To those who want an AT with Blast Primary and Defense Secondary:


Aneko

 

Posted

Here's the thing. It doesn't matter whether or not your think it would be an OP tankmage. The devs have shown via the limitations they put on the Epic ATs THEY believe it would be an OP tankmage. Or they strongly suggest that.

That said:

Once upon a time I posted the build I was using on my Energy Blaster. It wasn't really a minmax build. Well, since then we have gotten Incarnate powers. I have respecced my energy blaster into a heavily minmaxed build.

She had to give up Tactics, Hasten, and some +Range slotting on Power Burst and Energy Torrent. But in exchange she now has softcapped ranged defense, ok defense to everything else, of course keeps Temp Invuln and Force of Nature, retains capped HP, and still has good regen and decent endurance. She has Conserve Power and Force of Nature if end becomes an issue. She also has perma mez protection from Clarion Destiny. Between set bonuses, Musculature Alpha and Assault her attacks do around +140% damage Before Aim/Build Up/Defiance (meaning she does slightly better damage overall than was possible before Enhancement Diminishing Returns were implemented).


I am not trying to say "we already have the range/defense archetype". I recognize that people want this at lvl 1 without huge investments of inf and time (I spent a lot of both on my blaster).

I'm just pointing out that if you are willing to wait and invest you can make a blaster nearly as tough as a scrapper without gimping its damage output.

But my initial point I believe cannot really be argued: that the Devs think range/defense is overpowered without Severe limitations (on damage type among other things) is demonstrated not only by the design of the Epic Archetypes but also by the fact that they have not yet made such an archetype. To make it and have it be Neither A) gimped Nor B) overpowered is a balance nightmare.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
Here's the thing. It doesn't matter whether or not your think it would be an OP tankmage. The devs have shown via the limitations they put on the Epic ATs THEY believe it would be an OP tankmage. Or they strongly suggest that.
Just out of curiosity, what limitations do VEATs have?



 

Posted

Quote:
Originally Posted by Zaloopa View Post
Just out of curiosity, what limitations do VEATs have?
I'm fairly curious about this as well. VEATs are pretty beastly, and HEATs can be* as well.


*Easier for Warshades than PBs.


@Oathbound & @Oathbound Too

 

Posted

You can do the same thing with a Claws/SR/Pyre Scrapper or Brute and you have a tank mage.

You get Focus (single target - range 40), Shockwave (cone - range 30), Ring of Fire (single target - range 50), Char (single target - range 50 that applies a mag 3 hold), Fire Blast (single target - range 80), and Fire Ball (TAoE - range 80).

A cone and a TAoE is what most blaster sets get for AoE. The other powers are single target ranged attacks, maybe a single target mez power, and a bunch of melee attacks which is most of the blaster's secondary. The Claws/SR has faster activation times than most blaster sets on all those ranged powers, can have soft capped defenses to all positions, capped defense debuff resistance, has scaling resists, and permanent mez protection.

All of that WITH SOs ONLY. The brute and scrapper can add in IOs and build exclusively for recharge since more defense would be silly. Recharge is lots cheaper than trying to build for defense.

The Brute and Scrapper pull further ahead with incarnate powers. Judgement gets them a ranged crashless nuke. They aren't limited to Clarion for the Destiny slot.

Blasters are broken, especially in comparison. Most blasters don't take all their attacks because they would sit in the tray unused because they don't animate fast enough to use them all even slotting just SOs. If you slot a reasonable amount of recharge even more of your powers sit in your tray which is why most blaster players select pool powers to fill in the mitigation chasm. You aren't going to get to use another attack power, taking it would be silly, or it sits in your tray unused except as a mule for a set bonus.

The damage difference does not even come close to making up for the mitigation difference.

Having played both scrappers and blasters I have to disagree with both the devs and your assessment of the situation.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I am a Blaster at heart. Always have been, always will be.

I enjoy doing massive damage, burst damage specifically, while still having to be wary of my surroundings.

For years, I always knew my role on teams. Depending on the Blaster I was playing I was either a hard target assassin or a minion clearing AoE machine. I learned to control my KB around others. I learned how to target through the tank. I learned how to sacrifice myself to save the team with a valiant charge.

