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I am building a rad/psi defender to pvp with on hero side, I know that they used to be dominant, but I do not know how well they perform nowadays. I hope to do zone pvp, kick balls, and duels.
My budget is between 500-800 milion influence.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
rad/psi: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(3), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Mental Blast -- DefendersB-Acc/Dmg/EndRdx/Rchg(A), DefendersB-Rchg/Heal%(7), DefendersB-Dmg/EndRdx/Rchg(7), DefendersB-Dmg/Rchg(9), DefendersB-Acc/Dmg/EndRdx(9), DefendersB-Acc/Dmg(11)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/Rchg(13)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-End%(17)
Level 6: Enervating Field -- EndRdx-I(A), Range-I(19)
Level 8: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(21), Ruin-Acc/Dmg(21), Ruin-Acc/EndRdx/Rchg(23), Ruin-Acc/Dmg/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 12: Super Speed -- Clrty-Stlth(A), Clrty-RunSpd(27), Clrty-EndRdx(27)
Level 14: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), RechRdx-I(40)
Level 16: Lingering Radiation -- P'ngTtl-Acc/Slow(A), RechRdx-I(31), P'ngTtl-EndRdx/Rchg/Slow(33)
Level 18: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/Rchg(33), Ruin-Dmg/Rchg(34), Ruin-Acc/Dmg/Rchg(34), Ruin-Acc/EndRdx/Rchg(34)
Level 20: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Ruin-Acc/Dmg(36), Ruin-Acc/EndRdx/Rchg(37), Ruin-Acc/Dmg/Rchg(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 24: Super Jump -- Jump-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(43)
Level 32: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(37), Rec'dRet-ToHit(39), EndRdx-I(43)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit(40)
Level 41: Force of Nature -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(46)
Level 47: Choking Cloud -- G'Wdw-EndRdx/Hold(A), G'Wdw-Acc/EndRdx(48), G'Wdw-Acc/Hold/Rchg(48)
Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
I am making this Rad/Psi defender for pvp in all situation. Any and all advice would be helpful.
My budget is in the 500-750 million range.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
rad/psi: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal/Recharge
- (3) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (A) Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (7) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
- (7) Defender's Bastion - Damage/Endurance/Recharge
- (9) Defender's Bastion - Damage/Recharge
- (9) Defender's Bastion - Accuracy/Damage/Endurance
- (11) Defender's Bastion - Accuracy/Damage
- (A) Dark Watcher's Despair - To Hit Debuff
- (11) Dark Watcher's Despair - To Hit Debuff/Endurance
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (13) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Performance Shifter - EndMod/Recharge
- (15) Efficacy Adaptor - EndMod/Recharge
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (17) Performance Shifter - EndMod/Accuracy/Recharge
- (17) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (19) Range IO
- (A) Devastation - Accuracy/Damage
- (19) Devastation - Damage/Recharge
- (21) Devastation - Accuracy/Damage/Recharge
- (21) Ruin - Accuracy/Damage
- (23) Ruin - Accuracy/Endurance/Recharge
- (23) Ruin - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Celerity - +Stealth
- (27) Celerity - RunSpeed
- (27) Celerity - Endurance
- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (40) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (31) Recharge Reduction IO
- (33) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Devastation - Accuracy/Damage
- (33) Devastation - Accuracy/Damage/Recharge
- (33) Devastation - Damage/Recharge
- (34) Ruin - Damage/Recharge
- (34) Ruin - Accuracy/Damage/Recharge
- (34) Ruin - Accuracy/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (36) Devastation - Damage/Recharge
- (36) Devastation - Accuracy/Damage/Recharge
- (36) Ruin - Accuracy/Damage
- (37) Ruin - Accuracy/Endurance/Recharge
- (37) Ruin - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Endurance/Recharge
- (A) Rectified Reticle - Increased Perception
- (37) Rectified Reticle - To Hit Buff/Recharge
- (39) Rectified Reticle - To Hit Buff
- (43) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Adjusted Targeting - Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (40) Adjusted Targeting - To Hit Buff
- (A) Aegis - Psionic/Status Resistance
- (42) Aegis - Resistance/Recharge
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Endurance/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Accuracy/Damage/Recharge
- (A) Ghost Widow's Embrace - Endurance/Hold
- (48) Ghost Widow's Embrace - Accuracy/Endurance
- (48) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Accuracy
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
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Gratz to Dark Oracle Z on hitting 50 this week