Hope for TA maybe?


BellaStrega

 

Posted

They changed PGA to have 100% chance to apply sleep and can now slot accuracy. Still a lot of improvements to be made but at least it tells us they are looking at it finally.


 

Posted

It's a nice nudge if nothing else.

One thing I would like them to do at some point actually is take a look at Defender modifiers for mezzes in general. IMO Defenders should have the same modifiers as Controllers when it comes to mezz values. This won't turn Defenders into Controllers or Dominators because what holds them back is access to actual Control powers and their big AoEs and durations. What it does allow is better justification for the Control-y buff/debuff sets to be more justified as a primary set. That's not exactly a direct buff to Trick Arrow, but it would help even out some issues across the board that arise when a very control-y set gets ported and ends up "better" as a secondary than it was as a primary.

My take on it is, essentially, when a mezz shows up in a buff/debuff set its a mezz acting as a buff/debuff, and Defenders should be very good at that.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It's a nice nudge if nothing else.

One thing I would like them to do at some point actually is take a look at Defender modifiers for mezzes in general. IMO Defenders should have the same modifiers as Controllers when it comes to mezz values. This won't turn Defenders into Controllers or Dominators because what holds them back is access to actual Control powers and their big AoEs and durations. What it does allow is better justification for the Control-y buff/debuff sets to be more justified as a primary set. That's not exactly a direct buff to Trick Arrow, but it would help even out some issues across the board that arise when a very control-y set gets ported and ends up "better" as a secondary than it was as a primary.

My take on it is, essentially, when a mezz shows up in a buff/debuff set its a mezz acting as a buff/debuff, and Defenders should be very good at that.
I kind of agree with you, especially looking at Controller buff/debuff values vs. Defenders.

There was a point in issue 5 or 6 I think, when they nerfed a lot of Defender control powers. The one I remember most clearly is Petrifying Gaze - to the point I didn't bother with it on my D3 for a long time.


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Posted

A little single nudge might be a sign of unconvinced need for buffing. I think that this is an alternative way of addressing some issues or someone hit the nail on the head with a easily used idea to improve the set which was simple, allowed for easier soloing and potentially more survivability in a team environment. It's effectively more suppression.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
A little single nudge might be a sign of unconvinced need for buffing.
Or it's a bug fix. Because it's a bug fix.

I sent this to Synapse back in November:

Quote:
Poison Gas Arrow's effects are no longer autohit, but the power cannot be slotted for accuracy. So not only can the actual debuff "miss," but now the Sleep (which only ever works on Minions to start with) has to make two successful to-hit rolls to actually take effect (the normal to-hit check most powers make, followed by the 66% chance).

Could this please be reviewed? If an accuracy check is intended, please allow us to slot accuracy and remove the 66% chance on the sleep effect. If it's unintended for it to require a to-hit check, please make it autohit again.
To which he replied he would forward it to Arbiter Hawk who had made the previous change to Poison Gas Arrow's pet.

Edit: There is some hope for TA. Synapse has already agreed that the Trick Arrows set is in need of some love. It's just that they don't think they can fit it in to their schedule for the year.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Its a step forward IMO,
What I would like to see is the to-hit debuff on smoke arrow increased to the same range as Darkest Night or RI. It currently it has a value compariable to Smoke Grenade in Devices, and even more critical in a set w/o a self heal.

I haven't logged on my TA/Arch defender for a while, but what about the various IO sets PGA takes? It does take their accuracy enhancement values, correct?


 

Posted

I still don't like the change to Poison Gas Arrow. The sleep is largely useless and the -damage debuff has become unreliable. The old version was a guaranteed -damage effect with a 20 second duration that was tagged onto any foe that was in the area of effect. The new one is a location bound patch that pulses a debuff that can miss, allows high value enemies to exit the patch (particularly mobile AVs and GMs), and seems to generate more agro than the old version did. In particular, I hate the fact that the -damage will consistently have lapses on foes because accuracy is bound by a 95% success rate.

It is quite improved for sleeping minions though, woohoo.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
It's a nice nudge if nothing else.

