Quick Opinions on an Archery/Trick Arrow Toon


Crysys

 

Posted

It's at level 27 at the moment, and while it's not that surviable yet I haven't gotten any defense for her so it's understandable. Once the build is finished with Scorpion Shield, though, it'll be softcapped to Energy while being in purple skittle range for S/L and Ranged, so at that point it should be very survivable. S/L resistances will be at 18%, not great but better than nothing.

Stealth and +Stealth IO will let me stealth missions as needed and coupled with Recall Friend will let me stealth Task Forces for fun and profit.

Global Recharge is at 81%, which is good. No Hasten, but it's a tight build and I don't think it's needed in this build.

PGA, Glue Arrow and Flash Arrow are only at their base slots, but as stated it IS a tight build and all three are usable with only a Recharge IO. And with all the Global Recharge Glue Arrow and PGA will be perma, just in PGA's case.

Rain of Arrows will pop back up in 22 seconds and OSA just under 70. One -KB IO should get me standing to 60-80% of what comes at me.

Over all I think it'll be a soild toolbox debuff and great damage dealer, even more so once slotted with a Musc Core and Reactive Interface.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Soundless Sniper: Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(42)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(40)
Level 4: Fistful of Arrows -- Posi-Dmg/Rchg(A), Posi-Dam%(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg(11), Range-I(27)
Level 6: Flash Arrow -- RechRdx-I(A)
Level 8: Glue Arrow -- RechRdx-I(A)
Level 10: Blazing Arrow -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx(46)
Level 12: Explosive Arrow -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45)
Level 14: Aim -- GSFC-Build%(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit(15), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(50)
Level 16: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19)
Level 18: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(19), Mantic-Dmg/EndRdx(25), Mantic-Acc/ActRdx/Rng(25), Mantic-Dmg/ActRdx/Rchg(27)
Level 20: Acid Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(37), Achilles-ResDeb%(50)
Level 22: Poison Gas Arrow -- RechRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam(40), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Disruption Arrow -- RechRdx-I(A), RechRdx-I(31)
Level 32: Rain of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), RechRdx-I(43)
Level 35: Oil Slick Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), RechRdx-I(46)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Recall Friend -- Zephyr-ResKB(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Vorpal Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Rebirth Core Epiphany
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

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Posted

I felt some of the mid rechg debuffs could be more in line with eachother and that I was skeptical about it not having end woes. I didnt go too far from your intentions however:

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think global recharge around 80-ish% and no hasten and no spiritual (notice you took musculature core paragon) will make you a sad panda and that you will eventually give up the character or come to the forums posting about how TA is gimp.

You are level 27 now, so you probably think that your fistful and explosive arrow have a point, because they do at that level. But in the larger scheme of things, it is all about oil slick and rain of arrows (and blazing of course for ST.)

You want recharge like some sb-junkie. Trust me, it is more important than almost anything else.

Edit for clarity: This was towards the OP and not toward New Dawn who was just trying to refine his concept. Also, it is not meant to be very antagonistic to the OP--I have to be a little antagonistic because I make people sick--and was honestly aimed at helping him/her enjoy the character more. Of course, you are free to build as you like but in my experience (and I have played TA since '05 and have done a lot of respecs playing around with lots of bulls*** builds in that time) A and TA as a combination benefit from recharge more than most sets do.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by New Dawn View Post
I felt some of the mid rechg debuffs could be more in line with eachother and that I was skeptical about it not having end woes. I didnt go too far from your intentions however:

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I think I'll keep Health Double slotted, and move the second slot in Combat Jumping to Stamina.


 

Posted

Quote:
Originally Posted by _Ail_ View Post
I think global recharge around 80-ish% and no hasten and no spiritual (notice you took musculature core paragon) will make you a sad panda and that you will eventually give up the character or come to the forums posting about how TA is gimp.

You are level 27 now, so you probably think that your fistful and explosive arrow have a point, because they do at that level. But in the larger scheme of things, it is all about oil slick and rain of arrows (and blazing of course for ST.)

You want recharge like some sb-junkie. Trust me, it is more important than almost anything else.

Edit for clarity: This was towards the OP and not toward New Dawn who was just trying to refine his concept. Also, it is not meant to be very antagonistic to the OP--I have to be a little antagonistic because I make people sick--and was honestly aimed at helping him/her enjoy the character more. Of course, you are free to build as you like but in my experience (and I have played TA since '05 and have done a lot of respecs playing around with lots of bulls*** builds in that time) A and TA as a combination benefit from recharge more than most sets do.
I am aware of TA being 'gimped', but I honestly think it's underrated. I have leveled a high level TA/A defender before.

