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Posts
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Joined
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Pretty pointless to keep playing now, since you can spend the time on something else that may be around after Nov.
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I just manually re-upped for the full year just a few weeks ago, should have known something was up when it didn't do it automatically like normal.
My guess is they give us credit in another one of their games. -
Here is my try, but I must warn you I have no experience with playing a Illusion toon. Most of that side, I got from a build from a few threads back from Local Man. As to price, I'm afraid its about 3 billion plus change but that's a rough guess on my part. But there are a few things I'm not sure about, since I'm not a number guy.
1. The sixth slot on Spectral Wounds. My choice was more a default then anything else since the six set bonus isn't all that great and with FS, not sure if you need the proc build-up.
2. Inertial Reduction - its a cheap travel power, but you could skip it with just NR and SB.
3. The Psionic Mastery Set - I won't hide I like this set, due to Indomitable Will (mez protection), and Mind over Body. I went with Mental Blast for a single attack, with the Centriole Exposure bring its range to 120, with its -37 to recharge on target (if it stacks with Siphon Speed, we're taking -57% to targeted foe's recharge).
4. Repel - Ok, wasn't sure what to stick at 49th level. Wasn't alot of good choices left, so I decided to experiment with the Force Feedback proc/chance for +recharge. But I've never used this power, so not sure about it beyond some vague things I remember reading on forums. So again, you may want to find a number guy to tell you more about if Mag 10 KB will be worth the heavy endurance cost you get with each use (which the end-reduction won't help with if I remember right). But then, you got Transference every 9 seconds and its pretty funny to me to have guys trying to hit you add to your recharge (when the proc goes off).
But there you go, and as for builds... this one went together with a rare easy, I didn't have to fix anything when I checked for any capping. I hope you like it...
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
MrTry.Try.Again: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SWotController-EndRdx/Rchg(7), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(36)
Level 1: Transfusion -- Dct'dW-Heal/Rchg(A), Acc-I(5), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(31)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29), HO:Centri(39)
Level 4: Siphon Power -- Acc-I(A), Acc-I(43)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(37), CoPers-Conf%(43)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(48)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(42)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15)
Level 16: Increase Density -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(23), S'bndAl-Build%(25)
Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21)
Level 22: Flash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), EoCur-Acc/Hold/Rchg(40)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
Level 26: Spectral Terror -- Acc-I(A), N'mare-Acc/EndRdx(37)
Level 28: Inertial Reduction -- Winter-ResSlow(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(37), LkGmblr-EndRdx/Rchg(50)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), FrcFbk-Rchg/EndRdx(46)
Level 35: Transference -- Acc-I(A), Acc-I(36), EndMod-I(36)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), HO:Centri(46)
Level 47: Mind Over Body -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Repel -- FrcFbk-Rechg%(A), KBDist-I(50), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(9)
Level 50: Agility Radial Paragon
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Quote:Are you looking for prema PA? Because if you are, 500 mil will barely buy the five LoTG+recharges you will need. And 'decent' is kinda one of those words that means different things to different people. Imean, I could whip up a build with near-prema PA that would likely cost about 3B... which others on the forum would say was full of 'suck'. Alot of choices aren't wrong or right, just personal likes or style.500 mill or so I suppose... have a few 50's so can farm more if need be
And that is from someone who still likes to play their ice/kin troller, even if everyone else thinks their 50th lvl damages sucks. Which I'm afraid it does, but she was one of my safest toons even as I leveled her up. In fact, I think my shield tank died more then she did in play before 50th. -
Here is my try, while I got your Overgrowth down to perm, had to use Spiritual Core to do it. I also threw out the IO for the +tohit, since at that level (38th) most of your teammates shouldn't need that much help.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Sash: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Strangler -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(5), Decim-Dmg/EndRdx(5), Apoc-Dam%(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Roots -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(9), Ragnrk-Dmg(11), TotHntr-Dam%(11)
Level 4: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Spore Cloud -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb(21), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitDeb/Rchg(23)
Level 12: Maneuvers -- LkGmblr-Rchg+(A)
Level 14: Wild Growth -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27)
Level 16: Lifegiving Spores -- HO:Golgi(A), HO:Golgi(27), EndMod-I(31), EndMod-I(46)
Level 18: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(33), CoPers-Conf(33)
Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SWotController-Rchg/Dmg%(37)
