Grenade Secondary for Blasters
Nice, I like both.
What does Boxing (that name is taken, I believe) and Kicking have to do with grenades?
Boxing > Grenade Glove: You strap a grenade to your knuckle and uppercut an enemy. The blow knocks the foe in the air. Exploding punch FTW!
Roundhouse kick > Plant mine: With an explosive on your heel, you stomp the foe's foot into the ground for an weak initial amount of damage. After a short moment, the explosive goes off, leaving the foe stunned.

What does Boxing (that name is taken, I believe) and Kicking have to do with grenades?
Boxing > Grenade Glove: You strap a grenade to your knuckle and uppercut an enemy. The blow knocks the foe in the air. Exploding punch FTW! Roundhouse kick > Plant mine: With an explosive on your heel, you stomp the foe's foot into the ground for an weak initial amount of damage. After a short moment, the explosive goes off, leaving the foe stunned. |
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Quote:What does Boxing (that name is taken, I believe) and Kicking have to do with grenades?
The purpose of a secondary power set is to suplement the primary power set with useful powers. Most elemental and energy powers have melee powers incorporated into the their corresponding secondary power sets. Most of the blaster secondary powers have melee powers in their list because blasters are damage dealers and things can get up close and personal.
So in essence the boxing and round house kick are obviously not grenades but fit into a blaster secondary as melee powers to cover gaps in the power set, as there are no obvious 'grenade' melee powers.
I would, infact, put such powers into any secondary power set.
Device has no melee attacks that do damage, so it's not a must to put boxing and kicking in your grenade set. It's ok, but they don't seem to match the rest of the set very well.
I'd name Molotov Cocktail something like Incendiary Grenade instead.
I mean, you have access to all these high tech grenades and the best you can do for fire damage is a glass bottle with gasoline and an oily rag in it?
Doesn't make a whole lot of sense.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Here's a secondary power set proposal for blasters, it's a combination of melee and AOE effects.
1. Adhesive Grenade (creates a small glue patch imobilizes within the area)
2. Boxing (two punches: melee damage with knock down or stun)
3. Flash Bang (short stun + longer reduced accuracy, no damage)
4. Round house kick (spin kick melee damage)
5. Build up (plus damage + accuracy)
6. Concussion Grenade (minor damage + knock back)
7. Molotov Cocktail (minor fire damage DOT + burn patch)
8. Liquid Nitrogen Grenade (freezes target+ slows attack rate after thaw + small Ice Patch around them, no damage).
9. Lighting Grenade (high eletrical damage + drain endurance + short stun / double damage vs. robots).
Here's another: thrown weapons
1. Bolas (imobilizes)
2. Rock (sleeps foe)
3. Caltrops
4. Build-up
5. Sha Ken (cone)
6. Curari dart (hold)
7. Fragmentation Grenade (high damage + knock back)
8. Stun grenade (big AOE stun)
9. TNT (stick of dynamite: big AOE High damage + minor DOT)