make EPP and PPP available earlier


Aett_Thorn

 

Posted

Another option is that they make every skill with a crash something useful.. sure you get a nice boost of defense, or damage.. but reducing all damage to -10k%, or losing all end.. kinda a put off.. i personally NEVER take any power with a crash.. its the only reason i re-rolled my ss tanker into a brute and avoided SS

if they could just make every available power semi-useful,. there would be no need for new powers..


 

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Quote:
Originally Posted by Master_Martial View Post
if they could just make every available power semi-useful,. there would be no need for new powers..
Just what is not useful? Every power may not be used in every situation, but they are still useful.


 

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Rock.


 

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Quote:
Originally Posted by BenRGamer View Post
Rock.
So this is extending to temps now?


 

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Quote:
Originally Posted by Master_Martial View Post
if they could just make every available power semi-useful,. there would be no need for new powers..
Right. If they cut the game down to three powers, say Fireball on a 3 second recharge, Knock-out blow on a 4 second recharge, and an auto version of moment of glory, there would be no problems.

I like the idea of adding more powers to the primary and secondary sets, even if some of the powers are mutually exclusive. Maybe add "Muscle Density" to Super Strength that's a passive +10% to damage but you can't take Rage and Muscle Density in the same build.

I like getting fitness for free, but it does reduce build diversity, and adding more powers to the primary and secondary would increase it.


 

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Again, not possible. They'd have to add new powers to each unique powerset.

As I pointed out, for Brute Primaries alone, if they added three new powers to each powerset... that would equal 33 powers. That's for one AT, and only their primaries. That's enough to fill out 3 powersets.

Not. Gonna. Happen.


 

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Yes, I'm perfectly aware that it's a lot of work, I'm not implying that it isn't. However, I don't see how "It's a lot of work" implies immediately "it's not going to happen" I'm sure someone could point out that alternative animations are a lot of work.

But to point out the obvious, once you've got the brute primaries, you've got alternative powers for a number of tanker secondaries, a number of scrapper primaries, and maybe even some stalker primaries, blaster secondaries, and dominator secondaries.

It would take time, it might be something they'd have to develop into another box set, but it's far from impossible. If it were a case of "But powersets can only have a maximum of 9 powers and to add more powers to a powerset would require changing the whole game engine" then you can say "No, not possible." But if that's not the case, I don't see why the developers wouldn't consider it. Because it would be a quality of life enhancement for the entire player base.


 

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No. Too much work for too little reward. It's not efficient enough to be applicable at this stage in the games life. If they ever have plans to release a CoH2, then that's where this type suggestion should be.

You can't just implement a change so massive (it would require alot more work than simply animations that can be reused from power to power--it'd require coming up with the powers, beta testing, implementing, reworking the level system, making sure it's balanced across all of the ATs, and, yes, the animations, etc)

Say the game has oh, I dunno, 50-60 unique powesets. That's 150-180 new powers if they just added 3, over 4x what was in the Going Rogue expansion.

Not. Gonna. Happen.


 

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Quote:
Originally Posted by BenRGamer View Post
50-60 unique powesets.
My count was 65 (Because if Stalker Spines is counted as the "same set" as Scrapper Spines, then I don't see why I should count Ninja Blade as a different set than Katana.), but that's also saying that since Dominator secondaries are combining powers from melee sets and blast sets, and Blaster secondaries are combining powers from melee sets and control sets, we won't be counting most Dominator or Blaster secondaries as unique sets.

Your estimate of 180 is a bit too low. I'd suggest a more reasonable estimate would be in the range of 230 new powers.

And I'm aware that balancing would be a non-trivial issue. To take Invulnerability as an example, it might be easy enough to decide "Well, for a mutually exclusive power, we can offer the player a choice to take Dull Pain or a passive +25% health." Mutually exclusive powers are relatively easy to balance. They just need to offer similar bonuses but in different ways.

However, while mutually exclusive powers do increase build diversity, they leave the problem of "There's no powers I want to take at this level."

So it would be desirable to have powers that go with everything else.

In invulnerability, the two new powers that aren't mutually exclusive to other powers should be at least as desirable as Resist Physical Damage, Resist Elements, and Resist Energy. Maybe one has +5% Resist Smashing, Fire, Energy, and Toxic, the other has +5% Resist Lethal, Cold, Negative Energy, and Psionic. Each of those provides mixed +20% different resists, like the other passives, so they're comparable. But does it increase an Invulnerability Tanker's survival rate beyond the target range if she takes all the powers available in the primary?

You're arguing as if people are not cognizant of the amount of work entailed, and you're simply wrong.

We're just arguing that it's worth the effort. That right now I can take all the powers from my primary and my secondary. I don't have to weigh the options and decide if I want to sacrifice offensive powers to improve my defense. I've even got room for the fighting pool.

One of the previous "benefits" of Fiery Aura was that you really only needed to take three powers from it, your resistances are two powers, and then you have a heal. Everything else was just extra damage. It really left a lot of room in a build to take other powers you might need. Now I wonder how many people will end up taking all the powers in Fiery Aura just because there really isn't anything else to take.


 

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Quote:
Originally Posted by PennyPA View Post
Just what is not useful? Every power may not be used in every situation, but they are still useful.
Sonic Cage.

(points in direction of the over 500 threads where this has been brought up)

Edit: This is to be taken light heartedly.. even though I still hate Sonic Cage


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

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Quote:
Originally Posted by Lothic View Post
Yeah because gods forbid there be any REWARD for getting a character leveled up to 41 or higher.
Getting to 41 isn't really a big deal, any idiot monkey can hit 50. All it takes is time and persistence. Besides, didn't you already get that pat on the head for hitting 40 with an extra costume slot?

EPPs and PPPs add options, and limited survivability for squishy types, to a character. Wouldn't it be better for more characters to have more options, and survivability, sooner rather than later?

I don't know what the ideal level earlier the EPP and PPP would be, but I do know that more options sooner would spread the wealth. As it is, the EPP system was designed around the +10 levels that they added when they went from 40 to 50. We're well past that point now.

It was an arbitrary line before the advent of respec recipes and Mids and every other fiddly thing we have. We can have travel powers at level 6, for those with the Vet badge. Next inherent fitness?

Is this really that bad an idea?


 

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Quote:
Originally Posted by MajorDecoy View Post
We're just arguing that it's worth the effort. That right now I can take all the powers from my primary and my secondary. I don't have to weigh the options and decide if I want to sacrifice offensive powers to improve my defense. I've even got room for the fighting pool.
Not when there's several easier ways to achieve a similar affect--such as adding a new Power Pool, or more powers to existing pools, or push back EPPs to the mid-late 30's instead of 40, which I whole-heartedly support.


 

Posted

I know I'd like to have access to the EPPs and PPPs a little sooner. I hate the slotting limitation on those powers at the end, as well as not being able to choose all 5 powers if I want them.