ClawsandEffect

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  1. I'd try and fit some more HP bonuses in there. If a few lucky shots land in a row it's gonna suck, more HP will helop cushion that. The only thing I see off hand is swapping a couple of the Miracles in Health for Numina's.

    You could also probably get away with swapping your Touch of Death set for Mako's Bite. Probably won't hurt your defense any.
  2. You can skip Dodge and Lucky provided you never plan on running an ITF....Ever.

    Sooner or later, one of them will hit you and reduce your defense, making it easier for the next one to hit you and reduce your defense, which makes it easier for the next one to hit you and reduce your defense. See where I'm going with this?

    It's called "cascading defense failure" and SR is the ONLY set that is almost completely immune to it. But...it needs the passives in order to be. By skipping the passives you are giving up fully a third of your defense debuff resistance. Against Romans, or any enemy group that involves a lot of machine gun fire (which is most of them) you will be in danger of having your defense debuffed to the point of uselessness. And since your only defense is, well, defense, having it debuffed is not conducive to survival.

    It's up to you, but if you skip them, you WILL find yourself dying in places other SRs wouldn't because your defense has been debuffed.
  3. Skipping Stamina = Bad Idea

    Respeccing out of it later = very doable.
  4. Quote:
    Originally Posted by JamMasterJMS View Post
    ya, it'll kick ***
    Well...it'll kick anyway.

    I like Broadsword/Dark Armor. You can get to the softcap reasonably cheaply, and for the stuff that slips through you have 30% or better resistance to it, and when that isn't enough you have the best self heal in the game.
  5. Quote:
    Originally Posted by je_saist View Post
    what part of:

    THE DEVS SAID NO!

    just isn't gotten by players?
    The part where they're not getting their way, I would venture to guess.

    The "I know what's good for the game better than the people in charge of it" attitude doesn't help either.
  6. I love the "I can't use my knockback effectively, change it so I dont have to learn" attitude found in this thread.

    It's a very simple solution.

    If you want things knocked back, use Shockwave.

    If you don't want things knocked back, don't use Shockwave.

    If you despise knockback that much, SKIP Shockwave. It is not the be all, end all power of Claws, you can build a perfectly effective character without it.
  7. Okay.

    Say you're playing oh...a FF/Sonic Defender.

    You have just put shields on everyone on your team, you are running all the leadership toggles and have Dispersion Bubble running.

    What are you going to do for the next 4 minutes until your shields are needed again?

    Stand there? Not on my team you aren't. If you're playing that character on a team I am leading and you have already buffed everyone as well as you can, you had damn well BETTER be yelling at something. And it would be much preferable if at least a couple of those attacks were slotted for damage (since you CAN'T enhance Sonic's secondary effect)

    Since Sonic has a resistance debuff in it, you will be helping the team kill much faster by making the enemy more vulnerable to their attacks, while contributing some DPS as well.

    Your FF/Dark that never once killed anything on the way to 50? I have only one way can describe such a character...."dead weight". Any team above level 35 does not need you standing around just in case someone actually takes damage to heal them with the Medicine pool, that team would be much better off with you immobilizing, stunning, and debuffing with your secondary than having you stand around "just in case"

    Sorry if that bugs you, but I HATE the mentality of players who only take the first attack in their secondary, and then only because they have no choice in the matter.

    If you have done your job as a defender to the best of your ability, do something else while you are waiting for your skills to be needed again.

    If I played my Rad/Sonic like you play your defenders I would have been kicked from many teams on his road to 50. Rad/Sonic is one of the single best combinations you can find if your goal is to go AV or GM hunting. It debuffs with both primary AND secondary, making the big bad that much easier to kill.

    Firing AM and putting toggles on something (and nothing else) is not being a defender, it's being a leech, plain and simple.

    You have a Primary and a Secondary powerset, not a Primary and Unnecessary powerset.
  8. Since you already have Tough, go ahead and take Weave.

    Weave, Maneuvers, and a few set bonuses willget you in the neighborhood of 20-25% defense to all positions. You will find that at about 25% you survivability will drastically increase.

    Also, the most important single IO BY FAR for a DA anything is the Theft of Essence Chance for +End proc in Dark Regen. It checks to give you endurance back for every target it hits. 10% chance per target. After I slotted mine with it I noticed I would ocasionally GAIN endurance from uing Dark Regen, instead of losing a third of my end bar.

