Best Blaster to solo the game?
-1/+0 every mission on every arc? I'm guessing just EB's and no AV's?
Just pick one you think you'll enjoy playing for that length of time. There's nothing at that level of difficulty that a blaster wont breeze through.
Hah yeah just from the thread title I assumed you had a more ambitious difficulty setting in mind. There is no blaster combination that cannot kill any boss in the game at -1, +0, or +1 and on x1 you'll almost never have to fight more than one boss at a time. I found trapdoor to be a pushover for all of my blasters, for example. I think weakened honoree might have killed a couple of them once only to have them rise of the phoenix back up and finish him off. Gets the job done, eh?
Yeah, I do the -1/+0 cause its already a month commitment or so lol. So, let me rephrase the question.
What Blaster has the easiest time soloing in the game? I'm actually thinking traps as the secondary, because if i needed to I could take my time and set up kill positions with trops/bombs/mines. Also considering that the mobs will be pretty much everything the game has, and every map, and every situation.
Easiest time... I really think you're pretty much okay with anything on that difficulty. People will say fire blast is the easiest but they're all going to be very very okay with what you're shooting for. Like, do you have any interest in beam rifle? That would be fun and it shreds anything placed before it. If not beam, perhaps dual pistols strikes your fancy? Even the oldies like energy and elec can dish out plenty of hurt. Energy is in fact a good option here as it does solid damage and the knockback is almost incapable of harming your kill speed when you're only blasting a couple guys at a time. Meanwhile, power push is great against tough bosses as few of them are immune to KB.
I agree that finding a set you'll enjoy is the most important consideration here. As the others have said, any blaster will cruise thru content at -1x0.
Having said that, rad/em has the ability to stack stuns by level 20, and /em has several nice utility powers. (actually, /em can stack stun all by itself by level 20)
Ice blast has the ability to stack holds by lvl 26. Paired with /em, you'll have quite a few mitigation options.
Ice/Ice is very easy to solo as well.
Energy/Energy is a lot of fun.
I breeze through most missions on +1/0.
Just remember to take flight and get hover and the world is your oyster...
I mainly play Blasters.
I mainly solo Blasters.
Out of all the combos I've tried, nothing compared to the ease of soloing my
Fire/Ice - Sgt. Elemental.
The excellent AoE damage, coupled with decent ST damage. When combined with Shiver and Ice Patch. He hit 50 way to fast, solo...
I'm still shocked at how effective Shiver is against bosses!
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
At those difficulty settings, survivability isn't much of an issue. In that case, I'd go for killing speed. A fire/elec or fire/energy blapper is your best bet there.
Yeah, I do the -1/+0 cause its already a month commitment or so lol. So, let me rephrase the question.
What Blaster has the easiest time soloing in the game? I'm actually thinking traps as the secondary, because if i needed to I could take my time and set up kill positions with trops/bombs/mines. Also considering that the mobs will be pretty much everything the game has, and every map, and every situation. |
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I have been toying with the idea of a Dark/Dark/Soul Mastery Blaster for solo missions. It has a Self Heal, cone immob, targeted AoE stun, and ST hold in the primary/secondary. Soul Mastery with Oppressive Gloom will stack well with dark pit. It will fit a theme and be effective in solo missions.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Anything with mental manipulation is good for solo. Drain Psyche slotted for heal can give you 30 seconds of 40-100 hp regeneration per second turning your blaster into a mini regen scrapper.
I love blasters and solo them mostly. Get their defenses to 20-25% and some decent smashing/lethal resistance and you will do your job of killing them before they kill you. Blasters just rock the damage and if you can get them some survivability you will have no problem running them solo. I solo +0/x4 to x6. I die occasionally but as someone said that is what have rise of the phoenix for; dying is just another high damage attack my blaster has!
I have solo'd villain side multiple times on Brutes, every story arc. I am wondering how hard it would be to do that with a Blaster, and Blueside. Every story arc, every mission? I do tend to set at -1/+0, just for speed, and I already have to shut off Experience earning often.
What would be the best Blaster for doing this? |
Fire/MM/Foce of Nature/Incarnate Barrier. Get Combat Jumping and Aid Self. Sprinkle in self bubbling if needed after Level 41.
Get every defense you can. Soft-cap range. Grab Archmage, Geas, Portal Jockey.
