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Posts
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Joined
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Time Manipulation is free to all VIP subscribers, you do not need to purchase it unless you are not a VIP. The other new sets (Beam Rifle, Street Justice) were not free and needed to be purchased even by VIPs.
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I think they are trying to fix it according to this thread in Announcements
http://boards.cityofheroes.com/showthread.php?t=277337 -
Quote:For a single enhancement after you click the set you want just type in the level number then click the piece you want to slot. Mids will continue to slot at that level until you change it. If the piece is not available at that level it will slot at the maximum available.How do I change the levels in Mid's? That will help me a lot. Thanks.
You can also set the default level in the options in Mids (Options > Configuration - Enhancement & View tab under Inventions.
You can change all slots to a level by clicking Slots/Enhancements > Set all IOs to...
I usually slot mids at 35 for planning purposes and try to slot in the low 30's to low 40's as much as possible. Having those set bonuses kick in in your 30's is very nice if you regularly exemplar down. -
If I understand your question you are first asking if you loose out in total enhancement values by using Invention sets vs. single origin enhancements. Second you are saying are the set bonuses worth it.
To the first question. Not really. Usually you can do what you need to do with invention sets in fewer slots then similar single origin slotting. It depends on the invention set but if you mix and match the pieces differently you can achieve good enhancement values with 4-6 slots rather then taking a full 6 slots every time.
Now if you are slotting just accuracy and damage as in your example then no you can't achieve that with a single invention set. However, you can use fanken slotting (using pieces from different sets in a single power) and still save slots:
6 Slots - 3 acc and 3 damage = 94.93 to acc and dam
4 Slots - 4 acc/dam IO set pieces (Ruin, Decimation, Devastation, Thunderstrike) = 95.19 to acc and dam
Now when slotting attacks you also want recharge and endurance. Most attack sets in of themselves give a good well rounded slotting and max out damage or come close enough to it.
To the second question. Yes set bonuses are well worth it. Especially those that give defenses, global recharge, regeneration, extra HP, recovery, and damage. Also some of the PROCs in invention sets are very nice. The Numina +Regneration/+Recovery and the Miracle +Recovery PROCs in Health will eliminate most endurance woes as an example. -
Quote:The one thing to be aware of is since all the interface debuffs are flagged as granting the debuff power to the target (meaning the target debuffs itself) so the stacking of 4 times applies to everyone not a single caster. So a league of 24 people all firing the reactive interface (doesn't matter which one) will only stack the resistance debuff 4 times on a single target.This proc can stack up to 4 times on a single target for a max debuff of 10%.
The one exception to that is the reactive DoT which each person can apply one time so everyone on a league can stack that on a target.
Therefore either take an interface that others don't or take the reactive and concentrate on the DoT part rather then the resistance while teaming. If solo it is all moot and you can take what you want. -
I would say get Mids hero designer and titan sentinel. Sentinel can export your character build to a Mids build which you can then use Mids to analyze. That should give you the info you need if you want to plan a respec for the character.
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Quote:I have to disagree with some of this.Entropic Chaos is hilariously bad.
Its redeeming features, namely the endurance and recharge bonuses, are matched by the Decimation set.
Which has better other bonuses.
And better enhancement values.
And a better proc.
Which leaves EC with the ostensible benefit that it can be slotted 5 levels earlier. Yay?
First on the set bonuses, other then the two that are the same (2.25% End & 6.25% Recharge) the other differences are Entropic has a 10% Regen vs Decimation's 1.12% HP and Entropic has 2.75% Confuse vs Decimation's 2.75 Immobilize. Since the status resistances are mostly throw away that leaves a 10% Regen vs 1.12% HP, these can both be very useful depending on what you are looking for in my opinion. 6 slotted Decimation does add 1.58 resistance to toxic and psionic as well but that is not enough unless you really trying to build for these two resistances.
Second, better enhancement values. Yes - conditionally. Without going to 6 slots decimation forces you to make a choice between the 2 different 3 enhancements (Acc/End/Rech or Acc/Dam/Rech). Acc/End/Rech gives you well rounded bonus to Acc/End/Rech but leaves damage a bit short. Acc/Dam/Rech leaves End a bit short. Assumming you are going to slot the proc that is.
Better Proc. Yes agree. However that proc is unique so you can only slot one in build while the Entropic chaos as said can be slotted many times if you choose.
Slot 5 levels earlier. Yes if you are slotting at max level. I tend to try to slot these as close to 30 as possible since the difference in enhancement bonuses is trivial between 30, 35 or 40. -
No single enhancements besides the two you mentioned but there are set bonuses.
