An Update
If it's the same game, I'll be very disappointed if the characters are wiped. Not saying I won't join again, but disappointed. And the loss of all my veteran rewards/paragon rewards would also reduce my enthusiasm.
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Even more okay with it if it was just the IP bought and then totally revamped and improved and *droools* Oooooh, the things they could do to make it so much better!
BrandX Future Staff Fighter
The BrandX Collection
If somebody was to buy out the game after it had closed down, how long does everybody think the game would remain offline before they re-launched it?
Just wondering what kind of timeframe people were thinking of here.
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BrandX Future Staff Fighter
The BrandX Collection
If somebody was to buy out the game after it had closed down, how long does everybody think the game would remain offline before they re-launched it?
Just wondering what kind of timeframe people were thinking of here. |
I'd just imagine 2-3 months would be incredibly fast while 6 or so might be reasonable.
Honestly, I have nothing to base this on. Just my gut reaction to the question.
*shrugs*
and round up everyone that knows more than they do"-Dylan
If somebody was to buy out the game after it had closed down, how long does everybody think the game would remain offline before they re-launched it?
Just wondering what kind of timeframe people were thinking of here. |
So we can cross our fingers, and appreciate her efforts, win or fail, but that's about all right now.
And, just my opinion and observations...
If someone were to buy the game and all of that, I do not believe (for a second) that there'd be drastic changes made to the game before launching.
This would be a salvage and launch operation. They'd already be spending a large amount of money for an 8 year old game that was shutdown and (financially) damaged in the process... spending more money and downtime for further development time (that'd change the game people want to keep playing) seems to me to be a terrible idea.
Things such as the Paragon market and some other server considerations and adjustments may be necessary (no idea, but they may be), but any actual game mechanic features and systems?? That just seems like crazy talk to me.
and round up everyone that knows more than they do"-Dylan
If the plug is flipped, the game goes dark and it is acquired (doubt it), I would rather they take a bit of time before bringing it back up and address a few things they would not be able to do otherwise.
Removing naming exclusivity is something I would love to see (I know about half the forum population is against the is but I think the split is not as big in-game) and potentially eliminating the idea of separate servers. Somehow cramping everyone in the same server with zone instantiating would go a HUGE way towards making the teaming experience at all levels much friendlier, but it’s something you can only pull off if you reset. They may be able to redefine the core of the game without huge revamping. Getting rid of ATs is an example, just making you pick a primary attack and a secondary utility set, accompanied with an inherent power that also defines your "modifiers" in similar fashion to what we have now. This is another thing that can only be viable with a reset. How to make Range/Armor balanced against Melee/Armor? My “quickly” idea would be all melee attacks boost your armor while your ranged attack lower your armor. There are many other ways, but not easy ones to push into the current game system. |
Now, if, say, six months separate between the servers going dark and a deal being made, another couple months to make some tweeks wouldn't hurt. Things like removing naming exclusivity could be done in that time (though I'm in the group that thinks it's a bad idea, but I would be more aggressive at returning names to the available pool if someone hasn't logged in for a period). One server might be doable in that time if you have people who know the system well working on it.
But if you're changing the game mechanics in ways like removing ATs, that's a huge redesign and not something you'll pull off in a month or two.
If the new team wants to do major changes, a better strategy would be, as part of the "we bought the game announcement", something like this:
(1) We plan to bring the servers back up with the current game very quickly. It will have the servers as the old one, but we may be contemplating some server merges depending on what we see in terms of traffic.
(2) We will finish and launch I24 as quickly as we can, and will look at the state of of I25 to see how much is involved in finishing it and bringing it to live. I24 or I25 is expected to be the last major content update to CoH.
(3) Our primary development focus will be CoH 2 which we hope to launch in six months to a year. We will be announcing design goals and planned features as soon as possible. It's our intention that there will be a way to bring existing characters from CoH 1 to CoH 2, possibly with the equivalent of a "respec" required for the change in the system. Bases will not be transferred, we'll have a new system we can support. CoH2 will be a continuation of the CoH universe, there will always be an Atlas Park (and an Atlas Park33).
(4) You, the community of CoH, is why this is happening. So we will be collecting feedback and acting upon it along the way. This is the time to be polishing off your wishlist of what you'd like to see.
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That keeps the enthusiasm up, the ability to play (and get money from players) nearly immediately, and set expectations for changes coming.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
@Golden Girl
City of Heroes comics and artwork
However, it does give the impression that Paragon Studios had to beg and scrape for every single penny though to justify their existence.
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Among the unequivocal facts we do have are that Paragon employees were really NC employees and were hired by NC (NC even advertised those positions directly). Paragon was using those employees to develop new titles as well as support CoH, and NC was directly aware of that (being that they were involved with defining the employee positions being filled). That that hiring happened over a significant period of time means NC was themselves authorizing a significant amount of expense for Paragon to internally develop new titles. That's not consistent with NC specifically starving Paragon for resources, at least in general.