Then IO's came around and I slowly began to notice my contribution to the teams being tossed aside. Scrappers approached my level of damage and had extra defense to dish it out non-stop.
=======

I played Scrappers, my 2nd favorite AT, whenever I needed a break from the concentration of playing squishies.

Sometimes I enjoy being able to stand my ground while being swamped, taking them out little by little. I've been known to get scrapperlock with the best of em.

For years, I always knew my role on teams. Depending on the Scrapper I was playing I was either a Boss killer or Lt. specialist. I could deal out good damage, but only because I could cycle more attacks without my health vanishing. I learned how to protect the team from aggro. I learned how to stop punching the guy in my face, just long enough to run back to the controller getting swarmed and save them. I learned to not even look at my health bar.

Then IO's came around and I slowly started to notice my contribution to teams increasing! I could now approach Blaster levels of damage AND I could buff my considerable defenses even more! I started to see more and more of my melee brothers in arms and less of those squishy types.
=======

All that was before I-powers. The incarnate stuff just multiplies the issue.

Blasters need a buff to their overall damage.
It's what we're all about, or rather used to be. Being Damage kings. The Dev's used to say that Blasters wouldn't get mez protection or defenses because range is our mitigation, that scrappers get better defenses at the cost of damage ability. This held true then but no longer applies.

I recently rolled up a Mace/Shield scrapper and it disgusted me. He quickly became one of my favorite toons because of the massive amounts of burst damage I could deal right outta the box! I figured it would eventually taper off, so that at higher levels I'd be slightly below Blasters damage wise. What disgusted me was... that never happened. I only got stronger and stronger.

Out of curiosity, I rolled up 2 brand spanking new toons. 1 Energy/Energy Blaster and 1 Mace/Electric Scrapper. I sewer'd them to level 12 and stocked them to full with DO's.

I then ran the same mission on both, doing nothing but counting attacks. Not damage numbers or times mezzed or even time to complete. Just the number of attacks needed to get through the same amount and type of enemy. Not exactly scientific but it quenched my curiosity.
I'm at work and I don't recall the exact numbers for each, suffice it to say, the scrapper came out way ahead in the end.
The Blaster needed, on average, 3 1/2 attacks to arrest a minion.
The Scrapper needed on average 3.
Even though I wasn't taking note of the time, the scrapper did finish far faster, as I was able to keep moving, without needing to take any breaks for health or blue, which having to do every other spawn with the blaster...

Rip that apart for being non-scientific if you want. In the end all that matters is perception and the perception concerning this isn't just mine.

Give Blasters their crown back, please.

Buff the damage, not the defense.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Give Blasters their crown back, please.
Buff the damage, not the defense.
Pretty much this. I used to love Blasters because of their absolute mad damage output and squishiness. These days I see controllers do better than Blasters. I see Scrappers and Defenders playing tanker roles. I see Empaths soloing GMs.

The sad truth is that this game really is balanced around SOs. IOs and Incarnates completely broke that balance.

EDIT: I'm not saying IOs and Incarnates are a bad thing. Every MMO needs evolution or people lose interest in it. However, IOs should be AT specific (with different bonuses range) in order to avoid the actual situation.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

The thing with this game is that with the advent of IOs and Incarnates you HAVE THE OPTION TO bastardize your AT into what you want it to be. Honestly, if you build a Blaster for recharge and tons of procs, acc, recov, and make a pure glass cannon who's only role is to do massive damage and sustain his own endurance, you will definitely contribute in a team scenario. You fulfill a roll better than the Scrapper does, DPS. Now when you people WANT to make a self sufficient Blaster and aim for Scrapper defenses, that's when you make comparisons like "My ******* Blaster that wants to be a Scrapper is not as good as a Scrapper in X way or Y way... buffs plz."

A game being balanced doesn't mean that every AT should be able to be turned into every other AT with exact equal efficiency, it never meant that. If anything, Blasters should embrace the fact that their builds can be varied so much and still be effective as silly "tankmages" or as pure glass cannons who rely on their team for survival. The poor Scrappers are the ones with no real build options or diversity, forced to min/max every defensive set virtually the same way because they HAVE NO CHOICE but to melee, and therefore require the defense oriented builds that are merely one of many options to a Blaster. That and Scrappers often share virtually identical builds with Brutes and Tanks, whereas Blasters only share builds with themselves.

