Rad/psi pvp defender build help
You need at least 41-42 points of KB protect or you'll be caught in juggling animation.
Need capped HP.
Try to scrounge some PvP IOs for the extra range.
You don't really need two recharge in Phase since it can be used only every two minutes.
TK is popular for some builds, think Soul Storm is as well.
Get in touch with Mr Liberty on the forums, he can probably offer vastly better advice on Rad/Psis, even cheapy builds.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
this would work (Cardiac alpha).
I think its within the price range..
btw, as less and less people pvp, I'm sure you could get away with 31kb protection or none lol.
31 should protect you from Lift, Levitate, and blaster power push.
31 will not protect you from Defender/Dominator version of power push (need 41), nor will it save you from Force Bolt (need 49ish)
but again, since yer making a "all around" type build 31 is acceptable (imo).
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
rad/psi: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(3), RgnTis-Heal/Rchg(3), RgnTis-Heal/EndRdx/Rchg(5), RgnTis-Regen+(5)
Level 1: Mental Blast -- DefendersB-Acc/Dmg/EndRdx/Rchg(A), DefendersB-Rchg/Heal%(7), DefendersB-Dmg/EndRdx/Rchg(7), DefendersB-Dmg/Rchg(9), DefendersB-Acc/Dmg/EndRdx(9), DefendersB-Acc/Dmg(11)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/Rchg(13)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/EndRdx(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), Zephyr-ResKB(34)
Level 6: Enervating Field -- EndRdx-I(A), Range-I(43)
Level 8: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(19), Mantic-Dmg/EndRdx(19), Mantic-Dmg/ActRdx/Rchg(21), Mantic-Dam%(29)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 12: Super Speed -- QckFt-EndRdx/RunSpd(A), Zephyr-ResKB(23)
Level 14: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 16: Lingering Radiation -- Acc-I(A)
Level 18: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(33), HO:Centri(34), ExStrk-Dam%(34)
Level 20: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), HO:Centri(36), FtnHyp-Plct%(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27)
Level 24: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(31), ULeap-Stlth(33), Zephyr-ResKB(45)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A), SW-Def/EndRdx(31), SW-Def/Rchg(31), SW-EndRdx/Rchg(37), Krma-ResKB(40), Ksmt-ToHit+(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(40), SW-Def/Rchg(43), SW-EndRdx/Rchg(46), SW-Def/EndRdx(48)
Level 32: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), HO:Perox(40), GladNet-Dam%(42)
Level 41: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), Aegis-Psi/Status(46)
Level 44: Telekinesis -- RechRdx-I(A), RechRdx-I(50)
Level 47: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(48), FtnHyp-Sleep/Rchg(48), FtnHyp-Acc/Sleep/Rchg(50), FtnHyp-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 50: Cardiac Core Boost
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Mrcl-Heal/EndRdx(27), Mrcl-Heal(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(23), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45)
perma jump is ---> /up 1
it's 41 for lift/levitate/blaster power thrust if they are slotted
If you are trying to build for a budget, forget dueling all together. Expensive purple and pvp damage procs for the most part make the builds.
Building for zone/Arena all you pretty much need is high HP and a little recharge/KB protection. Rad will really shine in teams where EF is still probably the best target primer out there. In zones, RI can be nice to help with all the high defense toons running around.
Since your budget is on the small side, I'd say build for 1560+ HP, 41 KB and then as much recharge as you can still manage.
I have these numbers from not to long ago, regarding KB in PvP. Since the DR curves on the totals of KB and KB prot are the same, the only real DR being applied is to the strength that enhances the base KB.
There's 2 slotting options I have.
1. 6 Kinetic Crash
2. 6 level 50 KB IOs
Levitate/Lift
Base 12.463 Base KU
1. 28.3 KU
2. 30.5 KU
Energy Blaster Power Push
Base 13.294 KB
1. 30.2 KB
2. 32.5 KB
Blaster Power Thurst/Dom Power push/Blaster Telekin Thrust/Dom Telekin Thrust etc.
