Inv/ss tank hes a mess


ClawsandEffect

 

Posted

invulnerability
Ressist 3
temp inv 4
resist ele 3
unyealding 3
invincibility 4
resist energies 3
Dull pain 3
tough hide 3
Unstopable 3

Super-strength
Jab 5
haymaker5
Taunt 1
HandClap 6
Knockout 6
Rage 2
Punch 6
Hurl 6
Footstomp 6

flight
hover 1
fly 3

Leadership
maneuvers 2

energy mastery
conserve power 3
LBE 3
Physical perfectiom3

Fitness
health 3
Stamina 3


Made this tank around 2004/05 so hes an old boy, he did get a respec some 3 years ago and really not used him sence.
Just this mornng play with him and well not good, he needs to be sloted up better maybe drop a few power !!, im looking at hand clap does no damage and leaves me running after stuff. also no idea why i gave him fly ! anyway please give me your views on making a Inv/ss tank fun to play again
Thanks


There are only three alternatives. It thinks were either a threat, food, or a mate. Its gonna either kill us, eat us, or hump us.

 

Posted

I recommend Spring Attack and Fireball.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

rech and hp: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 1: Jab -- MotTanker-Acc/Dmg(A), MotTanker-Dmg/Rchg(3), MotTanker-Acc/Dmg/Rchg(3), MotTanker-Acc/Dmg/EndRdx/Rchg(13), T'Death-Dam%(33), Zinger-Dam%(34)
Level 2: Dull Pain -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Dct'dW-Heal/Rchg(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), Zinger-Dam%(34)
Level 6: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-ResDam/EndRdx/Rchg(7)
Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-ResDam/EndRdx/Rchg(9)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Resist Energies -- ResDam-I(A)
Level 16: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(31), Rec'dRet-Pcptn(40)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), UbrkCons-Dam%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33), Zinger-Dam%(48)
Level 26: Tough Hide -- LkGmblr-Rchg+(A)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(29), GSFC-Build%(29), RechRdx-I(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(46)
Level 32: Resist Elements -- S'fstPrt-ResKB(A)
Level 35: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), HO:Centri(50)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(42), LdyGrey-DefDeb/Rchg/EndRdx(42)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(50)
Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37), Numna-Heal(37), Numna-Heal/EndRdx(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1499;715;1430;HEX;|
|78DA65944D4F13511486EF7406A1D3622985B680948A40A1C04095BD0B5183A149B|
|5E8CED4815EDBEA64DA4C8BB14B776A5C69A22B578AC48D1B35FA1B7463F003E13F|
|F8B170E7C778DAF3D234E9A4ED73EFE9B9E73DE7DCB9377D73D9FFE2ECAD9342F19|
|FB2CC6A35B766DAD7A5A3AFC98DA25DB6CA85BAA0C7E7D0346EDAF978B1D24DF318|
|7BE596E5556957A5B162DFD8B46CE998EB25AB54AB8FE0EFB4B4A434B29B151A676|
|B8EB40BB56270C52E4A1AD68C83813F532E5BC6AA342B25BBA03727D98A94F9C081|
|3D2F9D6AB154F135E767AC52A1580B9EAE94368C4CDD91B9B459AD49A71EA5B4A6E|
|9BBE3A51FA591B42B448406A39A98D3051EB74BDC56854869C27307BCCBF4DF63C6|
|73E496D0C4D1AAA739FF44F1148EA72A6B0AFB5E601ECE8269A6413A2A74D42BA26|
|9D3F2A064EAEBE006F340E723E974B18EA72BC9F10E19E03CF30BF974C3A71B3E3D|
|F0E9814F98F6C78BFABD836C8B90CDC77909DF34EBEE52AC5EF8F5CEB14D090B114|
|0FE81DF9C579F0B0AEE4FFF1F9EF7FF650EFC637EA578C166A35C3508DDE13E662C|
|C44C3C26DF902652D4A7107442E8D300FA14469FC2E853147D8AAEB0CE38D532C86|
|B95C159F4109CA7B811C48D20EE30E2C6102F8E7871E82CA0FF7B94FF10FA3184FC|
|8F53BC11C1358D6CB1DF916DF0393306ED20E535CADA9E51AC4FA2FEF97EE667D21|
|883C65894DFCD5D6AEB38AF53C79F70ACE436F88C995A226AAA58A27C2651DF24F6|
|670AFB3385FD99C2FE24B03F09ECCF2F3F9F8F86CEF407B6CDEC80EFC177CC7D0A3|
|50B9DD9979CC3DC2BF035F8063D7F0BA20F7BB4D6808E817A169E825BA807752D50|
|3D8B782F17AFB1F637BD75DE84E2D2237EE86D27F0127772E29CD23CA51317313FC|
|FFCDEB1FA67FBEAFBAC71EC01F8107C843DD55AF7047D1AAB67B4D66DE2263BFE5D|
|ECB0A43A2C273A2C4B1D9655ADEDCE5239978C0653AB126F5FEB7671337AE3FDE7F|
|1E5B6B1D936FE0F9891F7C0|
|-------------------------------------------------------------------|


perma jump is ---> /up 1

 

Posted

Thanks for the reply !
I like the spring attack have that on a brute yes i will go for that
im a bit confused with your slots,
dont you think your resists (phys/energies/ elements) could use more than just 1 or do they really not need more than the alpha slots. i would think to at lest slot them with 2 each to give 3 resists slots


There are only three alternatives. It thinks were either a threat, food, or a mate. Its gonna either kill us, eat us, or hump us.

 

Posted

yeah, you can. 1~3 is fine.

Slotting Auto powers is only about a 4% difference in your overall resists.

Personally, I don't like spending 2 slots for 4%


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by Hindenburg View Post
yeah, you can. 1~3 is fine.

Slotting Auto powers is only about a 4% difference in your overall resists.

Personally, I don't like spending 2 slots for 4%
I only slot more than 3 if I'm chasing set bonuses.

And usually only slot 3 if it gives me a tangible benefit to do so, such as SR's DDR that is enhanced by slotting your passives.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.