What makes good use of the kb2kd proc?


Airhammer

 

Posted

In this thread, I'd like to make a full(ish) inventory of the best places to use the new proc. I have selfish reasons, that I want to make sure I haven't overlooked any good uses for it. I've slotted it once and found it to be a noticable improvement for the Assault Bot in Robotics. Now enemies stew in the burn patches in stead of flying out of them. I'd like to focus on kb powers, not the proc's other bonus, to add a chance to kd to damaging powers with no kb of any mag.

There's a heckuva lot of talk about how much of an improvement it is for Tornado and of course Bonfire has seemingly been transformed from a skippable, at best situational power to instantly allow +4/8 soloing as soon as the proc is slotted.

What else is there?

There are the 2 Shockwaves, from Sonic Attack and Claws. This proc will allow Sonic Attack to have a legit second aoe, with the same range and arc as Howl. Now my Claws Stalker will actually have an aoe to use on teams.

Explosive Arrow - Archery's other aoe.

AR has a few candidates, but it seems like the best would be M30 Grenade (also a personal attack from Mercs), which has a high mag aoe kb.

One might think that Dark Blast's Torrent would be a good spot, but it's still low damage and Dark has good aoe otherwise. On the other hand, it would provide another means of control to a blast set already rich with control.

Dual Pistols has some options, but I wouldn't bother since you can turn off the kb at will anyway.

Energy Blast is rich with kb, but I'd go for Explosive Blast, the aoe.

Psychic Blast has Telekinetic Blast. Personally I wouldn't bother slotting it here, I actually don't mind having a single target gtfo power like this.

Rad's Electron Blast. I've never thought of this as a creator of "problem" kb, but if you want none at all, here you go.

Device's and Traps Trip Mine. Also Time Bomb, if you're one of the few that take this.

Energy Manipulation's Power Thrust. I wouldn't slot this here as I've always viewed this only as a gtfo power.

Thunder Strike - From Electrical Manipulation and Electric Mastery (defs and corrs): an enthusiastic YES! From Electric Melee and Charge Mastery (MMs): No (mag <1 already).

Telekinetic Thrust from Mental Manipulation and Psionic Assault. Very high mag. I wouldn't use the proc here for the same reason as Power Thrust or TK Blast.

Repulsing Torrent from Kinetic Melee. I might come to find KM appealing with a legit 2nd aoe. Probably not.

Hurl from Super Strength and Hurl Boulder from Stone Melee. Still long animating powers, but proc helps.

Disruptor Blast, Mace Beam Volley and Mace Beam from Mace Mastery for basically all ATs except corrs/defs/khelds. Personally I've always eliminated Mace from consideration when looking for an epic aoe, but now I can consider it. And still most likely not choose it.

Storm's Gale but the consensus seems to be that Tornado is much better.

Phantasm maybe? Solo I've never considered his kb too much of a concern, but teams can get annoyed.

Force Bolt from Force Field? Not for me, as I do value the ability to kb a mob at times, but there do exists some of you that say "no kb, none of the time"

Khelds are so full of kb I don't even know where to start with them. I've heard Solar Flare is a good spot for PBs. I haven't heard for shades, maybe Dark Detonation?

Frag Grenade for Soldiers, Banes have a few Mace attacks, including 2 aoes, that do kb. I'm not sure which would be the "best".

What else is a good candidate for the kb2kd proc?


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Posted

Quote:
Originally Posted by Deacon_NA View Post
Phantasm maybe? Solo I've never considered his kb too much of a concern, but teams can get annoyed.

Frag Grenade for Soldiers, Banes have a few Mace attacks, including 2 aoes, that do kb. I'm not sure which would be the "best".
That's a good choice, Phantasm sees more uptime than Phantom Army, at least until you've got the recharge down.

Definitely frag grenade. For the bane the mace beams do random knockback which is also annoying, but they're so slow and low damage anyway that you're better off not using it to begin with.


