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Oh wait, that last link is from your own post on this same identical subject almost TWO YEARS AGO?
Get off yer butt and write it already if you think its required or helpful!
All snarkiness aside, I don't think this is that difficult of a concept to comprehend for the AVERAGE player. You use a power, that blue bar drops. You pop a blue inspiration, the blue bar goes up, as it also does if you stand around doing nothing, rest or sometimes get hit with a buff from another player. Stamina with enhancements makes for more blue stuff. For a non min/maxer, that's endurance management in a nutshell.
If you want more, I think you'd have to go to not just describing it in a passive "per-AT" style like you've indicated because that only impacts someone who is playing solo. For example, I teamed with a Kin in an old-school level pact once where I was Rad and they were Kin and I could forgo Stamina completely (this was pre-inherent Fitness pool). They still took Stamina but one-slotted it (AM + their Endurance Recovery power was sufficient). That setup wouldn't have worked for either of us without being paired but it worked perfectly for "endurance management" when we played together.
So if you want to write such an animal, you have to ensure you cover not just the basics (which I suspect is common sense and doesn't really require a guide at all), but also all the options. Otherwise, your goal of a "comprehensive" guide is anything but realized. -
Quote:You are thinking WAAAAAAY to logically for PVP. Its your misconception that PVP is supposed to be balanced. Its not. The devs gave up on the mess of PVP code a long time ago and aren't even trying any longer. Just deal with it as it is and don't bring a Time character into the zone if you don't like how the powers are working. Complaining about it is futile as nobody is listening and it will never be addressed other than in a haphazard way that only ends up nerfing the set even MORE.The point is that if they're going to exchange a heal over time for a regeneration boost to prevent the thing from being messed up by heal decay, the regeneration boost should be high enough to be comparable to the heal over time. The current regeneration boost is too weak. My Temporal Mending essentially heals less than Radiant Aura/Healing Aura for double the recharge (though occasionally the slow res is nice, but hardly worth double the recharge).
I'm not being cynical....I'm quoting history here. Seriously. Move on. Make something else, your borked powers are going to remain borked as the PVP game represents an absolute non-issue for the dev community. -
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I've deleted my Demon/TA MM because frankly the set was just pretty worthless, even after I got her fully IO'd and all iPowers to T4. Otherwise, I'd test this again.
However, in the last few months I did play her, I don't recall a single time when my Demons ran out of OSA or it failed to light. Yes, that's anecdotal but the set was SO VERY WEAK that I tended to notice little problems with it a LOT to the point I became OCD with ******** about it. I think I'd have noticed if my pets ran out of OSA....as they + OSA were about the only two damaging attacks I had.
/em shrug
I'll take your word that its broken but personally, never experienced either effect. -
^^ You will be considered a jerk simply because you ARE being honest.
Everything he just said is true. I actually have two builds for my BS/Regen. The PVP one has only Hack, Disembowl and Headsplitter from the primary but almost 200% global recharge so those three attacks can be cycled quickly. You can throw out MOG from the build entirely for PVP (and Shadowmeld too since so many regen scrappers PVE side take that also)....your defenses won't stop even the weakest of debuffers and everyone has so much TOHIT going that they will just cut through you even without debuffs. Grab ranged attacks from the Epics and APP's. Team up with a partner in PVP that can buff you and you'll fare better even with BS/Regen. Its just not a good PVP set for the current PVP game.
Seriously, listen to these players, they are trying to help you at least not get owned repeatedly in PVP. That's no fun for anyone. -
Quote:When you realize the joke that PVP has become in this game, and how PVP in general is a completely different experience than anything else since you aren't playing AI, then you start to understand the prevailing bitterness from the PVP community.Man, the PVP folks give this game a bad name... Not that there are too many of them, but I've never seen any other "sub-sect" of this game be as rude and downright unhelpful as the few people who PVP. The min/maxers are nice compared to the PVP crowd, and the RP'ers make them all look like Satan in comparison.
