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Posts
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Quote:Thanks for the advice! and yeah, I'm going Tri form so I figured I'd try all the powers that looked interesting, thanks again.It takes alot of slots to go around all them powers and make them good. Most people don't entertain it.
First thing in leveling up, you only need enough accuracy to face the groups that offer you the best xp/time.
With that in mind, plus the idea from what you've done which seems to look like you wish to try out all the powers near enough I kept all them powers and played with your slotting. Go out and hit some +2s with it basically, not try for +4s.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Warshade: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Hero Profile:
Level 1: Ebon Eye -- Acc-I(A), Dmg-I(27), Dmg-I(29)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravimetric Snare -- Acc-I(A), Dmg-I(29), Dmg-I(31)
Level 4: Gravity Shield -- EndRdx-I(A)
Level 6: Dark Nova -- EndMod-I(A)
Level 8: Shadow Blast -- Acc-I(A), Dmg-I(31), Dmg-I(33), EndRdx-I(33)
Level 10: Penumbral Shield -- EndRdx-I(A)
Level 12: Sunless Mire -- Acc-I(A), EndRdx-I(33), Dmg-I(34), Dmg-I(34), RechRdx-I(34), RechRdx-I(36)
Level 14: Shadow Cloak -- EndRdx-I(A)
Level 16: Twilight Shield -- EndRdx-I(A)
Level 18: Gravity Well -- Acc-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(37)
Level 22: Stygian Circle -- RechRdx-I(A)
Level 24: Essence Drain -- Acc-I(A), Dmg-I(39), Dmg-I(39), Heal-I(39), Heal-I(40)
Level 26: Gravitic Emanation -- Acc-I(A), EndRdx-I(40), RechRdx-I(40), RechRdx-I(42)
Level 28: Unchain Essence -- Acc-I(A), Dmg-I(42), Dmg-I(42), EndRdx-I(43)
Level 30: Inky Aspect -- Acc-I(A)
Level 32: Dark Extraction -- Acc-I(A), Dmg-I(43), Dmg-I(43), EndRdx-I(45), RechRdx-I(45), RechRdx-I(45)
Level 35: Orbiting Death -- Acc-I(A), EndRdx-I(46), EndRdx-I(46), Dmg-I(46), Dmg-I(48)
Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 41: Dark Detonation -- Acc-I(A), Dmg-I(50), Dmg-I(50), EndRdx-I(50)
Level 44: Stygian Return -- RechRdx-I(A)
Level 47: Starless Step -- Acc-I(A)
Level 49: Shadow Slip -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- EndRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I(A)
Level 6: Dark Nova Blast -- Acc-I(A), Dmg-I(3), Dmg-I(3)
Level 6: Dark Nova Bolt -- Acc-I(A), Dmg-I(5), Dmg-I(5)
Level 6: Dark Nova Detonation -- Acc-I(A), Dmg-I(7), Dmg-I(7), RechRdx-I(9), RechRdx-I(9)
Level 6: Dark Nova Emanation -- Acc-I(A), Dmg-I(11), Dmg-I(11), RechRdx-I(13), RechRdx-I(13)
Level 20: Black Dwarf Antagonize -- Taunt-I(A)
Level 20: Black Dwarf Drain -- Acc-I(A), EndRdx-I(15), Dmg-I(15), Dmg-I(17), Heal-I(17), Heal-I(19)
Level 20: Black Dwarf Mire -- Acc-I(A), Dmg-I(19), Dmg-I(21), RechRdx-I(21), RechRdx-I(23)
Level 20: Black Dwarf Smite -- Acc-I(A), Dmg-I(23), Dmg-I(25)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(25), Dmg-I(27)
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1692;618;1236;HEX;| |78DA6D94FB6E124118C56761B740B983A52DED7069A950965288FE6FD446A3A9B18| |935FE4968DDDA4D101AA0D8AAF17EBFBC8A0FE1FB787903FCDC39BB30BB6C420EFB| |9B73BEF9667667EF9CED447EDC7C7D8529B1EB9DF660D07AD0EE0F8EDB0F8DC0BD4| |3D3E81E1A8CAEA003E9266FDFB4EE1E1D19DD813932EAF71F1FF4DB9DD635AA30CC| |39E33B866BFCEA69BFCD527BBD5EA7BE6F748C935E7FD81E9ABD6EDC42BB0685286| |A9E84ADFB1B1DF3D1F13069FDBFD51D9903F3C0EC98C373B6445D34E9F726C2708D| |7D2CFB1FAA2CCB85AE424F271EC66A82BD25A620A764657F0