    I would swap Cloak of Fear and the Entire presence pool for Oppressive Gloom and perhaps the Leadership pool + Weave. Oppressive Gloom has a REALLY low endurance cost (it's fueled by HP instead) and doesn't require NEARLY as many slots to be effective as Cloak of Fear (I despise the fact that you have to heavily slot Cloak of Fear before it's even worth having, Oppressive Gloom is useful immediately)

    Oppressive Gloom will stack with the stuns already present in your primary, giving you the potential to stun LTs and Bosses.

    I'll try to throw a build together for you when I get home from work today.
  9. Personally, I flatly refuse to play a character of any kind that is incapable of soloing.

    My defender experience is limited to Rad/Sonic thus far for that exact reason.

    If you have no attacks of your own and everyone else on the team drops, what are you going to do, hit 'em with Brawl? If you try you're going to drop just like everyone else.

    A defender is designed to defend the team. No one should argue that statement too much.

    But there's something that most people who play "pure" defenders never think about:

    YOU are part of that team, as such, being able to defend yourself via attacks IS part of your job description.

    I don't care if you only have one attack, USE IT!
  10. Quote:
    Originally Posted by EricHough View Post
    Well, the introduction of VEATs does show that the dev's are willing to design an AT that can solo AND contribute to a group

    Major difference between those two ATs:

    You need to have a level 50 villain to play a VEAT.

    You can play a defender as soon as you start the game.
  11. Quote:
    Originally Posted by Mercuryflux View Post
    im saying force bubble puts the bad guys out of your own attack range
    Huh?

    It's a 50 foot radius from your position.

    Are you saying no defender or controller has an attack with a range of higher than 50 feet?

    The vast majority of defender and controller attacks have a range of at least 70 feet. There's no way Force Bubble puts them outside your range unless you have been seriously range debuffed.
  12. Quote:
    Originally Posted by RabidBrian View Post
    Okay Im gonna have to get an example for the enhancement arguement. Looking on mids, shockwave allows two IO set types for enhancing, ranged AoE and Knockback. Ranged aoe (excluding air burst) sets share a sixth enhancement bonus of toxic resistance. Toxic resistance does not make or break a toon, so that cant be an issue.

    Now I know, that still means you may have to add another slot to the power (if your making the arguement for 5) in order to fit in that kb. That also means though that you can use a say, dam/kb enhancement, making your attack do more damage. So even though we made you strip a whole single enhancement from a different power, it was not "wasted" making the power what it used to be, it still enhanced it in another department.

    I dont think you can definitively say kb is better than kd or vise versa. One could easily argue a good defense is an active offense, and the kb knocked mobs out of their next attacks range or AoE, allowing them to live to deal more damage. One could say the kb knocked the mobs out of their say, Invincibility's zone, lowering their defense and allowing more attacks to hit them. Too situational to call.

    Thats why Im all for giving the player the choice.
    If it is changed to knockdown instead of knockback I will be forced to slot a KB IO for knockback. That no longer allows me to slot 5 Posi's Blast for the recharge enhancement and the Force Feedback Chance for +Recharge IO, which is exactly how my Shockwave is slotted.

    So, no, leave it the hell alone.

    Also, Carnies are weak against lethal. Someone mentioned there is nothing that is, and they are.
  13. I look at it like this:

    Our characters are equal in just about any practical way to a PPD officer. We have all the same police powers and a few perks the police don't have.

    In real life, if a random gang member were runing around on the street with a submachine gun, you'd better believe the police would not hesitate to use lethal force on them. I view my characters in a similar fashion. The majority of them will not kill if they don't have to, but if it is necessary they will not hesitate.

    Gang members toting machine guns and shotguns who have no qualms about opening fire into a crowd would not be going to prison in the real world, they would be shot and killed on the spot. The vilains in this game are lucky that the medical technology is as advanced as it is, or they would most likely all be dead by now.

    Understandably, a street level hero (generally those with little or no power beyond human norms) whose life is in legitimate danger from the villans he is facing would be more willing to emply lethal force, after all, sometimes they will die themselves if they do not. It is good to remember that the medical teleporters don't work 100% of the time. A character that is defeated never knows if this is going to be the time they don't wake up.
  14. Not sure if it's been addressed, because I didn't feel like slogging through the whole thread.

    Cloak of Darkness's stealth suppresses in combat, but it's defense does not suppress under any circumstance. It (and maybe Energy Cloak, I'm not familiar with that power) is the only stealth power to my knowledge that the defense doesn't suppress along with the stealth. And it has exactly the same defense numbers as Weave, adjusted by AT modifiers. So, slotted for a tank it gives an additional ~9% defense, without the need to take 2 other powers first.