As for recharge, I do agree that A/TA benifits from lots of recharge. However the fact stands that I do not have room for Hasten. It's also the reason why I plan to slot Enhancment boosters into the recharge sections of OSA and RoAs first, to maximize what I get out of it.

TA works, but it's a toolbox set. It does alot of things well while other sets do fewer things better. So long as your not expecting Dark Miasma's -regen/-to hit you won't be disappointed.

TA is a good set standing besides a few great sets.


 

Posted

The difficulty with slotting TA is that you don't have anything as a base for softcapping DEF without focusing solely on +DEF IO set bonuses. So whereas almost any other combo could softcap DEF and still end up with high recharge, you must choose one or the other. For me, 81% recharge isn't that great.

I just deleted an incarnate fully T4'd Demon/TA MM, so I know this feeling first hand. I tried every slotting imaginable but best I could get was softcapped DEF (Range and Energy, although I got decent S/L via Scorp Shield also). At least for my primary, +RCHGE wasn't a big deal. And for you, the Corrupter values for debuffs on TA will be better than mine.

I'd really recommend you stick with tried and proven Ion Judgement. Combined with OSA and Glue Arrow, the extra targets it can hit makes it a better pick IMO. And IMO the toolbox metaphor isn't that accurate as what you really have are 3 powers that do almost the same thing combined as a single application of a power from almost any other set. Even Synapse has acknowledged that the set needs work relative to all others. For this reason, I'd suggest you drop both PGA and Flash Arrow at a lvl 40'ish respec.

Flash Arrow really becomes worthless when you have steamrolling teams...and by your 40's almost all teams are steamrollers, so Flash has zero value at that stage. And PGA, already a weak power, becomes even less useful one-slotted and all but worthless when playing on a team of steamrollers as well. Again, these are both likely useful to you when you are lower level but later they are just wasted shots. Even with my own uncontrollable demons, I found myself shooting Flash and PGA just because they were up, not because they were doing anything useful. Recall Friend at lvl 50 seems like a throwaway power choice to me. Everyone and their brother has Assemble the Team anymore and I find most Defenders still go with RF somewhere in their pool, so not sure why you have it versus Hasten in there.

If you dropped the PGA and Flash arrows on a respec, you could then Hasten, SS and Burnout. Hasten won't be perma, but it will make your 81% global recharge count for something more when it is. And Burnout isn't a bad "oh crap" power, allowing you to insta-recharge all your primary/secondary powers in a tough situation. Imagine this: EMP Arrow + OSA + Fistful + Rain of Arrows + Burnout + Repeat all the above instantly. You will likely have to pop a blue skittle in there somewhere, but in the BAF or LAM or any of the iTrials it all but wipes the map of any adds. And although some people don't like the "fiery feet" look of SS, you could always just use it with Stealth (which you've taken) to give you the ability to ghost a mission when necessary. You can drop your Zephyr -KB into SS instead. The -KB effect works even when SS isn't toggled on.


 

Posted

Here you go, have a nice day.

You can remove the 2 purples IOs from PGA if you want. I think those are cheap as purples go.



Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(3), TotHntr-Acc/EndRdx:50(3), TotHntr-Immob/Acc:50(5), TotHntr-Acc/Immob/Rchg:50(5), TotHntr-Dam%:50(7)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(15), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17)
Level 4: Flash Arrow -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(17), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Dmg/EndRdx/Rchg:50(21)
Level 8: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(23)
Level 10: Glue Arrow -- Slow-I:50(A)
Level 12: Explosive Arrow -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(27)
Level 14: Ice Arrow -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%:50(A), FtnHyp-Sleep/Rchg:50(31)
Level 18: Ranged Shot -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg:50(31), Thundr-Dmg/EndRdx:50(31), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Acc/Dmg/EndRdx:50(33)
Level 20: Acid Arrow -- Achilles-ResDeb%:20(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(34), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/EndRdx/Rchg:50(34), RedFtn-Def:50(36), RedFtn-EndRdx:50(37)
Level 28: Disruption Arrow -- RechRdx-I:50(A)
Level 30: Hover -- Zephyr-Travel:50(A), Zephyr-ResKB:50(36), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(45)
Level 32: Rain of Arrows -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(37), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39)
Level 35: Oil Slick Arrow -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg:50(39), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(40), Posi-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(42)
Level 38: EMP Arrow -- BasGaze-EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(42), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(43)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 44: Super Speed -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(45)
Level 47: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(48), RedFtn-EndRdx/Rchg:50(48), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-Def:50(50), RedFtn-EndRdx:50(50)
Level 49: Power Build Up -- RechRdx-I:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(45), Numna-Heal/Rchg:50(46), Numna-Heal/EndRdx/Rchg:50(46), Numna-Heal:50(46), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Crysys View Post
The difficulty with slotting TA is that you don't have anything as a base for softcapping DEF without focusing solely on +DEF IO set bonuses. So whereas almost any other combo could softcap DEF and still end up with high recharge, you must choose one or the other. For me, 81% recharge isn't that great.

