Psionic Melee (finally) announced!


Agent White

 

Posted

Positron lets it out that we're getting it 'later this year' in the new mmorpg.com interview:

http://www.mmorpg.com/gamelist.cfm/game/3/feature/6634

We can finally talk about it. I mean, that it exists an is a melee set, not that we would know what powers will be/might be/could be in it or anything >>


 

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all of us psionics already new about it


 

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interesting bits in the comments whelp! i dont have to wonder so much about the rest of the pools though XD


 

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Quote:
Originally Posted by dugfromthearth View Post
all of us psionics already new about it
/thread!


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Quote:
Originally Posted by Nalrok_AthZim View Post
...

Shouldn't the numbers just be floating above their heads?


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Posted

good stuff. going to go create an outline of a concept now.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Shouldn't the numbers just be floating above their heads?
They're not really there. It's just a mental image in your head making you think they are.


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You didn't need to be psychic to see this coming.


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Posted

Quote:
Originally Posted by dugfromthearth View Post
all of us psionics already new about it
*K*new.

And pretty much everyone already knew about it. But we couldn't really discuss it here because it hadn't officially been announced yet. The info we had was found by hacking data files, which is technically against the rules.

Edit: Yeah, I'm slow. Didn't catch the joke. I have an excuse..... RL distraction lately.




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Quote:
Originally Posted by Tyger42 View Post
[...]which is technically against the rules.
No "technically" about it... it just plain is against the rules!

Also, I think I will have my Psi/Something Brute/Scrap be a renegade Longbow Agent, I don't have one of those yet.



 

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Quote:
Originally Posted by Thirty-Seven View Post
No "technically" about it... it just plain is against the rules!

Also, I think I will have my Psi/Something Brute/Scrap be a renegade Longbow Agent, I don't have one of those yet.
Why not a Something/Psi Tank? or a Psi/Something Stalker?


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Posted

Oh, please, let us have Psionic Nexus!

Fighting Penelope Yin was definitely the highlight of the SSA (the Rulawade fight, and personally executing <person> were the other highlights). When she flung out that lil sphere of doom, the whole battle went to hell for me I immediately knew I wanted that power (though, I doubt it'll come in melee... )


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Quote:
Originally Posted by Kitsune Knight View Post
Oh, please, let us have Psionic Nexus!

Fighting Penelope Yin was definitely the highlight of the SSA (the Rulawade fight, and personally executing <person> were the other highlights). When she flung out that lil sphere of doom, the whole battle went to hell for me I immediately knew I wanted that power (though, I doubt it'll come in melee... )
I definitely wouldn't get my hopes up for that.

I suspect that it'll be a fairly standard melee set with a specific "gimmick" to it.


@Oathbound & @Oathbound Too

 

Posted

yeah, psi damage.

A psionic control powerset would be nice as a different 'psionic' alternative to mind Control.

but I'm pretty certain the psionic nexus is intended to be her Signature Power so it's probably doubtful we'll ever see the big glow ball. it would be a cool pet though (although it's -main- power seems to be cycling a PBAOE heal)


 

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I'm really looking forward to this set. I have an EM/EA brute that I'll probably reroll as Psi/EA. I know I'm in the minority in thinking that EM isn't actually a bad set, but I will say that it's not a fun set, at least for me.



 

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It would fit thematically for a character I have. My worry, however? It'll have the standard low psi damage because supposedly (emphasis on that) so few mobs resists psi. The big problem is the things that do resist psi resist the HELL out of it.




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Posted

Quote:
Originally Posted by Tyger42 View Post
My worry, however? It'll have the standard low psi damage because supposedly (emphasis on that) so few mobs resists psi. The big problem is the things that do resist psi resist the HELL out of it.
I don't have any official basis for this, but I always thought psi damage tended to be kept low (most visibly when ported to Blasters) because it was perceived to be poorly resisted by players in PVP.

Before the release of Psi Blast for Blasters, so many PVP-oriented players were chanting "Psi, Psi, Psi..." because they wanted to get around the resistances of their player foes. But when it came out and the damage numbers were not awe-inspiring, a lot of those same posters expressed significant disappointment. Maybe I'm wrong in thinking there's a link of some sort, but I always assumed the Devs limited the damage output of Psi so it wouldn't become a monster PVP set.


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Posted

Quote:
Originally Posted by Sailboat View Post
I don't have any official basis for this, but I always thought psi damage tended to be kept low (most visibly when ported to Blasters) because it was perceived to be poorly resisted by players in PVP.

Before the release of Psi Blast for Blasters, so many PVP-oriented players were chanting "Psi, Psi, Psi..." because they wanted to get around the resistances of their player foes. But when it came out and the damage numbers were not awe-inspiring, a lot of those same posters expressed significant disappointment. Maybe I'm wrong in thinking there's a link of some sort, but I always assumed the Devs limited the damage output of Psi so it wouldn't become a monster PVP set.
Player Psi Defense/Resistance can be adjusted "relatively easily" within PvP situations without Psi attacks needing to have poor damage in PvE.

Now, I don't really recall if this was true when Psi was ported to Blasters (As I don't remember if the port was before or after issue 13), but it is true now.



*Relatively Easily, standard code rant applies, but the mechanism exists and is already in use in PvP zones.


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Posted

Quote:
Originally Posted by Sailboat View Post
I don't have any official basis for this, but I always thought psi damage tended to be kept low (most visibly when ported to Blasters) because it was perceived to be poorly resisted by players in PVP.

Before the release of Psi Blast for Blasters, so many PVP-oriented players were chanting "Psi, Psi, Psi..." because they wanted to get around the resistances of their player foes. But when it came out and the damage numbers were not awe-inspiring, a lot of those same posters expressed significant disappointment. Maybe I'm wrong in thinking there's a link of some sort, but I always assumed the Devs limited the damage output of Psi so it wouldn't become a monster PVP set.
One of the many reasons I hate PvP in a mainly PvE game. Whatever happened to the promises that PvP balance wouldn't impact PvE?




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Posted

There's also the minor issue of granting global resistances in PvP which plugs the Psi hole for everybody and the ability to split PvP and PvE damages. What made it good for PvP is the delay times on the damage because of varying projectile speeds allowing you to create attacks that all hit the target at the same time for some ridiculous spikes, not the damage type (it came too late for that on Blasters, and Rad/Psi Defenders were already outrageous before it was proliferated).

Corruptors got the relatively higher damage (at least in damage scalar values, if not actual damage numbers) Defender version when it was ported to them, and if I had to guess I'd say that Boost Range's existence is the main reason that Blasters only got an 80' range instead of 100'.


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Posted

Quote:
Originally Posted by Tyger42 View Post
One of the many reasons I hate PvP in a mainly PvE game. Whatever happened to the promises that PvP balance wouldn't impact PvE?
PvP doesn't impact PvE since it uses a completely different battle mechanics to avoid that... you know, what all the PvPers hate about PvP and have been screaming about for the past few years.


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I think a melee set with a pet would be a nice change of pace. Would certainly be different.


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Posted

Quote:
Originally Posted by Tyger42 View Post
It would fit thematically for a character I have. My worry, however? It'll have the standard low psi damage because supposedly (emphasis on that) so few mobs resists psi. The big problem is the things that do resist psi resist the HELL out of it.
I wager most of the powers will have some mix of psi and smashing/lethal damage, with maybe one or two powers that are pure psi. A psi blade, for example, will probably be psi/lethal.


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