E3A228F1F397F51B07| |7C43430AD20D87B6201C1FC81AC5CA3602BF267E40D211F02FB442C6C7533D6C259| |D95FE42ED585AE43CF291B45BD28324F89C5C1E2605F882505539398639DCB5AD26| |57D4699B4C82869EC5B09FA9CC61644CF6C01FECFC41631C722E6B8C85D5A125A86| |7EA5CC32F66E1999327A2EA3EE26F41B7957E05D817793CB5A45F6057939F680C3F| |B9D585E302D0F56E5B2D690AFE9B23EA1EC1AD6B686EC56D1A5A8B10D7D45990DB1| |47BE0DD4D976E947F254B0A60AEA36B94B51FF257975ECB98EFC076275ACB38EFCC| |F0C630DB006B2BFE6E97D570453B604FB33CDF03C7E4FB38A607F274C51F0CEE7A0| |ABEAD4D91AD3C50A16B1BA1C573DA30D0F697AC8250FB9EC21B7A709D6B8EB71EDA| |9CE29678A454209E74C8FF755EF598CAACEF9F669D84F1F973536C3A37259E3138F| |6A7BE6B8AC415DD6C48CCC3C9735A2CBEA579D33CAD24DF430615A1A7562585F0C7| |512B6E2B9A7A09A95B59E9E6A6753F05EB0157367A07393F97C762603EF123430DD| |277A09CEC8D97EFB1BFE0F6DB6D7EC| |-------------------------------------------------------------------|
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I started a warshade a couple of days ago, yay for more alts, and I have to admit it's really fun. I threw together a leveling build using Generic IO's. I plan to use a respec at 20 when I get my black dwarf and reslot all my powers, I'm currently at 12 I believe, so any advice would be most welcome!
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravimetric Snare -- Immob-I(A), Acc-I(19), Dmg-I(23)
Level 4: Gravity Shield -- EndRdx-I(A), ResDam-I(5)
Level 6: Dark Nova -- EndMod-I(A), EndMod-I(7), ToHit-I(7), ToHit-I(37), ToHit-I(42)
Level 8: Shadow Blast -- EndRdx-I(A), Dmg-I(34)
Level 10: Penumbral Shield -- EndRdx-I(A)
Level 12: Sunless Mire -- ToHit-I(A), EndRdx-I(40), Dmg-I(40), RechRdx-I(40), Acc-I(48)
Level 14: Shadow Cloak -- EndRdx-I(A)
Level 16: Twilight Shield -- EndRdx-I(A)
Level 18: Gravity Well -- EndRdx-I(A), Dmg-I(42), Acc-I(42), Dmg-I(43), Acc-I(43)
Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(34), EndMod-I(36), EndMod-I(36)
Level 22: Stygian Circle -- Heal-I(A), EndMod-I(43), Heal-I(45), EndMod-I(45), RechRdx-I(45), RechRdx-I(46)
Level 24: Essence Drain -- Heal-I(A), Heal-I(25), Acc-I(46), Acc-I(46)
Level 26: Shadow Slip -- RechRdx-I(A)
Level 28: Starless Step -- Acc-I(A)
Level 30: Unchain Essence -- EndRdx-I(A), RechRdx-I(48), Dmg-I(50), Slow-I(50)
Level 32: Dark Extraction -- RechRdx-I(A), Acc-I(37), Dmg-I(48), RechRdx-I(50)
Level 35: Stygian Return -- RechRdx-I(A), RechRdx-I(36)
Level 38: Eclipse -- RechRdx-I(A)
Level 41: Gravitic Emanation -- Acc-I(A)
Level 44: Inky Aspect -- Acc-I(A)
Level 47: Dark Detonation -- Dmg-I(A)
Level 49: Orbiting Death -- EndRdx-I(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I(A)
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Level 6: Dark Nova Blast -- Dmg-I(A), Dmg-I(11), EndRdx-I(11), Acc-I(13), Acc-I(15)
Level 6: Dark Nova Bolt -- Acc-I(A), Dmg-I(3), Dmg-I(5), Acc-I(9), EndRdx-I(13)
Level 6: Dark Nova Detonation -- Acc-I(A), Dmg-I(19), Dmg-I(21), Acc-I(21), EndRdx-I(23)
Level 6: Dark Nova Emanation -- Dmg-I(A), Acc-I(15), Acc-I(17), Dmg-I(17), EndRdx-I(25)
Level 20: Black Dwarf Antagonize -- RechRdx-I(A)
Level 20: Black Dwarf Drain -- RechRdx-I(A), RechRdx-I(31), Acc-I(33), Acc-I(33), Heal-I(33), Heal-I(34)
Level 20: Black Dwarf Mire -- Dmg-I(A), Dmg-I(29), Acc-I(29), Acc-I(31), EndRdx-I(31)
Level 20: Black Dwarf Smite -- Dmg-I(A), EndRdx-I(3), Dmg-I(9), Acc-I(37), Acc-I(39)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Strike -- Dmg-I(A), Dmg-I(27), EndRdx-I(27), Acc-I(39), Acc-I(39)
