What makes good use of the kb2kd proc?
My list:
- Bonfire: I took it/liked it before, but only used it once every other month. Now it's soft control+damage! (Almost hard control, before its upcoming changes)
- Tornado: I only used tornadoes when I had -KB immobilizes available or on an AV. Otherwise they counteract much of storm's placement debuffs. Now? let 'em rip!
- Solar flare: because foostomp>trying to hit a group of enemies now blasted to the four corners of an area
- Electron haze: I couldn't take it as it worked against my rad/rad defender, rad/rad corr, or rad/kin corr's toggle/buff&debuff concentrations. Now? more AoE!
- M30 grenade: I hade to relegate this to 'finisher' using only after all other AoEs, and/or only if it would kill the mess it made. Now? It actually helps with the use of all the other AoE's, as enemies are stopped, flat on their backs!
- Explosive arrow: See above.
how about the lich in necromancer MM? I always hated his torrent.
SchroedingerCat
It's a shame this thread is about only Kb2kd...I have some awesome ideas for adding it to non KB powers like Caltrops and Psychic Shockwave.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I made that inquiry earlier but didn't get a reply so I sacrificed a proc to test it out in my Merc Soldiers.
It actually went off quite a bit but I think Ninjas and Thugs may have more opportunity to set it off (Fully upgraded Genin T1s have 18 total attacks; 6 more than most. Fully upgraded Thugs have 5 total AoEs; 2 more than most)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I've also slotted the KB to KD IO in my Assault Bot....I've seen targets get knocked down from the DoT of the burn patches the Assault Bot puts down with his Incindiary Missiles...it's glorious when it happens. )
'Lo, there do I see my father.
'Lo, there do I see my mother, and my sisters, and my brothers.
'Lo, there do I see the line of my people, back to the beginning.
'Lo, they do call to me.
They bid me take my place among them.
In the halls of Valhalla, where the brave may live forever.
The Water Blast AOE KB power might be a good spot for it, too, since of course there are tons of WB alts running about now.
Explosive Blast on a Time/Nrg defender, for the reason mentioned above, although less useful since all of the other attacks still do KB.
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So far the only one I've actually committed to using I put into Shockwave on a Claws/WP Scrapper, and I really like the result.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I've seen several players choose Explosive Blast over Energy Torrent. ET animates faster, recharges quicker, and does (slightly) more damage, although it's shorter range and caps at 10 targets instead of 16. Is it the range that's persuading people to put the proc into Explosive Blast?
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Eventually they will make another -KB IO for something else and then many will play it in Energy Torrent as well.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
No its not the range. Its because Energy Torrent knocks foes back in a straight line and is therefore more predictable. Explosive Blast is like PbAoE KB and scatters foes in all directions which is more problematic.
Eventually they will make another -KB IO for something else and then many will play it in Energy Torrent as well. |
I can't say I've definitively tested that, but I'm pretty sure I've seen it behave that way.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I've read repeatedly that Explosive Blast does NOT do radial Knockback -- it only looks radial. It knocks things away from the user, which will be radial if you're standing in a crowd with enemies in all directions. If you're standing at range from the group, they should all be flung in the same direction like Energy Torrent.
I can't say I've definitively tested that, but I'm pretty sure I've seen it behave that way. |
This is correct. It's true of most (all?) spherical blasts with knockback. It's also true if you have a spherical blast like Fireball and add a knockback proc to it.
Basically, knockback direction is usually (always?) determined by calculating the angle between the caster and the target. The location of the power itself rarely (never?) matters.
The reason some powers knock back in a direction different than the caster's apparent location is that they summon a pseudo pet, who becomes the "caster" for the purposes of knockback. Lightning Storm is an obvious example. A less obvious example is Jolting Chain, which summons psuedo-pets to do its work, and will tend to scatter lower level enemies because of it.
I'm sure there has to be a reason it hasn't been mentioned but what about Nova? With the lowered rech and no end crash, this may be a good spot for it.
I've seen several players choose Explosive Blast over Energy Torrent. ET animates faster, recharges quicker, and does (slightly) more damage, although it's shorter range and caps at 10 targets instead of 16. Is it the range that's persuading people to put the proc into Explosive Blast?
So far the only one I've actually committed to using I put into Shockwave on a Claws/WP Scrapper, and I really like the result. |
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
This is correct. It's true of most (all?) spherical blasts with knockback. It's also true if you have a spherical blast like Fireball and add a knockback proc to it.
Basically, knockback direction is usually (always?) determined by calculating the angle between the caster and the target. The location of the power itself rarely (never?) matters. The reason some powers knock back in a direction different than the caster's apparent location is that they summon a pseudo pet, who becomes the "caster" for the purposes of knockback. Lightning Storm is an obvious example. A less obvious example is Jolting Chain, which summons psuedo-pets to do its work, and will tend to scatter lower level enemies because of it. |
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
hmmmm.......small damage added to gravity's WH due to the "jarring" displacement (cough cough)
i will have to look into this proc.
Archery - Explosive Arrow