Bengal

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  1. Bengal

    Proc Theory

    I'm guessing the idea there is that it gives you a lot of different TYPES of procs you could potentially slot, and then you just go for broke?

    What about toggles? I've seen some damaging toggles out there, and some fear toggles. Are there good toggles for procs?
  2. Quote:
    Originally Posted by Arbiter Hawk View Post
    Hey guys,

    Thanks for all the builds posted so far! Several of these are very strong contenders!

    This contest will end one week from today, on April 13th. I'll have a winner to announce soon after that date - stay tuned!

    -Hawk

    Z - Fixed the date
    *cough*
  3. Bengal

    Proc Theory

    I've actually been reading the thread about the upcoming changes to Procs in the next issue, and I'm actually really enjoying what Synapse has had to say on the matter as the discussion has continued. At this point I'm confident that I will enjoy the way things work out with the new changes, and all information I've seen so far suggests that toggles in area of effect powers will actually increase slightly in effectiveness.

    Honestly, the three things that really got me interested in procs at all were the discussion on the set from the Summer Blockbuster reward set, the Synapse thread, and unlocking the interface slot on my main.
  4. Bengal

    Proc Theory

    I'm considering creating a character with the sole intent of having fun with Proc enhancements. That got me to thinking about what the best powers to put Procs in actually are, because I don't know. The builds I'm experienced with are genuinely not geared toward them.

    So I put the question to you folks. For each archetype that you're comfortable speaking about, what are the best powersets for combination, and the best powers for slotting procs in? Damage procs were the original idea, but I'm interested in everything, really, this is a thought exercise first, and a build second.
  5. Presently level seventeen on Virtue. I'll let you know how it goes.
  6. Alright, based on that I was inspired to alter it to this. The result appears to be permanent Chrono Shift. I like that idea.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Revisionist History: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Mesmerize -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg:50(5)
    Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(9)
    Level 2: Temporal Mending -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:50(15)
    Level 4: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb:50(5), DarkWD-Slow%:50(7), DarkWD-ToHitDeb/EndRdx:50(15)
    Level 6: Dominate -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Hold%:50(21), G'Wdw-Dam%:50(21), G'Wdw-Acc/Hold/Rchg:50(23)
    Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg:50(A), CSndmn-Acc/Sleep/Rchg:50(9), CSndmn-EndRdx/Sleep:50(23), CSndmn-Acc/EndRdx:50(25), CSndmn-Sleep/Rng:50(25)
    Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(11), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(29)
    Level 12: Confuse -- Mlais-EndRdx/Conf:50(A), Mlais-Conf/Rng:50(31), Mlais-Acc/EndRdx:50(31), Mlais-Acc/Conf/Rchg:50(33), Mlais-Acc/Rchg:50(33)
    Level 14: Levitate -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Dmg/EndRdx:50(34)
    Level 16: Distortion Field -- P'ngTtl--Rchg%:30(A), P'ngTtl-Acc/Slow:50(17), Lock-Rchg/Hold:50(17), Lock-%Hold:50(34), P'ngTtl-EndRdx/Rchg/Slow:50(36), P'ngTtl-Rng/Slow:50(36)
    Level 18: Total Domination -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SWotController-EndRdx/Rchg:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SWotController-Rchg/Dmg%:50(42)
    Level 20: Time Stop -- UbrkCons-Dam%:50(A), UbrkCons-Hold:50(37), UbrkCons-EndRdx/Hold:50(37), UbrkCons-Acc/Hold/Rchg:50(40), UbrkCons-Acc/Rchg:50(48)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 24: Super Speed -- Run-I:50(A)
    Level 26: Terrify -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 28: Farsight -- GSFC-Build%:50(A), LkGmblr-Def:50(45), GSFC-ToHit:50(31), LkGmblr-Rchg+:50(45)
    Level 30: Burnout -- RechRdx-I:50(A)
    Level 32: Mass Confusion -- Mlais-Conf/Rng:50(A), Mlais-Acc/Rchg:50(36), Mlais-EndRdx/Conf:50(39), Mlais-Acc/EndRdx:50(40), Mlais-Acc/Conf/Rchg:50(42)
    Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A)
    Level 38: Chrono Shift -- RechRdx-I:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod:50(46)
    Level 41: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(48)
    Level 44: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50), Ragnrk-Acc/Rchg:50(50)
    Level 47: Consume -- Efficacy-EndMod/Rchg:50(A)
    Level 49: Recall Friend -- Winter-ResSlow:50(A)
    Level 1: Brawl -- Mako-Acc/Dmg:50(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A)
    Level 50: Spiritual Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff(Lethal)
    • 22% DamageBuff(Fire)
    • 22% DamageBuff(Cold)
    • 22% DamageBuff(Energy)
    • 22% DamageBuff(Negative)
    • 22% DamageBuff(Toxic)
    • 22% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 6.25% Defense(Ranged)
    • 2.25% Max End
    • 4% Enhancement(Held)
    • 4% Enhancement(Stunned)
    • 4.4% Enhancement(Terrorized)
    • 9% Enhancement(Confused)
    • 4% Enhancement(JumpHeight)
    • 8% Enhancement(Immobilized)
    • 4% Enhancement(SpeedJumping)
    • 4% Enhancement(SpeedFlying)
    • 70% Enhancement(Accuracy)
    • 4% Enhancement(SpeedRunning)
    • 8% Enhancement(Heal)
    • 13% Enhancement(Sleep)
    • 81.25% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 122.1 HP (12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Sleep) 2.75%
    • MezResist(Terrorized) 4.4%
    • 21.5% (0.36 End/sec) Recovery
    • 50% (2.12 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 9.14% Resistance(Fire)
    • 9.14% Resistance(Cold)
    • 10% SpeedRunning
    ------------
    Set Bonuses:
    Thunderstrike
    (Mesmerize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Tempered Readiness
    (Time Crawl)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Devastation
    (Dominate)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Ghost Widow's Embrace
    (Dominate)
    • 5% SpeedRunning
    Call of the Sandman
    (Mass Hypnosis)
    • 5% Enhancement(Sleep)
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Confuse)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Devastation
    (Levitate)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Pacing of the Turtle
    (Distortion Field)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    Lockdown
    (Distortion Field)
    • 3% DamageBuff(All)
    Superior Will of the Controller
    (Total Domination)
    • 4% DamageBuff(All)
    • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Unbreakable Constraint
    (Time Stop)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Positron's Blast
    (Terrify)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Gaussian's Synchronized Fire-Control
    (Farsight)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    Luck of the Gambler
    (Farsight)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Mass Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Chrono Shift)
    • 11.45 HP (1.13%) HitPoints
    Apocalypse
    (Fire Blast)
    • 16% (0.68 HP/sec) Regeneration
    • 30.52 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Ragnarok
    (Fire Ball)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Winter's Gift
    (Recall Friend)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
  7. Taking your suggestions thus far, I get the build below. Permanent hasten and permanent Far Sight are very nice, certainly. I have some things I might like to see just a bit faster, but I think I'm probably getting greedy at that point, and I should probably look at other useful things instead.

