Need Critique! WarMace/EnergyAura Brute!!!


Helluva_Goon

 

Posted

Hoping that anyone can help me out here, I am seeking a great build for mostly with great Defense to it. I've tweaked and retweaked and this is what I have come up with here.
What should I do and how should I incorporate the incarnate abilities wthin it to balance it out? I know it lacks lots of resistence ... should that be ideal to gain as well? would like to make it an unkillable as much as possible.

Thanks in advanced!!!

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

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(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]24.75% Defense(Smashing)[*]24.75% Defense(Lethal)[*]11.94% Defense(Fire)[*]11.94% Defense(Cold)[*]16.63% Defense(Energy)[*]16.63% Defense(Negative)[*]9.13% Defense(Psionic)[*]20.06% Defense(Melee)[*]15.06% Defense(Ranged)[*]13.19% Defense(AoE)[*]3.6% Max End[*]33% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]65% Enhancement(RechargeTime)[*]10% FlySpeed[*]106.8 HP (7.13%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]7.5% (0.13 End/sec) Recovery[*]50% (3.12 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]


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Posted

I'd try to increase your HP (i.e. a third Sheild Wall in PS).

You might decide if your gonna use ATO's and where.


-Your sm/leth is well over 45%..I remember hearing something about defense and/or resist caps are increased with incarnate content? (DA)

Does that mean the 45% "soft cap" is too low? (for trials and DA)

Does Cloaks' defense surpress?

If 45% is still the goal, then its pretty easy to soft cap s/l/f/c/e


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perma jump is ---> /up 1

 

Posted

Thanks Hindenburg! Your build makes a very valid point whichleaves many other options to maximize the build rather sacraficing much of them for defense.

Increasing the HP was/is a good idea.

I will be using ATO's (all 6 slotted) and were deciding to place those within Swirling Mace but now, I am not sure if I will keep that attack.

Whelp, I was told that for trials, the idea smash/lethal defense cap is at 59%. I'm not quite sure if I want to include Incaranate' abilities with defense buffs to the build to total the needed 59% defense or not.

I think the norm 45% s/l soft-cap def is too low for trials (non DA).

Nope! Energy Cloak's defense remains the same unlike any other cloak/stealth powers that looses half it's defense when attacked.

Like mentioned earlier, someone .... matter of fact a few told me that the trials soft-cap defense is at 59%. This is what I need to be sure of.

Thanks again Hindenburg!


 

Posted

"War Mace / Energy Aura huh"

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAstrong AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAprettyAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAHHHH...


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