I just deleted an incarnate fully T4'd Demon/TA MM, so I know this feeling first hand. I tried every slotting imaginable but best I could get was softcapped DEF (Range and Energy, although I got decent S/L via Scorp Shield also). At least for my primary, +RCHGE wasn't a big deal. And for you, the Corrupter values for debuffs on TA will be better than mine.

I'd really recommend you stick with tried and proven Ion Judgement. Combined with OSA and Glue Arrow, the extra targets it can hit makes it a better pick IMO. And IMO the toolbox metaphor isn't that accurate as what you really have are 3 powers that do almost the same thing combined as a single application of a power from almost any other set. Even Synapse has acknowledged that the set needs work relative to all others. For this reason, I'd suggest you drop both PGA and Flash Arrow at a lvl 40'ish respec.

Flash Arrow really becomes worthless when you have steamrolling teams...and by your 40's almost all teams are steamrollers, so Flash has zero value at that stage. And PGA, already a weak power, becomes even less useful one-slotted and all but worthless when playing on a team of steamrollers as well. Again, these are both likely useful to you when you are lower level but later they are just wasted shots. Even with my own uncontrollable demons, I found myself shooting Flash and PGA just because they were up, not because they were doing anything useful. Recall Friend at lvl 50 seems like a throwaway power choice to me. Everyone and their brother has Assemble the Team anymore and I find most Defenders still go with RF somewhere in their pool, so not sure why you have it versus Hasten in there.

If you dropped the PGA and Flash arrows on a respec, you could then Hasten, SS and Burnout. Hasten won't be perma, but it will make your 81% global recharge count for something more when it is. And Burnout isn't a bad "oh crap" power, allowing you to insta-recharge all your primary/secondary powers in a tough situation. Imagine this: EMP Arrow + OSA + Fistful + Rain of Arrows + Burnout + Repeat all the above instantly. You will likely have to pop a blue skittle in there somewhere, but in the BAF or LAM or any of the iTrials it all but wipes the map of any adds. And although some people don't like the "fiery feet" look of SS, you could always just use it with Stealth (which you've taken) to give you the ability to ghost a mission when necessary. You can drop your Zephyr -KB into SS instead. The -KB effect works even when SS isn't toggled on.
While you may have a point with RF, PGA and Flash there are two points to be made.

One: I want to be able to solo as well, and alone PGA's -Dam becomes a bit better, as does Flash Arrow's -to hit.

Two: RF is useful for when ATT is up or I want to save it while stealthing a mission.

Three: Flash Arrow comes in handy when stealthing glowies because of it's -visibility.

As for Vorp over Ion, more concept than anything.


 

Posted

I like Plainguys if you are going for a ranged def build. The following has 45.5% S/L def, only the cheap purple sleep, and +190% recharge with permahasten:

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(11)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
Level 8: Aim -- RechRdx-I(A)
Level 10: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 12: Explosive Arrow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(23), KinCrsh-Rchg/KB(23), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(25), KinCrsh-Acc/Dmg/KB(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Plct%(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 20: Acid Arrow -- Acc-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37), LkGmblr-Rchg+(37)
Level 26: Hover -- LkGmblr-Rchg+(A), DefBuff-I(36), DefBuff-I(39)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(40), LkGmblr-Rchg+(40)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), RechRdx-I(46)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50), LkGmblr-Rchg+(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Fly -- Winter-ResSlow(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), EndMod-I(34)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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You could switch out fistful for snapshot if you wanted to but I think it is fine as is. You could get rid of fly and add flash if you really wanted flash, since jetpacks/snowboards/etc have really made travel powers unnecesary. You could switch out hover for combat jumping but I wouldn't as flying meshes very well with A and TA IMO.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

I do like the build, _Ail_, honestly. However (And I know someone saw that coming) it doesn't match my character concept, ie: an unenhanced stealthy archer. The teleport pool is also there to speed up task force missions (ATT is up only so much, as I mentioned). At the end of the day if I have to pick between concept and numbers I'm more likely to end up on the side of concept. That's what interests me more.

That isn't to say I'm apposed to ideas that can make the build better, and it doesn't mean I can't adapt a build to suit my needs.