    More suggestions, More Critique, this is much, much better but I don't know if it's finished.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Revisionist History: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Mesmerize -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), LgcRps-Acc/Sleep:50(5), LgcRps-Acc/Sleep/Rchg:50(7)
    Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(9)
    Level 2: Temporal Mending -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:50(15)
    Level 4: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb:50(5), DarkWD-ToHitDeb/EndRdx:50(15), DarkWD-Slow%:50(17)
    Level 6: Dominate -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Hold%:50(21), UbrkCons-Dam%:50(21), UbrkCons-Hold:50(23)
    Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg:50(A), CSndmn-Acc/Sleep/Rchg:50(9), CSndmn-EndRdx/Sleep:50(23), CSndmn-Acc/EndRdx:50(25), CSndmn-Sleep/Rng:50(25)
    Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(11), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(29)
    Level 12: Confuse -- Mlais-EndRdx/Conf:50(A), Mlais-Conf/Rng:50(31), Mlais-Acc/EndRdx:50(31), Mlais-Acc/Conf/Rchg:50(33), Mlais-Acc/Rchg:50(33)
    Level 14: Levitate -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Dmg/EndRdx:50(34)
    Level 16: Distortion Field -- P'ngTtl--Rchg%:30(A), P'ngTtl-Acc/Slow:50(17), Lock-%Hold:50(34), P'ngTtl-EndRdx/Rchg/Slow:50(36), P'ngTtl-Rng/Slow:50(36), Lock-Rchg/Hold:50(48)
    Level 18: Total Domination -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SWotController-EndRdx/Rchg:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SWotController-Rchg/Dmg%:50(42)
    Level 20: Time Stop -- EoCur-Acc/Hold/Rchg:50(A), EoCur-Acc/Hold:50(37), EoCur-Hold/Rng:50(37), EoCur-EndRdx/Hold:50(40)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 24: Super Speed -- Run-I:50(A)
    Level 26: Terrify -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 28: Farsight -- GSFC-Build%:50(A), LkGmblr-Def:50(45), GSFC-ToHit:50(31), LkGmblr-Rchg+:50(45)
    Level 30: Burnout -- RechRdx-I:50(A)
    Level 32: Mass Confusion -- Mlais-Conf/Rng:50(A), Mlais-Acc/Rchg:50(36), Mlais-EndRdx/Conf:50(39), Mlais-Acc/EndRdx:50(40), Mlais-Acc/Conf/Rchg:50(42)
    Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A)
    Level 38: Chrono Shift -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/EndRdx:50(46)
    Level 41: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(48)
    Level 44: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50), Ragnrk-Acc/Rchg:50(50)
    Level 47: Consume -- Efficacy-EndMod/Rchg:50(A)
    Level 49: Recall Friend -- Winter-ResSlow:50(A)
    Level 1: Brawl -- Mako-Acc/Dmg:50(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A)
    Level 50: Spiritual Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff(Lethal)
    • 22% DamageBuff(Fire)
    • 22% DamageBuff(Cold)
    • 22% DamageBuff(Energy)
    • 22% DamageBuff(Negative)
    • 22% DamageBuff(Toxic)
    • 22% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 6.25% Defense(Ranged)
    • 2.25% Max End
    • 4% Enhancement(Held)
    • 4% Enhancement(Stunned)
    • 48% Enhancement(Accuracy)
    • 4.4% Enhancement(Terrorized)
    • 8% Enhancement(Immobilized)
    • 9% Enhancement(Confused)
    • 4% Enhancement(SpeedJumping)
    • 17% Enhancement(Sleep)
    • 71.25% Enhancement(RechargeTime)
    • 4% Enhancement(SpeedRunning)
    • 4% Enhancement(SpeedFlying)
    • 4% Enhancement(JumpHeight)
    • 8% Enhancement(Heal)
    • 5% SpeedFlying
    • 122.1 HP (12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Confused) 1.65%
    • MezResist(Sleep) 2.75%
    • MezResist(Stunned) 1.65%
    • MezResist(Terrorized) 6.05%
    • 23% (0.38 End/sec) Recovery
    • 50% (2.12 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)
    • 5% SpeedRunning
    ------------
    Set Bonuses:
    Thunderstrike
    (Mesmerize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Lethargic Repose
    (Mesmerize)
    • 4% Enhancement(Sleep)
    Tempered Readiness
    (Time Crawl)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Devastation
    (Dominate)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Unbreakable Constraint
    (Dominate)
    • 4% (0.07 End/sec) Recovery
    Call of the Sandman
    (Mass Hypnosis)
    • 5% Enhancement(Sleep)
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Confuse)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Devastation
    (Levitate)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Pacing of the Turtle
    (Distortion Field)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    Lockdown
    (Distortion Field)
    • 3% DamageBuff(All)
    Superior Will of the Controller
    (Total Domination)
    • 4% DamageBuff(All)
    • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Essence of Curare
    (Time Stop)
    • MezResist(Terrorized) 1.65%
    • MezResist(Confused) 1.65%
    • MezResist(Stunned) 1.65%
    Positron's Blast
    (Terrify)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Gaussian's Synchronized Fire-Control
    (Farsight)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    Luck of the Gambler
    (Farsight)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Mass Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Chrono Shift)
    • 11.45 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Apocalypse
    (Fire Blast)
    • 16% (0.68 HP/sec) Regeneration
    • 30.52 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Ragnarok
    (Fire Ball)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Winter's Gift
    (Recall Friend)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
  8. Okay, I think I understand your point. So if I was going about it entirely wrong, what about something more like this?