Base 16.617 KB
1. 37.9 KB
2. 40.7 KB
Force bolt
Base 18.694 KB
1. 42.5 KB
2. 45.8 KB
This means whoever came up with 41 KB knew what they were doing. It'll protect against multiple powers avaliable to doms/blasters if they were slotted to the extreme. Of course that was before enhancement boosters. If someone was to use 6 level 50+5 KB IOs, that 40.7 KB would become 41.9 KB.
Since "41 KB prot" was the old standard if slotted to the extreme, then 42 KB prot should be the new one with enhancement boosters.
Lastly, Force bolt isn't actually the most KB there is, storm has that title.
Hope this helps everyone.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Excellent.
*copy's info*
Gale's kb mag randomly stacks right? How often I wonder. I got the impression it was uncommon.
I'm gonna paste this old info whilst we have the kb pro's here..
Originally Posted by coh forums circa 2010
* Gale - mag 41, need mag 35 or so protection (interesting note: Gale works funny and will sometimes apply two packets of knockback, which means it'll cut through KB protection on just about any non-squishy)
|
Wet Ice, Unyeilding, Active Defense, Rooted, and Practiced Brawler all say -kb: 10000%
I was wondering if Indomitable Will is the same way? (mids doesnt show the 10000% number).
/threadjack
perma jump is ---> /up 1
Excellent.
*copy's info* Gale's kb mag randomly stacks right? How often I wonder. I got the impression it was uncommon. I'm gonna paste this old info whilst we have the kb pro's here.. p.s. I recently heard that some melee mez protection is all you need for kb protection. Wet Ice, Unyeilding, Active Defense, Rooted, and Practiced Brawler all say -kb: 10000% I was wondering if Indomitable Will is the same way? (mids doesnt show the 10000% number). /threadjack |
A lot of people thought it was the 2 separate KBs stacking (the 1s delayed). That's impossible, and it's actually much simplier. It's an exploit. Or a mistake in code if you'd rather that.
Only Controller Gale does more KB than all the others. Let's compare it to Defenders
http://tomax.cohtitan.com/data/power...Summoning.Gale
Ignore the KB that's delayed, that doesn't matter. This is a normal Gale. It has 10.386 KB when it's in PvE, and that's replaced with another 10.386 in PvP.
Let's look at the Controller versions
http://tomax.cohtitan.com/data/power...Summoning.Gale
Oops, someone forgot to put PvE/PvP tags into Gale. It does 10.386 KB x2 in both PvE -and- PvP. Since the KB hits at the same time, it's similar to how +mag works with domination. If it's the same time, it's added.
Force bolt has 18.694 base KB, and controller's gale has 20.772 base KB.
I don't mind sharing this one as I never really liked storm anyway.
I've tested this and it indeed KBs people with under 52 KB prot 100% of the time (suppression period is only 10 seconds).
And yes, +10000% KB resist turns all KB into 0 and they cannot be KBed. There was some confusion when holds turned off KB protection, because it also turned off KB resistance and regens were getting thrown around then. That has since been fixed.
Indom will for WP has it, but the epic power for squishies does not.
I believe only Electric, Dark, Fire and Ninjitsu lack the 10000% KB resistance for melees.
Repel from Force bubble pushes them, but it's basically* impossible to KB Regens, Invuls, WPs, EAs etc.
*Self Destruct has 12 'unresisted' KB. It's the only time I've been KBed on my Invul. Hard to use that effectively though.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
I have these numbers from not to long ago, regarding KB in PvP. Since the DR curves on the totals of KB and KB prot are the same, the only real DR being applied is to the strength that enhances the base KB.
