Critique My Level 50 Tanker Build...


Hindenburg

 

Posted

This weekend, I reach level 50 with my Electric Armor/Energy Melee tanker. Tonight, I unlocked my Alpha Incarnate slot too. I'm happy with how Quantumshock turned out and his abilities thus far. However, like anything, I'm sure there are some areas I can improve him.

Eventually, I do plan on using a number of purple enhancements. Though it is not listed, I have 6 slotted 'Might of the Tanker' in Bone Crusher; however, it does not show. So my % are going to be off since that ATO isn't listed. Thanks.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!
Quantumshock: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Aegis - Psionic/Status Resistance: Level 30
  • (3) Impervium Armor - Psionic Resistance: Level 40
  • (3) Impervium Armor - Resistance/Endurance: Level 40
Level 1: Barrage
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (5) Mako's Bite - Damage/Endurance: Level 50
  • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (7) Mako's Bite - Chance of Damage(Lethal): Level 41
Level 2: Energy Punch
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (7) Mako's Bite - Damage/Endurance: Level 50
  • (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (9) Mako's Bite - Chance of Damage(Lethal): Level 41
Level 4: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 6: Lightning Field
  • (A) Performance Shifter - EndMod: Level 50
  • (11) Performance Shifter - Chance for +End: Level 48
  • (11) Performance Shifter - EndMod/Accuracy: Level 50
  • (13) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (13) Performance Shifter - EndMod/Recharge: Level 50
Level 8: Boxing
  • (A) Damage Increase IO: Level 50
Level 10: Conductive Shield
  • (A) Aegis - Resistance: Level 50
  • (15) Aegis - Resistance/Endurance/Recharge: Level 50
  • (15) Aegis - Resistance/Endurance: Level 50
Level 12: Bone Smasher
  • (A) Empty
  • (17) Empty
  • (17) Empty
  • (19) Empty
  • (19) Empty
  • (21) Empty
Level 14: Tough
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (21) Impervium Armor - Resistance: Level 40
  • (23) Impervium Armor - Psionic Resistance: Level 40
Level 16: Static Shield
  • (A) Aegis - Resistance: Level 50
  • (23) Aegis - Resistance/Endurance/Recharge: Level 50
  • (25) Aegis - Resistance/Endurance: Level 50
Level 18: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (25) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Defense/Endurance: Level 50
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
Level 22: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (29) Perfect Zinger - Taunt/Recharge: Level 50
  • (31) Perfect Zinger - Accuracy/Recharge: Level 50
  • (31) Perfect Zinger - Taunt/Range: Level 50
  • (31) Perfect Zinger - Chance for Psi Damage: Level 34
  • (33) Perfect Zinger - Taunt/Recharge/Range: Level 50
Level 24: Grounded
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (33) Titanium Coating - Resistance: Level 50
  • (33) Titanium Coating - Endurance: Level 50
Level 26: Whirling Hands
  • (A) Stupefy - Chance of Knockback: Level 39
  • (34) Stupefy - Endurance/Stun: Level 50
  • (34) Stupefy - Accuracy/Endurance: Level 50
  • (34) Stupefy - Accuracy/Recharge: Level 50
  • (36) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (36) Stupefy - Stun/Range: Level 50
Level 28: Energize
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (36) Numina's Convalescence - Heal: Level 50
  • (37) Numina's Convalescence - Heal/Recharge: Level 50
  • (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 36
Level 32: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 35: Energy Transfer
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (40) Crushing Impact - Damage/Endurance: Level 50
  • (40) Crushing Impact - Damage/Recharge: Level 50
  • (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (42) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 38: Power Sink
  • (A) Performance Shifter - Chance for +End: Level 34
  • (42) Performance Shifter - EndMod: Level 50
  • (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (43) Performance Shifter - EndMod/Accuracy: Level 50
Level 41: Total Focus
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (43) Crushing Impact - Damage/Endurance: Level 50
  • (45) Crushing Impact - Damage/Recharge: Level 50
  • (45) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Miracle - +Recovery: Level 40
Level 49: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Healing IO: Level 45
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (46) Numina's Convalescence - Heal: Level 50
  • (46) Numina's Convalescence - Heal/Endurance: Level 50
  • (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 43
  • (48) Performance Shifter - EndMod: Level 50
  • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (50) Performance Shifter - EndMod/Accuracy: Level 50
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 4.38% Defense(Smashing)
  • 4.38% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 2.81% Defense(Energy)
  • 2.81% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 4.06% Defense(Melee)
  • 5.63% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 12% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 14% Enhancement(Accuracy)
  • 43.75% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 344.4 HP (18.38%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.75%
  • 12.5% (0.21 End/sec) Recovery
  • 64% (5 HP/sec) Regeneration
  • 9% Resistance(Psionic)
  • 30% RunSpeed
------------
Set Bonuses:
Aegis
(Charged Armor)
  • 3% Resistance(Psionic)
Impervium Armor
(Charged Armor)
  • 2.5% (0.04 End/sec) Recovery
  • 3% Resistance(Psionic)
Mako's Bite
(Barrage)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Mako's Bite
(Energy Punch)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Performance Shifter
(Lightning Field)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Aegis
(Conductive Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 3% Resistance(Psionic)
Aegis
(Static Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.08 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Titanium Coating
(Grounded)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
Stupefy
(Whirling Hands)
  • 2.5% (0.04 End/sec) Recovery
  • 35.14 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Energize)
  • 12% (0.94 HP/sec) Regeneration
  • 35.14 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Crushing Impact
(Energy Transfer)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Power Sink)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
Crushing Impact
(Total Focus)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.14 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
  • 6% Enhancement(Heal)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)


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Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

It's not a huge deal but you've broken the "rule of five" a few times. You've got 1.88% hp seven times and 2.5% recovery seven times.

It looks like you're grabbing a little of everything for defense (positional and typed), so I'm not real sure what kind of defense you prefer if any.

-I'm not a fan of Impervium: psi resist but YMMV.
-You'll want some end reduction in Lightning Field.
-I pretty sure the PerfShift proc gives end to the mobs when slotted in Lightning Field and Power Sink.

I added some thoughts to your build.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Quantumshock altered: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery


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perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by Hindenburg View Post
It's not a huge deal but you've broken the "rule of five" a few times. You've got 1.88% hp seven times and 2.5% recovery seven times.

It looks like you're grabbing a little of everything for defense (positional and typed), so I'm not real sure what kind of defense you prefer if any.

-I'm not a fan of Impervium: psi resist but YMMV.
-You'll want some end reduction in Lightning Field.
-I pretty sure the PerfShift proc gives end to the mobs when slotted in Lightning Field and Power Sink.

I added some thoughts to your build.
Thanks Hindenburg. Good points. Especially the rule of 5. I thought I was okay there, however, I see where my mistake is and I shall correct it. I am replacing Stupefy with Absolute Amazement.

I went back last night to see if the PerfShft did what you thought in the Lightning Field and Power Sink. It did not. Lightning Field continually sucks endurance from the mob in a pretty quick manner. Power Sink zapped all of it quickly giving me it all. I'm okay there.

However, I plan on slotting 3 Efficacy Adaptors (End Mod, End Mod/End Reduction, & End Mod/Accuracy. That, along with Absolute Amazement, will take care of the rule of 5 and increase my recovery and my recharge.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.