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Set Bonus Totals:
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Hmm storm/psi sounds really interesting, Thanks, I'll keep watching this for additional posts.. but sounds like a storm/psi defender, probably with the /psi epic pool.
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I've been branching out into AT's I don't play that often, and I'd really like to try a psy blast character, a defender most likely as I haven't played one of those at all. Only buff/debuff sets I have experince with is Dark miasma, I have a level 50 demon/dark, and Time manipulation, two low level /Time Masterminds, so I'm not to picky on primaries.
Kind of looking at Time, Kin (maybe), or Storm but I'm not to picky, all advice would be most welcome! Thanks for your time. -
Sounds like I should be trying both Fire/dark and Dark/Dark! This issue is not helping my alting problems, I'll start with fire/dark but I'll keep my eyes on this thread to see if anyone has a different opinion.
I like more damage, I just hope that my plant/fire hasn't ruined all other doms for me as I've heard it could do. -
I have a concept for a /dark dom from another Dimension but the primary is kind of lose, Dark/ would fit but I'm leaning more towards fire/. Is there any special synergies between dark/dark? Or is fire/ better than dark/? Or should I just pick whichever one sounds better?
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Quote:Thanks I'll check it out!We've got the cure for what ails ya! We have a channel made all up for ya with a growing population, aimed at Rp events and zone things. We'll help however we can!
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This is just a random idea I think would be fun, so I figured I'd see if there was any interest in it. Any AT's and powersets would be welcome and we could rp through either resistance or Loyalist arcs and then move to Redside or blueside, though I think redside would be a little more fun even if it is dead. Is there any interest in this?
If so my Global is @Satanium Dehumanizer. Or just post in here,
Team chat would be IC, and I could make a channel for just the ones that take part in this.
Again, just an idea to see if there was any interest. If there's enough we'll give it a go, could be fun! -
Quote:In my opinion the Shifter proc would be better, as it grants infusions of Endurance every so often (I dont know the actual percent) but other people will probably have different opinions. Or I could be wrong, that's always a possibility.Hi all,
A recent thread found that if you are going to 1-slot stamina you should put a perf shifter +end proc in it rather than a level 50 IO.
What about in comparison to a level 50+5 EndMod IO? Is the perf shifter proc still better or does the +5 edge it out?
Thanks! -
Quote:Thanks! I can't click on the data link though, can you post the date chunk or something?When I made my farmer, the main cost was time. With 200 mil inf, I'd think you could get most of the sets here, short maybe one obliteration set, the lotg procs, and the procs in health. That's if you buy recipes and make them yourself(buying pre-made IO's is generally a waste of inf). At first you want 20% or more Fire Defense, be sure to have some small purple insps(pop 2 at a time to soft-cap), pop Rage + FE in the mob, push buttons, profit. Just remember to monitor your defense so you'll know when to pop 2 more purples, and look into inspiration combining macros.
