Proc Theory


Bengal

 

Posted

I'm considering creating a character with the sole intent of having fun with Proc enhancements. That got me to thinking about what the best powers to put Procs in actually are, because I don't know. The builds I'm experienced with are genuinely not geared toward them.

So I put the question to you folks. For each archetype that you're comfortable speaking about, what are the best powersets for combination, and the best powers for slotting procs in? Damage procs were the original idea, but I'm interested in everything, really, this is a thought exercise first, and a build second.


 

Posted

Might want to hold off on this til the next issue. cause procs are undergoing massive changes in it.


 

Posted

I use to slot ever damage proc and hold proc I could, but now I'm more selective in matching and mixing. In most cases, I've fallen out of love with many of the procs. Yet I do have some I will slot in every one of my builds.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

I've actually been reading the thread about the upcoming changes to Procs in the next issue, and I'm actually really enjoying what Synapse has had to say on the matter as the discussion has continued. At this point I'm confident that I will enjoy the way things work out with the new changes, and all information I've seen so far suggests that toggles in area of effect powers will actually increase slightly in effectiveness.

Honestly, the three things that really got me interested in procs at all were the discussion on the set from the Summer Blockbuster reward set, the Synapse thread, and unlocking the interface slot on my main.


 

Posted

Plant/thorn doms can use a lot of procs. Carrion Creepers & Thorntrops, for example, can really be loaded up. i just wish procs were a little more visible somehow when they fired off.


@Jumpman
Ink Jet - 50 DM/SR - Virtue
Halloweed - 50 Plant/Thorn - Virtue

 

Posted

I'll second the plant control--you'll be able to slot just about all of the damage procs (and many of the non-damage ones) with just plant alone. For the rest, you'll be able to get some of them if you go Dominator.

It sounds like an entertaining idea.


 

Posted

I'm guessing the idea there is that it gives you a lot of different TYPES of procs you could potentially slot, and then you just go for broke?

What about toggles? I've seen some damaging toggles out there, and some fear toggles. Are there good toggles for procs?


 

Posted

Choking Cloud and World of Confusion can fit in a few procs.


 

Posted

Quote:
Originally Posted by Bengal View Post
I'm guessing the idea there is that it gives you a lot of different TYPES of procs you could potentially slot, and then you just go for broke?

What about toggles? I've seen some damaging toggles out there, and some fear toggles. Are there good toggles for procs?
Having several procs in toggles is not usually the greatest since they only have a chance to proc once per 10 seconds. I did proc out a Spines/DA Scrapper at one point and loved it but in the end I decided to softcap my defense. Every 10secs, I had a damage screen that looked like this:

Your Oppressive Gloom drains you for 6.25 points of damage to keep your opponent Disoriented!
You crush Notion Scout for 57.39 points of bonus smashing damage!
You blast Notion Scout for 85.66 points of bonus fire damage!
Death Shroud deals 17.72 points of negative energy damage to Notion Scout.
Notion Scout bleeds for 53.95 points of bonus lethal damage!
Quills deals 12.49 points of lethal damage to Notion Scout.
You blast Notion Scout for 80.06 points of bonus energy damage!
You blast Notion Scout for 119.5 points of bonus fire damage!
Death Shroud deals 24.73 points of negative energy damage to Notion Scout.
You blast Notion Scout for 80.06 points of bonus energy damage!
Notion Scout bleeds for 75.26 points of bonus lethal damage!
Quills deals 17.43 points of lethal damage to Notion Scout.
You blast Notion Disruptor for 64.57 points of bonus negative energy damage!
Notion Disruptor bleeds for 64.57 points of bonus lethal damage!
You blast Notion Disruptor for 96.37 points of bonus fire damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Disruptor.
You crush Notion Disruptor for 64.57 points of bonus smashing damage!
Quills deals 14.95 points of lethal damage to Notion Disruptor.
You blast Notion Scout for 96.37 points of bonus fire damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Scout.
Quills deals 14.05 points of lethal damage to Notion Scout.
Your Spectral Interface tears at Notion Scout for 12.04 points of negative energy damage!
You blast Notion Disruptor for 96.37 points of bonus fire damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Disruptor.
Quills deals 14.95 points of lethal damage to Notion Disruptor.
Your Spectral Interface tears at Notion Disruptor for 12.04 points of negative energy damage!
Your Spectral Interface tears at Notion Scout for 12.04 points of negative energy damage!
You blast Notion Scout for 96.37 points of bonus fire damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Scout.
Quills deals 14.05 points of lethal damage to Notion Scout.
You land a critical hit with your Quills for an extra 14.05 points of lethal damage!
Notion Suppressor takes 64.57 points of bonus psionic damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Suppressor.
Notion Suppressor bleeds for 64.57 points of bonus lethal damage!
Quills deals 14.95 points of lethal damage to Notion Suppressor.
Your Spectral Interface tears at Notion Scout for 12.04 points of negative energy damage!
You crush Notion Scout for 64.57 points of bonus smashing damage!
You blast Notion Scout for 96.37 points of bonus fire damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Scout.
Quills deals 14.05 points of lethal damage to Notion Scout.
You blast Notion Suppressor for 64.57 points of bonus negative energy damage!
You blast Notion Suppressor for 96.37 points of bonus fire damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Suppressor.
You blast Notion Suppressor for 64.57 points of bonus energy damage!
Notion Suppressor bleeds for 64.57 points of bonus lethal damage!
Quills deals 14.95 points of lethal damage to Notion Suppressor.
Your Spectral Interface tears at Notion Suppressor for 12.04 points of negative energy damage!
You blast Notion Scout for 64.57 points of bonus negative energy damage!
Notion Scout takes 64.57 points of bonus psionic damage!
You crush Notion Scout for 64.57 points of bonus smashing damage!
Death Shroud deals 19.94 points of negative energy damage to Notion Scout.
You crush Notion Scout for 64.57 points of bonus smashing damage!
Quills deals 14.05 points of lethal damage to Notion Scout.
Your Oppressive Gloom drains you for 6.25 points of damage to keep your opponent Disoriented!