Level 28: Rebirth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 32: Fly Trap -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(42), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Dmg/Rchg(43)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(40)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 41: Spore Burst -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45), FtnHyp-Plct%(45)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Vines -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-EndRdx/Hold(48), UbrkCons-Dam%(50)
Level 49: Mind Over Body -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(13), EndMod-I(13)
Level 50: Spiritual Core Paragon
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Here is my try, even with never playing a plant or a nature. Tons of recharge, and lots of healing since its more for teams then solo.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Strangler -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(43)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Entangle -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(39)
Level 4: Wild Growth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(43)
Level 6: Roots -- Posi-Dam%(A), TotHntr-Dam%(7), SWotController-Rchg/Dmg%(7), Posi-Acc/Dmg(19), EndRdx-I(34)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf(9), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(42)
Level 10: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(46)
Level 12: Super Speed -- Zephyr-ResKB(A)
Level 14: Spore Cloud -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb(40)
Level 16: Lifegiving Spores -- HO:Golgi(A), HO:Golgi(17)
Level 18: Spirit Tree -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(48)
Level 22: Vines -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SWotController-EndRdx/Rchg(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(40)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29), Posi-Dmg/Rchg(40)
Level 28: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(37), FtnHyp-Acc/Rchg(37), FtnHyp-Plct%(43)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 32: Fly Trap -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39)
Level 41: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), LkGmblr-Rchg+(45)
Level 47: Mind Over Body -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Rebirth -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(9), EndMod-I(46)
Level 50: Vigor Core Paragon
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Braggart you are..... Sorry, just love the word 'braggart' and its so hard to find a thread to use it in.
And please stop trying to troll Yogi-Bare. I've found his advise very helpful in the past.
As for me, I've PL my share up to 50th. Rarely pay, because I have friends who do it for free as I do theirs. But it did bite me in the *** with my new dark/dark troller when I started playing her in the Summer Event and was pretty clueless to what her powers could do (well, clueless on the new stuff).
Yet this thread get me interested in playing a plant/nature troller.... wondering how good it would do with the hami tank team. -
If I was you, I might think about kicking Tactics to the curb. I have a dark/rad fender, and even with Cardiac you can run yourself out of endurance pretty fast. But then I use N-Bolt as a little proc machine gun, then more trying for damage like I do in Cosmic Burst (my main heavy hitter).
So you may wish to recheck your endurance use with all the toggles going, then your recharge speed on powers with your attack chain going. Pretty sure, you find yourself hitting 'Empty' even when you're not in a boss/av fight. -
I would think any build you could throw together would work for you, since you have no experience with either power set, so yet to have a playing style or even preference. While plant is easy enough, with enough threads with builds but its synergy with Nature is mostly unknown.
Really I would just throw a build using your tickets, play that for awhile till you find out what you like and don't. The other way, would just get you a bunch of respec used. -
Running the Summer Event with all my toons (15+), I had the most fun with my Dark/Dark troller. She didn't turn in the fastest run times, yet I had fun with every PUG group I was with. Which I hate to add, wasn't always the case with some of my other toons.
I give myself the giggles everytime I used Possess to turn Killer into my *****. -
My advise deals with only 'Adrenalin Boost', since i've seen varies ways other people have slotted it. My way, is three crafted recharges and a crafted heal & end mod IO. The why is simple, you want up as fast as possible because it is such a good buff. The other reason is, once you're doing 50th lvl trials and such, alot of people have the heal/end holes patched-up for their toons, but Adrenalin Boost also gives a rechange bonus even they can love.
So as a rule, I don't worry about trying for a set bonus on Adrenalin Boost. Just do whatever, but max out its recharge. -
Quote:Multiple bonfires work pretty good now too. Last time my fire/storm did a BAF, we had five going in front of the center door.Actually knockback and knockdown work fine. Freezing Rain is one of the best powers on the escapes on BAF.
Now with my ice/kin, I just let Jack go wild and make sure I got my buffs going on my teammates during the prisoner escape. But then, when we're back on the AVs and Friends I'm back smiling again.
So you shouldn't judge how good a toon with just a single event/battle within a mission. Hell, I hate playing my shield tank on a BAF since I rarely play melee toons, so I get annoyed with chasing folks around. -
My standard slotting for Fluffy is four Dark Watcher's Dispair for the recharage set bonus, for it helps with what Fluffy does well... up the - to hit.
As to farming, you might be slower then the rest but it would be worth your time to farm ae tickets from time to time to keep a supply ready for rare salvage. As for setting, since speed is king of farming, go with just a level or two over your own and at /8 with no bosses. If you keep dying, lower the level but not the number.
