Demon Summoning/Dark Miasma Build?


Alicia Jewel

 

Posted

"lol I'm a n00b help me" (because that's what I told my VG leader I was gonna post xD)

So, uh, yeah. I'm terrible with builds. I mostly play CoX for the roleplay, but it's also nice to have a character that doesn't die because of your stupid decisions. Any suggestions for a Demon Summoning/Dark Miasma Mastermind build? I'm only level 27 right now, and my only requirements are Fly and as much of the Leadership pool as possible.


 

Posted

Quote:
Originally Posted by Alicia Jewel View Post
"lol I'm a n00b help me" (because that's what I told my VG leader I was gonna post xD)

So, uh, yeah. I'm terrible with builds. I mostly play CoX for the roleplay, but it's also nice to have a character that doesn't die because of your stupid decisions. Any suggestions for a Demon Summoning/Dark Miasma Mastermind build? I'm only level 27 right now, and my only requirements are Fly and as much of the Leadership pool as possible.
Make sure you get the most out of Darkest Night. -To Hot Debuffs on the baddies protect your pets.

Also when your not playing with other people spam your rez on hard targets.


 

Posted

You didn't include a price range, build goals, or an APP/PPP choice, so I went with:
Relatively cheap (the only individual pieces that will cost you much if you are smart about your marketing are the Steadfast Res/Def and the rarer Cloud Senses bits; The Perf. Shifter proc and the Pet Aura IOs can all be gotten pretty cheap if you market between the multiple-of-5 levels for them).
Def/Recharge focused
Mace Mastery (for Scorpion Shield)

This should hopefully at least give you some ideas on how to put together a Mastermind IO build. You can choose to be much less durable for more utility choices, if that is your prerogative. You could also easily spent a few billion on a build like this and get a lot more performance out of it.

In the future, you may wish to be more specific with your help requests.

A couple notes on the build:

  • I normally wouldn't recommend doing things like six-slotting Red Fortune, but a Mastermind build is something of an unusual animal in that your primary powerset really only needs 15-20 of your slots in most cases.
  • This build is also under no circumstances what I would call super optimized, I put it together fairly quickly as an example since I don't know what you're actually aiming for.
  • I did not include any Incarnate powers, as your post indicates that you're new and I didn't want to over-complicate it for you.
  • I did include Accolades. Talk to your VG about teaching you how to get them.
  • I also do not recommend running Tough if it is your only source of s/l resist, it generally is not worth the endurance cost, and in this build is just a set mule.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy
  • (7) Blood Mandate - Damage
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (11) Touch of the Nictus - Accuracy/Healing
  • (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (34) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (37) Siphon Insight - Accuracy/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (9) Dark Watcher's Despair - Chance for Recharge Slow
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Fly
  • (A) Freebird - +Stealth
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 12: Summon Demons
  • (A) Blood Mandate - Damage
  • (13) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (15) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (21) Blood Mandate - Accuracy
Level 14: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Shadow Fall
  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge
  • (19) Gift of the Ancients - Defense/Endurance/Recharge
  • (19) Gift of the Ancients - Defense
  • (21) Gift of the Ancients - Defense/Endurance
Level 18: Hell on Earth
  • (A) Sovereign Right - Resistance Bonus
  • (23) Edict of the Master - Defense Bonus
  • (23) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (25) Call to Arms - Defense Bonus Aura for Pets
Level 20: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (31) Siphon Insight - Accuracy/ToHit Debuff
  • (33) Siphon Insight - Accuracy/Recharge
  • (33) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (33) Siphon Insight - Accuracy/Endurance/Recharge
Level 22: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (45) Red Fortune - Endurance
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Summon Demon Prince
  • (A) Blood Mandate - Accuracy
  • (27) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (29) Blood Mandate - Accuracy/Endurance
  • (31) Blood Mandate - Accuracy/Damage/Endurance
  • (31) Blood Mandate - Damage
Level 28: Assault
  • (A) Endurance Reduction IO
Level 30: Vengeance
  • (A) Karma - Knockback Protection
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Scorpion Shield
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 38: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - Chance for Negative Energy Damage
Level 41: Boxing
  • (A) Empty
Level 44: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Knockback Protection
Level 47: Weave
  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 49: Power Boost
  • (A) Recharge Reduction IO
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Healing IO
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 10% Defense
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 18.31% Defense(Fire)
  • 18.31% Defense(Cold)
  • 14.88% Defense(Energy)
  • 14.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 26.75% Defense(Ranged)
  • 20.5% Defense(AoE)
  • 4.5% Max End
  • 27% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 31.25% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 42.17 HP (5.25%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 9.1%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 2.5%
  • 13% (0.22 End/sec) Recovery
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 26.28% Resistance(Fire)
  • 23.78% Resistance(Cold)
  • 21.26% Resistance(Energy)
  • 21.26% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 19% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Blood Mandate
(Summon Demonlings)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Touch of the Nictus
(Twilight Grasp)
  • 15.06 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Dark Watcher's Despair
(Darkest Night)
  • 12.05 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Blood Mandate
(Summon Demons)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Hover)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback (Mag -4), Knockup (Mag -4)
Aegis
(Shadow Fall)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Gift of the Ancients
(Shadow Fall)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
Sovereign Right
(Hell on Earth)
  • 10% Resistance(All)
Edict of the Master
(Hell on Earth)
  • 5% Defense
Expedient Reinforcement
(Hell on Earth)
  • 10% Resistance(All)
Call to Arms
(Hell on Earth)
  • 5% Defense
Siphon Insight
(Fearsome Stare)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Blood Mandate
(Summon Demon Prince)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Karma
(Vengeance)
  • Knockback (Mag -4), Knockup (Mag -4)
Red Fortune
(Scorpion Shield)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Cloud Senses
(Dark Servant)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.06 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
You didn't include a price range, build goals, or an APP/PPP choice
That's mostly because I don't really have a price range or an idea of what I want to do for APP/PPP at this point... (And because the last time I asked for help with a build, my super-awesome VG leader magically put an awesome one together with little input.)