Just read above. The OP clearly is bringing a sword to a gunfight and is going to be a purple puking piƱata in PVP. His build reeks of PVE experiences that have zero...even negative...consequences in PVP. That is what people who don't PVP find shocking. They can't comprehend why the PVP game is so different and get offended when told that their good/great PVE build is crap for PVP. And that's the "fix" the devs have tried to apply to PVP for years, always to the detriment of the PVP game.
"PVP-friendly" is an oxymoron.
To the OP. I have a BS/Regen. Years ago it worked in PVP. It still can work in zone PVP but not competitively. But speaking from experience, you will get grounded/sandboxed by any number of powers, unable to reach your opponent, they will debuff the snot out of you and just hovershoot you repeatedly until dead. And then do it to you repeatedly, calling their friends over to take a turn at you and using you for farm material for drops. Go PVP with your build and use it as a learning experience. -
Quote:I think you are dealing with an old definition of blasters. The AT is not supposed to be the "King of Damage." Maybe they should be, but that definition was overruled by the devs years ago when they passed out damage modifiers, caps and criticals. If your arguments are based on that myth, then you are building a case on sandy foundations.This is the problem. Since Blasters are supposed to be the kings of damage you shouldn't be ABLE to get anywhere near Blaster damage with another AT and still have the 'defense, debuffs and damage mitigation tools.' Other ATs should be paying for all the other stuff they enjoy with less damage. Or Blasters should have more damage because they DON'T have access to all that stuff without a mega-expensive build or Incarnate Powers.
And the other ATs do pay for their tools as I've already described. Typically in lesser damage as they level from 1-40 as they can't afford to only slot damage (as a blaster can). They must invest in these tools as much as their attacks. It's only the late game where slots are plentiful enough that they can build up their offense.
Go play a Def, Corr or Dom from 1-40 and then compare it to your worst blaster build. Far more survivable sure, but you will definitely notice that the days of two shotting something takes longer as you've got to set up your debuffs just right.
Blasters are fantastic damage dealers because that's all you have to slot. If you suddenly had all these other defensive powers available, what attacks would you skip/ not slot to use them? And in doing so, hurt your DPS even further?
Your solution lies in the form of another AT. But don't be surprised to learn you miss the clickety-click death dealing (and near-death lifestyle) of a blaster. There is no other AT that can boast that almost every power they have deals direct damage. -
You are so silly. Defenders can't even lift a sword, much less use one. Throwing/Stabbing Daggers might be a workable compromise.
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When I want a ranged, defensive toon, I just play a Defender, Corrupter or Dom. I think that's the Devs solution to the "problem" as well.
Yes, at levels 1-32 they are still pretty squishy. But healing at lower levels = defense (at least damage mitigation) when you consider how little defense a melee toon actually has at lower levels as well. That's why so many of them get higher HP as an offset.
But by the 40's, I've found I generate enough damage to rival a Blaster build and have oodles of defense, debuffs and damage mitigation tools at my disposal. I am not a Blaster (I have enough Blasters at 50 to know the difference) but I achieve the goal of a blasty defense toon. And although I know the OP was specifically speaking to "cheap" builds, it doesn't take a lot on a Corr or Dom to make a ranged toon with softcapped Ranged Defense (and usually with high recharge to boot). I've built several that were below 1B in influence. "Cheap" is relative, but to me, 1B for all powers fully IO'd is pretty dang cheap these days. LOTG's and Posi's alone cost that much anymore. Even if I stuck with SO's only, I'd likely be able to come up with something that while not softcapping defenses still had plenty of damage mitigation to 'emulate' high defense. And again, you have to do apples to apples here. Most Melee toons are sinking billions of influence into their builds to softcap also. I have a "cheap" Elec/SD scrapper that is softcapped AOE, Melee, S/L and Ranged and he still cost me about 1.5B to outfit with IO's.
