BS/invul vs BS/invul


Hindenburg

 

Posted

sooo i wanna make a BS/invul but cant stop weighing up the good and bad of each build! can anyone help to tip me either waymy intent for this toon is to have a decent all round toon i can PVP and PVE with thats both survivable and can do decent damage... whilst carrying an awesome sword


 

Posted

here ya go buddy.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(40), Achilles-ResDeb%(46)
Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A)
Level 2: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(15), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(29), ImpSkn-Status(29)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-EndRdx/Rchg(9)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(7), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 8: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(40), ULeap-Stlth(43), Jump-I(43)
Level 10: Resist Elements -- Aegis-Psi/Status(A)
Level 12: Confront -- Acc-I(A), Mocking-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg/Rng(13)
Level 14: Stealth -- LkGmblr-Rchg+(A), SW-Def/EndRdx(15), SW-Def/EndRdx/Rchg(23), SW-Def/Rchg(25)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), SW-Def/EndRdx(17), SW-Def/EndRdx/Rchg(19), SW-Def/Rchg(19)
Level 18: Unyielding -- EndRdx-I(A)
Level 20: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Build%(21), Rec'dRet-Pcptn(31)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-RunSpd/Jump/Fly/Rng(39), Winter-ResSlow(46)
Level 28: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 30: Invincibility -- LkGmblr-Rchg+(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(31), SW-Def/Rchg(34)
Level 32: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dam%(34), GS-%Dam(34)
Level 35: Head Splitter -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/EndRdx(36), Armgdn-Dmg/Rchg(36), Armgdn-Dam%(36), Armgdn-Acc/Dmg/Rchg(37), ExStrk-Dam%(37)
Level 38: Tough Hide -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39)
Level 41: Char -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(42), Apoc-Dmg(42), HO:Centri(42), GJ-Dam%(43), UbrkCons-Dam%(50)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/Rchg(45), GJ-Acc/Dmg(45), GJ-Dam%(46), Apoc-Dam%(50)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Phase Shift -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Run-I(A), Run-I(3)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A), Run-I(23)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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perma jump is ---> /up 1