Nin/Poision build - Is there something wrong here
idk alot about MM's, but your pet slotting looks good.
your defense numbers could be lowered to free up some slots.
I'd slot a little different
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Code:
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perma jump is ---> /up 1
Hmm, yeah I partially agree, problem is though that as soon as I use a debuffer or attack, stealth is partially suppressed, and thereby losing 2.82% in defense, that means I'd go lower than softcap, at least I think so. Mid's, after my knowledge, don't differ on that, so a little head-math is in order. Correct me if I'm wrong though.
Defiant to the last!
This will cover the suppression issues.
I moved the Num unique over to health as it will benefit tons more over there instead of the heal.
Code:
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Quote:
Well true it covers the suppression issues, but it also removes 15% defense and 5% resistance on the henchmen, and I dont know if I think that is worth it. Ninjas are IMO pretty squishy as it is
This will cover the suppression issues.
I moved the Num unique over to health as it will benefit tons more over there instead of the heal. |
Team Tios
Defiant to the last!
I'm fairly satisfied with my Ninja Poison build here, soft capping both S/L and Ranged and AOE.
I am bit curious if it could have been done different though. Its not an overly expensive build with no Purples or the +3 def PVP receipie.
The steadfast protection recipe is fairly to attain now with enhancement converters.
What I worry a bit about is that i place my pet def/resistance procs in the same henchmen power to get the range defense from Blood Mandate from the others. Is this a good/bad idea ? Is it the right henchmen to use for this?
Any suggestions or 'brillliant planning' comments are welcome
Team Tios
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Mind Mistress: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin
- (A) Superior Command of the Mastermind - Accuracy/Damage
- (3) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (3) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (5) Edict of the Master - Defense Bonus
- (7) Sovereign Right - Resistance Bonus
Level 1: Alkaloid- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Endurance
Level 2: Envenom- (A) Undermined Defenses - Recharge
- (13) Undermined Defenses - Defense Debuff/Endurance
- (13) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (15) Undermined Defenses - Recharge/Endurance
- (15) Undermined Defenses - Defense Debuff/Recharge
- (17) Undermined Defenses - Defense Debuff
Level 4: Weaken- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (17) Siphon Insight - Chance for +ToHit
- (19) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (19) Siphon Insight - Accuracy/Recharge
- (21) Siphon Insight - Accuracy/ToHit Debuff
- (21) Siphon Insight - ToHit Debuff
Level 6: Train Ninjas- (A) Endurance Reduction IO
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 10: Neurotoxic Breath- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (25) Pacing of the Turtle - Chance of -Recharge
- (25) Pacing of the Turtle - Range/Slow
- (27) Pacing of the Turtle - Accuracy/Endurance
- (27) Pacing of the Turtle - Accuracy/Slow
- (29) Pacing of the Turtle - Damage/Slow
Level 12: Call Jounin- (A) Blood Mandate - Damage
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Damage/Endurance
- (31) Blood Mandate - Accuracy/Damage
- (33) Blood Mandate - Accuracy/Endurance
Level 14: Super Jump- (A) Jumping IO
Level 16: Kick- (A) Empty
Level 18: Smoke Flash- (A) Endurance Reduction IO
Level 20: Tough- (A) Aegis - Psionic/Status Resistance
- (23) Aegis - Resistance
- (33) Aegis - Resistance/Endurance/Recharge
- (34) Aegis - Endurance/Recharge
- (34) Aegis - Resistance/Endurance
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
Level 24: Assault- (A) Endurance Reduction IO
Level 26: Oni- (A) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Damage/Endurance
- (37) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Damage
- (39) Blood Mandate - Accuracy/Endurance
- (39) Blood Mandate - Accuracy
Level 28: Paralytic Poison- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (36) Lockdown - Accuracy/Recharge
- (36) Lockdown - Accuracy/Hold
- (39) Lockdown - Recharge/Hold
- (40) Lockdown - Chance for +2 Mag Hold
Level 30: Maneuvers- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
Level 32: Kuji In Zen- (A) Endurance Reduction IO
Level 35: Aimed Shot- (A) Thunderstrike - Damage/Endurance/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Accuracy/Damage
Level 38: Tactics- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 41: Antidote- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
Level 44: Stealth- (A) Luck of the Gambler - Defense
Level 47: Scorpion Shield- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 49: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Damage Increase
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Healing IO
Level 2: Swift- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Recharge
Level 2: Stamina- (A) Endurance Modification IO
- (50) Endurance Modification IO
Level 1: SupremacyLevel 4: Ninja Run
------------
Set Bonus Totals:
Defiant to the last!