 

Posted

Solar Flare went from being one of my least favorite powers in the game to freaking awesome because of this proc. And yeah, Dark Detonation is sweet with it too. I have it slotted with Posi: Acc/Dam, Dam Rech; Javelin Volley: Acc/Dam, Dam Rech; Force Feedback: +Recharge and KB to KD. It's pretty awesome.

I opted not to put one in Explosive Arrow since I don't have the space for it on my Blaster, and I have E Fences for tAOE -KB anyways. If you didn't need to pick up a recharge bonus and didn't value the FF proc as much as I do though, that'd be a good spot for it.

Crane Kick from MA might also be a good spot for it.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Crane Kick from MA might also be a good spot for it.
Oh man, good point! I always loved crane kick's animation but hated the KB. Damn, yet -another- alt I have to make now because of one single IO...


 

Posted

Mace: Crowd Control

Titan Weapon: Arc of Destruction

come to mind, not positive they take the new damage IO


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Posted

I'm sure they would take the Overwhelming Force set, being damage powers, but those do kd (.67 mag) so not really for this list.


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Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Solar Flare went from being one of my least favorite powers in the game to freaking awesome because of this proc.
What he said. Changed my whole view of my Peacebringer. Game changer.


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Posted

Quote:
Originally Posted by Psylenz View Post
Mace: Crowd Control
Titan Weapon: Arc of Destruction

come to mind, not positive they take the new damage IO
These already do knockdown.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I was looking forward to using it in (Claws) Shockwave, Explosive Blast and Solar Flare - I never thought of putting it into (Sonic) Shockwave or Thunderstrike - whatever will my Sonic/Elec Blaster do?!


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Posted

Umbral Torrent in Blaster Dark Blast is a major candidate. The base power has 100% chance to knockback, so its 100% chance to KD, -5.25% ToHit, with a cast time of 1.03 seconds.


 

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Yep, I used my IO proc on Dark Detonation on my WS; so nice


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Posted

One to test that I just thought of is Volcanic Gasses. Because this power spawns pets instead of procing normally every 10 seconds, it has odd proc-itunities. I doubt it rises to the occasion of Bonfire but once it has the knockdown proc fixed, it may turn out to add even more to this already good power.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Umbral Torrent in Blaster Dark Blast is a major candidate. The base power has 100% chance to knockback, so its 100% chance to KD, -5.25% ToHit, with a cast time of 1.03 seconds.
I forgot about that. Good catch.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

What about 1) Wormhole for Gravity controllers? 2) Singularity Pet for grav trollers? Anyone tried those yet?


 

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Quote:
Originally Posted by IridiumMaster View Post
What about 1) Wormhole for Gravity controllers? 2) Singularity Pet for grav trollers? Anyone tried those yet?
Wormhole unfortunately can't receive this enhancement because it does no damage.


 

Posted

Quote:
Originally Posted by IridiumMaster View Post
What about 1) Wormhole for Gravity controllers? 2) Singularity Pet for grav trollers? Anyone tried those yet?
It has to be a power with damage. It would be nice if wormhole could indeed take it and stop throwing stuff everywhere. And, singularity uses repel for his aura, not knockback .


 

Posted

So far I've used -KB for:

Telekinetic Blast on a Time/Psy defender, so I'm not constantly knocking things out of debuff range. The KB is probably useful for Blasters, but my Time and Rad defenders like mobs neatly packed and ready for processing.

Explosive Blast on a Time/Nrg defender, for the reason mentioned above, although less useful since all of the other attacks still do KB.

Crane Kick on a MA/SD scrapper - I like the animation more than Cobra Strike, but the KB always made the power annoying, except for the occasional "Crane Kicked off a rooftop". Problem solved.

Repulsing Torrent on a WP/KM Tanker - Just 'cause.

I also have a Claw/EA Brute who is now looking to take up Shockwave, and the word on the street is that it's very good.

If the enhancer wasn't unique, it would probably change my thoughts on PBs, but a modified Solar Flare just isn't enough, sadly.