The devs and the game encourage alts for a reason. If any one AT had it all, nobody would play the others and the longevity of the game would likely collapse. Tankmagery is just one aspect of the problem, but the real issue is longevity of the playerbase. That's why you have 7+ year vets...they still get to learn something new with a new alt. -
Quote:This is, I think, worthy of a necropost.Here's what I've got for my Ice/Time, and she's pretty amazingly indestructible about 99% of the time. On the last keyes I did I was one of the people assigned to sit in the bunker and keep the warworks busy so that people grabbing power cells wouldn't be interrupted by getting hit. I sat in that bunker fighting constantly from start of tower till it was shut down, on my own, and never died. Oh, and once I get Apocalypse and Ragnarok for my two purple sets I'll have perma-Chronoshift.
P.S. My personal preference for Destiny is the radial Clarion line. Power Boost -> Radial Clarion -> Farsight = near/over incarnate cap defense, and you also have your -tohit aura to help as a debuff buffer.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Oozee: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9)
Level 4: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(15)
Level 6: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 8: Temporal Mending -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(19), H'zdH-Heal/Rchg(21), H'zdH-Heal/EndRdx/Rchg(21), H'zdH-Heal(23)
Level 10: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Distortion Field -- ImpSwft-Dam%(A), NrncSD-Dam%(29), G'Wdw-Dam%(31), UbrkCons-Dam%(31), Lock-%Hold(31)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- HO:Nucle(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(36), S'dpty-Def/Rchg(36), S'dpty-EndRdx/Rchg(37), S'dpty-Def/EndRdx/Rchg(37), S'dpty-Def(37)
Level 28: Farsight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(40), LkGmblr-Rchg+(40)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), S'dpty-Def(40), S'dpty-Def/EndRdx(42), S'dpty-Def/Rchg(42), S'dpty-EndRdx/Rchg(42), S'dpty-Def/EndRdx/Rchg(43)
Level 32: Blizzard -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45)
Level 35: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 41: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(48), ShldBrk-DefDeb/EndRdx/Rchg(50), ShldBrk-%Dam(50)
Level 44: Time Stop -- HO:Endo(A)
Level 47: Freeze Ray -- HO:Endo(A)
Level 49: Power Build Up -- RechRdx-I(A)
Level 50: Clarion Total Radial Invocation
Level 50: Cardiac Total Core Revamp
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Storm Elemental Core Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
I've played /Time on a MM before and pretty much thought I had it nailed for that toon. She ended up being iTrial softcapped to almost everything by 50 and a recharge of over 180%. Being a MM, however, that much Recharge just went to fuel my secondaries, so I took all of them just so I'd have something to do while my Bots did their thing.
I replicated this approach on my Ice/Time Corrupter but, as you obviously realize from your own build, a Corrupter playstyle is much more active than a MM's. Those wonderful blasts give you lots to do during battle. So I instead adopted your build almost verbatim, doing a total respec at 43 to confirm to your own.
By 48, you are softcapped Ranged, AoE, Energy and NegEnergy and 42% to everything else but Psi (which is around 40%).
This gal tanks, herds and kills like a machine. Run into a room right through the spawns, TJ is great at aggro'ing the critters, then run around a corner. Drop Distortion Field as the AI makes everyone pile up right in front of you. You are perfectly safe while dodging all their attacks. Then Aim + Ice Storm + Blizzard and the spawns minions are all dead with Lieuts just barely alive on a +4/x8. Even with all your toggles dropping, just pop a blue skittle and you'll be safe while getting re-toggled up. When Blizzard finishes, drop Ice Storm a second time and then debuff the remaining bosses and go to work on them.
That said, I've found a few minor tweaks that I think improves on this build:
Your level 44 and 47 picks (Time Stop and Freeze Ray) are really optional. Hey, I'm not knocking a hold, but they are really not needed all that much for this build. Good for locking down those wolves that like to run off or Holding a Sapper, but you aren't getting hit by anything personally and since I'm always gathering up the critters to drop a snowstorm on their heads, I seldom pay attention to any specific one to hold anyways. YMMV on these picks.