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Revisionist History: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Mesmerize -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), LgcRps-Acc/Sleep:50(5), LgcRps-Acc/Sleep/Rchg:50(7)
    Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(9), TmpRdns-EndRdx/Rchg/Slow:50(9), TmpRdns-Acc/Dmg/Slow:50(11)
    Level 2: Temporal Mending -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:50(15)
    Level 4: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb:50(5), DarkWD-ToHitDeb/EndRdx:50(15), DarkWD-Slow%:50(17)
    Level 6: Dominate -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Hold%:50(21), UbrkCons-Dam%:50(21), UbrkCons-Hold:50(23)
    Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(23), CSndmn-Acc/EndRdx:50(25), CSndmn-Sleep/Rng:50(25), CSndmn-Acc/Sleep/Rchg:50(27)
    Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal:50(31)
    Level 12: Confuse -- Mlais-EndRdx/Conf:50(A), Mlais-Conf/Rng:50(31), Mlais-Acc/EndRdx:50(31), Mlais-Acc/Conf/Rchg:50(33), Mlais-Dam%:50(33)
    Level 14: Levitate -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
    Level 16: Distortion Field -- P'ngTtl--Rchg%:30(A), P'ngTtl-Acc/Slow:50(17), P'ngTtl-EndRdx/Rchg/Slow:50(36), P'ngTtl-Rng/Slow:50(36)
    Level 18: Total Domination -- EoCur-Acc/Rchg:50(A), EoCur-Acc/EndRdx:50(37), EoCur-Acc/Hold:50(39), EoCur-Acc/Hold/Rchg:50(39)
    Level 20: Time Stop -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SWotController-EndRdx/Rchg:50(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(40), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SWotController-Rchg/Dmg%:50(42)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 24: Super Speed -- Run-I:50(A)
    Level 26: Terrify -- JavVoll-Dam%:50(A), JavVoll-Acc/Dmg:50(43), JavVoll-Dam/End/Rech:50(43), JavVoll-Acc/Dmg/End/Rech:50(45)
    Level 28: Farsight -- GSFC-Build%:50(A), GSFC-ToHit:50(45), LkGmblr-Rchg+:50(45), LkGmblr-Def:50(46)
    Level 30: Burnout -- RechRdx-I:50(A)
    Level 32: Mass Confusion -- Mlais-Dam%:50(A), Mlais-Acc/Rchg:50(36), Mlais-EndRdx/Conf:50(39), Mlais-Acc/EndRdx:50(40), Mlais-Acc/Conf/Rchg:50(42)
    Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A)
    Level 38: Chrono Shift -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/EndRdx:50(46)
    Level 41: Mental Blast -- Apoc-Dmg:50(A), Apoc-Dam%:50(43), Apoc-Dmg/EndRdx:50(48)
    Level 44: World of Confusion -- M'Strk-Acc/Dmg/EndRdx:50(A)
    Level 47: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Recall Friend -- Winter-ResSlow:50(A)
    Level 1: Brawl -- Mako-Acc/Dmg:50(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Heal-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
    Level 50: Spiritual Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 6.25% Defense(Ranged)
    • 3.15% Max End
    • 4% Enhancement(Held)
    • 39% Enhancement(Accuracy)
    • 4% Enhancement(Stunned)
    • 4% Enhancement(SpeedFlying)
    • 4% Enhancement(JumpHeight)
    • 17% Enhancement(Sleep)
    • 4% Enhancement(SpeedRunning)
    • 4% Enhancement(SpeedJumping)
    • 65% Enhancement(RechargeTime)
    • 8% Enhancement(Heal)
    • 4.4% Enhancement(Terrorized)
    • 8% Enhancement(Immobilized)
    • 9% Enhancement(Confused)
    • 10% SpeedFlying
    • 122.1 HP (12%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Confused) 1.65%
    • MezResist(Sleep) 2.75%
    • MezResist(Stunned) 1.65%
    • MezResist(Terrorized) 6.05%
    • 22.5% (0.38 End/sec) Recovery
    • 60% (2.54 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 10% SpeedRunning
    ------------
    Set Bonuses:
    Thunderstrike
    (Mesmerize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Lethargic Repose
    (Mesmerize)
    • 4% Enhancement(Sleep)
    Tempered Readiness
    (Time Crawl)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Devastation
    (Dominate)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Unbreakable Constraint
    (Dominate)
    • 4% (0.07 End/sec) Recovery
    Call of the Sandman
    (Mass Hypnosis)
    • 5% Enhancement(Sleep)
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Confuse)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Devastation
    (Levitate)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Pacing of the Turtle
    (Distortion Field)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    Essence of Curare
    (Total Domination)
    • MezResist(Terrorized) 1.65%
    • MezResist(Confused) 1.65%
    • MezResist(Stunned) 1.65%
    Superior Will of the Controller
    (Time Stop)
    • 4% DamageBuff(All)
    • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Javelin Volley
    (Terrify)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(Range)
    • 10% (0.42 HP/sec) Regeneration
    Gaussian's Synchronized Fire-Control
    (Farsight)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    Luck of the Gambler
    (Farsight)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Mass Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Chrono Shift)
    • 11.45 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Apocalypse
    (Mental Blast)
    • 16% (0.68 HP/sec) Regeneration
    • 30.52 HP (3%) HitPoints
    Ragnarok
    (Psionic Tornado)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Winter's Gift
    (Recall Friend)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  9. That's an interesting build, it gave me a couple ideas. Now I know it's easier to help someone if they have a starting point, so here's the build I'm proposing for my character. At present he's level 16, and I'll definitely have to respec him when he gets to a higher level.