To Hit Buff
Adjusted Targeting (6 slots) = 7.5%
Hold
Basilisks Gaze (5 Slots) = 5%
Accurate Defense Debuff
Shield Breaker (3 Slots) = 2.5%
Accurate To Hit Debuff
Cloud Senses (2 Slots) = 2.5%
Pet Recharge
Expedient Reinforcement (2 Slots) = 2.5%
These are the non PVP ones at least. -
Quote:I know why Zombie Man put it this way but to clarify the first run gives you one shot at any reward on that table not just the Alignment Merit.1. Each arc gives to each alt one freebie Alignment Merit that doesn't count against any timer.
Now the value of those rewards are less then the Alignment Merit so most would choose that.
However as Cat alluded to earlier if you are trying to get threads you could save the SSA's until level 50 and then run them all and collect the threads as your first time reward. -
Personally I just create a icon tray with macros for each costume using the CCE command. You lock in the emote you use but you can edit the macro to change the emote pretty easily. Doesn't even have to be a visible tray you can just switch to it when needed.
Of course you have to have a tray available which on high level toons may be a problem. -
Assuming you are going for just the Ranged sets:
Thunderstrike is nice, cheap and gives good set bonuses including ranged defense. To get max benefit you need to 6 slot it
Entropic Chaos is nice, set bonuse includes 10% Regeneration, 2.25% Endurance and a nice 6.25% Recharge. It also includes a heal PROC but at 10% chance to fire it doesn't fire enough to be your only heal.
Decimation is very simular to Entropic Chaos for set bonuses (has HP rather then the 10% Regeneration), includes a build up PROC which is nice.
Devastation gets put into my blasters a lot. Like Entropic Chaos and Decimation it doesn't help with defenses but you can 4 slot it and have good enhancements while picking up a 12% regeneration, 2.25 HP, and 3% damage set bonus. Has a chance for hold PROC but I don't find myself using that much, would probably need to goto five slots to use that and keep the good enhancements.
Other then the purple I really don't consider any other ranged damage sets to be worth it in a final build unless frankenslotting. -
Quote:Mostly distance. Knockback enhancements enhance the knockback magnitued which equates to distance. I don't believe you can enhance the knockback duration although that duration has little effect on the game. It is not the amount of time it takes for them to get up, that is a fixed time, mainly the duration applies to stacking knockbacks so you can knockback resistant targets (by overcoming their knockback protection).there are recipes called 'Knockback Duration' but the description says the resulting enhancements increase DISTANCE... which is it?
I would assume it is duration that is increased, because increasing how much groups are scattered is not usually a good thing... but i want to know for sure! -
Quote:Probably not in the context of what you are doing. Brutes at the top end of their brute bar will probably out damage even a blaster and on a map like CEBR you can stay at the top of the brute bar making them the ideal choice for that situation.But as the damage cap is a lot lower (225%?) than a brute (675%) I just can't kill them in time before i run out of inspirations (stacking dmg, def and res to the caps). If you can think of a way to get that kind of damage out from a blaster that would be cool.
In normal missions and TFs a blaster is king due to Brutes not being able to keep that brute bar at the top. Scrappers also have an advantage on brutes due to their higher base damage and critical hits, however that advantage is much narrower then compared to a blaster since blasters also get defiance which like the brute bar can build damage as they attack. -
Well the CEBR map is designed for Claws/Electric Armor brutes so any blaster would not do well on it. No mez protection and little defense or resistances (especially to energy which is what that map is designed for) will mean you won't stay around long enough no matter how much damage you put out.
Dark blast is a good set. I view the -to hit as a nice addition but it alone will probably not help with survivability. First, there is not enough, the powers that have it only do 5% unenhanced. Second, most are single target except Umbral Torrent and Tenebrous Tentacles which are cones so delivering the -to hit to a mob can be very tricky, stacking it and keeping it up can be very difficult. Only Blackstar will deliver a significant -to hit to a entire mob but then that leaves you drained of endurance so killing everything is more important then debuffing them. Against a single hard target you will be fairly successful, against lessor things you had better be killing them faster then you can stack -to hit or you are already in trouble.
About Death Shroud, it is a good power but unless you are survivable it won't do much good. Unfortunatly it doesn't have the -to hit in it and the damage is low. Over time it will chew minions and Lt. up but you have to live for that time.
A Dark/MM will be nice. Drain Psyche at level 20 and life drain at 26 combined with some defenses and the -to hit will increase your survivability.