Instead of the Flight pool, I swapped out Combat Jumping for Hover from the Leaping pool, and then Super Speed for Fly. Since I now had both Hasten + SS from the Speed pool, I picked up Burnout at level 44. I took Conserve Power at 47. Both remain single slotted, but with high recharge and dropping an enh booster Burnout is up about every other spawn now. I also fitted enh boosters into Hasten so it could remain 2-slotted, and threw that extra slot into Blizzard. Blizzard now gets the full 6-pack of Corrupter AIO for the higher Recharge and Defense set bonus than I was getting with 5-slotted Posi's.
What this means is I can grab one group, lock them down with Distortion, then Conserve Power + Aim + IS + Blizz, pop a blue skittle, re-toggle and then before Blizzard is even done raining down, run grab ANOTHER spawn, bring them to my first one (Distortion Field hasn't run out yet, and by this time I'm recovering Endurance on my own again), hit Burnout and rinse/repeat. Chaining Ice Storm + Blizzard like that is just jaw-dropping awesome. I've had many tanks on my team ask for my (your) build as they've never seen this done so quickly before. I've also done this a few times on SLAMs when we got overwhelmed by Adds and the results were equally astonishing.
Yes, you can herd with /Dark /Rad and even /Storm on other corrupter builds. I love Corrs and have one in almost every flavor. But I think most people overlook the synergy between Ice and Time and don't realize that TJ is an aggro magnet, flooring ToHit and reducing Damage from the critters while Distortion also lowers their recharge at the same time. This combo + set bonuses for defense (easy to get as shown in the build you provided) plus ultra-high recharge from those same set bonuses makes for one fast build, if a bit end-heavy and clicky. Cardiac covers the END, however, and you've got CP (with my choices) for lengthy AV battles.
Just thought I'd throw my experiences out there and give a big +1 for your build. Thanks for sharing/posting! -
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Slightly different question on Chronoshift since you brought it up...
Can the Endurance Recovery portion of this be enhanced in any way? I've fiddled with a few different slottings for the power on my Bots/Time MM and have yet to see it change in my Combat Stats screen. -
Please illuminate me by demonstrating how the game takes "more skill" to play now than it did two years ago?
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Quote:Actually, I think its you who are the new one here.You seem new. You should know that in this game (and most others), the build doesn't really matter nearly as much as the person controlling it. The most twinked out, overpowered build in the game isn't going to do any good to someone who doesn't know how to use it.
And on teams, don't count on being the center of attention. You might find a few Defenders can make everyone else on the team nigh invulnerable and unstoppable.
The PVE game requires button pressing to succeed. That doesn't take a lot of skill. The game is filled with players who rolled FOTM builds that were PL'd from 1-50 and then kitted out with IOs and Incarnate powers. The only skill involved is knowing which buttons to press, when and in what order.
People put far too much emphasis on "skill" in this game. Its not a skills based game. The hardest thing to learn is how to leverage the IO system. Beyond that...its just copying what you've seen. Monkey see, monkey do.
PVP takes a little more of this "skill" but even the most "skilled" player will fall to the greenest stalker if they aren't built properly. This is, after all, why the devs so heavily nerfed the PVP game that leveraged (exploited some would say) certain skills like kiting and jousting. -
Quote:There is a 10 second -DMG when Rage drops, but that only applies to attacks triggered off during that interval, and doesn't impact Judgement at all. DOT from attacks triggered right before the Rage crash still keep DOT'ing through that 10 second -DMG interval.Even if you reactivate rage immediately, there's still a period of -dmg.
Since most high recharge SS/FA/MU farmers don't even use their ST attacks, this is typically a non-issue. -
There are sets in this game that were not made for performance, but for thematic reasons. I place Dual Pistols clearly into this niche, along with others like Trick Arrow and Gravity.
You take it because you have a great idea for a costume that will show off the animations. You don't take it for performance. Anyone who claims that is simply denying the truth of the set.