    I use it to great effect on my BS/DA scrapper. It is an integral part of getting him to soft cap, which I have achieved. If you think DA is squishy, watch a DA that is softcapped to all positions and can heal to full from 1 HP in a crowd.

    45% defense, 30%+ resistance to everything, close to 60% resistance to psi and NE.

    And I could not have done that without Cloak of Darkness. You can do similar things with a tank, though softcapping is a lot harder because you don't get Parry to help with melee defense.

    There aren't any useless powers in the game, just powers that most people fail to think outside the box enough to use effectively.

    Repulse on a stalker can be an effective "Oh $#!t" button if you need breathing room and are taking a lot of melee damage.

    My wife's DA tank has Cloak of Darkness and doesn't have any trouble at all holding agro. It's not as counterproductive to tanking as it's detractors insist that it is. It gives you the ability to pull exactly the group you want to. Leave your damage aura off and stealth through the crowd. When you get to the group you want, turn Death Shroud back on and Taunt, that group is yours now, and they did no damage to anyone else while you were establishing agro.
  15. KaliMagdelene:

    My issue is with the perception attached to things that should not be there. If I were to use the Maltese cross and the Fyflot in the sense of their original meaning, the vast majority of people would make an assumption on what I mean by it, and accuse me of being something I am not.

    Because the Nazis used those symbols and attached a different meaning to them, the original meaning is now viewed to be invalid and incorrect, which is just not true.

    I was being literally truthful in what I said, which is apparently meaningless because people see what they want to see, and no amount of logic or literal truth will ever change their minds. Which is unfortunate.
  16. Quote:
    Once upon a time, 'negro' was deemed an acceptable term of reference for a certain type of human by 'society at large'.
    I find it hilarious that the term is considered insulting now. If you refer to someone as a negro you are being degrading, but refering to them as being black is acceptable.

    It's hilarious because the two words mean the exact same thing. "Negro" is the Spanish word for the color black, which is where the term originated from in the first place. So if you call someone a negro, you are calling them black. Which, generally speaking, they are. The other N word is offensive, largely because it is a perversion of an actual word, specifically intended to be degrading. It has no place in the language because it was never a real word.

    For the record, I am not racist or prejudiced in any way shape or form. I just think it's funny that a word that is synonymous with an accepted term in a different language is considered offensive. I don't use it myself, but there is nothing wrong with the word, in and of itself, just with the stigma attached to it. I also don't use African-American largely because not all dark skinned people of African descent live in America, so they are by definition NOT African American. The only people who are truly African-American are African immigrants who are now American citizens. If they were born and raised in America, they are Americans, simple as that, skin color is irrelevant and not an indication of nationality.

    Also,if you see a swastika nowadays you immediately think of persecution and intolerance. Very few people realize that it was originally a symbol of peace and harmony that was perverted by the Nazis for their own ends. They apparently figured that using a symbol associated with good things would blind people to their true intentions, and it didn't work. So, now a symbol that was originaly a good thing is irrevocably tied to one of the most evil and distasteful things to ever occur in our history. The Maltese cross is another thing they took, which most people know as an Iron cross. It doesn't really mean what people usually think it does.

    (the original swastika was the other way around, when the Nazis adopted it they reversed it. I'm not even entirely sure if "swastika" is the corerect name for it, or just what the Nazis called it, someone better versed in history than I will have to answer that)

    Just a couple prime examples of perception being more powerful than truth.
  17. If they made a set like you propose it would very quickly end up at the "least played" end of the spectrum, by a very wide margin.

    "Blaster" and "Pure DoT" are 2 terms that do NOT go together well. I'll give you a test to see roughly how it would work.

    Take a Fire/Fire blaster. Use nothing but Rain of Fire and Ring of Fire to defeat enemies. That gives you a rough idea of how a set like you propose would perform.

    Since DoT takes time to deal all of it's damage, and you have stated that the set would have no mitigation, you end up having entire spawns shooting you to death before the DoT kills them. And it would happen all the time. With no way to prevent them from doing so you would be a sitting duck for all that return fire.

    If it takes 10 seconds for a LT to be defeated, that is approximately 5 attacks it will get off before it dies. Minions will get at least 2. That's a LOT of damage coming at you with nothing you can do about it, because you already have done all you can. Fighting a boss would be an exercise in frustration. It will take 30 seconds or more to defeat (more like a minute in the case of Freak Tanks) and it will be knocking the crap out of you with it's attacks in the meantime.