Lacking some of those IO's initially will mean you'll have lower recharge to begin with, but remember, you're going to be farming a lot, right? You'll be making lots of tickets, which you can roll for recipes(I advise Silver or Gold rolls, lvl 35-39), then play the market and make tons of inf, or save IO's you think you'll want for a 2nd build. I suggest making your own private SG base, buying Workrooms, and stocking them with Enhancement tables. You can use these to store the "good" IO's you want to keep for your second build/alts.
This may seem like a fixer upper project, but when it's finished you'll have a very productive AE fire farmer.
(This build is a clone of one created by Streetlight, can't remember if I modified it or not but I have to give the props to the actual builder)
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Farmer(streetlight clone): Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(40), Mocking-Rchg:50(40)
Level 1: Fire Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/Rchg:50(46)
Level 2: Haymaker -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(3), Mocking-Taunt/Rchg/Rng:50(3), Mocking-Acc/Rchg:50(11), Mocking-Taunt/Rng:50(25), Mocking-Rchg:50(40)
Level 4: Blazing Aura -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Acc/Dmg/EndRdx:50(5), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Dmg/EndRdx:50(7)
Level 6: Healing Flames -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/EndRdx:50(15), Dct'dW-Rchg:50(23)
Level 8: Knockout Blow -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(9), BasGaze-Rchg/Hold:30(9), BasGaze-EndRdx/Rchg/Hold:30(11)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(39)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(23)
Level 16: Plasma Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 20: Consume -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-EndMod/Rchg:50(39), P'Shift-Acc/Rchg:50(43)
Level 22: Tactics -- EndRdx-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(48)
Level 26: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(34), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Acc/Rchg:50(37), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(50)
Level 28: Burn -- Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-Dmg:50(31), Oblit-%Dam:50(36)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def/Rchg:50(39)
Level 32: Foot Stomp -- Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Rise of the Phoenix -- Heal-I:50(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), EndRdx-I:50(48)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46), EndRdx-I:50(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod:50(36), P'Shift-EndMod/Rchg:50(50) -
Im online if anyone else is
My Global name is @Satanium Dehumanizer so give me a message if you got room open on a team or somethin and I'll join -
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Okay made my thugs/pain, Polaris Dehumanizer, on Exalted. Is there a channel to join?
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I think this sounds interesting to be honest. I think learning from Synapse or Positron and getting powers inspired from them would be cool.
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Alright, will Do. I'll roll up a thugs/pain tomorrow. Always wanted to try one of those anyway. Or Necro/Dark, and specific need for either one?
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Quote:How much would a decent SS/Fire/Mu build cost me? like I said I have about 200 mill saved up, I also have a lowbie Elec/Sd scrap but I think that'd be more expensive to make able to farm.Since you're planning to farm, you'll want a Brute. The more enemies you have piled around attacking you, the more damage you will do because of Fury. AE Fire Farms are still pretty lucrative, even with nerfs to ambushes, etc.
AFAIK, SS/Fire/Mu is still king when it comes to AE farming because of Rage, shoot for high Fire Defense from IO sets, and fight enemies that only do Fire damage. Any attack that manages to get through your defense will be highly resisted. Use inspirations to make up for defense, that way you can soft-cap with only 20%(2 purple insps) or 32.5%(1 purple insp) Fire Defense.
Slot your single target attacks with taunt sets(nice bonuses) as you won't be using them...ever. Only slot your aoe's for damage, they're all you'll need(Foot Stomp, Burn, Electric Fences, Ball Lightning). Slot a Force Feedback +rech proc in Foot Stomp(very important). Other than that slot for high recharge(try to fit 5 LotG +rech IO's). Make or look for some decent macros to convert extra insps into either damage or defense, use damage insps asap while farming, but remember to use Def insps to stay at the soft-cap or you'll faceplant pretty quickly.