One thing I would like them to do at some point actually is take a look at Defender modifiers for mezzes in general. IMO Defenders should have the same modifiers as Controllers when it comes to mezz values. This won't turn Defenders into Controllers or Dominators because what holds them back is access to actual Control powers and their big AoEs and durations. What it does allow is better justification for the Control-y buff/debuff sets to be more justified as a primary set. That's not exactly a direct buff to Trick Arrow, but it would help even out some issues across the board that arise when a very control-y set gets ported and ends up "better" as a secondary than it was as a primary.

My take on it is, essentially, when a mezz shows up in a buff/debuff set its a mezz acting as a buff/debuff, and Defenders should be very good at that.
hmm, I was gonna disagree with you. Controller's should be better at controlling.

but I guess Controllers would still have the edge with critical holds.


perma jump is ---> /up 1

 

Posted

People use PGA as something other than a Fortunata Hypnosis mule? Sounds good.

I do use it in my attack chain (even after the -res so that the -dam is supposedly increased) but if I couldn't use it as a cheap purple IO set mule I would have to think more carefully about it...


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by _Ail_ View Post
People use PGA as something other than a Fortunata Hypnosis mule? Sounds good.

I do use it in my attack chain (even after the -res so that the -dam is supposedly increased) but if I couldn't use it as a cheap purple IO set mule I would have to think more carefully about it...
When converters hit there will be no "Cheap purples." The time to rethink is now.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
When converters hit there will be no "Cheap purples." The time to rethink is now.
You are correct. Who knows what the market will be like?

You can fairly easily get non-pvp, non-purple stuff now. And the super packs make it even easier with the merits-for-sale (if they weren't already easy enough just quickly running the first signature mission once a week for each of your characters.) But the supply of pvp/purples should still stay pretty low, even though there will be conversion among all of them...


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by Trickshooter View Post
Or it's a bug fix. Because it's a bug fix.
The going from 66% to 100% is not a bug fix. The removal of the extra unintended tohit roll is a bug fix, of which, I never included in my thoughts.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
The going from 66% to 100% is not a bug fix. The removal of the extra unintended tohit roll is a bug fix, of which, I never included in my thoughts.
An extra, unintended tohit roll was not removed.

PGA was originally autohit, but made a chance-to-occur roll (which only appears in the combat spam as a ToHit roll, but is not actually a ToHit roll) for it's sleep in order to prevent abuse of an autohit Sleep. This was how the power was originally balanced.

They then made PGA require a tohit roll, but left in the chance-to-occur roll for it's sleep; a roll that was intended to balance an autohit power, which it no longer was. This was a bug.

Now, they've removed the chance-to-occur roll, so it functions like similar location AoE mez powers where the players ToHit and Accuracy mods determine whether the power takes effect. This was the bug fix.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
They then made PGA require a tohit roll
Sadfase again. I guess I'm still not completely over that.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
Sadfase again. I guess I'm still not completely over that.
Doesn't everybody who is anyone have a +accuracy of like +1 billion? TA has long sucked for low levels and that is another issue, but I don't think the tohit check is a big deal for higher level people.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

So I admit I'm fairly new to Trick Arrow, but when parsing hit rolls, Poison Gas Arrow shows up as autohit:

Quote:
HIT Stalwart! Your Glue Arrow power is autohit.
HIT Stalwart! Your Poison Gas Arrow power is autohit.
I'm a little confused as to what is going on here, and whether I should be slotting accuracy in it now that I can. Specifically, this is on a Mastermind, but I'm not sure if that makes a difference.


A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations

- Jonathan Coulton

 

Posted

Quote:
Originally Posted by Mokalus View Post
So I admit I'm fairly new to Trick Arrow, but when parsing hit rolls, Poison Gas Arrow shows up as autohit:

I'm a little confused as to what is going on here, and whether I should be slotting accuracy in it now that I can. Specifically, this is on a Mastermind, but I'm not sure if that makes a difference.
What you're seeing is the "summon" of the Poison Gas Arrow and Glue Arrow pets, which is autohit.

Glue Arrow's effects are also autohit anyway, but to see how Poison Gas Arrow is working, you need to view the Pet ToHit Rolls combat spam.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Thanks, makes sense in a silly CoH sort of way. I'll pay more attention next time.


A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations

- Jonathan Coulton

 

Posted

Good stuff to read! My TA/Assault Rifle Def is one of my favorite toons - so any love, is good love.