But when it does come to animations...you are either going to love them or hate them. Personally, I love the whole "Gun-Kata" thing. You aren't doing a lot of damage but you get major style points while doing it at least. -
Quote:I'm running COH on a 2011 13" MBA right now. Stick to recommended settings and you should be ok. The fans will rev up during play but it runs very smooth, although graphic quality isn't top-end. It does run better in Boot Camp however. And I've got the 256 SSD so load times are super fast.I have the 2010 13" Air with the NVidia 230m I think and it runs COH really well on standard settings at 1440x900 native resolution. Z will have to let us know how the 2011 Air performs with integrated graphics. I'm hoping I can stick with future generations of the Air as it's by far the best computer I've ever owned. So fast, quiet, light, and fun. No wonder it has sold so well.
IWork isn't a replacement for Office for Mac. Not by a long shot. -
The difficulty with slotting TA is that you don't have anything as a base for softcapping DEF without focusing solely on +DEF IO set bonuses. So whereas almost any other combo could softcap DEF and still end up with high recharge, you must choose one or the other. For me, 81% recharge isn't that great.
I just deleted an incarnate fully T4'd Demon/TA MM, so I know this feeling first hand. I tried every slotting imaginable but best I could get was softcapped DEF (Range and Energy, although I got decent S/L via Scorp Shield also). At least for my primary, +RCHGE wasn't a big deal. And for you, the Corrupter values for debuffs on TA will be better than mine.
I'd really recommend you stick with tried and proven Ion Judgement. Combined with OSA and Glue Arrow, the extra targets it can hit makes it a better pick IMO. And IMO the toolbox metaphor isn't that accurate as what you really have are 3 powers that do almost the same thing combined as a single application of a power from almost any other set. Even Synapse has acknowledged that the set needs work relative to all others. For this reason, I'd suggest you drop both PGA and Flash Arrow at a lvl 40'ish respec.
Flash Arrow really becomes worthless when you have steamrolling teams...and by your 40's almost all teams are steamrollers, so Flash has zero value at that stage. And PGA, already a weak power, becomes even less useful one-slotted and all but worthless when playing on a team of steamrollers as well. Again, these are both likely useful to you when you are lower level but later they are just wasted shots. Even with my own uncontrollable demons, I found myself shooting Flash and PGA just because they were up, not because they were doing anything useful. Recall Friend at lvl 50 seems like a throwaway power choice to me. Everyone and their brother has Assemble the Team anymore and I find most Defenders still go with RF somewhere in their pool, so not sure why you have it versus Hasten in there.
If you dropped the PGA and Flash arrows on a respec, you could then Hasten, SS and Burnout. Hasten won't be perma, but it will make your 81% global recharge count for something more when it is. And Burnout isn't a bad "oh crap" power, allowing you to insta-recharge all your primary/secondary powers in a tough situation. Imagine this: EMP Arrow + OSA + Fistful + Rain of Arrows + Burnout + Repeat all the above instantly. You will likely have to pop a blue skittle in there somewhere, but in the BAF or LAM or any of the iTrials it all but wipes the map of any adds. And although some people don't like the "fiery feet" look of SS, you could always just use it with Stealth (which you've taken) to give you the ability to ghost a mission when necessary. You can drop your Zephyr -KB into SS instead. The -KB effect works even when SS isn't toggled on. -
Quote:You just described an i6 Regenner.hmmmmm......
Archetype: Tank
Inherent: Fury
Primary: Pwnz
Secondary: Solo Hami
(Puts on old timey voice)
"Back in mah day, we had these perma-MOG Reginners with Fly. They'd hover around Hami and take hisself down without any help. You'd find tankers and the other superfolk lollygagging around the rim of that thare Hami nest poking at GM's just to relieve the boredom of the Hami raids. Those were the days."
In fact, if I could be any powerset combo I wanted, I'd go back to being a pre-I6 Regenner. Maybe a Fire Blast primary, with crit-able DOT for my primary. -
Quote:You can do that now in the Fire Cave AE farm. Heck, you can PL a toon from 1-41 in about 2 runs at about 2 hours (little longer for non-optimized builds). Yes you can't do this by yourself like the old Fire Blaster 1-40 street farming days. But farmers are abundant and most people interested in playing this way (PL'ing) already have friends with farming builds/services and/or they have a second account to do it with in the first place.Or my Fire Blaster destroying two or three HUNDRED freakshow at a time in Crey's to level from 35 to 41 in about three hours (back before xp smoothing/patrol xp).