Also if I was going to build what people are calling a "Tankmage" I'm pretty sure I'd just use a Defender (or Corruptor but Defender's get much better defensive stats from toggles) with Dark Miasma and whatever blast set I wanted, probly fire. Dark Miasma is ludicrously overpowered defensively, easy to herd mobs from around a corner with proper execution of Darkest Night, into a waiting Tar Patch that clumps them perfectly. Then you jump out and unleash a Fearsome Stare, and at that point you have already won, now it's just time to kill them all. Use whatever Blast set you like on your Blaster, solo for that 30% dmg buff, and if you don't do enough damage that's just cus you haven't T4'd your Interface and Judgement and Lore yet, which bring even a braindead monkey's damage up to Rikti Pylon soloing levels. That sounds like a Tankmage to me, a character who takes virtually no damage from mobs (tanks) and rips their foes to pieces with the ease a 50cal shooting through tissue paper, from a distance even (mage).


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Quote:
Originally Posted by Wavicle View Post
The devs have shown via the limitations they put on the Epic ATs THEY believe it would be an OP tankmage. Or they strongly suggest that.
The various EATs have access to ranged attacks with a wide variety of damage types (lethal, energy, negative, toxic, psi), robust defenses, team buffs, debuffs, controls, and pets. What limitations precisely are you referring to?

Although several responses seem to regard turning the blaster into a ranged scrapper, I thought the OP was talking about a hypothetical new AT with a blast primary and defense secondary. Such an AT might not do Blaster damage, but the abilities of the EATs suggests they would not need to be far behind.


 

Posted

Could it be that the problem with IO (set bonus) for blasters is that they cannot effectively buff damage?

Recharge increase damage, but one quickly runs into the activation time limits and the result of super recharge is that you need only 2-3 attack powers. Direct (global) damage bonuses in sets are minor and rare. So instead of going glass cannon all the way, blasters are trying to max defense and loose their natural edge.

Blaster secondary should not be about defense. It should be a variable mixture of blaps (few!), power ups, and controls. There should be plenty of soft controls with a damage component in them - examples are caltrops and subdual. Lots of Slows, root+debuff and knocks, all of which do damage in addition to the status. The hard status effects should be the territory of Dom/Controllers.


 

Posted

Quote:
Originally Posted by MustachedHero View Post
Could it be that the problem with IO (set bonus) for blasters is that they cannot effectively buff damage?

Recharge increase damage, but one quickly runs into the activation time limits and the result of super recharge is that you need only 2-3 attack powers. Direct (global) damage bonuses in sets are minor and rare. So instead of going glass cannon all the way, blasters are trying to max defense and loose their natural edge.

Blaster secondary should not be about defense. It should be a variable mixture of blaps (few!), power ups, and controls. There should be plenty of soft controls with a damage component in them - examples are caltrops and subdual. Lots of Slows, root+debuff and knocks, all of which do damage in addition to the status. The hard status effects should be the territory of Dom/Controllers.
The problem with blasters is surviving the Alpha strike and avoiding the Alpha Mez. Extra damage won't solve the problem because you can't get enough damage output with a blaster (even with incarnate powers and set bonuses) to one shot kill all the minions and lieutenants in a spawn and reduce the Alpha to a survivable level. Being able to do so would be horribly broken but that's what it would take to survive the Alpha return especially since the mobs are programmed to return fire BEFORE you do any damage or apply any status effects.

No blaster primary has powers that let you avoid the Alpha Strike and except for /Devices no secondary does either. No blaster power set of any kind does anything to solve the mez problem you have to rely entirely on break frees or be neutered down to level 1 while mezzed and try to figure out how to finish off 16 angry mobs with 3 single target attacks with all your resistances and defenses suppressed.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
The thing with this game is that with the advent of IOs and Incarnates you HAVE THE OPTION TO bastardize your AT into what you want it to be. Honestly, if you build a Blaster for recharge and tons of procs, acc, recov, and make a pure glass cannon who's only role is to do massive damage and sustain his own endurance, you will definitely contribute in a team scenario. You fulfill a roll better than the Scrapper does, DPS. Now when you people WANT to make a self sufficient Blaster and aim for Scrapper defenses, that's when you make comparisons like "My ******* Blaster that wants to be a Scrapper is not as good as a Scrapper in X way or Y way... buffs plz."

