Hindenburg

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  1. the FF/fire could work (buffs and damage).

    VEAT's and Khelds.

    anything could work really, as long as the AT has some flexibility

    a Rad, Dark Miasma, or Cold..hell, maybe it'd be better to say what i wouldn't use.

    I probably wouldn't choose a tank, blaster, or stalker.
  2. the FF proc has a 10% chance per mob so, the more mobs hit = higher chance to proc.

    my understanding is that its a 5 second duration followed by a 5 second cooldown.

    So, one proc per 10 seconds.
  3. there's a whole lot of silly in this thread.

    I still haven't made one yet. I plan too i guess. It just seems like they took a few things from Dark Blast and Dark Miasma and smashed um together. meh, I'm definitly gonna make one.
  4. yeah, you can. 1~3 is fine.

    Slotting Auto powers is only about a 4% difference in your overall resists.

    Personally, I don't like spending 2 slots for 4%
  5. well. Now that you have 2 good builds, I'll throw up a terrible build.

    This is a Fallout build I plan to play.

    It's terrible because I skipped most the good powers (we don't want to give mitigation to our teamate's do we?).

    Of course I could have made a Fallout build that's not terrible, but where's the fun in that.

    To those team leader's with their mouse on the kick button, I'll still be providing AM, Assault, Heals (maybe), Rez, Recall/Taxi services and the goodness that comes with the Veng/Fallout combo.

    p.s. idk if Vengeance is still affected by rech IO's..

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    better suited for farms?: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery



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  6. Fire Control is pretty offensive, should solo great.

    in fact fire and dark go together regardless of AT

    up to lvl 15, I'd probably build like this.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed

    Hero Profile:
    Level 1: Ring of Fire -- Acc(A), Dmg(3), Dmg(3)
    Level 1: Twilight Grasp -- Acc(A)
    Level 2: Char -- Acc(A), Dmg(5), Dmg(5)
    Level 4: Fire Cages -- Acc(A), EndRdx(7), RechRdx(7)
    Level 6: Tar Patch -- RechRdx(A), RechRdx(9)
    Level 8: Combat Jumping -- Ksmt-ToHit+(A)
    Level 10: Hot Feet -- Acc(A), EndRdx(11), EndRdx(13)
    Level 12: Flashfire -- Acc(A), RechRdx(13), RechRdx(15)
    Level 14: Hasten -- RechRdx(A), RechRdx(15)
    Level 16: [Empty]
    Level 18: [Empty]

    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(9)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  7. how bout this.

    One application of Defensive Sweep will soft cap sm/leth.
    One Luck will soft cap energy and ranged.

    I wouldn't worry about fire/cold defense on a Fire Armor toon.

    You could swap Temp Protection for Physical Perfection, but I left it since I lowered your fire defense.. An extra PerformShift proc in PP might be needed.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!


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  8. I added some thoughts.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!



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  9. Well, It's hard to beat Cold Mastery for survivability.

    If you don't want ice armor on a fire/fire blaster, you could even go Mace Mastery..

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    wut: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5), Dev'n-Hold%(7)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(7), Posi-Dmg/EndRdx(9), Posi-Dam%(9), Posi-Acc/Dmg/EndRdx(11), RechRdx-I(11)
    Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(39)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(23)
    Level 10: Fire Sword Circle -- BlastersW-Dmg/Rchg(A), BlastersW-Acc/Dmg/EndRdx/Rchg(23), BlastersW-Rchg/Dam%(25), BlastersW-Acc/Dmg/Rchg(25), BlastersW-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(45)
    Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(21), AdjTgt-Rchg(29)
    Level 14: Tough -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx(33), S'fstPrt-ResDam/Def+(40)
    Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(33), AdjTgt-Rchg(46)
    Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(46)
    Level 20: Blaze -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(34), Decim-Dmg/EndRdx(34), Decim-Acc/Dmg(36), Decim-Acc/Dmg/Rchg(36), RechRdx-I(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(37), LkGmblr-Def(37)
    Level 26: Flurry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 28: Consume -- Efficacy-EndMod/Acc/Rchg(A), RechRdx-I(40)
    Level 30: Super Jump -- Zephyr-ResKB(A)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Flash Freeze -- Acc-I(A)
    Level 38: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(42), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
    Level 41: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(46)
    Level 44: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(48), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
    Level 47: [Empty] -- Empty(A), Empty(50), Empty(50)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Rchg(13), P'Shift-End%(40)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  10. I recommend Spring Attack and Fireball.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    rech and hp: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 1: Jab -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(3), MotTanker-Acc/Dmg/Rchg(3), MotTanker-Acc/Dmg/EndRdx/Rchg(13), T'Death-Dam%(33), Zinger-Dam%(34)
    Level 2: Dull Pain -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Dct'dW-Heal/Rchg(15)
    Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), Zinger-Dam%(34)
    Level 6: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-ResDam/EndRdx/Rchg(7)
    Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-ResDam/EndRdx/Rchg(9)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Resist Energies -- ResDam-I(A)
    Level 16: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21)
    Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(31), Rec'dRet-Pcptn(40)
    Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), UbrkCons-Dam%(25)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 24: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33), Zinger-Dam%(48)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A)
    Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(29), GSFC-Build%(29), RechRdx-I(31)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(46)
    Level 32: Resist Elements -- S'fstPrt-ResKB(A)
    Level 35: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), HO:Centri(50)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(42), LdyGrey-DefDeb/Rchg/EndRdx(42)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
    Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(50)
    Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), Numna-Heal(37), Numna-Heal/EndRdx(37)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  11. I like Flame's build so i tried to make something different for comparison.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Cold Mastery



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  12. whoa! several helpful and detailed responses from the pvp community.

    whats this world coming too?!
  13. I wouldn't slot SB with end mods.

