Managing Endurance - Compiling a guide
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Oh wait, that last link is from your own post on this same identical subject almost TWO YEARS AGO?
Get off yer butt and write it already if you think its required or helpful!
All snarkiness aside, I don't think this is that difficult of a concept to comprehend for the AVERAGE player. You use a power, that blue bar drops. You pop a blue inspiration, the blue bar goes up, as it also does if you stand around doing nothing, rest or sometimes get hit with a buff from another player. Stamina with enhancements makes for more blue stuff. For a non min/maxer, that's endurance management in a nutshell.
If you want more, I think you'd have to go to not just describing it in a passive "per-AT" style like you've indicated because that only impacts someone who is playing solo. For example, I teamed with a Kin in an old-school level pact once where I was Rad and they were Kin and I could forgo Stamina completely (this was pre-inherent Fitness pool). They still took Stamina but one-slotted it (AM + their Endurance Recovery power was sufficient). That setup wouldn't have worked for either of us without being paired but it worked perfectly for "endurance management" when we played together.
So if you want to write such an animal, you have to ensure you cover not just the basics (which I suspect is common sense and doesn't really require a guide at all), but also all the options. Otherwise, your goal of a "comprehensive" guide is anything but realized.
My tip would be to grab Geas/Force of Nature accolade for endurance emergencies. It's affected by recharge effects so with a high recharge build it can be up fairly often. I run an end heavy crab spider so I end up using it quite a bit.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Now I feel dumb.

If you could do me a favor and be on the lookout for suggestions that given attack power sets are "endurance hogs" (such as stone melee), when the reality is, aside from some exceptions that are discounted, most single target attacks offer identical damage-per-endurance, and the REAL culprit is incredibly high DPA, which of course translates into high EPA, but strictly is an advantage.
Also, Don't fall into the trap of warning against damage auras, At least not in the general case. Many of these offer superior single target damage per endurance spent compared to other attacks available, and of course skyrocket in eficiency with 2 or more targets. This coupled with the unlikelihood of significant overkill damage, due to the highly granular nature of the damage pulses, make them an ideal candidate for the endurance conscious player.
Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.
Well see that's the other problem. A set can be described as both endurance heavy and an endurance hog, which both may be true depending on play style, powers and slotting preferences. There are fairly few absolutes in this game when it comes to subjective perceptions.
For no particular reason, your post THB broke me today. I didn't notice the pun until you pointed it out but man did I just lose it. Perhaps it's the fact that I'm stuck at work for 16 hrs, but I just want to say thanks, you just made my morning
For no particular reason, your post THB broke me today. I didn't notice the pun until you pointed it out but man did I just lose it. Perhaps it's the fact that I'm stuck at work for 16 hrs, but I just want to say thanks, you just made my morning
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Hello folks,
I've noticed that there's a lot of people, especially with all the new free players, who don't totally understand Endurance. Either they don't know the basic mechanics, they don't have a sense of how much End various powers cost, or they don't know about all the tricks, IOs, and powers that can be used to help keep your blue bar full.
So, I think I'm going to take the time to write a comprehensive guide to Endurance Management for all ATs and playstyles.
To that end, I could use some help. Answers to any and all of the following questions would be appreciated:
1) Does such a guide already exist? Where?
2) What, if anything, did you find hard to learn or understand about Endurance when you started playing?
3) What are your best little-known tips for managing Endurance more easily?
4) What powers help with Endurance that people might forget about or not be aware of?
5) What powers or powersets do think need the most help with Endurance? (e.g. are "Endurance Hungry")
6) What powersets need the LEAST help with Endurance?
7) Anything else you'd like to suggest or contribute?