In this case it winds up with a build that has lower recovery but lower end drain, higher recharge and softcapped to S/L. While still maintianing stealth/TP abilities. This does mean that Hasten and the Leadership powers gets dropped, but the new build also boasts 27% more global recharge than my last one. The one downside is with Tough acting only as a mule there is no S/L resistance in the build, but I think it can be overlooked.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Soundless Sniper (Redux): Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Aimed Shot -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(5)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Fistful of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg(11), Posi-Dmg/Rchg(13), Range-I(13)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Blazing Arrow -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(15), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19)
Level 8: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27)
Level 10: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 12: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25)
Level 14: Snap Shot -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(27), Dev'n-Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(36)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Plct%(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(33)
Level 20: Acid Arrow -- Acc-I(A), Achilles-ResDeb%(39)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37), LkGmblr-Rchg+(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(40), LkGmblr-Rchg+(40)
Level 32: Rain of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(43), RechRdx-I(43)
Level 35: Oil Slick Arrow -- Posi-Dam%(A), Posi-Acc/Dmg(43), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), RechRdx-I(46)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50), LkGmblr-Rchg+(50)
Level 44: Flash Arrow -- RechRdx-I(A)
Level 47: Recall Friend -- Zephyr-ResKB(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 50: Musculature Core Paragon
Level 50: Vorpal Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Rebirth Core Epiphany
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

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Posted

This build just about beats your build and still has 19 slots available and one power yet to pick.

Good Luck.



Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Snap Shot -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(13)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(36), Enf'dOp-Acc/EndRdx:50(37), Enf'dOp-Immob/Rng:50(37), Enf'dOp-Acc/Immob/Rchg:50(37), Enf'dOp-Acc/Immob:50(40)
Level 2: Aimed Shot -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(13), Decim-Dmg/Rchg:40(15), Decim-Acc/EndRdx/Rchg:40(15), Decim-Acc/Dmg/Rchg:40(19)
Level 4: Recall Friend -- Empty(A)
Level 6: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21)
Level 8: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Flash Arrow -- DisWord-ToHitDeb:20(A), DisWord-ToHitDeb/Rchg:20(21), DisWord-ToHitDeb/Rchg/EndRdx:20(23)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 16: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 18: Glue Arrow -- Slow-I:50(A)
Level 20: Ice Arrow -- Empty(A)
Level 22: Poison Gas Arrow -- Empty(A)
Level 24: Acid Arrow -- Empty(A)
Level 26: Fistful of Arrows -- Empty(A), Empty(27), Empty(29), Empty(29), Empty(34)
Level 28: Disruption Arrow -- Empty(A)
Level 30: Blazing Arrow -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(31), Decim-Dmg/Rchg:40(31), Decim-Acc/EndRdx/Rchg:40(31), Decim-Acc/Dmg/Rchg:40(34)
Level 32: Rain of Arrows -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Oil Slick Arrow -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: EMP Arrow -- Empty(A)
Level 44: Aim -- Empty(A)
Level 47: Explosive Arrow -- Empty(A)
Level 49: [Empty]
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(25), Empty(25)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Thanks plainguy... Now I have a build I like better than the last one! >.<

I'm gonna need another respec....

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Soundless Sniper (2nd Redux): Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Snap Shot -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(13)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(36), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Acc/Immob(37), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Immob/Rng(46)
Level 2: Aimed Shot -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Acc/Dmg(15), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(19)
Level 4: Recall Friend -- Zephyr-ResKB(A)
Level 6: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(46)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Flash Arrow -- RechRdx-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/EndRdx(40), RctvArm-EndRdx(43), RctvArm-ResDam(45)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19)
Level 18: Glue Arrow -- RechRdx-I(A)
Level 20: Ice Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(21), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(23)
Level 22: Poison Gas Arrow -- RechRdx-I(A)
Level 24: Acid Arrow -- Achilles-ResDeb%(A), Acc-I(25)
Level 26: Fistful of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(34), Range-I(42)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34)
Level 32: Rain of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), RechRdx-I(42)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(36), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def/Rchg(50)
Level 38: Oil Slick Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(39), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), RechRdx-I(40)
Level 41: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Aim -- RechRdx-I(A), RechRdx-I(45)
Level 47: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), ExStrk-Dam%(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Vorpal Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Rebirth Core Epiphany
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

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Posted

Slight change to the build now.

Dropped the Chance of Smashing Damage from Explosive Arrow, moved to the slot to Blazing Arrow. It's unslotted in Mids, but it is slotted in the game with a brand new ATO set, six slotted. So the recharge will be 87.5% rather than 78.8%. Mostly the extra Range should be nice, as will the extra 1.8% E/N.

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Posted

LOTG should be Defense, Defense Endurance, + Recharge.
The endurance increase will not affect your endurance ratio.

Scorpion Shield 3 slotted with the above IOs slot the other 3 IOs in what ever will give you recharge. EG Flash arrow. End result you keep the recharge and Flash arrow is improved.

I think Acid arrow will not have an issue if you remove the Accuracy. You could slot it with Accuracy / Debuff from Analyze weakness and loose 20% accuracy but gain a large debuff.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives