make EPP and PPP available earlier
Yeah because gods forbid there be any REWARD for getting a character leveled up to 41 or higher.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
No. Extra slots at 50 maybe to round them out I could go for.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
You easily six slot 3 of the powers. And this has been brought up before regarding the power. After taking 3 from those pools, what is so important, must-have to a toon that it has to be 6-slotted? Especially, when you are at 49/50 already, there isn't much difference.
Add in that if you use the tools in the game like IOs and frankenslotting to get the same effect as SOs or generic IOs. Yes, they are optional and not required, but players that do use them can be even more powerful (I do this on my new brute in melee attacks with all my dam/rech/end/acc increased like generic slotting 3 dam/1 acc/1 end/1 rech but in 5 slots, so I put a proc in the 6th slot).
I'm inclined to oppose this as well, but to play devil's advocate....
Unlock them at level 38. Given the nature of most tier-9 secondaries, giving players the choice of taking them or taking their first epic pool power would make for some interesting build options. While the epics usually help "round out" a character, many/most tier-9's are "extreme situation" aspects of the archetype. (Elude, for example, offers extreme defense values, while many of the ancillaries offer a controller-y power at the first level.)
- It wouldn't necessarily be game-breaking
- It would open up more power selection variation
- Now that fitness is inherent, it offers additional power options in their place (people could choose all 5 epics.)
Of course,
Does it NEED to be done? No.
Is it necessarily a bad idea? No.
I'm inclined to oppose this as well, but to play devil's advocate....
Unlock them at level 38. Given the nature of most tier-9 secondaries, giving players the choice of taking them or taking their first epic pool power would make for some interesting build options. While the epics usually help "round out" a character, many/most tier-9's are "extreme situation" aspects of the archetype. (Elude, for example, offers extreme defense values, while many of the ancillaries offer a controller-y power at the first level.) - It wouldn't necessarily be game-breaking - It would open up more power selection variation - Now that fitness is inherent, it offers additional power options in their place (people could choose all 5 epics.) Of course, Does it NEED to be done? No. Is it necessarily a bad idea? No. |
Branching Paragon Police Department Epic Archetype, please!
I'm inclined to oppose this as well, but to play devil's advocate....
Unlock them at level 38. Given the nature of most tier-9 secondaries, giving players the choice of taking them or taking their first epic pool power would make for some interesting build options. While the epics usually help "round out" a character, many/most tier-9's are "extreme situation" aspects of the archetype. (Elude, for example, offers extreme defense values, while many of the ancillaries offer a controller-y power at the first level.) - It wouldn't necessarily be game-breaking - It would open up more power selection variation - Now that fitness is inherent, it offers additional power options in their place (people could choose all 5 epics.) Of course, Does it NEED to be done? No. Is it necessarily a bad idea? No. |
For a Scrapper, that might be the case, but most Tankers get their best attack at level 38, but could probably have an open slot at level 32, since that is when they gain their situational power.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I'm inclined to oppose this as well, but to play devil's advocate....
Unlock them at level 38. Given the nature of most tier-9 secondaries, giving players the choice of taking them or taking their first epic pool power would make for some interesting build options. While the epics usually help "round out" a character, many/most tier-9's are "extreme situation" aspects of the archetype. (Elude, for example, offers extreme defense values, while many of the ancillaries offer a controller-y power at the first level.) - It wouldn't necessarily be game-breaking - It would open up more power selection variation - Now that fitness is inherent, it offers additional power options in their place (people could choose all 5 epics.) Of course, Does it NEED to be done? No. Is it necessarily a bad idea? No. |
While I like the idea of opening the pools at 38, that would also involve dropping the range of the patron arcs down to 35-50 in order to allow you to unlock them. I'm not sure if this would cause a problem with enemy level ranges, since I think that at least some have enemies ranked for 40-50 like the Scorpinoid tanks in Black Scorpion's arc. How big an impediment this would be to shifting the arcs down 5 levels, I can't say, but it is a consideration.
My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money
Sartre once said, "Hell is other people." What does that make an MMO?
Not necessarily since the Patron Arc gives you a respec.