Build Envenomed Dagger, always keep one extra recipe for it and salvage at all times.
Foce for when chips go all down. Hit Barrier. On tough foes, use Envenomed Dagger to kill their regen. Go to town.
Use MM buffs as needed.
I wish there were more non elemental attacks in Blaster pools. But when life gives you lemons... Okay, I did an experiment last night, Fire/Dark. Took him through 6-7 DFB. Wow, the difference between him and the NRG/NRG Blaster I leveled there is nothing short of extreme. I felt like I was personally killing half the mobs while the rest of the team just mopped up. Probably wrong there, But it was a way different feel than Nrg/Nrg.
Now, Dark secondary fits my concept, but I love making new characters. I have seen Fire/Mental, Fire/Elec, Fire/Ice all mentioned above. How does Dark compare to those, or why are they better? I think I see it, Mental has 2 Aoes, plus the AoE self regen/recov. Its first attack is ranged. So when held/slept you can still spam a 3 attack chain no matter what. Dark is mostly ST, and while I love the damage buff, it requires PB, and that's not a thing I want required, even if I plan to play this in a lot closer than my nrg/nrg.
Energy/Energy is one of the safer Blasters I have ever played. Good damage, and all the KB is good mitigation for you while you annihilate things. Assault Rifle can be okay as well, if you lead off with M80 for that same KB.
But yes... you should hopefully be able to go to x2 or x3 on a Blaster solo, especially if you build for some defense. It seems a shame not to, with all your AOEs. That's part of the big fun as a Blaster!
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
Now, Dark secondary fits my concept, but I love making new characters. I have seen Fire/Mental, Fire/Elec, Fire/Ice all mentioned above. How does Dark compare to those, or why are they better?
|
/Electric is all about the blapping. You get a damage aura (no reason not to use it solo, you get all the aggro anyway) and extremely hard hitting single target attacks plus an endurance refill power... add in Fire's AoEs and Blaze and you have a great combo for wiping out bosses or minions alike really fast.
/Energy is also nice, since it melees almost as well as /Electric plus has Boost Range to make Fire Breath and Blaze more useful. Also, all /Energy melee attacks except Power Thrust can stun so it's a bit safer than /Electric, but you lose the damage aura. I prefer /Electric for Blappers who mainly stay in melee and /Energy for Blasters who fight at range but don't mind moving in to throw a punch when needed.
/Ice isn't going to boost your damage much but it does provide a ton of mitigation. Since Fire Blast already has plenty of damage, Fire/Ice is good for staying alive long enough to use that damage. At +0/x1 or lower that's not really an issue since you can just pop inspirations for EBs and steamroll anything else, but if you wanted to pump it to +1/x4 or so then /Ice would make it much safer to do so.
And finally, don't forget /Fire. My Fire/Fire Blaster is built for softcapped S/L defense with good Energy and Ranged defense as well... she easily solos the wall in Cim and can handle x6 or even x8 spawns at +1 level as long as the enemies don't have exotic damage or too much mez. On -1/x1 I'd run out of targets before I even got to fire all of my AoEs. Fire/Fire has no mitigation at all beyond killing fast, but jumping into a spawn with Hot Feet running and hitting Fireball -> Combustion -> Fire Sword Circle -> Burn and then cutting doen any survivors with Blaze and Fire Sword means that the average no-bosses spawn lasts for all of 5-10 seconds (that's a x6 or so spawn, not x1) so they really don't have a lot of time to fight back.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
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I have two L50 Blasters that I play regularly. Neither of them are Incarnated past
a T3 Alpha.
Are they the "Best" solo Blasters? I have no idea, but I like both of them, and
both of them can solo the game at the settings you suggest without any difficulty
at all, although they each have very different feel and playstyles.
The oldest (from Day 1) is an E3 Blaster that soloed the content back in the I-1
to I-3 days, on a seriously sub-optimal build. After I9 Inventions, and a much
needed respec it's now cake for him. He plays like a mini-controller with several
holds, and the ability for soft-control via End Drain...
Not a fast playstyle, but very, very safe and still quite effective.