And for your info, my ice/kin troller farmed its little heart out so I could affort my later fire/storm (which took over the role of farmer before my ss/fa brute came alone). So any toon can farm, some are just really slow at it (like my ice/kin). So if you are really trying to get into farming, my best advise is to pick one of the varies farm toon builds out there and then just use your fire/dark to finance it.
AV/GM Solo-ing - Likely you do ok with a billion or two build. Most days for me, either my toon has the damage but not the debuffs, or the other way around. With a fire/dark, you should be able. -
On my trap/ar fender, I started noticing it when I was doing "Who will Die" when the mission was out. The Bad guy would run up to me, then jump into the lava, then swim around, then go back to attacking me. It annoyed me a little, but since the lava did damage back then I was mostly ok with him swimming about.
Now on the Summer mission, I just try to space my mortars so the AV gets hit at least once when he runs by when in the warehouse. Outside, I drop one near 'mid' range were they come in at and just wait when they run to the other side.
Just glad most teammates don't know about this, some might consider it worst then knock-back. -
Works for me, since I have bonfire for the damage. And if you think about it, even 40% is pretty good.
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On my Storm, I have it in freezing rain with two recharges. On my PB, each form has one... the rest, in varies single attacks or aoe.
Yours, depending on the number of slots free but I might go with Aqua Bolt to spam bosses and such. With freezing rain and being a water, I would think you only need the proc on the tougher opponents. -
Quote:First, I think a 26th lvl troller or dom would be the best test since its when you get bonfire. You can only slot it with the proc, and you're still low enough to not have soft-capped defense or resistance. Nor do you have the rest of the bells and whistles that a 50th level does, so you have less of a chance of outside factors influencing your run.As noted many times in this thread already, controllers can't leverage this as well as other ATs because (and especially in the case of a level 26 controller) they generally utilize their AoE immobilize for damage. Of course, controllers of any level aren't the only concern as this power is available to four ATs. Moving on to dominators, only the use of powers in Fire Control is a very strange condition for testing there, one completely catered to your argument that doesn't reflect actual gameplay. Why would a dominator completely ignore better damage tools from their secondary for one power that negates the protection they receive from this combo? The same conditions would lead one to believe that Earthquake is a rather useless power for a dom when that is not the case.
As for only using fire/, I believe the strongest of the argument so far is that bonfire/proc makes a player with little experiences or interest, able to turn bonfire/proc into a 'I win' power. But only using fire/, again you lessen other factors in your test. When I play my fire/storm, I don't find bonfire/proc having that huge of impact because I already have freezing rain that pretty much does the same (area flopping). But on a fire/rad, bonfire/proc should be a different story. So by cutting out any use of your secondary power, and just using genetic IOs, you should have clearer results.
In fact, I'm going to do that tonight with my fire/storm with her third build which I don't use. Do 3 runs with and without proc just using my fire powers, then again with using storm. Maybe find try to find a AE mission that has a wide selection of enemies within those levels to be really thorough. -
Quote:Sorry about your friend, but suprised she just didn't unslot the proc. As for you, and your 'silly'... can't really answer since I got a fire/storm/psi that already has two powers that stun mobs, two that cause knockup, etc without having bonfire. Really I have bonfire just for the extra damage, then anything else.I have at least one friend, note the word "at least", who stopped playing their Fire Controller because they felt the proc was blatantly overpowered and actually ruined HER gaming experience.
And she normally loves breaking the game.
As for myself? I have a sub-50 Fire Controller and I laugh like an idiot when I use Bonfire.
Then I stopped playing it too because it was silly.
But I would like to see a chart or something of some 26th troller or dom using only their fire powers with only bonfire slotted with the proc. And while I have no doubt they would live longer with bonfire/proc.... wondering if it would really be the "I win" power folks are talking about. -
Personally, unless we get some 26th lvl troller or dom to tell us if this combo turned day into night, made the earth quakes, had posion arrows falling from the sky, and the pillers of Heaven shake... I still having problems believing this whole broken theory.
If fact, with Nethergoat appearing and talking about the smoke grenade... I can't help but be reminded about his and my discussion when they where talking about merging the markets and how I thought it would take away from the rpg angle of the game and he thought it would save redside. Turns out we were both wrong, since for most folks they don't even notice and at least on my server, redside is still just tumble weeds.
So lets see some evidences.... and not from your 50th, because with all the Incarnate stuff going, not sure its going to be a fair test. -
Quote:I ran an ITF with my Fire/Rad last night, and found the Bonfire+Proc to be a nice but far from game-breaking addition. Anywhere from 15-75% of the foes were affected since most of the Cims are knockback resistant. A few times I threw it into a large group and did not survive the ranged attack in retaliation -- this character is not built with any ranged defense.