I never will understand the nerfing mentality of the dev group. How much time have they invested in nerfing powers and game behavior that they think resulted in people leveling too fast? It just seems silly to me considering people who DO find that "too fast" will eventually leave the game regardless (usually from boredom).
PL'ing has always existed in this game and it always will. So why not just allow for it, ignore it, and focus on the customers that are in the game for the long haul? By definition, anyone who PL's 1-50 repeatedly, for every character, isn't looking to play the game a long time anyways. So get their money, keep 'em happy while they are here, and when they leave you've not invested all this wasteful time/effort trying to make them leave in the first place? They did it for free. -
On an MM, TA's debuffs are very, very weak. Oil Slick Arrow and maybe EMP arrow are the only two powers that do much of anything.
The problem is, /TA looks GREAT for animations and GREAT on paper for the stacking -RES of its own powers (plus the -RES from the Demons themselves). But it just doesn't work out that way in practice. -
/Trick Arrow for a MM or almost anything really. I took it for thematic reasons on my Demon MM. Fully IOd and T4 on all incarnates, this was still the weakest toon I've ever played since beta. I've had grav/emps that were better soloing than this monstrosity.
Only fully incarnated 50 I've ever deleted, after burning a bunch of freespecs to pillage IOs first. I even played this as a level-pacted pair with a friend so had twice the normal playtime with the toon.
TA needs some serious attention.
Oh and PeaceBringers. What a waste of dev time and my own. -
You'll get a lot of opinions but I really like this for a cheap build with all the bells and whistles. Aid Self is there because the RNG sometimes trumps soft capped DEF. Plus you can use it in battle.
Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Charged Brawl
(A) Mako's Bite - Accuracy/Damage: Level 40
(19) Mako's Bite - Damage/Endurance: Level 40
(19) Mako's Bite - Damage/Recharge: Level 40
(21) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
(21) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
(43) Mako's Bite - Chance of Damage(Lethal): Level 40
Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance: Level 40
(3) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
(3) Luck of the Gambler - Defense: Level 40
(5) Luck of the Gambler - Recharge Speed: Level 25
(50) Resist Damage IO: Level 50
(50) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Jacobs Ladder
(A) Scirocco's Dervish - Accuracy/Damage: Level 40
(33) Scirocco's Dervish - Damage/Endurance: Level 40
(34) Scirocco's Dervish - Damage/Recharge: Level 40
(34) Scirocco's Dervish - Accuracy/Recharge: Level 40
(34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 40
Level 4: True Grit
(A) Numina's Convalescence - Heal/Endurance: Level 40
(5) Numina's Convalescence - Endurance/Recharge: Level 40
(7) Numina's Convalescence - Heal/Recharge: Level 40
(7) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
(36) Numina's Convalescence - Heal: Level 40
(37) Numina's Convalescence - +Regeneration/+Recovery: Level 40
Level 6: Combat Jumping
(A) Winter's Gift - Slow Resistance (20%): Level 10
Level 8: Thunder Strike
(A) Obliteration - Damage: Level 40
(9) Obliteration - Chance for Smashing Damage: Level 40
(9) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
(11) Obliteration - Accuracy/Damage/Recharge: Level 30
(36) Obliteration - Accuracy/Recharge: Level 40
(36) Obliteration - Damage/Recharge: Level 40
Level 10: Active Defense
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50
Level 12: Battle Agility
(A) Luck of the Gambler - Defense/Endurance: Level 40
(13) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
(13) Luck of the Gambler - Defense: Level 40
(15) Luck of the Gambler - Recharge Speed: Level 25
Level 14: Super Jump
(A) Jumping IO: Level 50
Level 16: Against All Odds
(A) Endurance Reduction IO: Level 50
Level 18: Chain Induction