The second is a Fire/Energy, with a nice build from the get-go, and it's easy
for him... Fire really does a LOT more damage and most stuff is crispy fried
right away... Energy keeps him safe from anything close due to Total Focus,
Bonesmasher and Power Thrust. He can be a very effective Blapper, but Fire
makes that mostly unnecessary unless you prefer that playstyle.
Regards,
4
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Energy/Energy is one of the safer Blasters I have ever played. Good damage, and all the KB is good mitigation for you while you annihilate things. Assault Rifle can be okay as well, if you lead off with M80 for that same KB.
But yes... you should hopefully be able to go to x2 or x3 on a Blaster solo, especially if you build for some defense. It seems a shame not to, with all your AOEs. That's part of the big fun as a Blaster! |
It was a nice build for the later levels (35-50) as I hit the range soft-cap around 39/40 without a lot of trouble or cost. Generally ran at +2/x2 and only really had problems against +3 bosses (ie the shapechanging council soldiers) and the Honoree (because he can just fly into melee range). The rest of that particular incarnate arc was ridiculously easy though.
Easy.
Fire/MM/Foce of Nature/Incarnate Barrier. Get Combat Jumping and Aid Self. Sprinkle in self bubbling if needed after Level 41. Get every defense you can. Soft-cap range. Grab Archmage, Geas, Portal Jockey. Build Envenomed Dagger, always keep one extra recipe for it and salvage at all times. Foce for when chips go all down. Hit Barrier. On tough foes, use Envenomed Dagger to kill their regen. Go to town. Use MM buffs as needed. |
Okay I've seen comments on -1/0 settings, which I think I can throw toilet paper at mobs and complete this setting.
I would like to up the up the ante and ask what players are doing on the opposite end of spectrum of a 4/8 settings, no Malta and no DE of course.
Right now I am running AR Device for this.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I wish there were more non elemental attacks in Blaster pools. But when life gives you lemons... Okay, I did an experiment last night, Fire/Dark. Took him through 6-7 DFB. Wow, the difference between him and the NRG/NRG Blaster I leveled there is nothing short of extreme. I felt like I was personally killing half the mobs while the rest of the team just mopped up. Probably wrong there, But it was a way different feel than Nrg/Nrg.
Now, Dark secondary fits my concept, but I love making new characters. I have seen Fire/Mental, Fire/Elec, Fire/Ice all mentioned above. How does Dark compare to those, or why are they better? I think I see it, Mental has 2 Aoes, plus the AoE self regen/recov. Its first attack is ranged. So when held/slept you can still spam a 3 attack chain no matter what. Dark is mostly ST, and while I love the damage buff, it requires PB, and that's not a thing I want required, even if I plan to play this in a lot closer than my nrg/nrg. |
Again, Fire/MM/Foce of Nature. Once you reach level 44 and you actually planned for hitting the soft cap you will absolutely see the difference. All those sweet AoEs and buffs working together with the fast, hard hitting recharge of Fire.
How would you say Rad/MM compares to Fire in terms of soloing -
Damage, resists, single target vs aoe?
At a quick glance looks like Rad has a shorter range on most of its attacks?
Thanks!
Returning player thinking of rolling a blaster
P.S Forgot to mention that I won't have a tons of inf and will be playing as a premium player, so SO's or possibly IO's/cheap set IO's when comparing..
I like Ice/Ice. Decent single target, decent AoE, holds for exotic sitiations, knockdown patches and slows for safety. Can be range capped. Has one of the more intriguing nukes. Very versatile.
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How would you say Rad/MM compares to Fire in terms of soloing -
Damage, resists, single target vs aoe? At a quick glance looks like Rad has a shorter range on most of its attacks? Thanks! Returning player thinking of rolling a blaster P.S Forgot to mention that I won't have a tons of inf and will be playing as a premium player, so SO's or possibly IO's/cheap set IO's when comparing.. |
Fire will trump anything else on damage since that is its secondary effect (more damage). Fireball is also the best AOE in the game IMO (quick fire, 360 degree attack).
My Fire/MM blaster runs content on x0/+4 to +6 and has solo'd some giant mosters, Drain Psyche is that good.
I have solo'd villain side multiple times on Brutes, every story arc. I am wondering how hard it would be to do that with a Blaster, and Blueside. Every story arc, every mission? I do tend to set at -1/+0, just for speed, and I already have to shut off Experience earning often.
What would be the best Blaster for doing this?