There's 2 slotting options I have. 1. 6 Kinetic Crash 2. 6 level 50 KB IOs Levitate/Lift Base 12.463 Base KU 1. 28.3 KU 2. 30.5 KU Energy Blaster Power Push Base 13.294 KB 1. 30.2 KB 2. 32.5 KB Blaster Power Thurst/Dom Power push/Blaster Telekin Thrust/Dom Telekin Thrust etc. Base 16.617 KB 1. 37.9 KB 2. 40.7 KB Force bolt Base 18.694 KB 1. 42.5 KB 2. 45.8 KB This means whoever came up with 41 KB knew what they were doing. It'll protect against multiple powers avaliable to doms/blasters if they were slotted to the extreme. Of course that was before enhancement boosters. If someone was to use 6 level 50+5 KB IOs, that 40.7 KB would become 41.9 KB. Since "41 KB prot" was the old standard if slotted to the extreme, then 42 KB prot should be the new one with enhancement boosters. Lastly, Force bolt isn't actually the most KB there is, storm has that title. Hope this helps everyone. |
One does not simply PvP without 41 KB protection.
That's madness.
@TheKatalyst
My **** is bleeding.
Gale with both portions at the same server tick is not that consistant. Force Bolt is.
|
I've tested this and it indeed KBs people with under 52 KB prot 100% of the time (suppression period is only 10 seconds).
|
If it doesn't KB someone, you may be fighting against the 10 seconds suppression period.
Knockback is like an instant hold that only lasts as soon as it's cast. When both hit at the same time, it's literally like stacking 2 holds on them, doubling the mag.
I could test it more and go over a 100 trials, but theoritically it should work exactly as I've stated, and I can't imagine why the system would ignore one of the KBs. The power executes both at the -exact- same time.
The only inconsistency is that defender, mastermind and corruptor versions do not get this. Controllers alone get this particular mistake.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
I've run a grav/storm storm slotted for KB and can safely say the KB happens all the time. What you might have been experiencing is tagging someone with hurricane then trying to KB them, the same way force bubble will suppress force bolt on a FF toon.
whoa! several helpful and detailed responses from the pvp community.
whats this world coming too?!
perma jump is ---> /up 1
I am building a rad/psi defender to pvp with on hero side, I know that they used to be dominant, but I do not know how well they perform nowadays. I hope to do zone pvp, kick balls, and duels.
My budget is between 500-800 milion influence.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
rad/psi: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(3), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Mental Blast -- DefendersB-Acc/Dmg/EndRdx/Rchg(A), DefendersB-Rchg/Heal%(7), DefendersB-Dmg/EndRdx/Rchg(7), DefendersB-Dmg/Rchg(9), DefendersB-Acc/Dmg/EndRdx(9), DefendersB-Acc/Dmg(11)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/Rchg(13)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-End%(17)
Level 6: Enervating Field -- EndRdx-I(A), Range-I(19)
Level 8: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Ruin-Acc/Dmg(21), Ruin-Acc/EndRdx/Rchg(23), Ruin-Acc/Dmg/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 12: Super Speed -- Clrty-Stlth(A), Clrty-RunSpd(27), Clrty-EndRdx(27)
Level 14: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(40)
Level 16: Lingering Radiation -- P'ngTtl-Acc/Slow(A), RechRdx-I(31), P'ngTtl-EndRdx/Rchg/Slow(33)
Level 18: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/Rchg(33), Ruin-Dmg/Rchg(34), Ruin-Acc/Dmg/Rchg(34), Ruin-Acc/EndRdx/Rchg(34)
Level 20: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Ruin-Acc/Dmg(36), Ruin-Acc/EndRdx/Rchg(37), Ruin-Acc/Dmg/Rchg(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 24: Super Jump -- Jump-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(43)
Level 32: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(37), Rec'dRet-ToHit(39), EndRdx-I(43)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit(40)
Level 41: Force of Nature -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 47: Choking Cloud -- G'Wdw-EndRdx/Hold(A), G'Wdw-Acc/EndRdx(48), G'Wdw-Acc/Hold/Rchg(48)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Hasham CLaws/Regen Scrapper lvl 50
Ranger-Joe Stone/Energy Tanker lvl 50
COV
Hash's Nightmare lvl 50 Grav/Energy
DOMINATE