The above damage all took place within 2 seconds, between the end and start of an Oppressive Gloom cycle. I added the smiley faces.

A Spines/FA Scrapper would have a good combination of toggles and powers that can be proc'd to the gills:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1203;572;1144;HEX;|
|78DA65936F6FD25014C66F4B970A8331608C6D804C6013065671F34F4C8C51B7992|
|52399D9DE370DBB83C6A6342D4B445FF9394CFC33DDE22B5FFBA59C7E837AB8F781|
|98B481DCF639BF739E737A6FBB6F77933F5F7D78C69485978E1504E671CFB73C8FF|
|B8913DE1BB84367D81FB3C9A5D33F3F0D9A5DEE706EBC3EB71D2728CED45D7EC6DD|
|801BFB36F7C7E6F373DFCA1CB803EE7377644C6F9247C3A1631C72CBB3DD7E423C1|
|C7B9C9FA6C4EDBEDD1F8C28909E52A7DC0F06B697DDF3EC9EF1C2B1DE71B36B0523|
|AABF420D6DD0FFB3CE70851ABB52182B6B6CCBA4C7AAC6EEBCA1F5B6C63A2D95B10|
|EAD8D9858EF4F721491433FBAD8171D020B63CAB52AAAA8EF99A05526B36EA0FA36|
|B131C9AA31B01A580DEC0E3173926173C2E1AB2E5FE244D185F2801EE3E8222E940|
|B52E6D1C5FC0F5931D99615931F15B12EA08B4FC4A6C0A6A02D9A72DE3AE6AE63DE|
|87C4A6E194164EDF49C9203B8319B298218B195650F511B139F1764235077609EC1|
|2D86562F2982E2F1CAAA414A014847249CA2A766A1575D650670D756EC1B336A678|
|4E638F29A7883E8BC82921A7849C9B4FE5EE16882DC3B12C1CAF48A960A72ABF64D|
|67A5566ADC34959A6A302872A1C6A70A8C1A18E6E9EE8F2CC4DEA6D80DD04BB09F6|
|8236A5817A8D3DA935B187CD03D969D392DEDF886DA15EAB23636DB06DECFF25318|
|664140333DCC50C9321C39236FB0070982BDAEC78875B91E8BD88D28928DB116527|
|A21C4694236DF611314528F1C5D9A712FE4E5054F93FFA27A25C4794BF11E51FA09|
|4F64F|
|-------------------------------------------------------------------|
That only shows off the damage procs but there's also several other types you can slot like chance for recharge slow, knockdown, +2 hold etc.


 

Posted

Triple damage proc'd carrion creepers are a thing of beauty to behold.


 

Posted

Quote:
Originally Posted by Bengal View Post
I'm considering creating a character with the sole intent of having fun with Proc enhancements. That got me to thinking about what the best powers to put Procs in actually are, because I don't know. The builds I'm experienced with are genuinely not geared toward them.

So I put the question to you folks. For each archetype that you're comfortable speaking about, what are the best powersets for combination, and the best powers for slotting procs in? Damage procs were the original idea, but I'm interested in everything, really, this is a thought exercise first, and a build second.
Hmmm you need a power or two that can have perma (or close to perma) chance to proc for each proc you are going to put in while you need intensive global recharge and maybe recharge alpha (though alpha may drop chance of proccing) and ofcourse perma hasten is a must (which means recharge enhamcenet on it aside you need at least %190 global recharge with hasten included) For melee toons I suggest energy aura or super reflexes for two reason.

First both sets comes with a recharge boost energy aura comes with an aura recharge boost that increase with each foe in the vicinity while SR cones with a flat-out %20.

Second SR comes with lots of powers you can put LoTG recharge boost and red fortune 5 pieces to get a total of %12.5 x 5 total recharge without worrying about getting a defense mule to put LoTG's or worrying about not reaching softcap. Energy Aura is similiar with 3 defense powers in the set and only requires two more which one can be weave and other can be combat jump or hover.

Other than these you will need 4 or 5 power just to mule purples for their %10 bonuses and maybe one for normal ATO set (or you may get it as purple one if you don't wanna keep it down) If you got 10 purple and normal ATO one along with SR and hasten you will have %211 global recharge alone from this build and with %45 from alpha you should have around %256 recharge on the power you put all procs.

From there you can build your toon as you like but like I said if you plan to use recharge alpha you may need to recalculate the proc chances however I doubt if you put these in a tier 9 attack on any melee set they will drop down below %50 chance.