If your goal is to power level without using the invention system I would suggest blasters are not the place for you. Scrappers and Brutes do that much better. Blasters are the king of damage and good build with IOs can be very survivable but at low level and without IOs blasters are more of a low number of hard targets toon where power leveling takes a large number of equal or lower enemies. Blasters have good AOEs and can take out large numbers but they can't really do that at low levels like CEBR is designed for. -
Quote:Rad is just OK on damage and the secondary effect of defense debuff is fairly useless at higher levels. Rad shines when you add the Achilles PROCs in but you have ruled that out. Not saying Rad is bad it is just OK on damage and doesn't have as good of a secondary effect.How would you say Rad/MM compares to Fire in terms of soloing -
Damage, resists, single target vs aoe?
At a quick glance looks like Rad has a shorter range on most of its attacks?
Thanks!
Returning player thinking of rolling a blaster
P.S Forgot to mention that I won't have a tons of inf and will be playing as a premium player, so SO's or possibly IO's/cheap set IO's when comparing..
Fire will trump anything else on damage since that is its secondary effect (more damage). Fireball is also the best AOE in the game IMO (quick fire, 360 degree attack).
My Fire/MM blaster runs content on x0/+4 to +6 and has solo'd some giant mosters, Drain Psyche is that good. -
I assume something like this will work:
"cc 0$$powexec_toggleon Super Speed"
"cc 1$$powexec_toggleoff Super Speed"
not sure if the toggleon/toggleoff thing works with Super Speed like works with other toggles.
if you want a costume change emote use "cce 0 ccevillagh" or whatever emote you want in place of "cc 0" -
Using NVidia GeForce GT 240M card and had the flashing after the patch. I saw this post and the comments about updating drivers so I went out to Nvidia and saw I had the lastest ones. Reinstalled them anyway and the problem went away.
My suggestion to those having this problem is to install the latest drivers for your card even if you already have them, see what happens.
For those on Nvidia cards they just released new drivers in the last couple days. -
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Quote:This is actaully how it works. The first time you reaffirm your alignment you get 50 reward merits, the second time you do it you get an alignment merit.This gets even wonkier. I decided to do 5 tip missions since I was halfway to an alignment merit on my defender anyway. I finished 5, did the alignment mission, and got.... 50 merits??!
That shouldn't be possible, since this character already has the Hero alignment power?
Quote:That isn't really the point though.
If you are going to award alignment merits then you should simply require the character to be of the appropriate alignment and have access to the alignment system.
I have a feeling the reason for this change has less to do with having access to the alignment system and more to do with slowing down our acquisition of alignment merits via the SSA. -
only one person on each team needs to set the bomb. Everyone on the team gets credit and can't set another one until the cool down period expires.
Usually I just concentrate on killing. Tanks and brutes usually do the bomb setting just blast the stuff around the grates and then run away so the bomb doesn't kill you. -
Anything with mental manipulation is good for solo. Drain Psyche slotted for heal can give you 30 seconds of 40-100 hp regeneration per second turning your blaster into a mini regen scrapper.
I love blasters and solo them mostly. Get their defenses to 20-25% and some decent smashing/lethal resistance and you will do your job of killing them before they kill you. Blasters just rock the damage and if you can get them some survivability you will have no problem running them solo. I solo +0/x4 to x6. I die occasionally but as someone said that is what have rise of the phoenix for; dying is just another high damage attack my blaster has! -
Since the current 4 cover all enhancements I was thinking along the lines of different mixes; say damage with defense secondary or recharge with resistance secondary, etc.
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I think the answer will be the dreaded "It depends"
Unstoppable give you resistance not defense.
More then likely Invulnerability toons will have their resistance to Smashing/Lethal at the cap so hitting unstoppable for that does nothing. However unstoppable gives all resistance except psionics so it still may be useful for fire/cold/energy/negative/toxic. Invulnerability gives you a good base for these but more then likely you are in the 20-40% range so hitting unstoppable would make a big difference if you are fighting those damage types.
In addition it will boost your recovery and status protections (while this may seem unnecessary there are some big mag powers out there that can burn through standard status protection).
Of course this all comes with a crash after 3 minutes.
It is a very nice "Oh No!" power and can function fine with the base slot. If you are not hurting for power choices then by all means keep it. If you need powers however this is a good one to drop since its benefits are very situational. -
I don't think this part is entirely true. It is the first time you run SSA 2 but after that both SSA 1 and SSA 2 share the repeat table so once you have taken the 10 threads you can't take it again for a week.
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Quote:This?I challenge you to find one time the developers said CoH was becoming a "real free to play game."
http://na.cityofheroes.com
I am not challenging they way the game is set up, I agree for the most part with that, but I think this splash screen does indicate that the game is free to play. Forever.