Basilisk

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  1. I don't think it's unreasonable that the incarnate content is locked. I will say, however, that I probably will be doing the unlock on several of my characters and I'm not looking forward to doing the same arc over and over and over again in the space of the next few weeks.

    Yes, I've probably done the Freaklympics arc more already than ever I will the Incarnate unlock arc, but it has at least been spread out. I got burned out on the Midnighter arc in a real hurry when that was released, I don't see this incarnate one being much different.
  2. Not to mention you're pissing off your target audience. Spamming up the suggestions forum with your ideas is not the way to encourage productive discussion, it just makes everyone think you're an egomaniac who thinks his threads should have sole purview over the forum.

    Condense the threads. You're not a special snowflake who needs the spotlight on your one powerset revamp by spreading it over 9 separate threads.
  3. Quote:
    Originally Posted by EmperorSteele View Post
    There's also temp powers which revive allies
    Ally rez powers often have a greater effect than just rezzing, such as a powerful enemy stun, damage, buffs, or they simply restore more HP and End upon rez than the temp power. Your proposed "Gaia's Gift" does nothing more than the temp power does, and honestly, the temp power's kind of useless even in the scope of temp powers. Surveillance, from the blaster epic and arachnos soldier power sets at least pair it with a decent resist/defence debuff. Honestly, I can't think of a situation where I would not rather pick anything else over Gaia's Gift, since it's a power with almost no gameplay use and can be substituted with a temp power for far less investment.
  4. Quote:
    Originally Posted by OneWhoBinds View Post
    Disruption... yeah... First, I don't want to think about the coding that would need to be done for a power to increase the Endurance cost of a targets powers.
    I don't know if it would necessarily be too hard. Conserve Power and Energize already reduce the endurance cost of all powers, I'm guessing it would basically be a matter of applying a Conserve Power with negative buff values to an enemy. Of course knowing how loopy some of the established code in the game is, it's also possible that attempting to do that would instead force the target's powers to become sentient and try to take over the world, so there's definitely margin for error.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    I am still unable to see the sun, however. Seriously, is it something on my end, or is there really no sun in the sky during the day?
    This is what the sun looks like in my game

    It becomes significantly more hazy and indistinct when it goes into the clouds though: like so

    Is that what you're seeing?
  6. It's gotten so bad for me that I've basically stopped using the forums in most cases. I can't click on any link without being automagically logged out again. Any time I post, I have to put a new reply and log in and hope it takes. Took me three shots to get in to be able to post this reply. I had to search for something the other day and it took me the better part of an hour to get the system to keep me logged in for long enough to get to the search results.

    To say this forum software is **** would be an upgrade. It's the **** that **** *****. Fix it up right, or don't do it at all.
  7. Some of the things I would do have been covered, but let's see what else I could dig up:

    • Mez effects would be uncommon or rare, and generally limited to lieutenants and bosses among NPCs. No enemy less than an EB or Av would be able to get any kind of chain-hold active. Consequently, status protection would be weakened. (Around mag 4 for Scrapper/Stalker and mag 7 for Tanker)
    • More options would be available from IOs and pool powers from Mez protection.
    • Stamina would be inherent from the beginning
    • IO sets would have more variety of set bonuses, such as increased chance for secondary effects, range increase, status protection, and Inf boost. Some sets bonuses would be made less common, such as defence or recharge, and some would be more common, such as resistance.
    • All IO classes would have the same number of sets. They would also all have the same level range.
    • The Auction Houses would allow you to search and bid by level range for IOs and Recipes.
    • PvP would have been implemented at launch. If this was not possible or too imbalanced to be fun, it would not have been implemented at all.
    • PvP IOs would have no effect in PvE. Drop rates would be much higher.
    • -Def wouldn't be the "catchall" secondary effect for use if we couldn't think of anything else to add to a power.
    • Neither would Knockback/down. Powers (especially NPC powers) who have arbitrarily had these effects added would instead have higher damage or accuracy. I can accept when a hulking behemoth of metal and cybernetics slams a metal hammer into me, that it could knock me down. A crossbow bolt fired by a goon in a green robe? Less so.
    • Fire armour and Ice armour would not have a psi hole. Invul would get a little more resist to psi, but still be weak to it.
  8. Quote:
    Originally Posted by ChaosExMachina View Post
    You could resolve that by making the cars client side.
    However, because the cars have an actual impact on your character (they push you around) if the cars were handled client-side people would be standing in the middle of the road and shoved around by nothing on other peoples' screens. An interesting effect, to be sure, but it would probably look rather silly.

    Of course, if the cars were made so they simply pass through characters, this wouldn't be a problem, but we've been asking for peds and cars which don't push us around for years, and it doesn't seem like we'll be getting it any time soon.
  9. Basilisk

    Human Powers?