    Suggestions, Tactics, Critique, all of it, please. I want to make this character absolutely the most useful to a team he can possibly be. I want to run Incarnate trials in pickup groups with him.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Revisionist History: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Time Manipulation
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Mesmerize -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/Sleep:50(3), LgcRps-Acc/Sleep/Rchg:50(3), LgcRps-EndRdx/Sleep:50(5), LgcRps-Sleep/Rng:50(5)
    Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(7), TmpRdns-EndRdx/Rchg/Slow:50(9), TmpRdns-Acc/Dmg/Slow:50(9)
    Level 2: Temporal Mending -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Rchg:50(13), Dct'dW-Heal/EndRdx:50(13)
    Level 4: Dominate -- GladNet-Acc/Hold:50(A), GladNet-Acc/Rchg:50(15), GladNet-Rchg/Hold:50(15), GladNet-EndRdx/Rchg/Hold:50(17), GladNet-Acc/EndRdx/Rchg/Hold:50(17), GladNet-Dam%:50(19)
    Level 6: Time's Juncture -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(19), DarkWD-ToHitdeb/Rchg/EndRdx:50(21), DarkWD-Slow%:50(21)
    Level 8: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(23), FtnHyp-Acc/Sleep/Rchg:50(23), FtnHyp-Acc/Rchg:50(25), FtnHyp-Sleep/EndRdx:50(25)
    Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(27), Dct'dW-EndRdx/Rchg:50(27)
    Level 12: Recall Friend -- Winter-ResSlow:50(A)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
    Level 16: Distortion Field -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(29), SWotController-EndRdx/Rchg:50(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(31), SWotController-Rchg/Dmg%:50(33)
    Level 18: Total Domination -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(33), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Acc/Rchg:50(34), UbrkCons-EndRdx/Hold:50(34)
    Level 20: Time Stop -- Lock-%Hold:50(A), Lock-Acc/Hold:50(34), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(36)
    Level 22: Teleport Foe -- Acc-I:50(A)
    Level 24: Long Range Teleport -- RechRdx-I:50(A)
    Level 26: Terrify -- Abys-Dam%:50(A), Abys-Acc/Rchg:50(37), Abys-Acc/Fear/Rchg:50(37), Abys-EndRdx/Fear:50(37), Abys-Acc/EndRdx:50(39)
    Level 28: Farsight -- GSFC-Build%:50(A), GSFC-ToHit:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(40), LkGmblr-Rchg+:50(40)
    Level 30: Super Speed -- Run-I:50(A)
    Level 32: Mass Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(42), CoPers-Acc/Rchg:50(42), CoPers-Conf/EndRdx:50(43), CoPers-Conf%:50(43)
    Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A), AnWeak-Acc/Rchg:50(43), AnWeak-DefDeb/EndRdx/Rchg:50(45)
    Level 38: Chrono Shift -- Panac-Heal/+End:50(A), Panac-Heal/Rchg:50(45), Panac-EndRdx/Rchg:50(45), Panac-Heal/EndRedux/Rchg:50(46), Panac-Heal/EndRedux:50(46)
    Level 41: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(46), Mlais-Acc/EndRdx:50(48), Mlais-Conf/Rng:50(48), Mlais-Acc/Conf/Rchg:50(48)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Temp Invulnerability -- ImpArm-ResPsi:40(A), ImpArm-ResDam/Rchg:40(50), Aegis-Psi/Status:50(50), GA-3defTpProc:50(50)
    Level 49: Power Boost -- RechRdx-I:50(A)
    Level 1: Brawl -- Mako-Acc/Dmg:50(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)
    Level 50: Spiritual Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 4.88% Defense(Smashing)
    • 4.88% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.94% Defense(Melee)
    • 13.94% Defense(Ranged)
    • 10.5% Defense(AoE)
    • 3.15% Max End
    • 7.15% Enhancement(Terrorized)
    • 54% Enhancement(Accuracy)
    • 4% Enhancement(Stunned)
    • 8% Enhancement(Immobilized)
    • 9% Enhancement(Held)
    • 10.5% Enhancement(Confused)
    • 12% Enhancement(Sleep)
    • 4% Enhancement(Heal)
    • 88.75% Enhancement(RechargeTime)
    • 1.5% Enhancement(SpeedFlying)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(SpeedRunning)
    • 1.5% Enhancement(SpeedJumping)
    • 5% SpeedFlying
    • 68.67 HP (6.75%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Held) 2.2%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 4.4%
    • 26% (0.43 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 6% Resistance(Psionic)
    • 5% SpeedRunning
    ------------
    Set Bonuses:
    Lethargic Repose
    (Mesmerize)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Tempered Readiness
    (Time Crawl)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Gladiator's Net
    (Dominate)
    • 2.5% Enhancement(Held)
    • Status Resistance 5%
    • 2.25% Max End
    • 10% Enhancement(Range)
    • 2.5% DamageBuff(All)
    Dark Watcher's Despair
    (Time's Juncture)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Fortunata Hypnosis
    (Mass Hypnosis)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    Winter's Gift
    (Recall Friend)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
    Superior Will of the Controller
    (Distortion Field)
    • 4% DamageBuff(All)
    • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Unbreakable Constraint
    (Total Domination)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Lockdown
    (Time Stop)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Glimpse of the Abyss
    (Terrify)
    • 2.75% Enhancement(Terrorized)
    • 19.08 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Farsight)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 19.08 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Luck of the Gambler
    (Farsight)
    • 7.5% Enhancement(RechargeTime)
    Coercive Persuasion
    (Mass Confusion)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Analyze Weakness
    (Slowed Response)
    • 10% (0.42 HP/sec) Regeneration
    • MezResist(Stunned) 2.2%
    Panacea
    (Chrono Shift)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.42 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    Malaise's Illusions
    (Confuse)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Impervium Armor
    (Temp Invulnerability)
    • 2.5% (0.04 End/sec) Recovery
    • 3% Resistance(Psionic)
    Aegis
    (Temp Invulnerability)
    • 3% Resistance(Psionic)
    Gladiator's Armor
    (Temp Invulnerability)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  10. I'm really wanting to create a team-oriented character so that I can have fun leveling and playing endgame content with the largest pickup groups possible.

