Critique-End Game Rad/Rad Defender


Hindenburg

 

Posted

Hi all, I've maxed out my Rad/Rad Defender with Incarnate powers (still need to get almost all the Accolades) and slotting. It helps that I didn't need much in the way of purple sets. I've played around in mids to see if there is any other setup I want to try and wanted to get the opinions of the community. Current I have this setup.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Olive: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Neutrino Bolt -- HO:Nucle(A), Apoc-Dmg/EndRdx(7), Apoc-Dam%(7), Achilles-ResDeb%(9), LdyGrey-%Dam(9), ShldBrk-%Dam(11)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(13)
Level 4: Irradiate -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(15), Erad-%Dam(17), Sciroc-Dam%(17), Oblit-%Dam(19), LdyGrey-%Dam(19)
Level 6: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(21)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 14: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(27), TmpRdns-Acc/EndRdx(27), TmpRdns-Rng/Slow(29), TmpRdns-Acc/Dmg/Slow(29)
Level 16: Mutation -- EndRdx-I(A)
Level 18: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), UbrkCons-EndRdx/Hold(33), Lock-%Hold(33)
Level 20: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33), Aegis-Psi/Status(34), GA-Res/Rech/End(34), GA-End/Res(34), GA-3defTpProc(36)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 38: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 41: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Dam%(48)
Level 44: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Preemptive Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Ion Radial Final Judgement
Level 50: Clarion Core Epiphany
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(15)
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


For Alpha I'm using Intuition Radial Paragon since I do so much holding (including Ion Radial Final Judgement) and ever other bonus given by this Alpha affects something I have.

I've used boosters on some of the enhancements to eke out a few extra percentage points here and there. +5 in both recharge reduction in Haste, Dam/End in the 2 attack powers I use alot, End/Hold in Choking Cloud and End in Stamina and Assault.

I rarely use Neutron Bomb and have been thinking about about switching to Proton Volley. It's been a while since I used a snipe power but most of the time I'm just using NB to blast a spawn at the start of a fight. 5 slot Sting of the Manticore seem like a good choice. Perhaps grab a slot from Lingering or drop the Status Resist in Tough to add another proc.

Another changes I've been thinking of is dropping Lingering Radiation to 4 slots. At 4 I could use 2 pair of Acc/Slow and End/Rech/Slow but I would lose the small global recharge.

If anyone has a comment I would like to hear them.


No Sig

 

Posted

looks great.

I would replace 2 Enzymes with 2 Dark Watcher's.

Enzymes are way over priced, they should not be more than Cyto's..ever.

with DW's your defense debuff would go from -50% to -41% (whoopty-do), but you'd gain 600mil and some HP.

of course opinions are like.., everybodies got one

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!


perma jump is ---> /up 1