    Another of humanity's gimmicks is endurance, surprisingly enough. We may not be especially fast, but we can run forever, comparatively. Persistence hunting is still in use by Kalahari bushmen, among a few others, who can chase prey for up to 4 hours until it simply collapses out of exhaustion.
  10. Well, since we're sharing:

    Basilisk's Extremely Hard CoH Secret Identities Test

    Seriously, I made the thing and even I can't get 100% now. Expect a challenge.
  11. Basilisk

    CoH Crossword

    Quote:
    Originally Posted by Shadow State View Post
    13 is not usually thought of as a contact but a device you get around level 5. 109 is just a term for any AT that doesn't usually have defense/resistance powers.
    I see. I think I have them all now. I was thinking of contacts that give three types of repeatable missions, like Borea, Meg Mason and the like. That's pretty misleading since the "device" is really a contact in terms of game mechanics only. 109, though, my only excuse is the letters from the other answers throwing me off.
  12. Basilisk

    CoH Crossword

    Is there an answer key? I'm stuck on 13 down and 109 across, otherwise I think I've got it.

    Number 29 down should probably be reworded to explicitly call mention to the fact that you're talking about the physical server machines, and not to the server lists or something in game. It took me a while to realize that.
  13. While I like the idea of opening the pools at 38, that would also involve dropping the range of the patron arcs down to 35-50 in order to allow you to unlock them. I'm not sure if this would cause a problem with enemy level ranges, since I think that at least some have enemies ranked for 40-50 like the Scorpinoid tanks in Black Scorpion's arc. How big an impediment this would be to shifting the arcs down 5 levels, I can't say, but it is a consideration.
  14. Quote:
    Originally Posted by ResidentBaka View Post
    Has anyone ever noticed how every different incarnation of Statesman is always evil?
    Honestly, I have yet to be convinced that Primal Earth's Statesman isn't evil.
  15. After Kingdom of the Crystal Skull, I would be very hesitant to watch a 5th Indiana Jones movie, Mutt or no.
  16. I seem to remember either Castle or BABs saying that they tried to make that an option shortly after the doppelganger tech was put in, but some technical issue kept them from making it work in-game.
  17. Quote:
    Originally Posted by Lemur Lad View Post
    Sorry I get the fort names mixed up. I meant the fort where you start as a villain.
    Fort Darwin.

    I seem to remember at some point shortly after CoV's launch one of the "helicopters" there actually had a Black line dialog box. If you clicked it, it had only one option: Mercy Island. If you clicked that, nothing would happen and the dialog would close. Didn't last long, though.
  18. My first 50 was an ice/stone tank. He was a lot of fun to play, you get tons of defence, tons of mitigation, and tons of aggro. Chilling Embrace and Icicles means you're probably not going to lose aggro, ever. I ended up grabbing taunt for the sake of pulling, but I certainly never felt it was necessary to keep things paying attention to me.

    You will probably feel a little weak in terms of AoE, but the nice ST damage that stone brings to the table means that you can mow down enemies one at a time, and the mitigation that fault brings to the table means that you probably won't be in any real danger.

    As for Weave, I didn't bother. EA can get you to the defence soft cap with SOs, and if you're tanking you probably won't be hurting for targets to drain. If you're looking for a little more defence, consider hover or CJ and a Steadfast Prot global, but I don't know if it's really worthwhile to burn the power picks on weave.

    You will probably want fitness, though, until they make it inherent. EA helps a lot, because both sets are heavy on the end use, but it's still easy to find yourself completely drained before EA is recharged, especially if you're fighting things that are bringing end draining attacks to the table. Hasten won't help matters.

    Overall, I think you'll find it's a lot of fun. I'd be interested in seeing how you feel about it as you play.
  19. Another alternative if you don't mind your own KB is the Kinetic Crash set. With 4 slots you get 3 points of KB protection, which is enough to protect you from the majority of the knockback that's thrown around.
    Throw in the Dam/KB, the Dam/End/KB, the Acc/KB, and the Acc/Dam/KB, then pad it out with an el-cheapo Acc/Dam from another set. You lose about 10% damage enhancement, but you get more mitigation from your KB as well. Plus if you don't mind waiting on the market, it's entirely possible to get all the recipes for under 10,000 inf.
    It's definitely not as efficient of an option as a KB IO, but it'll get you there dang cheap.
  20. It seems to me that if they don't want to pay for a new mod, and they don't want to pay overtime, then they should move the mods' "weekend" to somewhere that isn't Saturday - Sunday. At least then, the mods would be around for when the majority of people are home and have a little bit of time to kill. It wouldn't be a solution, but it might mitigate the problems a bit.
  21. For my part, I think it's more about the "why." There should be a good reason why a character does what he's doing, and that's simply not apparent in Dual Pistols. I mean, what benefit is gained by throwing your pistols 6 feet in the air when you could just, oh, I dunno, shoot them? I could accept it as showing off if it happened, say, one time out of ten when the power activated. But every time, it's just a way of padding out the animation with useless fluff that's stupid and pointless.

    Kinetic Melee, for its part doesn't bother me. You can see the character swirling their hands around gathering the energy up, and then releasing it. There's a point to the flashiness. Dual pistols doesn't have that. It just looks like a person who has absolutely no idea how guns work, and so they spin them around and throw them in the air, and hope against hope that somehow they'll stumble along into a way to make the bullets come out.
  22. I was flipping through the channels yesterday and I stopped briefly on a cooking show where they were making "ceviches". I heard it as "Chevy Chase". I thought he'd gotten a meal named after him. I was kind of sad when I found that wasn't it at all.