    I like the way mind/time looks, but I don't really know the best way to go here.

    Right now I was thinking I would skip Levitate, and not skip any other powers. I was thinking of taking Hasten, Recall Friend, Teleport Foe, and Long Range Teleport, as well as Conserve Power, Temporary Invulnerability, and Power Boost.

    I'm open to any and all suggestions here, and I've got a fresh template open in Mids so full build and slotting goals are more than welcome. What strategies should I look for, and where should I be aiming with this one?
  11. This is really educational so far. I'm looking forward to more.
  12. Done. A difference of five points of damage, I'd rather save the endurance. Good call.
  13. Based on these suggestions, I've made this alteration, removing the Damage/Endurance from Dark Blast and placing a regular End-Mod IO in Dark Consumption instead.

    That leaves the build looking like this. Once again, Suggestions, Critiques, I've only got ten or so respec tokens on this guy, so I don't want to do this too many times.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kage Senin: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite -- SScrappersS-Rchg/+Crit:50(A), SScrappersS-Acc/Dmg:50(3), SScrappersS-Acc/Dmg/Rchg:50(3), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(5), SScrappersS-Dmg/Rchg:50(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(7)
    Level 2: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/EndRdx:50(11)
    Level 4: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), P'Shift-EndMod/Rchg:50(13)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), KntkC'bat-Dmg/Rchg:35(17)
    Level 8: Siphon Life -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Heal/HP/Regen/Rchg:50(19), KntkC'bat-Acc/Dmg:35(19), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), KntkC'bat-Dmg/EndRdx:35(42)
    Level 10: Dull Pain -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(23), Panac-EndRdx/Rchg:50(23), Panac-Heal/Rchg:50(25), Panac-Heal/EndRedux/Rchg:50(25)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
    Level 14: Super Speed -- Winter-ResSlow:50(A)
    Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal:50(29)
    Level 18: Dark Consumption -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Dmg/Rchg:50(34), EndMod-I:50(43)
    Level 20: Burnout -- RechRdx-I:50(A)
    Level 22: Resilience -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(27), S'fstPrt-ResDam/Def+:30(31), GA-3defTpProc:50(31), RctvArm-EndRdx:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
    Level 24: Confront -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(29), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Acc/Rchg:50(46), Zinger-Taunt/Rng:50(48), Zinger-Dam%:50(48)
    Level 26: Soul Drain -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(37), Armgdn-Dmg/EndRdx:50(37)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal:50(40)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-EndRdx:40(34), RctvArm-ResDam:40(43)
    Level 32: Midnight Grasp -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(40), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Rchg:50(42), Hectmb-Acc/Dmg/Rchg:50(42), T'Death-Dam%:40(46)
    Level 35: Dark Blast -- Apoc-Dmg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46), Apoc-Dmg/Rchg:50(48)
    Level 38: Revive -- Numna-Heal/Rchg:50(A)
    Level 41: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(43)
    Level 44: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(45)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), SW-ResDam/Re TP:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 1: Brawl -- Mako-Acc/Dmg:50(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Panac-Heal/+End:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A)
    ------------
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 24.13% Defense(Smashing)
    • 24.13% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.06% Defense(Melee)
    • 7.25% Defense(Ranged)
    • 6% Defense(AoE)
    • 8% Enhancement(Heal)
    • 97.5% Enhancement(RechargeTime)
    • 39% Enhancement(Accuracy)
    • 5% SpeedFlying
    • 256 HP (19.12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 7.7%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 7.15%
    • 10.5% (0.18 End/sec) Recovery
    • 90% (5.02 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 3% Resistance(Smashing)
    • 10.56% Resistance(Fire)
    • 10.56% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit
    ------------
    Set Bonuses:
    Superior Scrapper's Strike
    (Smite)
    • 40.16 HP (3%) HitPoints
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Quick Recovery)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Touch of the Nictus
    (Siphon Life)
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Panacea
    (Dull Pain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.56 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Obliteration
    (Dark Consumption)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Resilience)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Perfect Zinger
    (Confront)
    • MezResist(Terrorized) 2.75%
    • 10% (0.56 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Armageddon
    (Soul Drain)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Instant Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Hecatomb
    (Midnight Grasp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Dark Blast)
    • 16% (0.89 HP/sec) Regeneration
    • 40.16 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Shadow Meld)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Moment of Glory)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Weave)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
  14. Where would you suggest I move that slot to, then?
  15. Based on the idea of creating an attack chain that doesn't involve Shadow Maul, I've revised the build to involve both Confront AND Dark Consumption. The numbers look better to me, I think. Please look over it, critique and Suggestions are still welcome.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kage Senin: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite -- SScrappersS-Rchg/+Crit:50(A), SScrappersS-Acc/Dmg:50(3), SScrappersS-Acc/Dmg/Rchg:50(3), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(5), SScrappersS-Dmg/Rchg:50(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(7)
    Level 2: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/EndRdx:50(11)
    Level 4: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), P'Shift-EndMod/Rchg:50(13)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), KntkC'bat-Dmg/Rchg:35(17)
    Level 8: Siphon Life -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Heal/HP/Regen/Rchg:50(19), KntkC'bat-Acc/Dmg:35(19), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), KntkC'bat-Dmg/EndRdx:35(42)
    Level 10: Dull Pain -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(23), Panac-EndRdx/Rchg:50(23), Panac-Heal/Rchg:50(25), Panac-Heal/EndRedux/Rchg:50(25)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
    Level 14: Super Speed -- Winter-ResSlow:50(A)
    Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal:50(29)
    Level 18: Dark Consumption -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dam%:50(34)
    Level 20: Burnout -- RechRdx-I:50(A)
    Level 22: Resilience -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(27), S'fstPrt-ResDam/Def+:30(31), GA-3defTpProc:50(31), RctvArm-EndRdx:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
    Level 24: Confront -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(29), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Acc/Rchg:50(46), Zinger-Taunt/Rng:50(48), Zinger-Dam%:50(48)
    Level 26: Soul Drain -- Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal:50(40)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-EndRdx:40(34), RctvArm-ResDam:40(43)
    Level 32: Midnight Grasp -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(40), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Rchg:50(42), Hectmb-Acc/Dmg/Rchg:50(42), T'Death-Dam%:40(46)
    Level 35: Dark Blast -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46), Apoc-Dmg/Rchg:50(48)
    Level 38: Revive -- Numna-Heal/Rchg:50(A)
    Level 41: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(43)
    Level 44: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(45)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), SW-ResDam/Re TP:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 1: Brawl -- Mako-Acc/Dmg:50(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Panac-Heal/+End:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A)
    ------------
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 24.13% Defense(Smashing)
    • 24.13% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 11% Defense(Psionic)
    • 15.06% Defense(Melee)
    • 7.25% Defense(Ranged)
    • 6% Defense(AoE)
    • 8% Enhancement(Heal)
    • 97.5% Enhancement(RechargeTime)
    • 39% Enhancement(Accuracy)
    • 5% SpeedFlying
    • 256 HP (19.12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 7.7%
    • MezResist(Stunned) 2.2%
    • MezResist(Terrorized) 7.15%
    • 10.5% (0.18 End/sec) Recovery
    • 90% (5.02 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 3% Resistance(Smashing)
    • 10.56% Resistance(Fire)
    • 10.56% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit
    ------------
    Set Bonuses:
    Superior Scrapper's Strike
    (Smite)
    • 40.16 HP (3%) HitPoints
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Quick Recovery)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Touch of the Nictus
    (Siphon Life)
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Panacea
    (Dull Pain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.56 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Armageddon
    (Dark Consumption)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Resilience)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Perfect Zinger
    (Confront)
    • MezResist(Terrorized) 2.75%
    • 10% (0.56 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Obliteration
    (Soul Drain)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Instant Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Hecatomb
    (Midnight Grasp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Dark Blast)
    • 16% (0.89 HP/sec) Regeneration
    • 40.16 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Luck of the Gambler
    (Shadow Meld)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Moment of Glory)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Weave)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
  16. I can see where you're going with this idea, but what would my attack chain actually BE at that point? Smite, Siphon Life, Midnight's Grasp, Dark Blast? Maybe Boxing in there somewhere?
  17. Based on that advice I've altered things slightly to reclaim those two slots from Burnout and shift them around places that might be more useful.

