around with these things.