Mind/Time Advice Please


Bengal

 

Posted

I'm really wanting to create a team-oriented character so that I can have fun leveling and playing endgame content with the largest pickup groups possible.

I like the way mind/time looks, but I don't really know the best way to go here.

Right now I was thinking I would skip Levitate, and not skip any other powers. I was thinking of taking Hasten, Recall Friend, Teleport Foe, and Long Range Teleport, as well as Conserve Power, Temporary Invulnerability, and Power Boost.

I'm open to any and all suggestions here, and I've got a fresh template open in Mids so full build and slotting goals are more than welcome. What strategies should I look for, and where should I be aiming with this one?


 

Posted

I don't recommend skipping Levitate... maybe respec out of it later on, but you'll need it to keep up an attack chain in early levels.

I just got a Mind/Time to 50 (Literally just. Like 2 days ago), and it was... interesting. It felt clunky and slow compared to my Incarnate and IO'd out Mind/Kin, however it's got some great tricks up its sleeve (also I may have neglected fully enhancing my character after level 25 >_>).

Here's my build I'm working on: the keystone is the damage procs in Distortion field. Total dom (or Mass confu), lay down the field, go pick on another group of baddies, and half of them are usually dead by the time i get back to mop up.

In fights vs hard single targets, you're gonna be spamming Time Crawl and Time stop (which in the build below i use for a set mule). not a lot of time for damage as both powers wear off pretty fast.

Also, if you want to build for anything, go for about 15-20% melee defense (I haven't done that here, because i'd rather have acc/recharge bonuses). That way you can wade into mobs with Time's Juncture on, pop Farsight (use Power-boost first!) and effectively be well above the defense soft-cap (Without any enhancements or boosts, an even con minion inside the Juncture field while you have Farsight on only has a 29% chance to hit you. Less if they're affected by Time Crawl, and much less if you're using enhancements) This will keep you and your team fully safe. Of course, your one damage AoE is a cone, so you may have to step back out of combat to use it on the most number of foes.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Patricia Ivanova: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Devastation - Chance of Hold
  • (3) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Time Crawl
  • (A) Accuracy IO
Level 2: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal
Level 4: Levitate
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
Level 6: Dominate
  • (A) Devastation - Chance of Hold
  • (9) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
Level 8: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (11) Dark Watcher's Despair - Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 10: Temporal Selection
  • (A) Recharge Reduction IO
Level 12: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (13) Malaise's Illusions - Accuracy/Confused/Recharge
  • (17) Malaise's Illusions - Confused/Range
  • (46) Malaise's Illusions - Endurance/Confused
  • (48) Malaise's Illusions - Accuracy/Endurance
Level 14: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (39) Fortunata Hypnosis - Sleep/Recharge
  • (39) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (39) Fortunata Hypnosis - Accuracy/Recharge
  • (40) Fortunata Hypnosis - Sleep/Endurance
Level 16: Distortion Field
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (17) Unbreakable Constraint - Chance for Smashing Damage
  • (19) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (19) Lockdown - Chance for +2 Mag Hold
  • (21) Neuronic Shutdown - Chance of Damage(Psionic)
  • (33) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 18: Total Domination
  • (A) Lockdown - Chance for +2 Mag Hold
  • (25) Unbreakable Constraint - Hold
  • (25) Unbreakable Constraint - Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Recharge
  • (29) Unbreakable Constraint - Endurance/Hold
Level 20: Time Stop
  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (21) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (23) Will of the Controller - Endurance/Recharge
  • (45) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (46) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 22: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Karma - Knockback Protection
Level 24: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Terrify
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Confused
  • (34) Coercive Persuasion - Confused/Recharge
  • (36) Coercive Persuasion - Accuracy/Confused/Recharge
  • (43) Coercive Persuasion - Accuracy/Recharge
  • (46) Coercive Persuasion - Confused/Endurance
  • (48) Coercive Persuasion - Contagious Confusion
Level 35: Slowed Response
  • (A) Achilles' Heel - Chance for Res Debuff
  • (42) Defense Debuff IO
  • (42) Accuracy IO
  • (42) Recharge Reduction IO
Level 38: Chrono Shift
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Healing IO
  • (45) Endurance Modification IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Energy Torrent
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 47: Power Boost
  • (A) Recharge Reduction IO
Level 49: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Celerity - +Stealth
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
------------



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-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

That's an interesting build, it gave me a couple ideas. Now I know it's easier to help someone if they have a starting point, so here's the build I'm proposing for my character. At present he's level 16, and I'll definitely have to respec him when he gets to a higher level.