Overall, the main reason I wasn't more specific with my request is because I have NO blooming idea of what to do. I'm not new--I've been playing this game for over a year now (and have a character in her high 40's)--but I've never been much into the power-building side of things. I usually just pick what made sense for my character, and the rest of my character development is just that--character development. I'm basically throwing myself into the dark with no flashlight.

Thank you for the build, though. I really appreciate your help, and if I don't use this build exactly, I will definitely use it as a basis for building my character.


 

Posted

I see. I hope this helps you get a useful foundation started for your character build then

I will try to explain some concepts of power building that I used here, to hopefully help it make more sense to you. If you already have Mids' Hero Planner, excellent, if not, I would definitely suggest getting it; it's a free, community made utility, and just experimenting with it and using it to read over other peoples' builds on the forums for inspiration can turn a novice into a master character builder.

There are a couple choices made in that example build that are based around the mechanics of the game.

  • It has just over 45% Smashing, Lethal, Energy, and Ranged Defense. 45% Defense is a special number, referred to as the "soft cap" - base critter chance to hit you is 50%, and can never be reduced below 5%, so when you have 45% Defense to a type of attack, you have reduced the chance to be hit by that type as much as possible, unless it has +ToHit or Accuracy buffs, or your Defense has been reduced. Smashing, Lethal, and Energy are the most common damage types in the game. The Ranged Defense came along free getting to there, but is also very helpful.
  • It has 12 points of Knockback Protection (2x Steadfast -4 KB, 1x Karma -4 KB). The vast majority of Knockbacks in PVE are magnitude <1, magnitude ~3, and magnitude ~10. If you are going to slot for Knockback protection, that means you either want 4, or 12 points. I put 12 in this build because there wasn't much else to do with the slots while keeping the sets used cheap.
  • It has exactly 5 of certain Set Bonuses, such as +5% Enhancement(Recharge Time). You can never exceed 5 copies of a Set Bonus. This is determined by its name, not its value, so, for example, +7.5% Enhancement(Recharge Time) and Luck of the Gambler: +7.5% Recharge Time do not count towards the same stack of 5 Bonuses, you can get 5 of each.
  • It has a +Stealth IO (30 ft) in Flight. The speed of Flight cannot be increased with enhancements unless you are also using Afterburner. The +Stealth IO stacks with other Stealth sources, such as Shadow Fall (35 ft) in your case, giving you 65ft Steath Radius, equivalent to being invisible to anything that doesn't have +Perception, such as Rikti Drones.
  • If you take away anything for building a Mastermind from this thread, remember this part: it has 4 Unique enhancements slotted into Hell on Earth, these are:
    1. (Pet Damage) Sovereign Right: Resistance Bonus
    2. (Pet Damage) Edict of the Master: Defense Bonus
    3. (Recharge Intensive Pet Damage) Expedient Reinforcement: Resistance Bonus
    4. (Recharge Intensive Pet Damage) Call to Arms: Defense Bonus
    These Unique enhancements give your character a passive Aura power increasing the Defense (by 5%) or Resistance (by 10%) of ANY and ALL pets under your control (Read: All your Henchmen, your Hell on Earth imps, your Dark Servant, any Temporary Power pets such as the HVAS or Warwolf Whistle, any Lore Incarnate Slot pets, and even any NPC allies who fight for you inside missions!) so long as they remain within about the same range of you as Supremacy affects.
    With all four enhancements slotted, that gives your pets +10% to all Defenses and +20% to all Resistances before any of your other powers or their passives are considered. That is a massive, titanic increase in their survival after your powers and theirs are added in. Any Mastermind build should slot the two Pet Damage Set auras, regardless of power sets. Demon Summoning (Hell on Earth), Necromancy (Soul Extraction), Thugs (Gang War), and Storm Summoning (Tornado) can all take Recharge Intensive Pet Damage Sets, and if you have one of those sets, you should absolutely slot both of those Unique IOs as well. They are extremely powerful and will make your henchmen feel significantly more durable.
I hope very much that this all helps you to better understand the mechanical side of your characters (concept and backstory are wonderful, but this is important too! ). If you have any questions please feel free to ask them.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Draeth gave you a pretty good build. Do keep in mind, however, that Demon/Dark are pretty much a FOTM set if you are concerned at all about standing out.