Personally, I'm all for pushing EPP/PPPs up a couple of levels. Though they'd have to check to make sure it's balanced in the flashback system.
Here's my take on this: The game runs out of build choices at level 30, at least the way I play. Up until then, I always have at least a primary or secondary power to take, but by level 30, I can take all available primary and secondary powers and the two powers needed to get a travel one. From that point on, my only choice is what opens up.
At 32, my only choice is my final primary power. At level 35, my only choice is my penultimate secondary power. At level 38, my only choice is my final secondary power. Yes, I realise I could be taking pool powers. What if I don't want to? Most pool powers suck, and even the ones that don't aren't always needed. And we all know Fitness won't be an issue pretty soon.
I have always been a fan of opening Epic pools earlier. It presents us with more options without the abovementioned drought of choice, and it prevents build options from being no-brainers. It also allows us to branch out earlier, which is always a nice touch.
While I will admit I find a certain level of comfort in having my build decided for me by a game which gives me single-option "choices," I've always thought that our "own" powers should actually be at least twice as many as we can actually take. There's an idea of alternate power picks floating around S&I which talks about each power giving you a choice of two, mutually exclusive picks, and that's something along the lines of what I'm suggesting.
In simpler terms, I find the Kheldian approach to be the better way to do it. Yes, you have many, many powers, but trying to take them all is a fool's errand, so you HAVE to choose. Does your Peacebringer focus on melee, on range, or forms or, hell, even on self-protection? It's a meaningful choice, and one I had a really hard time with (before I gave up on Kheldians thanks to Voids and lack of status protection). My builds for all of my non-Kheldian characters, on the other hand, usually consist of all 18 primaries, four of the five Epics and two "travel power picks."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here's my take on this: The game runs out of build choices at level 30, at least the way I play. Up until then, I always have at least a primary or secondary power to take, but by level 30, I can take all available primary and secondary powers and the two powers needed to get a travel one. From that point on, my only choice is what opens up.
At 32, my only choice is my final primary power. At level 35, my only choice is my penultimate secondary power. At level 38, my only choice is my final secondary power. Yes, I realise I could be taking pool powers. What if I don't want to? Most pool powers suck, and even the ones that don't aren't always needed. And we all know Fitness won't be an issue pretty soon. I have always been a fan of opening Epic pools earlier. It presents us with more options without the abovementioned drought of choice, and it prevents build options from being no-brainers. It also allows us to branch out earlier, which is always a nice touch. While I will admit I find a certain level of comfort in having my build decided for me by a game which gives me single-option "choices," I've always thought that our "own" powers should actually be at least twice as many as we can actually take. There's an idea of alternate power picks floating around S&I which talks about each power giving you a choice of two, mutually exclusive picks, and that's something along the lines of what I'm suggesting. In simpler terms, I find the Kheldian approach to be the better way to do it. Yes, you have many, many powers, but trying to take them all is a fool's errand, so you HAVE to choose. Does your Peacebringer focus on melee, on range, or forms or, hell, even on self-protection? It's a meaningful choice, and one I had a really hard time with (before I gave up on Kheldians thanks to Voids and lack of status protection). My builds for all of my non-Kheldian characters, on the other hand, usually consist of all 18 primaries, four of the five Epics and two "travel power picks." |
As to the OP: I'd be fine with his/her suggestion or the alternate open em up t 38 suggestion.
TLDR: /signed.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
While I like the idea of opening the pools at 38, that would also involve dropping the range of the patron arcs down to 35-50 in order to allow you to unlock them. I'm not sure if this would cause a problem with enemy level ranges, since I think that at least some have enemies ranked for 40-50 like the Scorpinoid tanks in Black Scorpion's arc. How big an impediment this would be to shifting the arcs down 5 levels, I can't say, but it is a consideration.
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A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...