    I can't convince myself that removing Dark Consumption is a good idea, and I think that's because right now I'm level 50 and still having Endurance Issues.

    Here's my current revision. As before, please critique it and offer any suggestions you may come up with.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kage Senin: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite -- SScrappersS-Rchg/+Crit:50(A), SScrappersS-Acc/Dmg:50(3), SScrappersS-Acc/Dmg/Rchg:50(3), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(5), SScrappersS-Dmg/Rchg:50(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(7)
    Level 2: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/EndRdx:50(11)
    Level 4: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), P'Shift-EndMod/Rchg:50(13)
    Level 6: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(15), M'Strk-Dmg/Rchg:50(15), M'Strk-Acc/EndRdx:50(17), M'Strk-Acc/Dmg/EndRdx:50(17), M'Strk-Dmg/EndRdx/Rchg:50(29)
    Level 8: Siphon Life -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Heal/HP/Regen/Rchg:50(19), KntkC'bat-Acc/Dmg:35(19), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), KntkC'bat-Dmg/EndRdx:35(42)
    Level 10: Dull Pain -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(23), Panac-EndRdx/Rchg:50(23), Panac-Heal/Rchg:50(25), Panac-Heal/EndRedux/Rchg:50(25)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
    Level 14: Super Speed -- Winter-ResSlow:50(A)
    Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(29), Numna-Heal/EndRdx/Rchg:50(31)
    Level 18: Dark Consumption -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dam%:50(34)
    Level 20: Burnout -- RechRdx-I:50(A)
    Level 22: Resilience -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(27), S'fstPrt-ResDam/Def+:30(31), GA-3defTpProc:50(31), RctvArm-EndRdx:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(48), KntkC'bat-Dmg/Rchg:35(48)
    Level 26: Soul Drain -- Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Rchg:50(39), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal:50(40)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-EndRdx:40(34), RctvArm-ResDam:40(43)
    Level 32: Midnight Grasp -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(40), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Rchg:50(42), Hectmb-Acc/Dmg/Rchg:50(42), T'Death-Dam%:40(46)
    Level 35: Dark Blast -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46), Apoc-Dmg/Rchg:50(48)
    Level 38: Revive -- Numna-Heal/Rchg:50(A)
    Level 41: Shadow Meld -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(43)
    Level 44: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(45)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50), SW-ResDam/Re TP:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 1: Brawl -- Mako-Acc/Dmg:50(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Panac-Heal/+End:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)
    ------------
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 21.94% Defense(Smashing)
    • 21.94% Defense(Lethal)
    • 6.94% Defense(Fire)
    • 6.94% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 11% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 7.25% Defense(Ranged)
    • 7.88% Defense(AoE)
    • 39% Enhancement(Accuracy)
    • 8% Enhancement(Heal)
    • 92.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 256 HP (19.12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 7.7%
    • MezResist(Sleep) 1.65%
    • MezResist(Stunned) 3.85%
    • MezResist(Terrorized) 4.4%
    • 10.5% (0.18 End/sec) Recovery
    • 80% (4.46 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 3% Resistance(Smashing)
    • 11.51% Resistance(Fire)
    • 11.51% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit
    ------------
    Set Bonuses:
    Superior Scrapper's Strike
    (Smite)
    • 40.16 HP (3%) HitPoints
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Quick Recovery)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 25.1 HP (1.87%) HitPoints
    Multi Strike
    (Shadow Maul)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stunned) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Touch of the Nictus
    (Siphon Life)
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Panacea
    (Dull Pain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.56 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Armageddon
    (Dark Consumption)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Resilience)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Obliteration
    (Soul Drain)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Instant Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Hecatomb
    (Midnight Grasp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Dark Blast)
    • 16% (0.89 HP/sec) Regeneration
    • 40.16 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Luck of the Gambler
    (Shadow Meld)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Moment of Glory)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Weave)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
  18. Alright, based on the advice I've received so far, I've drawn up the build below. Please take a look, and point out anything that wants improving. I haven't begun to contemplate what to do with my Alpha Slot yet, which is why it isn't listed.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kage Senin: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
    • (3) Superior Scrapper's Strike - Accuracy/Damage: Level 50
    • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
    • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
    • (5) Superior Scrapper's Strike - Damage/Recharge: Level 50
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (7) Numina's Convalescence - Heal: Level 50
    • (7) Numina's Convalescence - Heal/Recharge: Level 50
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal: Level 50
    • (9) Doctored Wounds - Recharge: Level 50
    • (9) Doctored Wounds - Heal/Recharge: Level 50
    • (11) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (11) Doctored Wounds - Heal/Endurance: Level 50
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End: Level 50
    • (13) Performance Shifter - EndMod: Level 50