(A) Mako's Bite - Accuracy/Damage: Level 40
(37) Mako's Bite - Damage/Endurance: Level 40
(37) Mako's Bite - Damage/Recharge: Level 40
(39) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
(39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
(46) Mako's Bite - Chance of Damage(Lethal): Level 40
Level 20: Phalanx Fighting
(A) Kismet - Accuracy +6%: Level 10
Level 22: Hasten
(A) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
Level 24: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 40
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 40
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 40
(27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 40
(27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 40
(33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 40
Level 26: Boxing
(A) Accuracy IO: Level 50
Level 28: Tough
(A) Aegis - Resistance/Endurance: Level 40
(29) Aegis - Resistance/Endurance/Recharge: Level 40
(29) Aegis - Resistance: Level 40
(43) Aegis - Resistance/Recharge: Level 40
(46) Aegis - Psionic/Status Resistance: Level 40
Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 40
(31) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
(31) Luck of the Gambler - Defense: Level 40
(33) Luck of the Gambler - Recharge Speed: Level 25
Level 32: Lightning Rod
(A) Obliteration - Damage: Level 40
(42) Obliteration - Accuracy/Recharge: Level 40
(42) Obliteration - Damage/Recharge: Level 40
(42) Obliteration - Accuracy/Damage/Recharge: Level 40
(43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
(48) Obliteration - Chance for Smashing Damage: Level 40
Level 35: Shield Charge
(A) Obliteration - Damage: Level 40
(39) Obliteration - Accuracy/Recharge: Level 40
(40) Obliteration - Damage/Recharge: Level 40
(40) Obliteration - Accuracy/Damage/Recharge: Level 40
(40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
(48) Obliteration - Chance for Smashing Damage: Level 40
Level 38: Grant Cover
(A) Luck of the Gambler - Recharge Speed: Level 25
Level 41: Stimulant
(A) Endurance Reduction IO: Level 50
Level 44: Aid Self
(A) Doctored Wounds - Heal/Recharge: Level 40
(45) Doctored Wounds - Heal: Level 40
(45) Doctored Wounds - Heal/Endurance: Level 40
(45) Doctored Wounds - Endurance/Recharge: Level 40
(48) Doctored Wounds - Recharge: Level 40
Level 47: Focused Accuracy
(A) Endurance Reduction IO: Level 50
Level 49: Physical Perfection
(A) Performance Shifter - EndMod: Level 50
(50) Performance Shifter - Chance for +End: Level 50
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl
(A) Accuracy IO: Level 50
Level 1: Sprint
(A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Critical Hit
Level 38: Ninja Run
Level 2: Swift
(A) Run Speed IO: Level 50
Level 2: Hurdle
(A) Jumping IO: Level 50
Level 2: Health
(A) Miracle - +Recovery: Level 40
Level 2: Stamina
(A) Performance Shifter - EndMod: Level 40
(15) Performance Shifter - EndMod/Recharge: Level 40
(17) Performance Shifter - EndMod/Accuracy: Level 40
(17) Performance Shifter - Chance for +End: Level 21
(31) Performance Shifter - EndMod/Accuracy/Recharge: Level 40
(46) Performance Shifter - Accuracy/Recharge: Level 40
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Quote:I got the idea from you months ago!We are brothers under the spandex it would seem. I love the combat tp approach to eating the alpha. It's the fastest way to apply time juncture with the conjoined tactic of ranged reply from the bots. I usually try to click temporal mending right before the tp so they have some regen while I am grabbing attention. Slow, to-hit, and damage debuff will grab the aggro. Don't worry about provoke.
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Draeth gave you a pretty good build. Do keep in mind, however, that Demon/Dark are pretty much a FOTM set if you are concerned at all about standing out.
On the other hand, its hard to pick a BETTER secondary than Dark for Demons so no harm in that. Whatever you do, stay away from Demon/TA....been there, deleted that (at 50, Incarnated no less). Terrible secondary for Demons.