If NC was pouring resources into Paragon for the development of a new title and then suddenly pulled the plug on the entire studio and City of Heroes, that would explain why the developers were caught off guard. That is a dramatic one-eighty.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
and round up everyone that knows more than they do"-Dylan
Even when I first read the article about EA doing it, the term never got used. They just called it "professional trolling."
Also, I can't make sense of the metaphor. |
Sometimes, this isn't really the people rising up and making their voices known. Instead, it's either companies generating huge numbers of letters and mailing them from different locations, or even small organizations telling the members "write lots of letters, many of them, put different names on them". This "fake grassroots movement" got dubbed astroturfing.
In practical politics, of course, any movement for a policy you support is a legitimate grassroots movement and a movement for a policy you oppose is just astroturfing.
My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout
Sometimes, this isn't really the people rising up and making their voices known. Instead, it's either companies generating huge numbers of letters and mailing them from different locations, or even small organizations telling the members "write lots of letters, many of them, put different names on them". This "fake grassroots movement" got dubbed astroturfing.
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If somebody was to buy out the game after it had closed down, how long does everybody think the game would remain offline before they re-launched it?
Just wondering what kind of timeframe people were thinking of here. |
I wouldn't think we'd get much back in action before spring 2013 - the transaction has to happen, then relocate the servers, run everything up, test it...
Thelonious Monk
I wouldn't think we'd get much back in action before spring 2013 - the transaction has to happen, then relocate the servers, run everything up, test it...
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Some might hypothesize that the bleed in customers over the last three months will have been significant enough to make the game unsellable, at least for the purposes of setting it back up as a revenue generating venture. The IP might be worth something as a setting, and the code might be worth buying to study for long term sequel or other game planning, but it is entirely possible that even if NCSoft were to manage to sell it, we still might never see CoX again.
Personally, I'm in the fence. I'd like to believe a buyer could get CoX back up in 6 months or less, but in my mind there are a whole lot of things that have to already be in process and that have to go just right for it to happen. A lot of 'ifs', so to speak.
I wouldn't think we'd get much back in action before spring 2013 - the transaction has to happen, then relocate the servers, run everything up, test it...
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If the purchasers were willing to use cloud servers, setting up the game servers could happen quite quickly (as in a week or so).
Setting up a new billing infrastructure would take some time though. But in theory, they could get the game running as a 'free beta test' for CoH 1.5 before they get billing going.
I'm shocked that you guys are bothering to acknowledge Brillig and Another_Fan. The "proof" that they are unicorns is in the level of their argument. If they had something more relevant than "did not" and "I know you are but what am I," then they would be somehow worth notice.
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"I have something to say! It's better to burn out then to fade away!"
Just one of the reasons some believe that it's too late to resurrect CoX as we know it. 4-6 months seems to be the optimistic estimate on the time it would take to get the game back up and running, and, realistically, how many of the non-diehard general population are going to reserve that slot in their entertainment time budget for that length of time? Particularly for an 8+ year old game where, depending on the terms of sale, they may have to start completely from scratch?
Some might hypothesize that the bleed in customers over the last three months will have been significant enough to make the game unsellable, at least for the purposes of setting it back up as a revenue generating venture. The IP might be worth something as a setting, and the code might be worth buying to study for long term sequel or other game planning, but it is entirely possible that even if NCSoft were to manage to sell it, we still might never see CoX again. Personally, I'm in the fence. I'd like to believe a buyer could get CoX back up in 6 months or less, but in my mind there are a whole lot of things that have to already be in process and that have to go just right for it to happen. A lot of 'ifs', so to speak. |
CoH Resurgence: Issue 24 live - it's back and better than ever!
The interest generated in the wider community with the whole Save CoH may well mean a big impact - especially if pricing plans are clever. For somebody good at marketing this could be a real opportunity.
Thelonious Monk
"I have something to say! It's better to burn out then to fade away!"
Actually, it's very unlikely that any deal would include the physical servers.
If the purchasers were willing to use cloud servers, setting up the game servers could happen quite quickly (as in a week or so). Setting up a new billing infrastructure would take some time though. But in theory, they could get the game running as a 'free beta test' for CoH 1.5 before they get billing going. |
They'd just swap the data to a new centre is what I meant. But they'd want it to be right, they'd want to go live with I24 as their opening point when they officially open.
They may well offer an open beta but not long if they could help it.
Thelonious Monk
Oh man, more proof that it's never to late for the ignore list.
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But it sounds like there's much more of a personal grudge in this case.
This is my only comment on this thread.
I knew there'd be someone else out there who'd appreciate that!
And, right, that was the name! I could only remember the Sega Genesis port's name of it!
Fun game and yeah, his art style was distinctive and quite enjoyable!
and round up everyone that knows more than they do"-Dylan