    • (13) Performance Shifter - EndMod/Recharge: Level 50
    Level 6: Shadow Maul
    • (A) Multi Strike - Accuracy/Damage: Level 50
    • (15) Multi Strike - Damage/Endurance: Level 50
    • (15) Multi Strike - Damage/Recharge: Level 50
    • (17) Multi Strike - Accuracy/Endurance: Level 50
    • (17) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (29) Multi Strike - Damage/Endurance/Recharge: Level 50
    Level 8: Siphon Life
    • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (19) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (19) Kinetic Combat - Accuracy/Damage: Level 35
    • (21) Kinetic Combat - Damage/Recharge: Level 35
    • (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (42) Kinetic Combat - Damage/Endurance: Level 35
    Level 10: Dull Pain
    • (A) Panacea - Heal: Level 50
    • (23) Panacea - Heal/Endurance: Level 50
    • (23) Panacea - Endurance/Recharge: Level 50
    • (25) Panacea - Hea/Recharge: Level 50
    • (25) Panacea - Heal/Endurance/Recharge: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (27) Recharge Reduction IO: Level 50
    Level 14: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Integration
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (29) Numina's Convalescence - Heal: Level 50
    • (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 18: Dark Consumption
    • (A) Armageddon - Damage: Level 50
    • (33) Armageddon - Damage/Recharge: Level 50
    • (33) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (33) Armageddon - Accuracy/Recharge: Level 50
    • (34) Armageddon - Chance for Fire Damage: Level 50
    Level 20: Burnout
    • (A) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    • (34) Recharge Reduction IO: Level 50
    Level 22: Resilience
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (27) Reactive Armor - Resistance: Level 40
    • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (31) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (36) Reactive Armor - Endurance: Level 40
    • (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (46) Kinetic Combat - Damage/Endurance: Level 35
    • (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (48) Kinetic Combat - Damage/Recharge: Level 35
    Level 26: Soul Drain
    • (A) Obliteration - Accuracy/Recharge: Level 50
    • (36) Obliteration - Damage: Level 50
    • (37) Obliteration - Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (39) Doctored Wounds - Recharge: Level 50
    • (39) Doctored Wounds - Heal/Recharge: Level 50
    • (40) Doctored Wounds - Heal: Level 50
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (43) Reactive Armor - Resistance: Level 40
    • (43) Reactive Armor - Endurance: Level 40
    • (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 32: Midnight Grasp
    • (A) Hecatomb - Chance of Damage(Negative): Level 50
    • (40) Hecatomb - Damage: Level 50
    • (40) Hecatomb - Damage/Recharge: Level 50
    • (42) Hecatomb - Accuracy/Recharge: Level 50
    • (42) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (46) Touch of Death - Chance of Damage(Negative): Level 40
    Level 35: Dark Blast
    • (A) Apocalypse - Damage: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Recharge: Level 50
    • (46) Apocalypse - Chance of Damage(Negative): Level 50
    • (48) Apocalypse - Damage/Recharge: Level 50
    Level 38: Revive
    • (A) Panacea - Heal/Endurance/Recharge: Level 50
    Level 41: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 44: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense/Recharge: Level 50
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Brawl
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance: Level 50
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 21.94% Defense(Smashing)
    • 21.94% Defense(Lethal)
    • 6.94% Defense(Fire)
    • 6.94% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 7.25% Defense(Ranged)
    • 7.88% Defense(AoE)
    • 39% Enhancement(Accuracy)
    • 8% Enhancement(Heal)
    • 92.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 256 HP (19.12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 7.7%
    • MezResist(Sleep) 1.65%
    • MezResist(Stunned) 3.85%
    • MezResist(Terrorized) 4.4%
    • 10.5% (0.18 End/sec) Recovery
    • 70% (3.91 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 3% Resistance(Smashing)
    • 11.51% Resistance(Fire)
    • 11.51% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit
    ------------
    Set Bonuses:
    Superior Scrapper's Strike
    (Smite)
    • 40.16 HP (3%) HitPoints
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Quick Recovery)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 25.1 HP (1.87%) HitPoints
    Multi Strike
    (Shadow Maul)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stunned) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Touch of the Nictus
    (Siphon Life)
    • 25.1 HP (1.87%) HitPoints
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Panacea
    (Dull Pain)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.56 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Armageddon
    (Dark Consumption)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Resilience)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilized) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Obliteration
    (Soul Drain)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Instant Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Hecatomb
    (Midnight Grasp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Dark Blast)
    • 16% (0.89 HP/sec) Regeneration
    • 40.16 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Shadow Meld)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Moment of Glory)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Weave)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
  19. Thank you VERY much for your response. Now I both have a good place to research, and an excellent starting point. I'll admit that Alphas didn't exist the last time I played this guy. Heck, Physical perfection didn't exist when I last played this guy. I'm going to write up a revised build based on your advice, for further critique, before I respec and get started. I might actually try out the villain side for a bit to open up Soul Mastery.

