Ice/Kin Controller- Needing Double-check!


Hindenburg

 

Posted

Would like some reviews in case I've missed anything. Kinda my main, since I had alot of fun with her back in the days of Issue 9. Decided to polish her up a bit, get some Ranged Defense finally since Arctic Air is so nice with purples.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

BR_i23: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(21), Numna-Heal(37), Numna-Regen/Rcvry+(43)
Level 2: Frostbite -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), WotController-EndRdx/Rchg(11), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), WotController-Rchg/Dam%(42)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(7), CoPers-Conf(7), CoPers-Conf/Rchg(23), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(40)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(46)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 16: Increase Density -- ResDam-I(A), ResDam-I(17)
Level 18: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(19)
Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(45)
Level 26: Glacier -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(43)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(39), RedFtn-EndRdx(46)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Transference -- Acc-I(A), EndMod-I(36)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Tactics -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(50)
Level 50: Intuition Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

I wouldn't slot SB with end mods.

Speed Boost's base recovery is 50%
Stamina's base recovery is 25%.
Stamina w/ 3 EndMod IO's is 49.77%

so very roughly, SB will double their recovery with no end mods.

Granted, a person could still burn through all that recovery...idk just a thought lol

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!


perma jump is ---> /up 1

 

Posted

From what I can see that build is fantastic. There are a couple of power choices I might not have picked myself, but overall its looking very good. Great work.

The two main things that I would maybe have done differently would be to try for some kind of Stealth (for incarnate stuff mainly) and tried for more single-target damage. You don't have a single target blast or a single target immobilize for damage.

Another small thing that you may or may not want to incorporate is +Defense for Jack Frost. He recently got a stealth buff that gives him base 25% defense to most attacks and 35% to Fire and Cold. Your Manuevers will boost him by 4. If you were willing to give up two slots of ER in Jack Frost, you could pick up +10% defense, bringing Jack up to around 39% defense.

This may drop your overall defense, depending on how/if you reconfigure. But if you are planning on taking Barrier (and IMO that is the Destiny power that makes the most sense for Ice in general and probably for this build as well), you will be soft capped most of the time if your defense is around 40%. It takes some doing to get up to T4, but we will have goals.. Up to you to decide.

But once again that is a very strong build if you decide to go with it and are ok with very low single target damage.