It added some to his ability to control in a TF which notoriously neuters control -- it had a larger effect on the Third Reich and the Dark Dwarves, of course, but there were still plenty of foes who could shoot at me. When the Dwarves started flopping, the Novas and Nicti made me their favorite target.
While the proc may be "game breaking" in some areas, it was not on that TF.
I would have to agree, with the number of DA missions I've been running. With some mobs, its works like a dream. Others, I start taking some heavy fire back. Enough so, I'm back with burning some luck before I start on the mob.
Of course, I might be missing something but I doubt the new players will just slot-up bonfire with some general IOs, then turn it to eleven (+4/8). If fact, does anyone have a low who can share? -
I use to slot ever damage proc and hold proc I could, but now I'm more selective in matching and mixing. In most cases, I've fallen out of love with many of the procs. Yet I do have some I will slot in every one of my builds.
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Quote:Not saying it won't fix what people think is broken, but it sounds like it would be buggy as all get out. Kinda like saying "We broke the power to fix it."My earlier suggestion for a short-live low magnitude KD resistance on knocked foes would actually do just this. As knock is determined by magnitude, The 'normal' bonfire would be unaffected, as it is 6.231 mag vs. the IO'd bonfire at mag ~.06231. As all other KD magnitudes of 'normal' powers are higher than the .06231 value, critters would be knocked down by those even while resisting the bonfire KD.
The duration of the resistance could be used to tweak the overall effectiveness while allowing the patch+IO to still avoid scattering and allow for knocking down occasionally, but the effect wouldn't be non-stop.
The power works without any hitches on 'normal' bonfire this way, people get to keep their proc and its effect, the patch would be useful but not so much so that enemies could not return fire. It's a win/win/win.
Maybe the better idea is just to withdraw the kb/kd proc, since we all have learned to lived with kb anyways. I mean, bonfire has been around for years in its currect form and this proc is brand shiny new. So by default, the new kid should get the door...
But we know it ain't going to happen. Even if I was twisting folks tail with the above, is the perceived problem with bonfire/proc worth the possibility of a major bug infestation?
A interesting choice.... might even be worth seeing if the 'fix' crosses over to some of the other powers. -
Quote:Really it doesn't matter to me that much, likely if the devs neuter bonfire so the new proc is useless... I will just respec out again, and move the proc over to tornado till folks go after that.defenders of broken Bonfire in this thread are reminding me strongly of defenders of broken Smoke Grenade back in the day.
Just waiting for someone to threaten to quit the game when they fix it, then all the prophecies will be in place!
But we could all get t-shirts made up, saying "I think your favorite power is broken!" -
Quote:Well, since this is a imperfect world.... Who's going to suck it up then?I agree that it is not Bonfire that is broken. Changes should at the proc rather than changing a long standing power. Tweaking the amount of negative knockback in the proc could work, but it would also make the proc work inconsistently across many powers. For example, tweaking this for Bonfire would mean that it would no longer convert knockback to knockdown for Telekinetic Thrust, Quasar, or Sonic's Shockwave which have equal or greater knockback.
You could give bonfire a 'to-hit' roll (say like Gale) but I don't think it will make that many here happy. My toon, I got enough acc bonuses I still be flopping the mobs with easy. And for the rest of the bonfirers out there, you just have them throwing two acc IOs in with the proc... which won't lead anyone here on this thread into nirvana as well.
As I said, a imperfect world. -
For most hardcore fire/, the proc&bonfire won't make that big of change for them. Its more or less, just extra damage and a little more control. With flashfire and cinder, I pretty much could already control two mobs... bonfire just helps out. For those not willing to waste millions in their builds, I guess proc/bonfire will make a larger impact since they don't have the recharge for flashfire for every mob.
But as a game killer, give me a break.... you may hate it, but it won't cause folks to play anymore fire/kins then we already have on the servers.
And the fix is rather easy, just turn the proc down so some of the kb stays kb. Its not that bonfire is broken, its just the proc with it. That is, if you buy that line which I don't. And please don't give me you're the 'Keepers of the Game Balance Grail', that only you know the true truths from above. I doubt bonfire got pass the devs when they where thinking about this proc and its effects on the game. Its a easy catch, even more so then tornado which is likely the next one on the list of game destroying powers + proc.
Or maybe, how about some self-control and just convince folks not to slot the new proc in bonfire.