    Time for me to Get To Work.
  20. A LOT has changed since the last time I played this guy. My old build plan is irrelevant, so I had to come up with something new without really being sure how much has changed while I was gone. I mocked something up in the latest version of Mid's, I'd really like to get Critique on it, and suggestions on how to improve it. I can respec and replace as much as needed. This guy usually pairs with a controller only, so he doesn't have to keep anybody's attention, but he has to survive pretty well on his own, and he has to do plenty of damage.

    Here's what I've got right now. I've only got about half of the IO sets listed, the rest I'll have to work on acquiring. Take them as a tentative goal.


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kage Senin: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (3) Superior Scrapper's Strike - Accuracy/Damage
    • (3) Superior Scrapper's Strike - Damage/Recharge
    • (5) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Recharge
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal
    • (9) Doctored Wounds - Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Doctored Wounds - Heal/Endurance
    Level 4: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod
    • (13) Performance Shifter - EndMod/Recharge
    Level 6: Shadow Maul
    • (A) Armageddon - Damage
    • (15) Armageddon - Damage/Recharge
    • (15) Armageddon - Accuracy/Recharge
    • (17) Armageddon - Accuracy/Damage/Recharge
    • (17) Armageddon - Chance for Fire Damage
    Level 8: Siphon Life
    • (A) Touch of the Nictus - Healing
    • (19) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (19) Touch of the Nictus - Accuracy/Healing
    • (21) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (21) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 10: Dull Pain
    • (A) Panacea - +Hit Points/Endurance
    • (23) Panacea - Heal/Endurance
    • (23) Panacea - Endurance/Recharge
    • (25) Panacea - Hea/Recharge
    • (25) Panacea - Heal/Endurance/Recharge
    • (27) Panacea - Heal
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    Level 16: Integration
    • (A) Doctored Wounds - Heal/Endurance
    • (29) Doctored Wounds - Heal
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Endurance/Recharge
    Level 18: Dark Consumption
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 20: Burnout
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 22: Resilience
    • (A) Aegis - Psionic/Status Resistance
    • (36) Aegis - Resistance
    • (36) Aegis - Resistance/Endurance
    Level 24: Boxing
    • (A) Absolute Amazement - Accuracy/Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Recharge
    • (48) Absolute Amazement - Stun/Recharge
    • (48) Absolute Amazement - Stun
    • (48) Absolute Amazement - Chance for ToHit Debuff
    Level 26: Soul Drain
    • (A) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Instant Healing
    • (A) Doctored Wounds - Endurance/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Recharge
    • (39) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal
    Level 30: Tough
    • (A) Gladiator's Armor - End/Resist
    Level 32: Midnight Grasp
    • (A) Gravitational Anchor - Chance for Hold
    • (40) Gravitational Anchor - Immobilize
    • (40) Gravitational Anchor - Accuracy/Recharge
    • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (42) Gravitational Anchor - Immobilize/Recharge
    Level 35: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 38: Revive
    • (A) Panacea - Heal/Endurance/Recharge
    • (50) Panacea - Hea/Recharge
    • (50) Panacea - Heal
    • (50) Panacea - Endurance/Recharge
    Level 41: Physical Perfection
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal/Recharge
    • (43) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - Chance for +End
    Level 44: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Recharge
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Endurance/Recharge
    • (46) Luck of the Gambler - Defense
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Mako's Bite - Accuracy/Damage
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
  21. Bengal

    Abusing Positron

    I can't pretend to know, since it's always deleted by the time I click.

    What I can say is that there are ways to express your opinion, and then there are ways to express your opinion. How you go about it makes all the difference in the world.
  22. Always keep your toggle on. Use Hasten to keep ahold of Dull Pain, Instant Healing, and MoG as often as you need them. YOu need Dull Pain five or six slotted with heal and recharge. You need heal and recharge on Reconstruction. You probably need three slots in Quickness.

    While I was levelling, I made sure to take Revive as well, and always wait for Integration to finish cooldown before you Revive. You should find yourself with plenty of HP in all the tough battles, and recovering HP faster than you lose it in most other cases, augmented by reconstruction as needed, of course.
  23. Bengal

    Going Rogue

    I'm going to continue to stick with scrappers, because I love Regen.
  24. Bengal

    Abusing Positron

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Well it lasted a few hours anyway, but it was well written.

    [/ QUOTE ]

    It died? Hrm...

    Like Lazarus it is...

    [/ QUOTE ]

    Deleted again Eran.....I think its a conspiracy

    [/ QUOTE ]

    Or a ToS violation, which is more likely.
  25. You're going to hit the Scrapper Cap before you get to Tank levels.