A game being balanced doesn't mean that every AT should be able to be turned into every other AT with exact equal efficiency, it never meant that. If anything, Blasters should embrace the fact that their builds can be varied so much and still be effective as silly "tankmages" or as pure glass cannons who rely on their team for survival. The poor Scrappers are the ones with no real build options or diversity, forced to min/max every defensive set virtually the same way because they HAVE NO CHOICE but to melee, and therefore require the defense oriented builds that are merely one of many options to a Blaster. That and Scrappers often share virtually identical builds with Brutes and Tanks, whereas Blasters only share builds with themselves.

Also if I was going to build what people are calling a "Tankmage" I'm pretty sure I'd just use a Defender (or Corruptor but Defender's get much better defensive stats from toggles) with Dark Miasma and whatever blast set I wanted, probly fire. Dark Miasma is ludicrously overpowered defensively, easy to herd mobs from around a corner with proper execution of Darkest Night, into a waiting Tar Patch that clumps them perfectly. Then you jump out and unleash a Fearsome Stare, and at that point you have already won, now it's just time to kill them all. Use whatever Blast set you like on your Blaster, solo for that 30% dmg buff, and if you don't do enough damage that's just cus you haven't T4'd your Interface and Judgement and Lore yet, which bring even a braindead monkey's damage up to Rikti Pylon soloing levels. That sounds like a Tankmage to me, a character who takes virtually no damage from mobs (tanks) and rips their foes to pieces with the ease a 50cal shooting through tissue paper, from a distance even (mage).

I haven't really seen that many players calling for what you suggest. What we are trying to point out is the disparity now present between AT's.

The truth is, with IO's, melee AT's now have the ability to buff their damage to a much greater capacity than blasters can buff their defenses.

This is the problem, IO's and now I-powers give you the ability to turn your Scrapper into a High Damage/High Defense AT.

On the other hand, IO's and I-powers give Blasters the ability to...
pump up the recharge which hits a cap and, in the end, doesn't do enough to cover the gap.

I'm not asking for Defense for Blasters, I don't know of anyone that has.
What I'm asking for is the ability to augment my damage so I can stay above the level of Melee units for the entire game.

This is the price they pay for being more sturdy. Blasters get the best damage, at the cost of being squishy.

At the end of the day, IO's and IP's allow scrappers and brutes to become
High Damage/High Defense AT's
While Blasters can only transform themselves into

High Damage/Slightly better defense.

The base values haven't changed, so as far as the Dev's are concerned Blasters are still the top dogs damage wise. Sadly, those base numbers no longer hold up with IO's. The ability to pump out sustained damage makes Scrappers and Fury charged Brutes the new Damage kings.

The game evolved. Blasters haven't kept up.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Wavicle View Post
Here's the thing. It doesn't matter whether or not your think it would be an OP tankmage. The devs have shown via the limitations they put on the Epic ATs THEY believe it would be an OP tankmage. Or they strongly suggest that.
I'd love to know what these are as well. My Crab does more single target damage at range Than anything but a fire blaster, Sonic or possibly a procced out Ice blaster. It also has a massive damage continuous AoE attack chain. It does that while having more hitpoints than a blaster, layered defenses, Mez protection and debuffing the enemies and buffing the team.



Quote:
Originally Posted by Miladys_Knight View Post

Blasters are broken, especially in comparison. Most blasters don't take all their attacks because they would sit in the tray unused because they don't animate fast enough to use them all even slotting just SOs. If you slot a reasonable amount of recharge even more of your powers sit in your tray which is why most blaster players select pool powers to fill in the mitigation chasm. You aren't going to get to use another attack power, taking it would be silly, or it sits in your tray unused except as a mule for a set bonus.

The damage difference does not even come close to making up for the mitigation difference.

Having played both scrappers and blasters I have to disagree with both the devs and your assessment of the situation.
Blasters actually have a damage deficit when it comes to ranged single target damage vs Melee single target damage. The implication is that range + utility from the secondary provides greater survivability than a melee's secondary




Quote:
Originally Posted by NecroOmNomNomicon View Post
The thing with this game is that with the advent of IOs and Incarnates you HAVE THE OPTION TO bastardize your AT into what you want it to be. Honestly, if you build a Blaster for recharge and tons of procs, acc, recov, and make a pure glass cannon who's only role is to do massive damage and sustain his own endurance, you will definitely contribute in a team scenario. You fulfill a roll better than the Scrapper does, DPS. Now when you people WANT to make a self sufficient Blaster and aim for Scrapper defenses, that's when you make comparisons like "My ******* Blaster that wants to be a Scrapper is not as good as a Scrapper in X way or Y way... buffs plz."
When a scrapper or brute can be both self sufficient and out DPS the blaster, and the blaster can't come close to the survivability of melee toon that is the real problem and it is exactly what we have now.