The Bonfire thing is tempting, but I'm going to sit that one out see how it plays out before rolling up a new character to take advantage of it. My money says it'll get pounded down.



"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend

 

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Quote:
Originally Posted by ketch View Post
Wormhole unfortunately can't receive this enhancement because it does no damage.
My heart aches for Gravity

To come soooooooooo close to realizing the dream, only to have it snatched away by a technicality.



"There's villainy ... and then there's supervillainy. The difference is performance."
-Doc_Reverend

 

Posted

Quote:
Originally Posted by _Toxa_ View Post
My heart aches for Gravity

To come soooooooooo close to realizing the dream, only to have it snatched away by a technicality.
Would Singularity be a good candidate?


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

How about Rise of the Phoenix? If I recall it does 3 ticks of damage, each with high mag knockback attached - if all 3 landed it'd be around blaster nuke levels of damage, alongside the stun and knockdown.


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Posted

Sonic Blast's Shockwave is a nice spot for the proc. It's only slightly less damage than Howl and with the proc it becomes a decent second cone aoe with some control via knockdown that lines up perfectly with Howl. No worries about things being knocked out of range.


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Posted

Quote:
Originally Posted by Kyriani View Post
Sonic Blast's Shockwave is a nice spot for the proc. It's only slightly less damage than Howl and with the proc it becomes a decent second cone aoe with some control via knockdown that lines up perfectly with Howl. No worries about things being knocked out of range.
Indeed, I plan on trying this when I get my Sonic Defender high enough to use the IO I found.. Or when the devs finally fix the level bug (that is a bug right?? The fact that the IO is level locked to the toon which found it)

Not only does it turn it into a decent second AoE cone that lines up perfectly, but should also turn it into a very nice mitigation tool. It has a low recharge rate (8s), cut that down by half and you have a 4 second, decent sized cone that you can spam to keep baddies off their feet.


 

Posted

Quote:
Originally Posted by Live_Wyre View Post
It has to be a power with damage. It would be nice if wormhole could indeed take it and stop throwing stuff everywhere. And, singularity uses repel for his aura, not knockback .
While Singularity does use Repel (the power), none of the powers in the entire game with Repel or Repulsion in their names actually are repel (the effect) they are all knockback.*

Thus the proc would work in Singularity... and since it doesn't appear that Singularity's Repel has the self -End penalty when it knocks a target, it wouldn't absolutely murder his blue bar, like such a proc would do to a player if it could be slotted into Kinetics' Repel.**


*Repel: Knockback
Repulsion Bomb: Knockdown
Sonic Repulsion: Knockback
Repulse (before it got changed to Disrupt): Knockback
Repulsing Torrent: Knockback


** Though thinking about it, I'm not sure whether the proc actually would have any affect on Singularity's Repel at all, given how slotted enhancements work with pet powers. Yes you can slot it into Singularity, but since Repel deals no damage I don't think it matters.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Primantiss View Post
Indeed, I plan on trying this when I get my Sonic Defender high enough to use the IO I found.. Or when the devs finally fix the level bug (that is a bug right?? The fact that the IO is level locked to the toon which found it)

Not only does it turn it into a decent second AoE cone that lines up perfectly, but should also turn it into a very nice mitigation tool. It has a low recharge rate (8s), cut that down by half and you have a 4 second, decent sized cone that you can spam to keep baddies off their feet.
Yup it works beautifully. I've been using it with my second account that's premium to see how playing a time/sonic defender feels for someone who isnt a VIP. Granted I sprang for Time Manip but it also opened up chat options and what not so all in all not bad. So far it feels amazingly potent for something that doesn't have IO's and only has the overwhelming and defender ATO sets alongside SO's. Having both cones and shockwave having the knockdown 100% of the time makes it very safe while aoeing.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

I cant even get enough of these things in 30 plus runs to even slot the stuff I want to slot.. never mind all this other stuff you guys are bringing up.


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