Critique Needed: MA/SD Scrapper


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Posted

I'm trying to build a MA/SD scrapper that would be able to hold it's own in Incarnate Trials, from +0 to +3 -

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx:35(A), C'ngImp-Dmg/EndRdx:35(3), C'ngImp-Dmg/Rchg:35(3), C'ngImp-Acc/Dmg/Rchg:35(5), C'ngImp-Dmg/EndRdx/Rchg:35(46)
Level 1: Deflection -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(5), LkGmblr-Def/EndRdx:35(7), LkGmblr-EndRdx/Rchg:35(15)
Level 2: Cobra Strike -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(7), RzDz-Acc/EndRdx:30(9), RzDz-Stun/Rng:30(9), RzDz-Acc/Stun/Rchg:30(11), RzDz-Immob%:30(11)
Level 4: Battle Agility -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(13), LkGmblr-Def/EndRdx:35(13), LkGmblr-EndRdx/Rchg:35(15)
Level 6: Focus Chi -- GSFC-ToHit:35(A), GSFC-ToHit/Rchg:35(17), GSFC-ToHit/Rchg/EndRdx:35(17), GSFC-Rchg/EndRdx:35(19), GSFC-Build%:35(21)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg/EndRdx:35(A), C'ngImp-Dmg/EndRdx:35(21), C'ngImp-Dmg/Rchg:35(23), C'ngImp-Acc/Dmg/Rchg:35(23), C'ngImp-Dmg/EndRdx/Rchg:35(33)
Level 10: Active Defense -- RechRdx-I:35(A)
Level 12: True Grit -- S'fstPrt-ResKB:30(A), RctvArm-ResDam/EndRdx:30(25), RctvArm-ResDam/Rchg:35(25), RctvArm-EndRdx/Rchg:35(27), RctvArm-ResDam/EndRdx/Rchg:35(27), RctvArm-ResDam:35(29)
Level 14: Hasten -- RechRdx-I:35(A), RechRdx-I:35(29)
Level 16: Against All Odds -- EndRdx-I:35(A), EndRdx-I:35(31)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg/EndRdx:35(A), C'ngImp-Dmg/EndRdx:35(31), C'ngImp-Dmg/Rchg:35(31), C'ngImp-Acc/Dmg/Rchg:35(33), C'ngImp-Dmg/EndRdx/Rchg:35(33)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(34), LkGmblr-Def/Rchg:35(34), LkGmblr-Def/EndRdx:35(34)
Level 22: Kick -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(36)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Dragon's Tail -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(36), Oblit-Dmg/Rchg:35(36), Oblit-Acc/Dmg/Rchg:35(37), Oblit-Acc/Dmg/EndRdx/Rchg:35(37), Oblit-%Dam:35(37)
Level 28: Grant Cover -- LkGmblr-Rchg+:35(A)
Level 30: Weave -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(39), LkGmblr-Def/EndRdx:35(39), LkGmblr-EndRdx/Rchg:35(39)
Level 32: Eagles Claw -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(40), Mako-Dmg/Rchg:35(40), Mako-Acc/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:35(42), Mako-Dam%:35(42)
Level 35: Shield Charge -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(42), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(45)
Level 38: One with the Shield -- S'fstPrt-ResKB:30(A), RctvArm-ResDam:30(45), RctvArm-ResDam/EndRdx/Rchg:35(45), RctvArm-EndRdx/Rchg:35(46), RctvArm-ResDam/Rchg:35(46)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
Level 44: Fire Blast -- Dev'n-Acc/Dmg:35(A), Dev'n-Acc/Dmg/Rchg:35(50), Dev'n-Acc/Dmg/EndRdx/Rchg:35(50)
Level 47: Combat Jumping -- Ksmt-ToHit+:30(A), Krma-ResKB:30(48)
Level 49: Melt Armor -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:35(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:35(A), EndMod-I:35(19)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.81% Defense(Ranged)
  • 9.88% Defense(AoE)
  • 1.8% Max End
  • 65% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 66% Enhancement(Accuracy)
  • 5% FlySpeed
  • 200.8 HP (15%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 52% (2.9 HP/sec) Regeneration
  • 5% RunSpeed
  • 2% XPDebtProtection




Code:
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Posted

this is a challenging min/max cause yer using lvl 35 IO's and cause Phalanx Fighting is kinda new to me.

This build has soft cap melee without Phalanx Fighting,
soft cap ranged with one person within range of PF,
and soft cap AoE with two people in range of PF.

(btw, I consider AoE defense a low priority for this build).

If the lvl 35 thing was a accident then ignore this build lol.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg(45)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(15)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Dam%(11), T'Death-Dmg/EndRdx/Rchg(11)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(15)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-Build%(21), GSFC-ToHit/EndRdx(29)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 10: Active Defense -- HO:Membr(A)
Level 12: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(25), Numna-Regen/Rcvry+(27), Heal-I(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(31)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx(31), T'Death-Dam%(33), T'Death-Dmg/EndRdx/Rchg(33)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/Rchg(34)
Level 22: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(36), ExStrk-Dam%(45)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(46)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Grant Cover -- Krma-ResKB(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(48)
Level 49: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(50), JavVoll-Dam/End/Rech(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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perma jump is ---> /up 1

 

Posted

Thank you Hindenberg, I really like the defense that comes from your version of the build. I'm wondering though, will my endurance usage become a problem? I'm okay with carrying inspirations as needed. I figured I'd have to stock on up greens since I wont have any self healing - carrying greens and blues I guess would be okay if needed. I am pretty sure cardiac would be a good alpha for this char to help minimize end costs since there's hardly any end reduction I'll have slotted in any of my powers.