On the other hand, its hard to pick a BETTER secondary than Dark for Demons so no harm in that. Whatever you do, stay away from Demon/TA....been there, deleted that (at 50, Incarnated no less). Terrible secondary for Demons.


 

Posted

@Draeth Darkstar: I'll be sure to keep this all in mind when I want to try my hand at building a decent set. Thank you so much yet again for all of this! If I can just ask one more question: If an enhancement set has two of the same bonus, do they both count toward the aforementioned "stack?"

(As a side note, I'm curious to see how playing with none of my whip powers will work out. I had all of them when I first made Iyze--rookie mistake, I know. >.<)

@Crysys: I seem to have a bad (or maybe good?) habit of accidentally picking FotM powers/classes/whatever in games. Maybe it's a sixth sense. xD


 

Posted

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(45), BldM'dt-Acc/EndRdx(45), BldM'dt-Acc(45), BldM'dt-Acc/Dmg/EndRdx(46), EdctM'r-PetDef(46)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/Heal(42), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-Acc/EndRdx/Rchg(43), Theft-Acc/EndRdx/Rchg(43)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3), TmpRdns-EndRdx/Rchg/Slow(3)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(5), DarkWD-ToHitDeb/EndRdx(7)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(11), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(36), Stpfy-KB%(37)
Level 12: Summon Demons -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(13), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-PetResDam(34), S'fstPrt-ResDam/Def+(36)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(15), LkGmblr-Def(15), LkGmblr-Rchg+(37)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam(42)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(34)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(21), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/EndRdx/Rchg(25), Cloud-%Dam(25)
Level 22: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Dmg(31), ImpSwft-Dam%(33)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Lock-%Hold(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Recall Friend -- IntRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 41: Crack Whip -- EndRdx-I(A)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50)
Level 49: Mace Beam Volley -- Acc-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3.94% Defense(Melee)
  • 10% Defense
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 10.81% Defense(Energy)
  • 10.81% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Ranged)
  • 12.38% Defense(AoE)
  • 6.75% Max End
  • 27% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 75% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 84.33 HP (10.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Confused) 10.25%
  • MezResist(Held) 13%
  • MezResist(Immobilize) 7.5%
  • MezResist(Sleep) 10.25%
  • MezResist(Stun) 13.55%
  • MezResist(Terrorized) 7.5%
  • 20% Perception
  • 15% (0.25 End/sec) Recovery
  • 40% (1.34 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 15% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

heres roundabouts what Im using, Soul mastery works too if you wanna lock down your enemies. Build works for me as is though.


 

Posted

Quote:
Originally Posted by Alicia Jewel View Post
@Draeth Darkstar: I'll be sure to keep this all in mind when I want to try my hand at building a decent set. Thank you so much yet again for all of this! If I can just ask one more question: If an enhancement set has two of the same bonus, do they both count toward the aforementioned "stack?"
I'm not aware of any sets that have exactly the same bonus twice.

The closest I can think of is a situation like Thunderstrike, which offers 2.5% Energy/Negative, 1.25% Ranged at 3 slots, and 2.5% Ranged, 1.25% Energy/Negative at 6 slots. In that situation, no, they don't count towards the same "stack" because the name does not read exactly the same. Blood Mandate has the same phenomenon with AoE/Fire/Cold and Fire/Cold/AoE defense on two different set bonuses.

Was that the sort of thing you meant?


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.