    A blaster's main defense is killing them before they are killed. This set completely removes that defense by forcing it to take more time to kill them.

    Why do you think Fire and Archery are such popular sets? Because they can remove the threat of entire spawns at once, before they have time to deal damage in return. Your proposed set does not do that, and is in fact gimped as far as a blaster's job is concerned.

    Also, what about team role? if you are on a team with a Fire blaster, the spawns you are both targeting would be killed by the Fire blaster before even a quarter of the ticks have taken effect, making you effectively useless.

    A blaster's strength is it's ability to deal burst damage, this set removes that strength and gives nothing in return for it.
  18. I'd name Molotov Cocktail something like Incendiary Grenade instead.

    I mean, you have access to all these high tech grenades and the best you can do for fire damage is a glass bottle with gasoline and an oily rag in it?

    Doesn't make a whole lot of sense.
  19. Quote:
    Empaths have one high tier power that has +recharge, that few actually even take, and it takes too long to recharge so they can't put it on the whole team.
    Not to put too fine a point on it, but those empaths you mention that skip Adrenaline Boost?

    They're idiots.
  20. Do I need to break out my Fire Blast/Super Reflexes example again?

    That is a possibility according to your diagram.

    Overwhelming ranged damage, almost never hit, and immune (or nearly so) to status effects? Pretty much a definition of overpowered.
  21. ClawsandEffect

    Returning player

    4) Not that I'm aware of, unless you still have the bind file saved on your computer. I often run across binds on characters I don't play much that I forgot about.

    "/bind right mouse button powexecname Teleport" should work. (You don't need the quotation marks for a bind that short) If you have more than 2 buttons on your mouse they are listed like "mouse button 5" and so on.
  22. ClawsandEffect

    Oil Slick Bug ?

    Quote:
    Originally Posted by IronYeti View Post
    It just blows my mind that OSA would ignite differently in "zones" from missions. What in the world did they put in the code that would tie igniting to where you are?
    No one knows. Not even the devs. If they did know it probably wouldn't happen.

    Bugs are weird. They often come from changes in code that have NOTHING to do with what is bugged.

    Fictional example: They change the code for pet AI to use their AoEs more reliably. This has the unexpected side effect of removing the rock from the power Hurl Boulder, but strangely, the power Hurl is unaffected.

    Stuff like that. Bugs are almost never found in the coding of what the bug is affecting, it's almost always in something completely unconnected as far as anyone can tell. That's why bug fixes take so long, because they have to look through every line of code to find it, instead of just looking in the code that runs the bugged power.

    Sometimes they get lucky and find it quickly, other times, like apparently this instance is, they look forever and never find it.

    BaBs explained all that in a thread a while ago, but I have no clue where to find it.
  23. Influence storage already exists in a fashion.

    Go to WW or BM, bid however much you want to store on a Set IO that is level 53. You will never buy it because they don't exist at that level. You can't transfer it that way, but you can store however much you need to. Players with ridiculous amounts of inf use that method to get around the 2 billion inf cap.

    Probably will never see an account-wide bank syestem. The devs don't seem to want to make it easier to twink out low level characters with a high level sugar daddy. Their view, as I interpret it, is that it is unfair for those players who don't have a high level character to siphon money from.

    Yes, I know WoW and other games have one. But, if you stop and think about it, money in CoH is a LOT easier to accumulate than it is there. And also, in WoW you generally don't see people regularly playing more than 3 or 4 characters at once, tops. We can have literally hundreds.
  24. The base upgrade is that they drastically reduced the prices of things in the base in Prestige.

    A base that used to cost 30,000 prestige every two weeks to run, now costs 3000. Purchase prices for items were reduced similarly.
  25. Quote:
    Originally Posted by Dispari View Post
    Well, the 100% only applies to certain damage types. And it's not on all the time.

    ...But I still agree with you. It should be at most 95-99%. At that point you could at least contribute SOMETHING, and -RES could at least debuff it a tad. It's pretty annoying when Honoree hits Unstoppable and my widow can only contribute damage when her dark procs go off.
    Your widow ISN'T loaded to the gills with Psi damage? That's very odd. Reichsman's Unstoppable is just standard Unstoppable cranked up to ridiculous, it shouldn't have ANY Psi resist. Last time I ran that TF our Emp/Psi defender was the only team member doing more than single digit damage to him when he activated it. He has MoG as well I believe.

    We failed that one because we couldn't kill him between Unstoppable and MoG uses, and the defender couldn't deal enough while they were up to counteract his regen.