 

Posted

Quote:
Originally Posted by NecroOmNomNomicon View Post
you will definitely contribute in a team scenario
Yes you will.

Quote:
You fulfill a roll better than the Scrapper does, DPS.
No you won't.

The highest damage character in the game is a melee (SS/FA brute). Top-tier melee characters reliably match the damage output of top-tier blasters while having vastly higher survivability, the ability to herd and support the team by controlling aggro. Blasters, even designed in the subpar, cripplingly overspecialized way you mention, do not have significantly higher damage than the best balanced builds of other ATs. If anyone is on Virtue and would like to see the facts for themselves, send me a message at @Laevateinn and I'll demonstrate them for you.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
I'd love to know what these are as well. My Crab does more single target damage at range Than anything but a fire blaster, Sonic or possibly a procced out Ice blaster.
Unless you're counting all of the pets, this isn't even close to right. Crab single target DPA is abysmal with their one saving grace being access to gloom. One good DPA power does not make up for the fact that you need to fill in the gaps with at least two bad DPA powers.

If you are counting the pets, good luck doing that single target damage when there's more than a single target near you.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Unless you're counting all of the pets, this isn't even close to right. Crab single target DPA is abysmal with their one saving grace being access to gloom. One good DPA power does not make up for the fact that you need to fill in the gaps with at least two bad DPA powers.

If you are counting the pets, good luck doing that single target damage when there's more than a single target near you.
Code:

Name		Dam	Cast	Dam/Cast
Crab			
single shot	56	1.056	53.03030303
Burst		91	1.188	76.5993266
Gloom		98	1.32	74.24242424

Arch Prim			
Snap Shot	53	1.188	44.61279461
Aimed Shot	83	1.88	44.14893617
Blazing Arrow	162	1.98	81.81818182

Electrical Blast			
Charged Bolts	63	1.188	53.03030303
Lightning Bolt	103	1.88	54.78723404
			
Fire Sec			
Ring Of Fire	96.34	1.32	72.98484848
Saving Grace, access to gloom Eh ?


 

Posted

Er yeah, it has better DPA than archery, which has reduced DPA to account for its reduced recharge and endurance costs (not a good trade if you ask me), and elec, a set that has deserved a buff for an unforunately large number of years. I assumed that you were using the actual crab powers because unlike the soldier powers those do not have redraw which you also have to factor into your DPS calculation. I don't know what ring of fire has to do with this. Much like sonic, beam rifle will also pull ahead due to its high DPA coupled with its debuffs.


 

Posted

Quote:
Originally Posted by Wavicle View Post
To those who want an AT with Blast Primary and Defense Secondary:
Good news! It's already in the game, enjoy. And if you want an AT with a Blast Primary and even more damage in the secondary, that's already in the game as well. Cookies for everyone!


The Bacon Compels You.

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Er yeah, it has better DPA than archery, which has reduced DPA to account for its reduced recharge and endurance costs (not a good trade if you ask me), and elec, a set that has deserved a buff for an unforunately large number of years. I assumed that you were using the actual crab powers because unlike the soldier powers those do not have redraw which you also have to factor into your DPS calculation. I don't know what ring of fire has to do with this. Much like sonic, beam rifle will also pull ahead due to its high DPA coupled with its debuffs.
Almost all the blaster primaries are in the same boat. The standardization that came with defiance 2.0 fixed the tier 1 and 2 attacks at a pretty poor level. If your set doesn't have a really good third single target attack or the ability to -res or similar effect to bring your damage up you are stuck with really HoHum damage. Well maybe a little hyperbole on the hohum, but certainly not King of Damage damage, or I have given up everything else I can have for damage, damage. Fire has blaze, Ice has bitter ice blast, sonic has - res, the rest are SOL.

Ring of fire is there because its ranged and has better DPA than most of the blaster attacks that you can get. I know people that take /fire for just ring and build up.


 

Posted

Greetings my fellow blasters. I am from virtue where I bear the beastly burden of blasting away as Bentley berkeley, a lore based RP character of the magic origin using the psi/ment/force mastery sets.

Ive been an off and on player since year one, and played nearly every blaster combo prior to the release of psi ment at least into the upper 30s, many pre IOs which admittedly may effect my views compared to other more IOd up variations of those old comboes.

I say this so when I say each blaster, maybe more so then any other AT, is a unique individual who will succeed,falter, or fail based on the player and how they play and that alone.

I also have to mention that though imo anyone who tries to play a blaster using anothers build as posted on the forums will never be truly effective with a blaster.

Blasters can be just as diverse as any other AT if made and played right. My own blaster has frequently recieved tells in the middle of action from some of the best brutes,tanks, and scrappers ive ever seen on the server saying such compliments as Wow you outtank me. How do you outtank me, How do you manage to endure so mcuh aggro, how do you self heal so effectively without the heal pool. And frankly many others beyond count. I have taken other psi ments under my wing who I first met hearing them say how gimp thier combo was, and after running with me was desperate to learn my art with the powers.

Some sets are focussed heavily on dmg and imo that is why so many then end up feeling inferior. THere are caps in this game, and they exist for good reason. This is why when someone building a blaster focusses so heavily on the DMG aspect they end up feeling so weak end game.

Every AT is better when you take them out of the box and push beyond thier pre defined roles. THis is one of the biggest strengths of COX over other MMO. I also feel to many use builds that are only VIABLE at lvl 50 with perfect IOs. That is a major flaw also imo. If you need to tweek a build while leveling up or even major overhaul at 50 that is no sin nor shameful in the least. However when you do your respec you should be keeping exemping in mind and be ready to replay certain milestones of content at various level ranges to re test your new build IMO. A build that often seems flawless at 50 can be filled with many hidden ones or be alot less optimal end game then people actually think. A build that can tear through all content 1-50 is alot less likely to feel any real threat even at 50+.

Not to say my own blaster CANT die, its a very active playstyle build and if I lag, lose focus, or just am playing sloppy he drops in effectivness equally and that is infact one of the fun things about his playstyle. If I am not bringing my A game niether is my build.

So blasters find those blaster sets that are right for YOU and YOU ALONE! Experiment with them, ALL OF THEM, until you can really taste thier potential and power and decide for yourself. Do not let forum builds or fotm trends influence you even though they can be beneficial to study for observational purposes.

remember being a BLASTER is not just ranged DPS its about ending the threat of the enemy with all your tools. Blapping was something I once aspired to until I relized that made me just half a blaster. Now I am a real tank. I take a beating and deal dmg from afar or run right over the little guys in my way. thats right the real tank is a blaster or as i call them Point Blankers.

Dont hide behind a guy with a sword take on your foes POINT BLANK. No I dont have a character by that name on virtue but if there is one i want to murder him and assume that identity except i love being bentley berkeley and dont need to make another blaster after him


 

Posted

Quote:
Originally Posted by Demetrios Vasilikos View Post
I bear the beastly burden of blasting away as Bentley berkeley, a lore based RP character
You actually claim that your character is the NPC from various missions? Is that a common practice?


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
You actually claim that your character is the NPC from various missions? Is that a common practice?
yes that is what is called lrp or lore based role play. there are ofcourse rules in the EULA about using characters meant to imitate admin or devs, so one of the main things to keep in mind is if the npc name your considering is connected with a dev icon. For example one name I was warned by admin not to use was James Temblor SR. I had wanted to RP an alternate dimensional version of the original faultline. However James Temblor is just to closely tied with faultline an active DEV to be allowed.

Bentley Berkeley was a concept I fell in love with, because he is seen a few times in some of the oldest most interesting story arcs, has the interesting and fun to RP aspect of being one of the few called an IMMORTAL in cox lore while not being all powerful. Also being one of the original names found on the Midnight clubs charter all work to make him have alot of easy ins to approach him for casual RP.

i am far from alone and have encounterred enough over the years Id say feeling fairly safe that at least a 1000 players on virtue have adopted this style of RP. I run a number of them, 2 Lore SGs the Circle of Thorns(red side) and Crey GLobal Enterprises blue side. And know a number of others in various SGs including other crey based ones. Although I do have the toon count alphonse crey and rp a very different twist on crey and thier goals and function in the scheme of things.