Suggestions, Tactics, Critique, all of it, please. I want to make this character absolutely the most useful to a team he can possibly be. I want to run Incarnate trials in pickup groups with him.


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Revisionist History: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/Sleep:50(3), LgcRps-Acc/Sleep/Rchg:50(3), LgcRps-EndRdx/Sleep:50(5), LgcRps-Sleep/Rng:50(5)
Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(7), TmpRdns-EndRdx/Rchg/Slow:50(9), TmpRdns-Acc/Dmg/Slow:50(9)
Level 2: Temporal Mending -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Rchg:50(13), Dct'dW-Heal/EndRdx:50(13)
Level 4: Dominate -- GladNet-Acc/Hold:50(A), GladNet-Acc/Rchg:50(15), GladNet-Rchg/Hold:50(15), GladNet-EndRdx/Rchg/Hold:50(17), GladNet-Acc/EndRdx/Rchg/Hold:50(17), GladNet-Dam%:50(19)
Level 6: Time's Juncture -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(19), DarkWD-ToHitdeb/Rchg/EndRdx:50(21), DarkWD-Slow%:50(21)
Level 8: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(23), FtnHyp-Acc/Sleep/Rchg:50(23), FtnHyp-Acc/Rchg:50(25), FtnHyp-Sleep/EndRdx:50(25)
Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(27), Dct'dW-EndRdx/Rchg:50(27)
Level 12: Recall Friend -- Winter-ResSlow:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 16: Distortion Field -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(29), SWotController-EndRdx/Rchg:50(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(31), SWotController-Rchg/Dmg%:50(33)
Level 18: Total Domination -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(33), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Acc/Rchg:50(34), UbrkCons-EndRdx/Hold:50(34)
Level 20: Time Stop -- Lock-%Hold:50(A), Lock-Acc/Hold:50(34), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(36)
Level 22: Teleport Foe -- Acc-I:50(A)
Level 24: Long Range Teleport -- RechRdx-I:50(A)
Level 26: Terrify -- Abys-Dam%:50(A), Abys-Acc/Rchg:50(37), Abys-Acc/Fear/Rchg:50(37), Abys-EndRdx/Fear:50(37), Abys-Acc/EndRdx:50(39)
Level 28: Farsight -- GSFC-Build%:50(A), GSFC-ToHit:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(40), LkGmblr-Rchg+:50(40)
Level 30: Super Speed -- Run-I:50(A)
Level 32: Mass Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(42), CoPers-Acc/Rchg:50(42), CoPers-Conf/EndRdx:50(43), CoPers-Conf%:50(43)
Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A), AnWeak-Acc/Rchg:50(43), AnWeak-DefDeb/EndRdx/Rchg:50(45)
Level 38: Chrono Shift -- Panac-Heal/+End:50(A), Panac-Heal/Rchg:50(45), Panac-EndRdx/Rchg:50(45), Panac-Heal/EndRedux/Rchg:50(46), Panac-Heal/EndRedux:50(46)
Level 41: Confuse -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(46), Mlais-Acc/EndRdx:50(48), Mlais-Conf/Rng:50(48), Mlais-Acc/Conf/Rchg:50(48)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Temp Invulnerability -- ImpArm-ResPsi:40(A), ImpArm-ResDam/Rchg:40(50), Aegis-Psi/Status:50(50), GA-3defTpProc:50(50)
Level 49: Power Boost -- RechRdx-I:50(A)
Level 1: Brawl -- Mako-Acc/Dmg:50(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 50: Spiritual Core Paragon
------------
------------
Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.94% Defense(Melee)
  • 13.94% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 3.15% Max End
  • 7.15% Enhancement(Terrorized)
  • 54% Enhancement(Accuracy)
  • 4% Enhancement(Stunned)
  • 8% Enhancement(Immobilized)
  • 9% Enhancement(Held)
  • 10.5% Enhancement(Confused)
  • 12% Enhancement(Sleep)
  • 4% Enhancement(Heal)
  • 88.75% Enhancement(RechargeTime)
  • 1.5% Enhancement(SpeedFlying)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(SpeedRunning)
  • 1.5% Enhancement(SpeedJumping)
  • 5% SpeedFlying
  • 68.67 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Held) 2.2%
  • MezResist(Stunned) 2.2%
  • MezResist(Terrorized) 4.4%
  • 26% (0.43 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 6% Resistance(Psionic)
  • 5% SpeedRunning
------------
Set Bonuses:
Lethargic Repose
(Mesmerize)
  • 4% Enhancement(Sleep)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Tempered Readiness
(Time Crawl)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Doctored Wounds
(Temporal Mending)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Gladiator's Net
(Dominate)
  • 2.5% Enhancement(Held)
  • Status Resistance 5%
  • 2.25% Max End
  • 10% Enhancement(Range)
  • 2.5% DamageBuff(All)
Dark Watcher's Despair
(Time's Juncture)
  • 15.26 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Fortunata Hypnosis
(Mass Hypnosis)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(Temporal Selection)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Superior Will of the Controller
(Distortion Field)
  • 4% DamageBuff(All)
  • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Unbreakable Constraint
(Total Domination)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Lockdown
(Time Stop)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Glimpse of the Abyss
(Terrify)
  • 2.75% Enhancement(Terrorized)
  • 19.08 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Farsight)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Luck of the Gambler
(Farsight)
  • 7.5% Enhancement(RechargeTime)
Coercive Persuasion
(Mass Confusion)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Analyze Weakness
(Slowed Response)
  • 10% (0.42 HP/sec) Regeneration
  • MezResist(Stunned) 2.2%
Panacea
(Chrono Shift)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Smashing,Lethal)
  • 10% (0.42 HP/sec) Regeneration
  • MezResist(Repel) 1000% (10% chance)
Malaise's Illusions
(Confuse)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 3% Resistance(Psionic)
Aegis
(Temp Invulnerability)
  • 3% Resistance(Psionic)
Gladiator's Armor
(Temp Invulnerability)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


 

Posted

Right off the bat, I'm going to have to chide you for slotting for mez enhancement on your ST attacks. You DO realize that in a team or league setting, nothing is going to stay alive longer than 10 seconds anyway, right (anything that does is going to be impossible to lock down anyway)? If you go this route, you're only going to hurt yourself and your team with your complete inability to contribute damage. Slotting one or two mez enhances in your powers is okay, but having played a Mind/Tim with only half her enhancements for 25 levels, I can tell you that any soloing or small-team situations is going to suck HARD without damage enhancement.

Distortion field: BAD place to put hold duration sets. You're set-muling, and that's cool... however, you're not gonna get a whole lot of utility out of the set there: The hold only has a TWO PERCENT chance of going off; it's auto-hit if it does; and you've managed to make the hold 12 seconds long (up from 6 seconds).

In fact, that's my major problem with this entire build: you've got a lot of great sets, but you can't DO anything with all that recharge and accuracy because you have no attack strength. Even with containment damage, it's essentially like doing damage without containment, which puts you still at the bottom of the pack.

Now granted, you can make a compelling argument that a controller's damage in large-team situations is superfluous... maybe just as much so as your ability to lock down foes for more time than it takes for a few AoEs to go off. However, more often than not, you're going to find yourself in a situation where damage is king, and all the mez duration in the world isn't going to help. Here's an anecdote from just last night:

I was on an ITF. Last mission ended, so a scrapper and I start farming the rest of the baddies (all +2). Using the build I posted, I managed to slaughter the mobs, SOLO (the scrapper handled the other half of the map), though I had to take a little extra time on bosses and EBs. The build you posted would not be able to do that. No AoE damage, no direct damage, just mez vs highly mez-resistant enemies. You serve a team better by being well-rounded and being able to take care of yourself, not focusing solely on one thing.

Your self-utility and sustainability is also lacking. One enhancer in Stamina is -not- enough for Mind OR Time, let alone both of them (one major problem my build has is bad end management... that's WITH stamina AND the +end proc AND power-boosted Chrono Shift AND Conserve power!). Chrono Shift isn't slotted for ANY end mod (which is the more important thing to slot for; you already HAVE a heal, teammates will appreciate the +end and +Recovery more than a heal). And you have no end reduction in your armor toggle. Point being, if you keep having to stop to pop blues (or rest if you're out of insps), you won't be doing your team any good.

This build would be very nice in a medium sized PuG full of new players, where you have to keep foes locked down or everyone's gonna diiiieeee!!! (=P). But you won't be in that situation most times, so honestly, I don't see this toon being very fun to play.

There is one other factor: COST. You're looking at a build that's going to be over SIX BILLION INFLUENCE to fund. You can mitigate some of that by buying sets with real money/paragon points, but just to get about a third of what you need (not everything is available in the paragon market) is going to cost about ~5800 Paragon Points, and that's not including however many super packs you'll have to buy to get the ATIOs. You could go the merits/A-Merits/I-Merits route, but it's going to take a LOOOONG time to save up for everything.

Yeah, damage sets are just as expensive; I used a combination of inf (from my other characters), Paragon Points, Merits and A-Merits to get everything, so it's not impossible. However, for a build that's as... un-fun as this one looks like it might be, I don't think it'll be worth it =/


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Okay, I think I understand your point. So if I was going about it entirely wrong, what about something more like this?


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Revisionist History: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), LgcRps-Acc/Sleep:50(5), LgcRps-Acc/Sleep/Rchg:50(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(9), TmpRdns-EndRdx/Rchg/Slow:50(9), TmpRdns-Acc/Dmg/Slow:50(11)
Level 2: Temporal Mending -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:50(15)
Level 4: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb:50(5), DarkWD-ToHitDeb/EndRdx:50(15), DarkWD-Slow%:50(17)
Level 6: Dominate -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Hold%:50(21), UbrkCons-Dam%:50(21), UbrkCons-Hold:50(23)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(23), CSndmn-Acc/EndRdx:50(25), CSndmn-Sleep/Rng:50(25), CSndmn-Acc/Sleep/Rchg:50(27)
Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal:50(31)
Level 12: Confuse -- Mlais-EndRdx/Conf:50(A), Mlais-Conf/Rng:50(31), Mlais-Acc/EndRdx:50(31), Mlais-Acc/Conf/Rchg:50(33), Mlais-Dam%:50(33)
Level 14: Levitate -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
Level 16: Distortion Field -- P'ngTtl--Rchg%:30(A), P'ngTtl-Acc/Slow:50(17), P'ngTtl-EndRdx/Rchg/Slow:50(36), P'ngTtl-Rng/Slow:50(36)
Level 18: Total Domination -- EoCur-Acc/Rchg:50(A), EoCur-Acc/EndRdx:50(37), EoCur-Acc/Hold:50(39), EoCur-Acc/Hold/Rchg:50(39)
Level 20: Time Stop -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SWotController-EndRdx/Rchg:50(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(40), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SWotController-Rchg/Dmg%:50(42)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 24: Super Speed -- Run-I:50(A)
Level 26: Terrify -- JavVoll-Dam%:50(A), JavVoll-Acc/Dmg:50(43), JavVoll-Dam/End/Rech:50(43), JavVoll-Acc/Dmg/End/Rech:50(45)
Level 28: Farsight -- GSFC-Build%:50(A), GSFC-ToHit:50(45), LkGmblr-Rchg+:50(45), LkGmblr-Def:50(46)
Level 30: Burnout -- RechRdx-I:50(A)
Level 32: Mass Confusion -- Mlais-Dam%:50(A), Mlais-Acc/Rchg:50(36), Mlais-EndRdx/Conf:50(39), Mlais-Acc/EndRdx:50(40), Mlais-Acc/Conf/Rchg:50(42)
Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A)
Level 38: Chrono Shift -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/EndRdx:50(46)
Level 41: Mental Blast -- Apoc-Dmg:50(A), Apoc-Dam%:50(43), Apoc-Dmg/EndRdx:50(48)
Level 44: World of Confusion -- M'Strk-Acc/Dmg/EndRdx:50(A)
Level 47: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Recall Friend -- Winter-ResSlow:50(A)
Level 1: Brawl -- Mako-Acc/Dmg:50(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 50: Spiritual Core Paragon
------------
------------
Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 3.15% Max End
  • 4% Enhancement(Held)
  • 39% Enhancement(Accuracy)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(SpeedFlying)
  • 4% Enhancement(JumpHeight)
  • 17% Enhancement(Sleep)
  • 4% Enhancement(SpeedRunning)
  • 4% Enhancement(SpeedJumping)
  • 65% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 9% Enhancement(Confused)
  • 10% SpeedFlying
  • 122.1 HP (12%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • MezResist(Confused) 1.65%
  • MezResist(Sleep) 2.75%
  • MezResist(Stunned) 1.65%
  • MezResist(Terrorized) 6.05%
  • 22.5% (0.38 End/sec) Recovery
  • 60% (2.54 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 10% SpeedRunning
------------
Set Bonuses:
Thunderstrike
(Mesmerize)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Lethargic Repose
(Mesmerize)
  • 4% Enhancement(Sleep)
Tempered Readiness
(Time Crawl)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Doctored Wounds
(Temporal Mending)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Time's Juncture)
  • 15.26 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Devastation
(Dominate)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Unbreakable Constraint
(Dominate)
  • 4% (0.07 End/sec) Recovery
Call of the Sandman
(Mass Hypnosis)
  • 5% Enhancement(Sleep)
  • 19.08 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Doctored Wounds
(Temporal Selection)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Malaise's Illusions
(Confuse)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Devastation
(Levitate)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Pacing of the Turtle
(Distortion Field)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
Essence of Curare
(Total Domination)
  • MezResist(Terrorized) 1.65%
  • MezResist(Confused) 1.65%
  • MezResist(Stunned) 1.65%
Superior Will of the Controller
(Time Stop)
  • 4% DamageBuff(All)
  • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Javelin Volley
(Terrify)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(Range)
  • 10% (0.42 HP/sec) Regeneration
Gaussian's Synchronized Fire-Control
(Farsight)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Luck of the Gambler
(Farsight)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Malaise's Illusions
(Mass Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Chrono Shift)
  • 11.45 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Apocalypse
(Mental Blast)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
Ragnarok
(Psionic Tornado)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning


 

Posted

That's looking better! Here's some ideas on where to go from here...

Remove a slot from both Time Crawl and Time's Juncture; put them in Mental Blast and finish up the Apocalypse set. Not only will you squeeze out an extra 2.5% recharge out of the deal, but Mental Blast will become a much better power for it without gimping the other two powers too badly. I know I spoke of cost earlier, but one or two purple sets isn't as much of a pipe dream as 5 or 6, and you can always use Thunderstrike or something similar in the meantime while you save up.

I would replace the PvPIOs in Terrify with Posi's Blast. PvPIos are the MOST expensive and rare things to come by, afaik. Posi's Blasts are also much easier to get a hold of.

Remove "Chance for Damage" from your confuse powers (replace it with the other enhancement from the set)! These powers function well because they DON'T draw agro if they miss or fail to work (like on a boss that needs more than one hit to get confused). The procs will ruin that and alert all enemies to your presence... it's not the worst thing in the world, but something to think about. These powers work BECAUSE you can use them in complete safety without retaliation. If you really want some extra AoE damage, put a chance for damage in Total Domination. It agros anyway so there's no extra risk =) Incidentally, i would swap "Essence of Curae" and the "Will of controller" sets. Total dom is a key power and needs as much enhancement as you can give it!

Now you might be thinking, why would that matter in a team situation? Mass confuse is a very nice tool for keeping Tanks alive. Run a little ahead of him, and hit MC before he gets the baddies attention. That way, he doesn't have to worry about a few unlucky attack rolls nearly killing him. HOWEVER, if you do this with a damage proc in the powers, any baddies you miss will attack YOU (usually about 1-3 guys per spawn won't get hit by mass mezzes... it's kinda crappy). Alternately, if an ambush is coming after one of your teammates and you use MC to get them off your teammate... congratulations, now the rest of them are mad at YOU.

World of Confusion is a lousy power. If you're going with the Mental APP (Why'd you switch from Primal Forces? Power boost is AWESOME to pair with /Time), I'd suggest getting Indomitable Will. It prevents you from getting mezzed for 90 seconds. It takes a long time to recharge, but you have enough global recharge to be able to pop it every other spawn or so and prevent any unfortunate accidents. Incidentally, if your only concern is damage, go with Fire Mastery. Fire Blast and Fireball have the highest damage of the APP powers; it's kind of Fire's whole schtick.

Finally, I've found that a Chance to Hold proc goes a looong way in both Total Dom and Distortion field. See if you can finagle some slots to that effect (The Chance for +recharge in levitate is a good candidate. it only has a 10% chance of going off, so it's kind of wasted in a single-target power. If you're really liking that proc, put it in Psi-tornado instead if you decide to keep the Psi APP!)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Taking your suggestions thus far, I get the build below. Permanent hasten and permanent Far Sight are very nice, certainly. I have some things I might like to see just a bit faster, but I think I'm probably getting greedy at that point, and I should probably look at other useful things instead.

More suggestions, More Critique, this is much, much better but I don't know if it's finished.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Revisionist History: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), LgcRps-Acc/Sleep:50(5), LgcRps-Acc/Sleep/Rchg:50(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(9)
Level 2: Temporal Mending -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:50(15)
Level 4: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb:50(5), DarkWD-ToHitDeb/EndRdx:50(15), DarkWD-Slow%:50(17)
Level 6: Dominate -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Hold%:50(21), UbrkCons-Dam%:50(21), UbrkCons-Hold:50(23)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg:50(A), CSndmn-Acc/Sleep/Rchg:50(9), CSndmn-EndRdx/Sleep:50(23), CSndmn-Acc/EndRdx:50(25), CSndmn-Sleep/Rng:50(25)
Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(11), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(29)
Level 12: Confuse -- Mlais-EndRdx/Conf:50(A), Mlais-Conf/Rng:50(31), Mlais-Acc/EndRdx:50(31), Mlais-Acc/Conf/Rchg:50(33), Mlais-Acc/Rchg:50(33)
Level 14: Levitate -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Dmg/EndRdx:50(34)
Level 16: Distortion Field -- P'ngTtl--Rchg%:30(A), P'ngTtl-Acc/Slow:50(17), Lock-%Hold:50(34), P'ngTtl-EndRdx/Rchg/Slow:50(36), P'ngTtl-Rng/Slow:50(36), Lock-Rchg/Hold:50(48)
Level 18: Total Domination -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SWotController-EndRdx/Rchg:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SWotController-Rchg/Dmg%:50(42)
Level 20: Time Stop -- EoCur-Acc/Hold/Rchg:50(A), EoCur-Acc/Hold:50(37), EoCur-Hold/Rng:50(37), EoCur-EndRdx/Hold:50(40)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 24: Super Speed -- Run-I:50(A)
Level 26: Terrify -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
Level 28: Farsight -- GSFC-Build%:50(A), LkGmblr-Def:50(45), GSFC-ToHit:50(31), LkGmblr-Rchg+:50(45)
Level 30: Burnout -- RechRdx-I:50(A)
Level 32: Mass Confusion -- Mlais-Conf/Rng:50(A), Mlais-Acc/Rchg:50(36), Mlais-EndRdx/Conf:50(39), Mlais-Acc/EndRdx:50(40), Mlais-Acc/Conf/Rchg:50(42)
Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A)
Level 38: Chrono Shift -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/EndRdx:50(46)
Level 41: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(48)
Level 44: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50), Ragnrk-Acc/Rchg:50(50)
Level 47: Consume -- Efficacy-EndMod/Rchg:50(A)
Level 49: Recall Friend -- Winter-ResSlow:50(A)
Level 1: Brawl -- Mako-Acc/Dmg:50(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 50: Spiritual Core Paragon
------------
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 2.25% Max End
  • 4% Enhancement(Held)
  • 4% Enhancement(Stunned)
  • 48% Enhancement(Accuracy)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 9% Enhancement(Confused)
  • 4% Enhancement(SpeedJumping)
  • 17% Enhancement(Sleep)
  • 71.25% Enhancement(RechargeTime)
  • 4% Enhancement(SpeedRunning)
  • 4% Enhancement(SpeedFlying)
  • 4% Enhancement(JumpHeight)
  • 8% Enhancement(Heal)
  • 5% SpeedFlying
  • 122.1 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Confused) 1.65%
  • MezResist(Sleep) 2.75%
  • MezResist(Stunned) 1.65%
  • MezResist(Terrorized) 6.05%
  • 23% (0.38 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 5% SpeedRunning
------------
Set Bonuses:
Thunderstrike
(Mesmerize)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Lethargic Repose
(Mesmerize)
  • 4% Enhancement(Sleep)
Tempered Readiness
(Time Crawl)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
Doctored Wounds
(Temporal Mending)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Time's Juncture)
  • 15.26 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Devastation
(Dominate)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Unbreakable Constraint
(Dominate)
  • 4% (0.07 End/sec) Recovery
Call of the Sandman
(Mass Hypnosis)
  • 5% Enhancement(Sleep)
  • 19.08 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Doctored Wounds
(Temporal Selection)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Malaise's Illusions
(Confuse)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Devastation
(Levitate)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Pacing of the Turtle
(Distortion Field)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
Lockdown
(Distortion Field)
  • 3% DamageBuff(All)
Superior Will of the Controller
(Total Domination)
  • 4% DamageBuff(All)
  • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Essence of Curare
(Time Stop)
  • MezResist(Terrorized) 1.65%
  • MezResist(Confused) 1.65%
  • MezResist(Stunned) 1.65%
Positron's Blast
(Terrify)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Gaussian's Synchronized Fire-Control
(Farsight)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Luck of the Gambler
(Farsight)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Malaise's Illusions
(Mass Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Chrono Shift)
  • 11.45 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Apocalypse
(Fire Blast)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


