Critique my Elec/Poison
I'd remove a slot from Disrupter Blast and slap it in Envenom.
I'd remove 2 slots from CJ.
looks like a fun combo
I decided to steal your idea! I'll be using mind/poison tho
EDIT: build changed 3/5, minor tweeks.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Anode: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Rchg/Hold(37)
Level 1: Alkaloid -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(5), Mrcl-Heal(7)
Level 2: Envenom -- Achilles-ResDeb%(A), LdyGrey-%Dam(3), ShldBrk-%Dam(3), ShldBrk-Acc/DefDeb(17), RechRdx-I(36)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
Level 6: Weaken -- Cloud-%Dam(A), DefEgo-RecDeb%(7)
Level 8: Jolting Chain -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(15)
Level 10: Conductive Aura -- Efficacy-EndMod/Rchg(A)
Level 12: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(21), Enf'dOp-Acc/Immob(21)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23), S'fstPrt-ResKB(23), Aegis-Psi/Status(46)
Level 18: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(34)
Level 20: Assault -- EndRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Paralytic Poison -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 32: Gremlins -- S'bndAl-Dmg(A), S'bndAl-Build%(33), S'bndAl-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(33)
Level 35: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), Ksmt-ToHit+(40), LkGmblr-Def/EndRdx/Rchg(46)
Level 38: Venomous Gas -- Achilles-ResDeb%(A), LdyGrey-%Dam(39), DefEgo-RecDeb%(39), DarkWD-ToHitDeb/EndRdx(39), DarkWD-ToHitDeb(40), EndRdx-I(43)
Level 41: Poisonous Ray -- Achilles-ResDeb%(A), ShldBrk-%Dam(42), LdyGrey-%Dam(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Dmg/Rchg(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Elixir of Life -- RechRdx-I(A)
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(15)
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perma jump is ---> /up 1
Ok guys, please help me out and critique my build. I am capped S/L/E with Accolade and have a pretty good recharge but not quite perma-haste. I've only slotted Purps that I actually own.
What I'm going for is a type of control that confuses and debuffs. The nice thing about Poison is that the debuffs somewhat counter each other (-dam -res, -def -tohit). I'm running minimal Holds so that the mob can beat each other up. I also want -recover as a backup option.
Thanks!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Anode: Level 50 Science Controller
Primary Power Set: Electric Control
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Tesla Cage
- (A) Basilisk's Gaze - Accuracy/Hold
- (25) Basilisk's Gaze - Accuracy/Recharge
- (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (37) Basilisk's Gaze - Recharge/Hold
Level 1: Alkaloid- (A) Miracle - Heal/Endurance/Recharge
- (7) Miracle - Heal
- (36) Miracle - Heal/Recharge
Level 2: Envenom- (A) Achilles' Heel - Chance for Res Debuff
- (3) Touch of Lady Grey - Chance for Negative Damage
- (3) Shield Breaker - Chance for Lethal Damage
- (17) Shield Breaker - Accuracy/Defense Debuff
Level 4: Combat Jumping- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
Level 6: Weaken- (A) Cloud Senses - Chance for Negative Energy Damage
- (7) Deflated Ego - Chance for Recovery Debuff
Level 8: Jolting Chain- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Damage/Endurance/Recharge
Level 10: Conductive Aura- (A) Efficacy Adaptor - EndMod/Recharge
Level 12: Chain Fences- (A) Enfeebled Operation - Accuracy/Recharge
- (13) Enfeebled Operation - Endurance/Immobilize
- (13) Enfeebled Operation - Accuracy/Endurance
- (17) Enfeebled Operation - Immobilize/Range
- (21) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (21) Enfeebled Operation - Accuracy/Immobilize
Level 14: Boxing- (A) Kinetic Combat - Accuracy/Damage
Level 16: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Resist Damage IO
- (23) Steadfast Protection - Knockback Protection
Level 18: Weave- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
Level 20: Assault- (A) Endurance Reduction IO
Level 22: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 24: Super Speed- (A) Celerity - +Stealth
Level 26: Synaptic Overload- (A) Coercive Persuasion - Confused
- (27) Coercive Persuasion - Confused/Recharge
- (27) Coercive Persuasion - Accuracy/Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Recharge
- (31) Coercive Persuasion - Confused/Endurance
- (31) Coercive Persuasion - Contagious Confusion
Level 28: Maneuvers- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
Level 30: Paralytic Poison- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (34) Basilisk's Gaze - Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 32: Gremlins- (A) Soulbound Allegiance - Damage
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (34) Soulbound Allegiance - Damage/Endurance
- (34) Soulbound Allegiance - Chance for Build Up
Level 35: Scorpion Shield- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (40) Kismet - Accuracy +6%
- (46) Endurance Reduction IO
Level 38: Venomous Gas- (A) Achilles' Heel - Chance for Res Debuff
- (39) Touch of Lady Grey - Chance for Negative Damage
- (39) Deflated Ego - Chance for Recovery Debuff
- (39) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff
- (43) Endurance Reduction IO
Level 41: Poisonous Ray- (A) Achilles' Heel - Chance for Res Debuff
- (42) Shield Breaker - Chance for Lethal Damage
- (42) Touch of Lady Grey - Chance for Negative Damage
- (42) Devastation - Accuracy/Damage
- (43) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Damage/Recharge
Level 44: Disruptor Blast- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Summon Tarantula- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Elixir of Life- (A) Recharge Reduction IO
Level 50: Nerve Radial Paragon------------
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod
Level 1: Brawl- (A) Empty
Level 1: ContainmentLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunCoH
Cathodian (50 Rad/Rad)
Archanix (50 Ill/FF)
Dr. Deadface (Current: 40 Rad/MM)