    Speed Boost's base recovery is 50%
    Stamina's base recovery is 25%.
    Stamina w/ 3 EndMod IO's is 49.77%

    so very roughly, SB will double their recovery with no end mods.

    Granted, a person could still burn through all that recovery...idk just a thought lol

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!
  14. this game is pretty easy, especially for a tank. I think the coh community is too defensive

    A tank thats soft capped would put me to sleep.

    course the real reason is imma cheapskate

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Got Aggro?: Level 50 Natural Tanker
  15. idk alot about MM's, but your pet slotting looks good.

    your defense numbers could be lowered to free up some slots.

    I'd slot a little different

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!


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  16. Hindenburg

    MM PvP - Primary

    seems like poision would be good.

    I was working on pvp MM and it seems like Chill Mastery is the obvious choice for Hoarfrost and Hibernate. any thoughts? Altho I was thinking this for a 8v8 MM. Maybe a resist sheild would be better for duels..
  17. hehe. sticks.

    Beam looks plenty fun, but there's always something better to buy it seems like.
  18. Quote:
    Originally Posted by Pasiphae View Post
    ..That said, the constantly evolving criteria for victory are incredibly lame and the reason I didn't enter. Next time have a better idea of what you want before you start a contest, Darkstar.
    while that's not bad advice, I think that's being a little harsh. He's using all the valuable info from this thread to better his build, which evolves with that info.

    i would have made a build but i never learned to read.
  19. normally I'd do something like this (lowered your defense to 45) but, I hear people talk about the new defense caps in DA and i have no idea how we should figure our defense for that. ooh i guess the itrails are the same way?

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Targos Faile: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/Rchg(25)
    Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
    Level 2: Cobra Strike -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(5), SScrappersS-Acc/Dmg/Rchg(7), SScrappersS-Dmg/EndRdx/Rchg(7), SScrappersS-Acc/Dmg/EndRdx/Rchg(17), SScrappersS-Rchg/+Crit(19)
    Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9), LkGmblr-Rchg+(11)
    Level 6: Boxing -- Dmg-I(A)
    Level 8: Agile -- LkGmblr-Rchg+(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Practiced Brawler -- RechRdx-I(A)
    Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15), Winter-ResSlow(15)
    Level 16: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(25)
    Level 18: Crippling Axe Kick -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(27), GravAnch-Hold%(34)
    Level 20: Quickness -- Run-I(A), Run-I(21)
    Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(29), TtmC'tng-ResDam/EndRdx(29)
    Level 24: Dodge -- Ksmt-ToHit+(A)
    Level 26: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(40), FrcFbk-Rechg%(42)
    Level 28: Lucky -- GftotA-Run+(A)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(31)
    Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(45)
    Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(45), Oblit-%Dam(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), ExStrk-Dam%(48)
    Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48), Panac-Heal/+End(48)
    Level 49: Vengeance -- DefBuff-I(A)
    Level 50: Pyronic Core Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Vanguard Core Superior Ally
    Level 50: Rebirth Core Epiphany
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Core Paragon
    ------------
    Level 2: Swift -- Run-I(A), Run-I(45)
    Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(42), Mrcl-Rcvry+(42), Numna-Heal(43), Numna-Regen/Rcvry+(43), Numna-Heal/EndRdx(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Rchg(33), EndMod(43)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run



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  20. -I'd rate Ice Control the weakest Controller primary (or close to it), but I don't think it's weak. All trollers are powerful.

    -Battle Axe should do more damage (at least on a tank). I haven't tried it on a scrapper/broot.

    -well while im at it..

    Time Bomb should do double its current damage.

    Full Auto should have a wider arc, or faster recharge, or more damage, and it should obey the animation time/damage ratio for PvP.

    what else.

    Elec Blast should double the amount of end you gain from the target and/or make it 100% of the time.


    -I've always thought bleeding damage would be interesting for claws (more blades more cuts). I like the idea of being able to "interrupt" your target (even tho this would rarely be an advantage). It might be easier to stop a engineer from summoning a FFG, or a Rikti Communicator from summoning a portal, or Aid Self in pvp etc.

    I'm thinking 3 ticks of 1 damage per attack (even if you miss?)


    /ramble
  21. Excellent.

    *copy's info*

    Gale's kb mag randomly stacks right? How often I wonder. I got the impression it was uncommon.

    I'm gonna paste this old info whilst we have the kb pro's here..

    Quote:
    Originally Posted by coh forums circa 2010
    * Gale - mag 41, need mag 35 or so protection (interesting note: Gale works funny and will sometimes apply two packets of knockback, which means it'll cut through KB protection on just about any non-squishy)
    p.s. I recently heard that some melee mez protection is all you need for kb protection.

    Wet Ice, Unyeilding, Active Defense, Rooted, and Practiced Brawler all say -kb: 10000%

    I was wondering if Indomitable Will is the same way? (mids doesnt show the 10000% number).

    /threadjack
  22. I'm convinced that the vast majority of wrongthinking people are right.

    http://www.montypython.net/scripts/right-think.php
  23. here's a medium priced/good recharge build.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcage altered: Level 50 Mutation Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Primal Forces Mastery



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  24. meh, I don't care much for the damage or the animation time of Static Discharge, but it looks like the end drain might work when stacked with BL and EF..up to you.

    altered some stuff on your second version.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery
  25. heh, I thought I recognized that name.

    hey, can you throw up a data chunk? or fix the link.

    you might export using "phpBB / Zetaboards"