 

Posted

Hmm...

Maybe replace Essence of Curare with Ghost Widow's embrace? That way you get some extra HP and Endurance, instead of the mez resist (which is in such small amount as to be tactically worthless)?

Maybe replace one of the Sleep IOs in mesmerize with another Thunderstrike, if just for the Acc bonus?

Other than that, the build seems pretty good! Stamina is a bit under-utilized again, but hopefully going back and forth between casting Chrono shift and Consume will keep your end bar decent. As you play, you'll find whatever weak spots the build has; then you can adjust your tactics or slotting =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Alright, based on that I was inspired to alter it to this. The result appears to be permanent Chrono Shift. I like that idea.


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Revisionist History: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg:50(5)
Level 1: Time Crawl -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(7), TmpRdns-Rng/Slow:50(9)
Level 2: Temporal Mending -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:50(15)
Level 4: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb:50(5), DarkWD-Slow%:50(7), DarkWD-ToHitDeb/EndRdx:50(15)
Level 6: Dominate -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Hold%:50(21), G'Wdw-Dam%:50(21), G'Wdw-Acc/Hold/Rchg:50(23)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg:50(A), CSndmn-Acc/Sleep/Rchg:50(9), CSndmn-EndRdx/Sleep:50(23), CSndmn-Acc/EndRdx:50(25), CSndmn-Sleep/Rng:50(25)
Level 10: Temporal Selection -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(11), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal/EndRdx:50(29)
Level 12: Confuse -- Mlais-EndRdx/Conf:50(A), Mlais-Conf/Rng:50(31), Mlais-Acc/EndRdx:50(31), Mlais-Acc/Conf/Rchg:50(33), Mlais-Acc/Rchg:50(33)
Level 14: Levitate -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Dmg/EndRdx:50(34)
Level 16: Distortion Field -- P'ngTtl--Rchg%:30(A), P'ngTtl-Acc/Slow:50(17), Lock-Rchg/Hold:50(17), Lock-%Hold:50(34), P'ngTtl-EndRdx/Rchg/Slow:50(36), P'ngTtl-Rng/Slow:50(36)
Level 18: Total Domination -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(37), SWotController-EndRdx/Rchg:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(39), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SWotController-Rchg/Dmg%:50(42)
Level 20: Time Stop -- UbrkCons-Dam%:50(A), UbrkCons-Hold:50(37), UbrkCons-EndRdx/Hold:50(37), UbrkCons-Acc/Hold/Rchg:50(40), UbrkCons-Acc/Rchg:50(48)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 24: Super Speed -- Run-I:50(A)
Level 26: Terrify -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
Level 28: Farsight -- GSFC-Build%:50(A), LkGmblr-Def:50(45), GSFC-ToHit:50(31), LkGmblr-Rchg+:50(45)
Level 30: Burnout -- RechRdx-I:50(A)
Level 32: Mass Confusion -- Mlais-Conf/Rng:50(A), Mlais-Acc/Rchg:50(36), Mlais-EndRdx/Conf:50(39), Mlais-Acc/EndRdx:50(40), Mlais-Acc/Conf/Rchg:50(42)
Level 35: Slowed Response -- AnWeak-Acc/DefDeb:50(A)
Level 38: Chrono Shift -- RechRdx-I:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod:50(46)
Level 41: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(48)
Level 44: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50), Ragnrk-Acc/Rchg:50(50)
Level 47: Consume -- Efficacy-EndMod/Rchg:50(A)
Level 49: Recall Friend -- Winter-ResSlow:50(A)
Level 1: Brawl -- Mako-Acc/Dmg:50(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clrty-Stlth:50(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 50: Spiritual Core Paragon
------------
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 6.25% Defense(Ranged)
  • 2.25% Max End
  • 4% Enhancement(Held)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 9% Enhancement(Confused)
  • 4% Enhancement(JumpHeight)
  • 8% Enhancement(Immobilized)
  • 4% Enhancement(SpeedJumping)
  • 4% Enhancement(SpeedFlying)
  • 70% Enhancement(Accuracy)
  • 4% Enhancement(SpeedRunning)
  • 8% Enhancement(Heal)
  • 13% Enhancement(Sleep)
  • 81.25% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 122.1 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Sleep) 2.75%
  • MezResist(Terrorized) 4.4%
  • 21.5% (0.36 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 9.14% Resistance(Fire)
  • 9.14% Resistance(Cold)
  • 10% SpeedRunning
------------
Set Bonuses:
Thunderstrike
(Mesmerize)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Tempered Readiness
(Time Crawl)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
Doctored Wounds
(Temporal Mending)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Time's Juncture)
  • 15.26 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Devastation
(Dominate)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Ghost Widow's Embrace
(Dominate)
  • 5% SpeedRunning
Call of the Sandman
(Mass Hypnosis)
  • 5% Enhancement(Sleep)
  • 19.08 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Doctored Wounds
(Temporal Selection)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Malaise's Illusions
(Confuse)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Devastation
(Levitate)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Pacing of the Turtle
(Distortion Field)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
Lockdown
(Distortion Field)
  • 3% DamageBuff(All)
Superior Will of the Controller
(Total Domination)
  • 4% DamageBuff(All)
  • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Unbreakable Constraint
(Time Stop)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Terrify)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Gaussian's Synchronized Fire-Control
(Farsight)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Luck of the Gambler
(Farsight)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Malaise's Illusions
(Mass Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Chrono Shift)
  • 11.45 HP (1.13%) HitPoints
Apocalypse
(Fire Blast)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


 

Posted

Wow, that IS nice! Just note one thing: Only the +Recharge of C.S. will be perma! The +Heal and +Recovery actually only last 30 seconds. Also, perma hasten and perma CS seem dependent on each other, so just keep an eye on both powers!

One thing I really like is that Consume is "perma", meaning as long as you've got a foe in range to use the power on, you can keep your endurance up! And as long as you're not running "getto run stealth" in battle (no reason to), you should have no end problems whatsoever...

Only one way to find out... start playin'!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Presently level seventeen on Virtue. I'll let you know how it goes.