Disclaimer: This type of build will suck outside of AE Fire farms, badly. If you ever plan to use this character outside of AE, you should make your second build with at least 32.5% Defense to S/L, high recharge, and go /Soul instead of /Mu(to pick up Gloom, it's just that sexy). On my SS/Fire I farmed AE until I had collected enough money/recipes to build a decent non-farm build, and THEN I did Incarnate trials. -
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I have a street Justice/Willpower Brute on Virtue which is awesome, and my friend as a Stj/Ea Scrapper which I've seen do great things, so both would be good, Stj/wp for a more natural concept or Stj/Ea for a more mutant/magic/tech concept, Super reflexes would make a good natural concept too.
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Is this still going on? I could make a Thugs/Pain or something to join in.
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Quote:Thanks for the info!I would personally go brute and take agility alpha and barrier slot for def/recharge and endredux pick the damage aura and slot it with sciroccos or multistrike and kill everything in sight when you build divine avalanche I usually slot 4 melee damage set and 2 lotg (+rech and def) happy hunting
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I usually play tanks and scraps, but my favorite hero (and first 50)is a Demon/Dark MM. I also am enjoying a plant/fire. Just some ideas there to try.
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Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(45), BldM'dt-Acc/EndRdx(45), BldM'dt-Acc(45), BldM'dt-Acc/Dmg/EndRdx(46), EdctM'r-PetDef(46)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/Heal(42), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-Acc/EndRdx/Rchg(43), Theft-Acc/EndRdx/Rchg(43)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3), TmpRdns-EndRdx/Rchg/Slow(3)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(5), DarkWD-ToHitDeb/EndRdx(7)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(11), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(36), Stpfy-KB%(37)
Level 12: Summon Demons -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(13), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-PetResDam(34), S'fstPrt-ResDam/Def+(36)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(15), LkGmblr-Def(15), LkGmblr-Rchg+(37)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam(42)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(34)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(21), Cloud-ToHitDeb/EndRdx/Rchg(23), Cloud-Acc/EndRdx/Rchg(25), Cloud-%Dam(25)
Level 22: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Dmg(31), ImpSwft-Dam%(33)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Lock-%Hold(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Recall Friend -- IntRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 41: Crack Whip -- EndRdx-I(A)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(50)
Level 49: Mace Beam Volley -- Acc-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 3.94% Defense(Melee)
- 10% Defense
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 10.81% Defense(Energy)
- 10.81% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Ranged)
- 12.38% Defense(AoE)
- 6.75% Max End
- 27% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 3% Enhancement(Stun)
- 75% Enhancement(RechargeTime)
- 15% FlySpeed
- 84.33 HP (10.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 10.25%
- MezResist(Held) 13%
- MezResist(Immobilize) 7.5%
- MezResist(Sleep) 10.25%
- MezResist(Stun) 13.55%
- MezResist(Terrorized) 7.5%
- 20% Perception
- 15% (0.25 End/sec) Recovery
- 40% (1.34 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 20% Resistance(Fire)
- 20% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 15% RunSpeed
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heres roundabouts what Im using, Soul mastery works too if you wanna lock down your enemies. Build works for me as is though. -
Quote:Katana/Dark Armor sounds interesting, would the combo be better for farming on a Brute then? Or would a Scrapper do just fine? and would about 200 mill fit with that?my recommendations would be the following depending on what you want...
Katana/Dark Armor...scrapper or brute slot for M/R/A defense and +recovery and go to town...(scrapper gets some nice criticals)
Claws(or spines or Dark Melee) /Invulnerability is a very "tanky" character...slot for Defense S/L/E/N
Dark Melee/Shield...this might be THE most survivable scrapper combo out there right now.
Claws/Super Reflexes...this will get your positional Def soft capped with virtually no effort...though it will be an end hog until mid-later levels
If you don't mind spending more influence later...try a katana/Regen or DM/Regen...but regens like a lot of recharge and so you will want to get LOTG +Rech IO's and they are pricey... -
I want to make a cheap build that can power level my sg friends if need be, I read that ss/fire brute is the best for that, but would Fire/SS be cheaper? I have about 200 mill saved up so anything that would fit in that price range would be awesome. I know fire/kin is a great farmer but I can't get into trollers.. not enough Damage. Any advice would be awesome! thanks. And I did do some research on this topic.. but I'm asking anyway.