Many also tend to adopt a practice of using a secret idtenty name so to speak while leveling if its a concept they feel being less then 50 wouldnt accuratly portray, or by taking the name are given the added challenge of having to level up that character rather quickly with no alt breaks to avoid a certain amount of mockery. Exceptions are typically alts of the same concept like secret identity alts or just exploring variants on equally appropriate power sets.

It can be alot of fun pouring through cox lore on Pwiki to find a name and concept that appeals to you enough to want to find a way to make a character out of it.

One of my earliest is the name I use here on the forums. The concept of demetrios Vasilikos is not exactly what some expect. He isnt meant to be Doc Vahz in disguise for example nor him from an alternate earth like the newly seen one in praetoria during the arcs there( though its increased my own toons recognition a fair bit funny enough))

No Demetry is an advance paragon protector made by Crey. After failing to capture doc vahz or his research they took a somewhat different route and used samples of his blood aquired during a failed attempt to capture him to make a DNA memory core. They placed this into thier latest and most advanced paragon protector clone slug to date. The body developed incredible regenerative properties almost immediatly, and within days the mind fully developed and restored to a pre madness state lacking the chemical imbalances that lead to the original's own fall to insanity.

Its pretty much like managing to steal jekyll out of hyde and give him his own super powers.

those are just a few of my own lore based concepts but there are many more out there.

For example a friend of mine when time manip and beam rifle came out felt inspired enough to create a character named Simon R. Leeds meant to be an alternate version of one of our greatest villains from his youth who had in his dimension discovered Ourobros like tech almost immediatly and went on a very different direction in life more like the oh so popular doctr who.

Ill give you a clue his name is an anagram for the villains Sometimes lore based RPers become a character sometimes we just use it as inspiration to create a totally new one of our own. the main goal is to just be as much a part of the world we play in as possible so when we encounter each other it makes for a smoother melding of rp ideas. Thanks to alternate dimensions,clones, and time travel even when you have the occasional encounter with another ""you "" so to speak there are a number of ways to use it to just further a fun random rp encounter.


 

Posted

Quote:
Originally Posted by Demetrios Vasilikos View Post
a character named Simon R. Leeds
Quote:
Originally Posted by Demetrios Vasilikos View Post
Ill give you a clue his name is an anagram for the villains
Mender Silos.

Anyway, I always thought Bentley needed more story, too.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
Mender Silos.

Anyway, I always thought Bentley needed more story, too.
And thats why we who Lore RP choose to do so. We want to give some of these unsung characters floating around in the lore more depth while also adding to the depth of the game. For example on my vet account( not the one I am posting from atm) I have a character named T'Keron Valmaz. He is actually my oldest toon and only one left from my first year characters. When ever he runs certain TFs or content where you encounter infernal it gives me a bit of a chance to drop some banter with an npc and many times I get tells from members of the team afterwards saying how much more interactive I made the game feel.

If you have never tried to RP on virtue I encourage you to come check it out, we are not all cyber pervs in furry outfits( most of the time) And if you enjoy the coxverse then take some time to find a good lore concept, many will react positive to it.

Some other frineds I know who run LRP characters portray:

The Oracle from the itf
Cole Marcus plucked from time moments before drinking from the well.
Ghost Richter a vengeful spirit of stephen richter from praetoria.
Doctor duncan Silver aka Doctor Darkvine: ******* son of darkvine the fallen midnighter, and similar to my berkeley is seen as a hostage in a low lvl arc.


 

Posted

Just out of curiosity, has anyone ever tried to focus on +dmg bonuses? How much can you get? Is it worth it better than recharge?


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
The problem with blasters is surviving the Alpha strike and avoiding the Alpha Mez. ...
That is only relevant when solo. If the way to solve it is to allow the blaster to kill all except the boss with his own alpha, that will make it a really boring game. A blaster is made for teaming or solo with a challenge.

Soft controls and extended range can lower/stagger the alpha. This is why I advocate giving blasters more soft controls in the secondary. I wouldn't mind if blasters received an inherent range bonus to all primary powers and possibly some secondary.