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I would very much like to see this...
and MOAR SLOTZ !!!!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Sam, it's not feasible to add a bunch of powers to every primary/secondary at this point in the game development cycle. If they have a discussion on ideas/suggestions for CoH2 (if they decide to make one) then by all means suggest it then, but it's simply too much work for the game after so much other stuff (how many new power sets?) has already been added
Sam, it's not feasible to add a bunch of powers to every primary/secondary at this point in the game development cycle. If they have a discussion on ideas/suggestions for CoH2 (if they decide to make one) then by all means suggest it then, but it's simply too much work for the game after so much other stuff (how many new power sets?) has already been added
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In the Brute Primary alone there's 11 powersets. Add, say, 3 to each and that's 33 powers, enough to fill over 3 new powersets. Brute Primaries, alone.
It's infeasible that they'd add powers to every single powerset
Edit: I'm not saying it's a bad idea, but that it's pretty much too much work for too little reward this late in the game's life. That doesn't mean more powers can't be added, though. I prefer the idea of them either adding a new power pool, or adding a power to all existing power pools.
Sam, it's not feasible to add a bunch of powers to every primary/secondary at this point in the game development cycle. If they have a discussion on ideas/suggestions for CoH2 (if they decide to make one) then by all means suggest it then, but it's simply too much work for the game after so much other stuff (how many new power sets?) has already been added
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Ideally, I'd like to see more choices per level up, not counting pools. Adding what must amount to hundreds of extra powers to double up on every powerset is crazytalk, of course, but there has to be something to make my power choices post 32 less obvious.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I still suggest they touch up powerpools, and maybe add a new power to each one to give options like that.
Say a 10-Second Mez Protection (on a one-two minute timer) to Fighting, basically to use as a breakfree to any ATs that don't have mez protection. Etc.
But I whole-heartedly support pushing APP/PPPs up a power pick or two.
Here's my take on this: The game runs out of build choices at level 30, at least the way I play. Up until then, I always have at least a primary or secondary power to take, but by level 30, I can take all available primary and secondary powers and the two powers needed to get a travel one. From that point on, my only choice is what opens up.
At 32, my only choice is my final primary power. At level 35, my only choice is my penultimate secondary power. At level 38, my only choice is my final secondary power. Yes, I realise I could be taking pool powers. What if I don't want to? Most pool powers suck, and even the ones that don't aren't always needed. And we all know Fitness won't be an issue pretty soon. I have always been a fan of opening Epic pools earlier. It presents us with more options without the abovementioned drought of choice, and it prevents build options from being no-brainers. It also allows us to branch out earlier, which is always a nice touch. While I will admit I find a certain level of comfort in having my build decided for me by a game which gives me single-option "choices," I've always thought that our "own" powers should actually be at least twice as many as we can actually take. There's an idea of alternate power picks floating around S&I which talks about each power giving you a choice of two, mutually exclusive picks, and that's something along the lines of what I'm suggesting. In simpler terms, I find the Kheldian approach to be the better way to do it. Yes, you have many, many powers, but trying to take them all is a fool's errand, so you HAVE to choose. Does your Peacebringer focus on melee, on range, or forms or, hell, even on self-protection? It's a meaningful choice, and one I had a really hard time with (before I gave up on Kheldians thanks to Voids and lack of status protection). My builds for all of my non-Kheldian characters, on the other hand, usually consist of all 18 primaries, four of the five Epics and two "travel power picks." |
The EPP/PPPs were made around filling the holes that each archetype has (squishies getting shields, tankers getting AoEs, etc). Some power combinations are difficult to play until the character is rounded out (see Grav/Sonic Controller). And some combinations have so many powers that don't need slots right away, thus many slots are wasted on powers that don't need them. These powers are usually the situational powers that we get in the 30's.
So, by allowing us to pick up the EPP/PPPs in our 30s would defenantly help some builds. It would make placing slots less of a headache and open up many, many more choices at the levels where choices are minimal.
Oh and seeing extra powers put into the powerpools would be awesome. Perhaps we could get the powers already in the pools spruced up. I want Whirlwind to be awesome, as well as Air superiority and Jump Kick
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Air Superiority already is cool =P
geez, someone sure had a tall glass of crazy idea juice today. no matter what powers are available at what level, some are always going to be left with only one or two slots near 50. I'd like to see extra powers in the pools too, though.
so we can slot the way we want because it is annoying to have slotting limitations on these powers.
A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670